Serena entered the battle field unlike her other times when she had been borrowing clothes from the other guild members. This time she was in an airy dress and her blue hair tied back with a crimson ribbon and a small hair pin. It was rather unconventional to fight in a sun dress. But it allowed for the greatest amount of movement and was what she fought in for yeas when she traveled with Kryas. This particular dress was as similar shade to her hair with a simple neckline and slit up the side. Though if any onlookers were hopping for a peep show they would be disappointed. Her original combat wear design had certain enchantments to maintain modesty. She touched the rope of prayer beads around her neck then set her mind to the task at hand. As She began to faintly glow with a cascading blue and silver light.
perform for audience reaction
(http://forums.fantasyworldcreations.com/Themes/envision2013_smf20_rev3/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d20+7 : 1 + 7, total 8
Initiative
(http://forums.fantasyworldcreations.com/Themes/envision2013_smf20_rev3/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d20+8 : 16 + 8, total 24
reroll perform
5 karma
Rolled 1d20+7 : 14 + 7, total 21
As the combatants entered the arena, Serena noticed that the other creature at the far end of the arena looked like some sort of cat. It was the same size as a regular house cat.
QuoteSame arena used as in Tournaments. Assume cat is 115 ft. away.
Initiative Order
Spoiler
Serena
Cat creature
"um, that's just a house cat right?" She said looking around as if this was some kind of joke. "I'm not going to hit a poor cat. Isn't there some way I can just throw it out of the ring or something?" Looking at the cat just to be safe she cast shield of faith on herself and went into her defensive open palm stance.
cast sun metal add 1d4 fire damage
+2 to ac and will from inner sphere stance
ac is 25
will becomes 12
SerenaWhen you finished casting the spell, the kitten started rushing towards you. It was still a good distance away, around 65 ft.
QuoteLog
Spoiler
Serena activates Inner Sphere Stance as a Swift Action. Casts Sun Metal as a Standard action.
Cat moves up, 65 ft. away from Serena.
Audience Attitudes
Spoiler
Serena: Friendly
Initiative Order
Spoiler
Serena
Cat creature
Damage Taken and Status
Spoiler
Serena: 0, sun metal (3 rounds remaining)
Cat creature
Serena moves 40 feet forward andholds action. If cat creature moves to attack she punches it.
SerenaYou moved up forward, and as the cat came into range,...
QuoteLog
Spoiler
Round 1 begins.
Serena activates Inner Sphere Stance as a Swift Action. Casts Sun Metal as a Standard action.
Cat moves up, 65 ft. away from Serena.
Round 1 ends, round 2 begins.
Serena readies an action to attack.
Cat moves up to attack.
Audience Attitudes
Spoiler
Serena: Friendly
Initiative Order
Spoiler
Serena
Cat creature
Damage Taken and Status
Spoiler
Serena: 0, sun metal (3 rounds remaining)
Cat creature
QuoteYou can ready a standard action, a move action, a swift action, or a free action. To do so, specify the action you will take and the conditions under which you will take it. Then, anytime before your next action, you may take the readied action in response to that condition. The action occurs just before the action that triggers it. If the triggered action is part of another character's activities, you interrupt the other character. Assuming he is still capable of doing so, he continues his actions once you complete your readied action. Your initiative result changes. For the rest of the encounter, your initiative result is the count on which you took the readied action, and you act immediately ahead of the character whose action triggered your readied action.
Serena to roll attack and damage for readied action.
Serena seeing the cat ready to attack she does an open palm thrust in its face
Rolled 1d20+7 : 2 + 7, total 9
Dam
Rolled 1d6+3 : 4 + 3, total 7
Rolled 1d4 : 1, total 1
Rolled 1d4 : 3, total 3
SerenaYou attempted to attack it, but as it closed the distance, it pounced and managed to dodge out of the way of your attack. It flew towards your face, with its claws leading the way. It managed to get a clean bite on your neck, though it lost its hold pretty quick. It attempted to follow up with its two claws, but missed.
After it landed, it leapt up again, aim for your neck. You were more prepared however, and managed to step out of the way completely.
QuoteLog
Spoiler
Round 1 begins.
Serena activates Inner Sphere Stance as a Swift Action. Casts Sun Metal as a Standard action.
Cat moves up, 65 ft. away from Serena.
Round 1 ends, round 2 begins.
Serena readies an action to attack.
Cat moves up to attack.
Serena takes readied action attacks and misses.
Cat continues action and hits with pounce, dealing 4 damage.
Round 2 ends, and round 3 begins.
Cat uses full round attack and misses.
Audience Attitudes
Spoiler
Serena: Friendly
Initiative Order
Spoiler
Cat creature
Serena
Damage Taken and Status
Spoiler
Serena: 4, sun metal (3 rounds remaining)
Cat creature
QuoteYou can ready a standard action, a move action, a swift action, or a free action. To do so, specify the action you will take and the conditions under which you will take it. Then, anytime before your next action, you may take the readied action in response to that condition. The action occurs just before the action that triggers it. If the triggered action is part of another character's activities, you interrupt the other character. Assuming he is still capable of doing so, he continues his actions once you complete your readied action. Your initiative result changes. For the rest of the encounter, your initiative result is the count on which you took the readied action, and you act immediately ahead of the character whose action triggered your readied action.
Serena to take their turn.
Serena now slightly upset after being bitten in the neck. Did a quick spinning upWard thrust with her plan hoping to catch the cat off guard
Rolled 1d20+7 : 12 + 7, total 19
Dam
Rolled 1d6+3 : 3 + 3, total 6
Rolled 2d4 : 4, 4, total 8
Second attack
Rolled 1d20+6 : 2 + 6, total 8
Dam
Rolled 1d6+1 : 2 + 1, total 3
Rolled 2d4 : 4, 2, total 6
SerenaOnce you stepped out of the way, and doubled up on your attacks, you managed to hit the cat, and though it wasn't knocked out, it had started to bleed profusely. Just when you thought it would attack again, it stopped in its track and began to fall. A flash of light appeared and soon enough the cat was gone.
Tier 1 completed.
Serena earns: 179 exp, and 57 gold pieces. Let me know if you want to go to Tier 2.
As the next round was prepared, you see in the distance what looked to be a robed figure, covered from brownish-black clothing. Apart from that, it was still too far to get any more details.
(http://dungeonsmaster.com/wp-content/uploads/2012/09/dark-creeper.jpg)
Roll some sort of thing to get the crowd going, and roll initiative.
Serena seeing an actual opponent she felt heartened to not be fighting a poor cat. Memories of Kryas with his companion back home left her with a bad taste in her mouth. But now seeing some kind of goblinoid she she could at least focus on the battle at hand. She started to do her usual prayer like dance in order to get her mind centered and the crowd cheering she would save the real song and dance for later if she got into the higher fights. She was a performer two after all.
Prayer Dance
Rolled 1d20+7 : 9 + 7, total 16
Initiative
Rolled 1d20+8 : 9 + 8, total 17
QuoteLog
Spoiler
Round 1 begins.
Audience attitude improves.
Audience Attitudes
Spoiler
Player: Friendly
Initiative Order
Spoiler
Player
Enemy
Damage Taken and Status
Spoiler
Player:
Enemy:
Daily Resources Used
Spoiler
Player: Sun Metal
Refreshes Remaining: 6
Playerto take their turn.
Serena moves 40 ft toward enemy
casts sunmetal
goes into inner sphere stance
The person, if it was one, dashed forward, and suddenly the light around him seemed to diminish, as if he surrounded by a shadowy light. By your estimation the globe around him seemed to stretch around 20 ft. around him.
Unknown combatant is 45 ft. away. Start of shadowy area is 25 ft. away
QuoteLog
Spoiler
Round 1 begins.
Audience attitude improves.
Serena moves up and casts Sun Metal, enters Inner Sphere Stance.
Enemy casts something, and moves up.
Audience Attitudes
Spoiler
Player: Friendly
Initiative Order
Spoiler
Player
Enemy
Damage Taken and Status
Spoiler
Player: 0, Inner Sphere Stance (+2 AC, +2 Will)
Enemy: 0, Shadowy Aura
Daily Resources Used
Spoiler
Player: Sun Metal x2
Refreshes Remaining: 6
Player to take their turn.
spellcraft
Rolled 1d20+5 : 2 + 5, total 7
You could not identify the darkness around the creature.
Serena smiles at seeing the darkness this fool obviously thought he had the upper hand in the night but she had a few tricks up her sleeve. Beginning to pray the silver aura around her form started to glow brighter and brighter around her form. Like the moon itself she shone dispelling the encroaching shadows.
Serena uses daylight special ability on herself.
As you finished casting your spell, the other combatant began heading towards you with its weapons drawn out. You notice that as the light from your spell began to collision with the darkness from the other combatant, they seemed to cancel each other out. The dark combatant seemed to hesitate, but it never slowed down and eventually attempted to attack. You easily saw it coming however, and with a quick flick of your wrist, managed to deflect the first blow.
QuoteLog
Spoiler
Round 1 begins.
Audience attitude improves.
Serena moves up and casts Sun Metal, enters Inner Sphere Stance.
Enemy casts something, and moves up.
Round 1 ends and round 2 begins.
Serena casts daylight.
Enemy attacks and misses.
Audience Attitudes
Spoiler
Player: Friendly
Initiative Order
Spoiler
Player
Enemy
Damage Taken and Status
Spoiler
Player: 0, Inner Sphere Stance (+2 AC, +2 Will)
Enemy: 0, Shadowy Aura
Daily Resources Used
Spoiler
Player: Sun Metal x2, Daylight racial
Refreshes Remaining: 6
Player to take their turn.
Roll first rp later
using swift claw manuever
Attack
Rolled 1d20+7 : 18 + 7, total 25
Damage
Rolled 1d6+3 : 5 + 3, total 8
Bleed
Rolled 1d4 : 4, total 4
Fire
Rolled 1d4 : 4, total 4
Attack 2
Rolled 1d20+7 : 11 + 7, total 18
Damage
Rolled 1d6+3 : 6 + 3, total 9
Bleed
Rolled 1d4 : 3, total 3
Fire
Rolled 1d4 : 1, total 1
Serena seeing her opening after fending off the goblins attack brought her knee smashing up into his chin with a satisfying crunch and knocking him off his feet. Using her momentum she was able to lift him off the ground with the rest of her kick. While he was going up in the air she did a back flip herself both feet ringed in flames. She locked both feet around the goblins neck carrying him head first with her in a cresent arc slamming hard intro the ground in a matter of seconds sending dust and bits of rock in every direction.
With that you managed to dispatch the creature, and on your second blow, the familiar flash of light took it away.
Serena earns 477 exp, and 530 gold. Assuming you want to do Tier 3.
An hour later, the arena opened up again, this time as the dust settled you see 115 ft. away a mound of something green. It looked like some sort of green slime, and you can clearly see the creature pulsating and dripping. It seemed to be agitated as its slime continued to reach forth in successive bursts like spasms.
(http://media-cache-ec0.pinimg.com/736x/3e/8c/ac/3e8cac2daa758bdb112cd1267954b6ad.jpg)
Roll initiative and perform
Serena seeing the slime like creature set her jaw the fact that she specialized in close quarters combat meant that she might be making a bit of a mess. But regardless she began her dance and this time began to weave her silvery aura into the movements as it shifted through her personal color spectrum.
Initiative
Rolled 1d20+8 : 6 + 8, total 14
Perform
Rolled 1d20+7 : 16 + 7, total 23
First action
Inner dragon stance
QuoteLog
Spoiler
Round 1 begins.
Audience attitude improves.
Serena moves 40 ft. closer. Enemy is 75 ft. away.
Audience Attitudes
Spoiler
Player: Friendly
Initiative Order
Spoiler
Player
Enemy
Damage Taken and Status
Spoiler
Player: 0, Inner Sphere Stance (+2 AC, +2 Will)
Enemy: 0
Daily Resources Used
Spoiler
Player: Sun Metal x2, Daylight racial
Refreshes Remaining: 6
Player to take a standard action.
The monster moves up even closer, though you noticed it did so slower than what you would have thought.
QuoteLog
Spoiler
Round 1 begins.
Audience attitude improves.
Serena moves 40 ft. closer. Enemy is 75 ft. away.
Enemy moves 30 ft. closer.
Round 1 ends, round 2 begins.
Audience Attitudes
Spoiler
Player: Friendly
Initiative Order
Spoiler
Player
Enemy
Damage Taken and Status
Spoiler
Player: 0, Inner Sphere Stance (+2 AC, +2 Will), affected by Guidance (+1 to single roll)
Enemy: 0
Daily Resources Used
Spoiler
Player: Sun Metal x2, Daylight racial
Refreshes Remaining: 6
Player to take their turn.
Serena moves 40 ft
Holds action until slime is in range to do shards of iron strike
affect if hit enemy is staggered
Attack
Rolled 1d20+7 : 2 + 7, total 9
Damage
Rolled 1d6+3 : 5 + 3, total 8
Bleed damage
Rolled 1d4 : 4, total 4
karma attack reroll
Rolled 1d20+7 : 19 + 7, total 26
5 karma deducted. 12 -> 7
Seeing your opportunity as the slime creature closed the gap on you, you unleashed an attack. The blow hit it on the mark. As your fists went into the slime, for whatever reason you didn't feel the sting of its acid. The attack did however, leave your combatant staggered as it attempted to recover.
Due to your nearness to the slime, the creature leapt on you, proceeding to engulf you in its green-colored body. This time, the acid
hurt.
QuoteLog
Spoiler
Round 1 begins.
Audience attitude improves.
Serena moves 40 ft. closer. Enemy is 75 ft. away.
Enemy moves 30 ft. closer.
Round 1 ends, round 2 begins.
Serena moves up 40 ft. Enemy is 35 ft. away. Readies action to attack.
Enemy charges.
Serena's readied action activates, dealing 8 damage, and Enemy now has Bleed 4, and is Staggered. Serena's initiative changes to right after Enemy.
Enemy completes action attacks but misses.
Round 2 ends, round 3 begins.
Enemy takes 4 bleed damage. Enemy attempts to grapple and succeeds. Serena is now Grappled. Serena takes 6 damage.
Audience Attitudes
Spoiler
Player: Friendly
Initiative Order
Spoiler
Player
Enemy
Damage Taken and Status
Spoiler
Player: 6, Inner Sphere Stance (+2 AC, +2 Will), affected by Guidance (+1 to single roll), grappled
Enemy: 12, Bleed 4, grappled (initiated), staggered
Daily Resources Used
Spoiler
Player: Sun Metal x2, Daylight racial
Refreshes Remaining: 6
Player to take attack of opportunity for grapple attempt.
Player to roll Reflex for clothing damage.
Player to take their turn.
Lashing out quickly as the slime ;latched onto her the acid burned, but not as one might expect thanks to her celestial bloodline. There were a few perks to being descended from a god. As she quickly tried to hit some form of center mass she pulled on another gift from her long gone ancestors. She was not aiming for the body so much the nature of the thing. Every living thing no matter how corrupted or mindless carried in it that force of life. That thing her god tapped into and illuminated. The true soul of a thing which carried with it all the desires and decisions made clearer then any scar. Her hit aimed to dislodge that thing from the tethers of its organic body making the desire and the ability to act out of sink.
Damage reduced to 6 due to resistance
Aoo
Rolled 1d20+8 : 15 + 8, total 23
Damage
Rolled 1d6+3 : 3 + 3, total 6
'Bleed' is not a valid dice string!
Rolled 1d4 : 4, total 4
Action
Using gentle rest domain ability staggered enemy is asleep for 1 turn
Use movement to disengage from grapple
reflex save
Rolled 1d20+7 : 10 + 7, total 17
You'll need to roll concentration and a melee touch attack as well for that.
concentration check
Rolled 1d20+7 : 12 + 7, total 19
Spell touch attack
Rolled 1d20+5 : 8 + 5, total 13
The green slime continued to pull you in, but you reacted quickly. You began drawing upon your inner divine powers and you managed to keep your concentration long enough for you to trigger your ability. Soon enough the slime creature was affected, and you easily stepped out of it. It was fast asleep, but you knew it would wake up very soon. The moment to strike was now.
QuoteLog
Spoiler
Round 1 begins.
Audience attitude improves.
Serena moves 40 ft. closer. Enemy is 75 ft. away.
Enemy moves 30 ft. closer.
Round 1 ends, round 2 begins.
Serena moves up 40 ft. Enemy is 35 ft. away. Readies action to attack.
Enemy charges.
Serena's readied action activates, dealing 8 damage, and Enemy now has Bleed 4, and is Staggered. Serena's initiative changes to right after Enemy.
Enemy completes action attacks but misses.
Round 2 ends, round 3 begins.
Enemy takes 4 bleed damage. Enemy attempts to grapple and succeeds. Serena is now Grappled. Serena takes 6 damage.
Serena attacks with Gentle Rest. Enemy has fallen asleep.
Round 3 ends, round 4 begins.
Enemy is fast asleep, but takes 4 bleed damage.
Audience Attitudes
Spoiler
Player: Friendly
Initiative Order
Spoiler
Player
Enemy
Damage Taken and Status
Spoiler
Player: 6, Inner Sphere Stance (+2 AC, +2 Will), affected by Guidance (+1 to single roll)
Enemy: 16, Bleed 4, helpless
Daily Resources Used
Spoiler
Player: Sun Metal x2, Daylight racial
Refreshes Remaining: 6
Player to take their turn.
Serena seizing the opportunity does a quick series of rapid fire blows to the thing attempting to destroy that things life energy and render the ooze back into formless goo. With her dance like blows attacking the essence of the thing this was her chance to do lasting damage.
Serena uses an anima point to perform a disturbing blow and is going to coup de grace slime
Auto hit and crit
damage
Rolled 1d6+3 : 2 + 3, total 5
bleed
Rolled 1d4 : 3, total 3
Crit
Rolled 1d4 : 2, total 2
Enemy recieves -4 to next d20
enemy must make a DC 10 fort save or die.
Slime fort save, DC 24 or be killed 1d20+4 : 1 + 4, total 5
You struck the creature down, and there were a few in the crowd who took note. The amount of adventurers able to get through the 3rd tier of the challenge ladder was not a very big number after all.
Serena earns 706 exp and 795 gold
Let me know if you want to go to next round, and also state all your preparations. Eg, abilities for use, healing potions bought, etc.
QuoteLog
Spoiler
Audience Attitudes
Spoiler
Player: Indifferent
Initiative Order
Spoiler
Damage Taken and Status
Spoiler
Player: 6
Enemy: 10
Daily Resources Used
Spoiler
Player: Sun Metal x2, Daylight racial, Gentle Rest x1
Refreshes Remaining: 6
Player to take their turn.
Bought potion of mage armor
bought potion of barkskin +5
Bought and drank two potions of cure light wounds
Rolled 2d8+2 : 1, 7 + 2, total 10
Maneuvers stay the same
spells remained used because I'm not using a refresh
An hour later the arena was cleared and the new challengers placed into combat. You didn't know what to expect, though you knew the fight was to be harder. Soon enough the next opponent was unveiled and before you stood a serpentine creature, like a wingless dragon, but had five heads attached to the body. It towered to maybe 24 ft. in height. Though even that was an estimation as the way the heads moved around and the necks coiled, that it made it difficult to get a good measure. Unlike the other previous rounds however, there was a sizeable crowd to this one. Most of the would-be adventurers had to stop at the fight before, and from here on out were perhaps the toughest the event organizers could get together.
(http://rikowski.files.wordpress.com/2011/10/hydra.jpg)
Roll perform and initiative!
QuoteLog
Spoiler
Audience Attitudes
Spoiler
Player: Indifferent
Initiative Order
Spoiler
Damage Taken and Status
Spoiler
Player: 0
Enemy: 0
Daily Resources Used
Spoiler
Player: Sun Metal x2, Daylight racial, Gentle Rest x1
Refreshes Remaining: 6
Player to take their turn.
She stood unafraid without question this was the type of place where she really shined. Her aura flared to life in full force bloomg and whipping out around her. She could feel the presence of her god and would not be falling here. Her necklace and dress were billowing around her. A new addition this time of bells on a wrist and ankle chimed as she went into her stance the necklace appeared as if it might even fly off her neck on its own.
Perform
(http://forums.fantasyworldcreations.com/Themes/envision2013_smf20_rev3/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d20+7 : 1 + 7, total 8
initiative
(http://forums.fantasyworldcreations.com/Themes/envision2013_smf20_rev3/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d20+8 : 6 + 8, total 14
Action
Inner spheres stance
drink barkskin +5
Ac goes up by 7
Confirm on AC, I'm getting this:
10 (base) +4 (dex) +4 (wis from Monk AC) +4 (defensive aura from Aurora Soul) +1 (Ring of Protection) +5 (Potion of Barkskin) +2 (Inner Spheres Stance) = 30
The large beast began to move. Each of its steps thudded the arena loud. It continued to pick up speed and the crowd watched in anticipation.
QuoteLog
Spoiler
Round 1 begins.
Enemy moves 40 ft. closer. Enemy is 75 ft. away.
Player uses Potion of Barkskin +5.
Round 1 ends, and round 2 begins.
Enemy moves 20 ft. closer. Enemy is 55 ft. away.
Audience Attitudes
Spoiler
Player: Indifferent
Initiative Order
Spoiler
Enemy
Player
Damage Taken and Status
Spoiler
Player: 0
Enemy: 0
Daily Resources Used
Spoiler
Player: Sun Metal x2, Daylight racial, Gentle Rest x1
Refreshes Remaining: 6
Player to take their turn.
Serena takes a total defense action for a +4 bonus to ac
The beast begins to move closer its heavy feet thudding across the arena.
QuoteLog
Spoiler
Round 1 begins.
Enemy moves 40 ft. closer. Enemy is 75 ft. away.
Player uses Potion of Barkskin +5.
Round 1 ends, and round 2 begins.
Enemy moves 20 ft. closer. Enemy is 55 ft. away.
Player uses Total Defense for +4 AC.
Round 2 ends, round 3 begins.
Enemy moves 20 ft. closer. Enemy is 35 ft. away.
Audience Attitudes
Spoiler
Player: Indifferent
Initiative Order
Spoiler
Enemy
Player
Damage Taken and Status
Spoiler
Player: 0, Potion of Barkskin (2 hours from start of tier 4), Total Defense (1 round), Inner Spheres Stance
Enemy: 0
Daily Resources Used
Spoiler
Player: Sun Metal x2, Daylight racial, Gentle Rest x1
Refreshes Remaining: 6
Player to take their turn.
Facing down the creature head first Serena moved full force prepared with her convictions Attacking palms out she hit the thing with her full force aiming for what soft vital areas she could. She knew that regardless of placement deliver enough internal shock and something would rupture.
Attack to hit
Rolled 1d20+7 : 5 + 7, total 12
Damage
Rolled 1d6+3 : 6 + 3, total 9
Bleed
Rolled 1d4 : 3, total 3
Using 1 anima point to use shards of iron strike
Karma to reroll hit
To hit
Rolled 1d20+7 : 14 + 7, total 21
5 Karma usage resolved 7 -> 2.
As you moved in, one of its heads reared back and attacked you. You easily managed to deflect the blow however as you rolled in quickly. As you saw an opening, you struck out towards its body.
QuoteLog
Spoiler
Round 1 begins.
Enemy moves 40 ft. closer. Enemy is 75 ft. away.
Player uses Potion of Barkskin +5.
Round 1 ends, and round 2 begins.
Enemy moves 20 ft. closer. Enemy is 55 ft. away.
Player uses Total Defense for +4 AC.
Round 2 ends, round 3 begins.
Enemy moves 20 ft. closer. Enemy is 35 ft. away.
Player moves up 30 ft. Uses Shards of Iron Strike and deals 9 damage, 3 Bleed.
Round 3 ends, round 4 begins.
Enemy takes 3 Bleed Damage, regenerates, and attacks but misses.
Audience Attitudes
Spoiler
Player: Indifferent
Initiative Order
Spoiler
Enemy
Player
Damage Taken and Status
Spoiler
Player: 0, Potion of Barkskin (2 hours from start of tier 4), Total Defense (1 round), Inner Spheres Stance
Enemy: 7, Bleed 3, Staggered (1 round)
Encounter Resources Used
Spoiler
Player: 1 Anima
Daily Resources Used
Spoiler
Player: Sun Metal x2, Daylight racial, Gentle Rest x1
Refreshes Remaining: 6
Player to take their turn.
As the stagger took effect Serena pushed to make the same attack on the hydra that she did earlier for the slime.
Serena uses gentle rest as a touch attack
Rolled 1d20+7 : 1 + 7, total 8
karma 5 used
Rolled 1d20+7 : 3 + 7, total 10
You attempted to attack again, however as you did so, the large lumbering beast attempted to move out of the way as it attacked you. You quickly dodged the attack, and followed up by unleashing your divine magic on it. A second later the huge beast collapsed sound asleep.
QuoteLog
Spoiler
Round 1 begins.
Enemy moves 40 ft. closer. Enemy is 75 ft. away.
Player uses Potion of Barkskin +5.
Round 1 ends, and round 2 begins.
Enemy moves 20 ft. closer. Enemy is 55 ft. away.
Player uses Total Defense for +4 AC.
Round 2 ends, round 3 begins.
Enemy moves 20 ft. closer. Enemy is 35 ft. away.
Player moves up 30 ft. Uses Shards of Iron Strike and deals 9 damage, 3 Bleed.
Round 3 ends, round 4 begins.
Enemy takes 3 Bleed Damage, regenerates, and attacks but misses.
Player attempts to use Gentle Rest, provokes AoO, but the enemy misses. Enemy is asleep.
Round 4 ends, round 5 begins.
Enemy takes 3 Bleed Damage, and regenerates.
Audience Attitudes
Spoiler
Player: Indifferent
Initiative Order
Spoiler
Enemy
Player
Damage Taken and Status
Spoiler
Player: 0, Potion of Barkskin (2 hours from start of tier 4), Total Defense (1 round), Inner Spheres Stance
Enemy: 5, Bleed 3, Helpless (1 round)
Encounter Resources Used
Spoiler
Player: 1 Anima
Daily Resources Used
Spoiler
Player: Sun Metal x2, Daylight racial, Gentle Rest x2
Refreshes Remaining: 6
Karma Used: 15
Player to take their turn.
Serena will attempt to one punch a hydra in the face to death by stripping it of its soul.
Using Disturbing blow to give -4 to enemies next d20 roll
Damage
Rolled 1d6+3 : 5 + 3, total 8
Rolled 1d4 : 3, total 3
Auto Crit
Rolled 1d4+6 : 1 + 6, total 7
Serena reeled back ready to slam into the hydra. When her necklace which was going wild seemed to snap on its own only instead of scattering to the floor the beads speed off and circle the monster. As if in this kind of spiritual barrier her fist glowed and with a twinkling light show she slammed into the creature. She connected with a resounding crack her hair whipping around her wildly. Music seemed to be alive in the air.
"You have messed with the wrong woman today!" she screamed in force as her blow made final contact and she watched the monsters aura shutter.
enemy to make a fort save -4 vs death
finale music
https://www.youtube.com/v/1SMPFvzfB1U&autoplay=1
Let me know if you want to go to next round, and also state all your preparations that might be different than what your character sheet marks as default. Eg, abilities for use, healing potions bought, spells prepared and available, manuevers readied and available, etc. Spells that have at least a 1+ hour duration can be pre-cast. Please verify the status log below before we start.
Serena earns: 765 exp, and item added to winning pool. Item is picked up after the end of the day.
QuoteLog
Spoiler
Audience Attitudes
Spoiler
Player: Indifferent
Initiative Order
Spoiler
Damage Taken and Status
Spoiler
Player: 0, Potion of Barkskin (2 hours from start of tier 4),
Enemy: 0
Encounter Resources Used
Spoiler
Player:
Daily Resources Used
Spoiler
Player: Sun Metal x2, Daylight racial, Gentle Rest x2
Refreshes Remaining: 6
Karma Used: 15
Serena pushes ahead undaunted and will not use a refresh
An hour later as the arena was cleared up and you ushered back in, on the other side of the arena was a large creature of some sort. From your point of view, it looked like some sort of pile of flesh and blubber. It looked rotting, though you couldn't quite decide if it was undead or not. The most prominent feature of this rotting blob of flesh was a large and gaping maw filled with sharp teeth. There was a much larger crowd than even last match, and though it wasn't quite as full as during the time the Tournaments ran, it was getting there.
(https://s-media-cache-ak0.pinimg.com/564x/de/0c/98/de0c987828ea15d44b4c22224fe8ade9.jpg)
Roll perform and initiative!
Serena looked at all those teeth and shuddered in result not to mention the smell was revolting. She wondered how many people could sit in the stands. But as it stood she was on a roll and would not be stopped any time soon. Regardless of what faced her she clacked her palms together creating a clear note. There were ways of clearing people's mind then simply the nose. Kryas had shown her clearly the powers of sound.
Initiative
Rolled 1d20+8 : 9 + 8, total 17
Perform
Rolled 1d20+7 : 9 + 7, total 16
QuoteLog
Spoiler
Audience Attitudes
Spoiler
Player: Friendly
Initiative Order
Spoiler
Player
Enemy
Damage Taken and Status
Spoiler
Player: 0, Potion of Barkskin (2 hours from start of tier 4),
Enemy: 0
Encounter Resources Used
Spoiler
Player:
Daily Resources Used
Spoiler
Player: Sun Metal x2, Daylight racial, Gentle Rest x2
Refreshes Remaining: 6
Karma Used: 15
Player to take their turn.
Serena looked at the thing with its stinking flesh and quickly racked her memory for any mention of undead that were in a similar state of decay. All the while she falls into her usual defensive stance and settled her stomach getting ready for what was to come next before rushing in
Knowldge Religion to attempt to identify monster as undead, abomination, ect
Rolled 1d20+5 : 13 + 5, total 18
goes into inner sphere stance
Moves 40 ft foward
As you tried to recall through your memories and remembering what you know of the undead, you do remember hearing that there were some creatures, though seemingly undead, were not quite so. You don't remember this particular creature before you as being any of the undead creatures you've learned of.
As you moved forward, the creature too rushed forward at you. But unlike you, who kept the pace cautious, the large flesh-maw creature moved at full speed. You knew you would still have time for an action of some sort before it closed the distance, but as it continued to close the gap, you started to keenly smell a distinct and horrible odor.
Player to roll fortitude.
QuoteLog
Spoiler
Round 1 begins
Player moves 40 ft. Enemy is 70 ft away.
Enemy starts running, and moves 60 ft. closer. Enemy is 10 ft. away
Round 1 ends, round 2 begins.
Audience Attitudes
Spoiler
Player: Friendly
Initiative Order
Spoiler
Player
Enemy
Damage Taken and Status
Spoiler
Player: 0, Potion of Barkskin (2 hours from start of tier 4),
Enemy: 0
Encounter Resources Used
Spoiler
Player:
Daily Resources Used
Spoiler
Player: Sun Metal x2, Daylight racial, Gentle Rest x2
Refreshes Remaining: 6
Karma Used: 15
Player to take their turn.
Fort save
Rolled 1d20+3 : 4 + 3, total 7
You couldn't take it. That thing smelled horrible.
QuoteLog
Spoiler
Round 1 begins
Player moves 40 ft. Enemy is 70 ft away.
Enemy starts running, and moves 60 ft. closer. Enemy is 10 ft. away. Serena fails fort save. Serena is now sickened.
Round 1 ends, round 2 begins.
Audience Attitudes
Spoiler
Player: Friendly
Initiative Order
Spoiler
Player
Enemy
Damage Taken and Status
Spoiler
Player: 0, Potion of Barkskin (1 hours from start of tier 5), sickened (10 rounds)
Enemy: 0
Encounter Resources Used
Spoiler
Player:
Daily Resources Used
Spoiler
Player: Sun Metal x2, Daylight racial, Gentle Rest x2
Refreshes Remaining: 6
Karma Used: 15
Player to take their turn. Just roll normally, I'll apply status changes. But if you want to include them in your rolls, please mention it.
Serena feeling the spinning sickness hit her did her best to bite the bile down as her fists came alight with flame hoping to burn the stench away. As she hit the thing with her now burning fists.
Don't forget to tell me which of my readied maneuvers i get each round
Using boost bronze knuckles
adds 2d6 damage and ignores any dr
activating my elemental atunement to make all attacks fire damage a
attack
Rolled 1d20+8 : 13 + 8, total 21
Damage (fire type)
Rolled 3d6 : 6, 3, 5, total 14
bleed fire
Rolled 1d4 : 2, total 2
Feel free to roll for them at the end of your turn, something like the below. I'll go ahead and roll it for the first two rounds that you took.
1=Swift Claws
2=Inner Sense
3=Dimensional Strike
4=Sun Dips Low
5=Cursed Fate
6=knuckle to the blade
Rolled 1d6 : 4, total 4
Rolled 1d5 : 5, total 5
You gain: Sin Dips Low, and Knuckle to the Blade
Animus.
Start of round 1: 5
Start of round 2: 6
Double check your char sheet, and put in the default elemental attunement Serena has. For now I will just assume that she changed her elemental attunement to fire during the introductory round.
Elemental Attunement
Whenever she initiates a maneuver that deals damage, she may spend one point of animus as part of its initiation action to change all damage the maneuver deals to her active element's associated energy type.
Some clarifications will probably need to be decided by the group later, but some questions arise:
1) Is a boost which increase damage considered to be a 'maneuver that deals damage'? I feel as if its a maneuever that increases damage, but not necessary being the one that actually does the damage. A strike is usually what deals damage.
2) Does base damage from a weapon, or even if its enchanted with, say, an acid enchant, be considered part of the 'all damage the maneuever deals'? Eg, is it just the extra 2d6 a maneuever does that changes its elements, or is it literally everything else in the attack? (Base, enchantment, special abilities (like flaming, frost, unholy, bleed, etc)
I think you made these two assumptions, so we'll go with that, later on we'll clarify.
Full text:
Elemental Attunement (Su): A mystic contains
incredible elemental power within her body, surging
energies that constantly flow through her blood and
muscle. Bringing these energies to bear is as easy as
breathing for a mystic, shifting the flow of power with
the subtle movements of her martial stances. When a
mystic readies her maneuvers, she may select one of
the following elements (and associated energy type) to
be her active element: air (electricity), earth (acid), fire
(fire), and water (cold).
After readying maneuvers, a mystic can change her
active element by taking a standard action to focus
inwards, or by expending one point of animus as a
free action while assuming a new stance. Whenever
she initiates a maneuver that deals damage, she may
spend one point of animus as part of its initiation action
to change all damage the maneuver deals to her active
element's associated energy type. For example, if a
mystic whose active element is currently Air initiated
the Cursed Fate Veiled Moon strike, she could spend one
point of animus to change her attack's damage (including
the strike's bonus damage) to from her weapon's normal
damage type to electricity damage.
13
Path of War Expanded
If the mystic has access to the Elemental Flux discipline,
then her active element from this class feature is
the same as her active element for Elemental Flux
maneuvers. If she is psionic, she can change her active
energy type whenever she changes her active element,
and vice versa. Her active energy type need not match
her active element.
You moved up closer as you readied one of your boosts, when you got into range you unleashed your attacks and scorched the creature. The mound of flesh attempted to attack back, but it only missed.
QuoteLog
Spoiler
Round 1 begins
Player moves 40 ft. Enemy is 70 ft away.
Enemy starts running, and moves 60 ft. closer. Enemy is 10 ft. away. Serena fails fort save. Serena is now sickened.
Round 1 ends, round 2 begins.
Player uses 1 Animus to change her abilities to fire. Attacks and deals 17 damage. Sickened duration updated.
Enemy attacks and misses.
Audience Attitudes
Spoiler
Player: Friendly
Initiative Order
Spoiler
Player
Enemy
Damage Taken and Status
Spoiler
Player: 0, Potion of Barkskin (1 hours from start of tier 5), sickened (9 rounds)
Enemy: 17
Encounter Resources Used
Spoiler
Total earned Animus: 6
Current Maneuvers: Sin Dips Low, Knuckle to the Blade, Disturbing Blow, Shards of Iron Strike
Player: Animus Used: 1
Daily Resources Used
Spoiler
Player: Sun Metal x2, Daylight racial, Gentle Rest x2
Refreshes Remaining: 6
Karma Used: 15
forgot to add strengh modifier to damage so current damage is 17
Serena dodges back with a twirl and continues her onslaught of burning fists planning to cauterize the wounds as she makes not allowing the stench of death to push her off her onslaught She slams her full weight into the blow sending quivering waves up its body and throw off its rhythms.
Serena using disturbing blow minus 4 on next d20 roll
Attack
Rolled 1d20+8 : 9 + 8, total 17
Damage
Rolled 1d6+3 : 6 + 3, total 9
Rolling for next maneuver gained
Rolled 1d4 : 3, total 3
I actually made a mistake on your maneuver earning. I counted non-readied maneuevers, it should have only been for readied ones. Here's the new chart for this round, going forward. I'll also reroll for Sun Dips Low and Knuckle to the Blade, as those were never readied maneuvers to begin with.
Reroll results, you earned:
Dimension Strike at end of round 1.
Inner Sense at end of round 2.
Gained back Disturbing Blow at end of round 3.
(Sorry its so messy, next time we have another battle, I think it'll go cleaner).
Also given from the shoutbox convo, so I'll be tweaking the damage done to the creature, as you used a boost, which did not affect base damage of your fists.
Linwelin: Strikes = full. Boost = only boost. Counters = full, if damaging. Stances = none, not maneuver.
You attacked but your fists missed. The nauseating feeling you had was all it took to slow your movements enough for the creature to get out of the way. The monster attacked, but it missed as well.
QuoteLog
Spoiler
Round 1 begins. Player Animus Total: 5
Player moves 40 ft. Enemy is 70 ft away.
Enemy starts running, and moves 60 ft. closer. Enemy is 10 ft. away. Serena fails fort save. Serena is now sickened.
Round 1 ends, round 2 begins. Player earns 1 Animus point. Total: 6
Player uses 1 Animus to change her abilities to fire. Attacks and deals 8 fire damage damage. Sickened duration updated. Enemy is bleeding 2.
Enemy takes 2 bleed damage. Enemy attacks and misses.
Round 2 ends, round 3 begins. Player earns 1 Animus point. Total: 7
Player attacks and misses.
Enemy takes 2 bleed damage. Enemy attacks and misses.
Audience Attitudes
Spoiler
Player: Friendly
Initiative Order
Spoiler
Player
Enemy
Damage Taken and Status
Spoiler
Player: 0, Potion of Barkskin (1 hours from start of tier 5), sickened (8 rounds)
Enemy: 12, bleed: 2
Encounter Resources Used
Spoiler
Total earned Animus: 7
Current Maneuvers: Disturbing Blow, Shards of Iron Strike, Dimension Strike, Inner Sense
Player: Animus Used: 1
Daily Resources Used
Spoiler
Player: Sun Metal x2, Daylight racial, Gentle Rest x2
Maneuvers that can be earned at end of round
1=Swift Claws
2=Bronze Knuckles
Refreshes Remaining: 6
Karma Used: 15
Serena undaunted continues her onslaught without faulteing dancing around the worms attacks as best as she could manage. Charging her spiritual energy into the next blow she hit at the worm's living essence. Her fist shown in a brilliance burst of fire and light as she attempted to make contact. Then she made a quick movement as she kicked into the opening she had made
Using dimensonal strike and turning it to fire damage worm is flatfooted when resolving this attack
all damage done is fire damage due to strike
Attack 1 with flatfooted ac
Rolled 1d20+8 : 8 + 8, total 16
Damage fire
Rolled 1d6+3 : 5 + 3, total 8
bleed
Rolled 1d4 : 1, total 1
Offhand kick
Attack 2
Rolled 1d20+8 : 7 + 8, total 15
Damage
Rolled 1d6+3 : 6 + 3, total 9
bleed
Rolled 1d4 : 1, total 1
Hit
-1 on second attack and -2 on damage
get swift claws back next round all manuvers are reset and must be rolled for fresh
Can't allow that off-hand attack, as you did not do a fullround attack action.
QuoteLog
Spoiler
Round 1 begins. Player Animus Total: 5
Player moves 40 ft. Enemy is 70 ft away.
Enemy starts running, and moves 60 ft. closer. Enemy is 10 ft. away. Serena fails fort save. Serena is now sickened.
Round 1 ends, round 2 begins. Player earns 1 Animus point. Total: 6
Player uses 1 Animus to change her abilities to fire. Attacks and deals 8 fire damage damage. Sickened duration updated. Enemy is bleeding 2.
Enemy takes 2 bleed damage. Enemy attacks and misses.
Round 2 ends, round 3 begins. Player earns 1 Animus point. Total: 7
Player attacks and misses.
Enemy takes 2 bleed damage. Enemy attacks and misses.
Round 3 ends, round 4 begins. Player earns 1 Animus point. Total: 8
Player uses 1 Animus to change her abilities to fire. Uses dimensional strike, attacks and deals 9 fire damage damage. Sickened duration updated. Enemy is bleeding 2.
Enemy takes 2 bleed damage. Enemy attacks and misses.
Audience Attitudes
Spoiler
Player: Friendly
Initiative Order
Spoiler
Player
Enemy
Damage Taken and Status
Spoiler
Player: 0, Potion of Barkskin (1 hour from start of tier 5), sickened (7 rounds)
Enemy: 23, bleed: 2
Encounter Resources Used
Spoiler
Total earned Animus: 8
Current Maneuvers: Disturbing Blow, Shards of Iron Strike, Inner Sense, Swift Claws
Used Maneuvers: Dimension Strike
Withheld Maneuvers:
Player: Animus Used: 1
Daily Resources Used
Spoiler
Player: Sun Metal x2, Daylight racial, Gentle Rest x2
Refreshes Remaining: 6
Karma Used: 15
Serena took her chance to go all out this thing was really beginning to piss her off it was time to show this damn worm the real meaning of pain with a true storm of blows. It was time to begin the combo and get this show on the road. Her fists glowed with her usual power but this time it flashed ever brighter as she began her assault this close to an enemy she could truly open up.
Using swift claws and flurry of blows to make 4 attacks. As a full round action
swift actions still allowed boosting with brass knuckles ignores DR adds 2d6
Attack 1
Rolled 1d20+8 : 9 + 8, total 17
Damage
Rolled 3d6+3 : 5, 4, 2 + 3, total 14
Bleed
Rolled 1d4 : 4, total 4
Attack 2
Rolled 1d20+8 : 16 + 8, total 24
Damage
Rolled 3d6+3 : 1, 5, 3 + 3, total 12
Bleed
Rolled 1d4 : 1, total 1
Attack 3
Rolled 1d20+9 : 18 + 9, total 27
Damage
Rolled 3d6+4 : 6, 4, 1 + 4, total 15
Bleed
Rolled 1d4 : 2, total 2
Attack 4
Rolled 1d20+9 : 15 + 9, total 24
Damage
Rolled 3d6+4 : 5, 3, 6 + 4, total 18
Bleed
Rolled 1d4 : 3, total 3
Is there a specific ability that lets you use both Flurry of Blows (a Full Round Action) and Swift Claws (Standard Action) on the same round?
I'll look it up its been a while just call it a flurry and ignore the 4th attack lol
Another thing to check? Monk 3 gives you just +1 extra attacks in a full round attack action. Due to her BAB below +6, she only has 1 attack per round, even with full attack. Wouldn't this just be 2 attacks in flurry of blows, not 3?
your right so just the first two then. Must have looked at the ki pool rules and gotten things mixed up
It looks like overcoming DR doesn't overcome immunities. As it is right now, even if those attacks hit, they'll do no damage. You'll need to use up an animus point to change you attacks to fire. I forget if there's any cost or requirement to doing that, you can check though and modify this turns action, I'll resolve it then.
already spent the Anima point maintaining element costs nothing to make all damage fire does not change damage or require extra actions.
Here's the excerpt:
Whenever
she initiates a maneuver that deals damage, she may
spend one point of animus as part of its initiation action
to change all damage the maneuver deals to her active
element's associated energy type.
Reading that it looks like you still need to pay an animus point to change the damage of the maneuver. Also it looks like you'll have to use Swift Claws, as Flurry of Blows is not a maneuver, and it seems that only affects maneuvers?
So for this turn, Serena will do:
Swift Action: Bronze Knuckles
As part of Bronze Knuckles, activate Elemental Attunement to spend 1 Animus point to change all damage from this maneuver to fire.
Standard Action: Swift Claws
As part of Swift Claws, activate Elemental Attunement to spend 1 Animus point to change all damage from this maneuver to fire.
Expenditure: 2 Animus Points
Is that correct?
they must have changed it from what I was looking at so let's go with 2 anima for now and I'll check and skype you for details. Later
If you find anything, let me know, it's good to internalize the rules more, since I'm not familiar with the Mystic class yet. XD
Your attacks hit. The creature attempted to follow up, but you skillfully dodged.
QuoteLog
Spoiler
Round 1 begins. Player Animus Total: 5
Player moves 40 ft. Enemy is 70 ft away.
Enemy starts running, and moves 60 ft. closer. Enemy is 10 ft. away. Serena fails fort save. Serena is now sickened.
Round 1 ends, round 2 begins. Player earns 1 Animus point. Total: 6
Player uses 1 Animus to change her abilities to fire. Attacks and deals 8 fire damage damage. Sickened duration updated. Enemy is bleeding 2.
Enemy takes 2 bleed damage. Enemy attacks and misses.
Round 2 ends, round 3 begins. Player earns 1 Animus point. Total: 7
Player attacks and misses.
Enemy takes 2 bleed damage. Enemy attacks and misses.
Round 3 ends, round 4 begins. Player earns 1 Animus point. Total: 8
Player uses 1 Animus to change her abilities to fire. Uses dimensional strike, attacks and deals 9 fire damage damage. Sickened duration updated. Enemy is bleeding 2.
Enemy takes 2 bleed damage. Enemy attacks and misses.
Round 4 ends, round 5 begins. Player earns 1 Animus point. Total: 9
Player uses Bronze Knuckles as a swift action, spends 1 Animus to change its damage to fire. Player uses Swift Claws as a standard action, spends 1 Animus to change its damage to fire. Deals 26 damage.
Enemy takes 2 bleed damage. Enemy attacks and misses.
Audience Attitudes
Spoiler
Player: Friendly
Initiative Order
Spoiler
Player
Enemy
Damage Taken and Status
Spoiler
Player: 0, Potion of Barkskin (1 hour from start of tier 5), sickened (7 rounds)
Enemy: 51, bleed: 2
Encounter Resources Used
Spoiler
Total earned Animus: 8
Current Maneuvers: Disturbing Blow, Shards of Iron Strike, Inner Sense, Swift Claws
Used Maneuvers: Dimension Strike
Withheld Maneuvers:
Player: Animus Used: 4
Daily Resources Used
Spoiler
Player: Sun Metal x2, Daylight racial, Gentle Rest x2
Refreshes Remaining: 6
Karma Used: 15
Hey So I want to keep going and this seems like the perfect means to test serena and learn the mystic lol so that i can look back for the next time it opens up so here is a few things to hash out
We were not sure if animus affects normal attacks but the enhance Maneuver ability seems to make it seem to since it can affect skill checks and CMB Checks.
• Enhance Maneuver: For each point of animus spent, the mystic adds a cumulative +2 insight bonus to all d20 rolls made (including attack rolls, combat maneuver checks, and skill checks)
So i think that they use the word maneuver broadly and would allow me to make any atttack fire based like i could add a +2 using this skill, but if we want to limit that kind of stuff to POW specific manuvers I'm totally cool with that just give me a heads up.
As a note as well swift class and bronze knuckles should marked as used with dimension strike
Serena continued her brutal assault that seemed to be more a dance recital then an actual combat. The flames breathing up her fists and arms flared, mingling with each breath with her gossamer aura, which like moonlight hung around her shoulders like a robe. With each attempt to retaliate she danced around whipping like a tornado with each turn using the momentum from her would be prayer dance to empower her following strikes. This thing might be able to take some punishment, but it was her who was yet to truely break a sweat.
Using shards of iron strike will stun if hit
Using Anima pt to make it fire
Rolled 1d20+8 : 5 + 8, total 13
Damage roll Fire
Rolled 1d6+3 : 5 + 3, total 8
bleed
Rolled 1d4 : 3, total 3
'also using 1 additional anima pot to negate sick mod on attack roll' is not a valid dice string!
Globster slam
Rolled 1d20+9 : 11 + 9, total 20
damage and grab if hit
Rolled 2d6+9 : 5, 2 + 9, total 16
Serena attacks using swift claws
and 1 anima point to make it fire
attack 1
Rolled 1d20+8 : 20 + 8, total 28
Damage
Rolled 1d6+4 : 1 + 4, total 5
bleed
Rolled 1d4 : 1, total 1
attack 2
Rolled 1d20+8 : 6 + 8, total 14
Damage
Rolled 1d6+4 : 3 + 4, total 7
bleed
Rolled 1d4 : 4, total 4
Rolling crit
Rolled 1d6 : 6, total 6
Rolled 1d4 : 1, total 1
QuoteLog
Spoiler
Round 1 begins. Player Animus Total: 5
Player moves 40 ft. Enemy is 70 ft away.
Enemy starts running, and moves 60 ft. closer. Enemy is 10 ft. away. Serena fails fort save. Serena is now sickened.
Round 1 ends, round 2 begins. Player earns 1 Animus point. Total: 6
Player uses 1 Animus to change her abilities to fire. Attacks and deals 8 fire damage damage. Sickened duration updated. Enemy is bleeding 2.
Enemy takes 2 bleed damage. Enemy attacks and misses.
Round 2 ends, round 3 begins. Player earns 1 Animus point. Total: 7
Player attacks and misses.
Enemy takes 2 bleed damage. Enemy attacks and misses.
Round 3 ends, round 4 begins. Player earns 1 Animus point. Total: 8
Player uses 1 Animus to change her abilities to fire. Uses dimensional strike, attacks and deals 9 fire damage damage. Sickened duration updated. Enemy is bleeding 2.
Enemy takes 2 bleed damage. Enemy attacks and misses.
Round 4 ends, round 5 begins. Player earns 1 Animus point. Total: 9
Player uses Bronze Knuckles as a swift action, spends 1 Animus to change its damage to fire. Player uses Swift Claws as a standard action, spends 1 Animus to change its damage to fire. Deals 26 damage.
Enemy takes 2 bleed damage. Enemy attacks and misses.
Round 6 begins
Serena spends 2 animus points and miss
Enemy takes 2 damage attacks and misses
Serena attacks uses swift claws and 1 point of animus to make it fire
Sereba deals 13 damage and kills the worm
Audience Attitudes
Spoiler
Player: Friendly
Initiative Order
Spoiler
Player
Enemy
Damage Taken and Status
Spoiler
Player: 0, Potion of Barkskin (1 hour from start of tier 5), sickened (7 rounds)
Enemy: 66, bleed: 2
Encounter Resources Used
Spoiler
Total earned Animus: 8
Current Maneuvers: Disturbing Blow, Shards of Iron Strike, Inner Sense, Swift Claws
Used Maneuvers: Dimension Strike
Withheld Maneuvers:
Player: Animus Used: 4
Daily Resources Used
Spoiler
Player: Sun Metal x2, Daylight racial, Gentle Rest x2
Refreshes Remaining: 6
Karma Used: 15
Serena skips refresh to maintain potions assuming 15 minutes of downtime
(https://i.pinimg.com/736x/e1/02/40/e1024047ee2788ede0d7752d704fd6d0--multiple-images-fantasy-monster.jpg)
roll Iniative
Serena
Rolled 1d20+8 : 4 + 8, total 12
Crab thing
Rolled 1d20 : 16, total 16
QuoteLog
Spoiler
Round 1 begins. Player Animus Total: 5
Enemy starts running, and moves 60 ft. closer. Enemy is 50 ft. away.
Serena moves 40 both ten feet away
Audience Attitudes
Spoiler
Player: Friendly
Initiative Order
Spoiler
Enemy
Player
Damage Taken and Status
Spoiler
Player: 0, Potion of Barkskin (45from start of tier 5), sickened (7 rounds)
Enemy: 66, bleed: 2
Encounter Resources Used
Spoiler
Total earned Animus: 8
Current Maneuvers: Disturbing Blow, Shards of Iron Strike,
Used Maneuvers:
Withheld Maneuvers: Dimension Strike Inner Sense, Swift Claws
Player: Animus Used: 4
Daily Resources Used
Spoiler
Player: Sun Metal x2, Daylight racial, Gentle Rest x2
Refreshes Remaining: 6
Karma Used: 15
Crab thing double moves
serena moves full 40 end of turn
rolling for gained skill
Rolled 1d3 : 3, total 3
Round 2
Crab thing pincer attacks power vital attack
Rolled 1d20+12 : 4 + 12, total 16
Damage
Rolled 2d10+12 : 4, 2 + 12, total 18
Attack misses
Serena moves into melee
Uses shard of iron strike to attempt to stagger her opponent
using 1 point of animus to get a +2
Rolled 1d20+10 : 20 + 10, total 30
Damage
Rolled 1d6+4 : 1 + 4, total 5
bleed
Rolled 1d4 : 4, total 4
Crit damage
Rolled 1d6 : 2, total 2
Rolled 1d4 : 4, total 4
QuoteLog
Spoiler
Round 1 begins. Player Animus Total: 5
Player moves 40 ft. Enemy is 70 ft away.
Enemy starts running, and moves 60 ft. closer. Enemy is 10 ft. away.
Round 2 begins
Crab monster attacks with claw attack and misses
Serena uses 1 anima for plus 2 uses broken shard manuver
Crits for 18 damage total 8 being bleed
Round 3 start
Audience Attitudes
Spoiler
Player: Friendly
Initiative Order
Spoiler
Enemy
Player
Damage Taken and Status
Spoiler
Player: 0, Potion of Barkskin (45from start of tier 5), sickened (7 rounds)
Enemy: 66, bleed: 2
Encounter Resources Used
Spoiler
Total earned Animus: 6
Current Maneuvers: Disturbing Blow, Shards of Iron Strike, Swift Claws, bronze knuckle
Used Maneuvers:
Withheld Maneuvers:Dimension Strike,inner sense
Player: Animus Used: 1
Daily Resources Used
Spoiler
Player: Sun Metal x2, Daylight racial, Gentle Rest x2
Refreshes Remaining: 6
Karma Used: 15
Round 3
Crab thing staggered attempts to attack
Rolled 1d20+12 : 9 + 12, total 21
Rolled 2d10+12 : 6, 4 + 12, total 22
Serena uses Gentle rest
Rolled 1d20+8 : 13 + 8, total 21
QuoteLog
Spoiler
Round 1 begins. Player Animus Total: 5
Player moves 40 ft. Enemy is 70 ft away.
Enemy starts running, and moves 60 ft. closer. Enemy is 10 ft. away.
Round 2 begins
Crab monster attacks with claw attack and misses
Serena uses 1 anima for plus 2 uses broken shard manuver
Crits for 18 damage total 8 being bleed
Round 3 start
Crab Attempts to attack misses
Serena uses gentle rest
Crab falls to sleep
Round 4
Crab sleeps
Serena attempts to Coup de Gras with disturbing blow boosted through iron knuckles
Audience Attitudes
Spoiler
Player: Friendly
Initiative Order
Spoiler
Enemy
Player
Damage Taken and Status
Spoiler
Player: 0, Potion of Barkskin (45from start of tier 5), sickened (7 rounds)
Enemy: 66, bleed: 2
Encounter Resources Used
Spoiler
Total earned Animus: 8
Current Maneuvers: Disturbing Blow, Shards of Iron Strike,
Used Maneuvers:
Withheld Maneuvers:Dimension Strike Inner Sense, Swift Claws
Player: Animus Used: 4
Daily Resources Used
Spoiler
Player: Sun Metal x2, Daylight racial, Gentle Rest x2
Refreshes Remaining: 6
Karma Used: 15
Round 4
Crab sleeps
Serena attempts to crush his soul with disturbing blow
auto crit
damage
Rolled 6d6+4 : 1, 6, 1, 5, 2, 5 + 4, total 24
bleed
Rolled 2d4 : 4, 3, total 7
Crab beast makes fort death save with -4
Rolled 1d20+2 : 17 + 2, total 19
QuoteLog
Spoiler
Round 1 begins. Player Animus Total: 5
Player moves 40 ft. Enemy is 70 ft away.
Enemy starts running, and moves 60 ft. closer. Enemy is 10 ft. away.
Round 2 begins
Crab monster attacks with claw attack and misses
Serena uses 1 anima for plus 2 uses broken shard manuver
Crits for 18 damage total 8 being bleed
Round 3 start
Crab Attempts to attack misses
Serena uses gentle rest
Crab falls to sleep
Round 4
Crab sleeps
Serena attempts to Coup de Gras with disturbing blow boosted through iron knuckles
Crab dies
Audience Attitudes
Spoiler
Player: Friendly
Initiative Order
Spoiler
Enemy
Player
Damage Taken and Status
Spoiler
Player: 0, Potion of Barkskin (45from start of tier 5), sickened (7 rounds)
Enemy: 66, bleed: 2
Encounter Resources Used
Spoiler
Total earned Animus: 8
Current Maneuvers: Disturbing Blow, Shards of Iron Strike,
Used Maneuvers:
Withheld Maneuvers:Dimension Strike Inner Sense, Swift Claws
Player: Animus Used: 4
Daily Resources Used
Spoiler
Player: Sun Metal x2, Daylight racial, Gentle Rest x2
Refreshes Remaining: 6
Karma Used: 15
Crab dies
serena ignores refresh another 15 minutes spent on change 30 minutes left
serena enter giant bull is 105ft away.
Roll Iniative
Serena
Rolled 1d20+8 : 7 + 8, total 15
bull
Rolled 1d20+1 : 12 + 1, total 13
QuoteLog
Spoiler
Round 1 begins. Player Animus Total: 5
Player moves 40 ft. Enemy is 65 ft away.
Bull takes full round to trample
Serena attempts dex save
Audience Attitudes
Spoiler
Player: Friendly
Initiative Order
Spoiler
Player
Enemy
Damage Taken and Status
Spoiler
Player: 0, Potion of Barkskin (30 from start of tier 5),
Enemy: 0
Encounter Resources Used
Spoiler
Total earned Animus: 5
Current Maneuvers: Disturbing Blow, Shards of Iron Strike, Iron Knuckles
Used Maneuvers:
Withheld Maneuvers:Dimension Strike Inner Sense, Swift Claws
Player: Animus Used: 0
Daily Resources Used
Spoiler
Player: Sun Metal x2, Daylight racial, Gentle Rest x2
Refreshes Remaining: 6
Karma Used: 15
Round 1
Serena
moves 40
gains an animus point and rolls 1d3 for skills gained
Rolled 1d3 : 2, total 2
Bull
moves 80 and tramples
Rolled 3d8+15 : 7, 3, 7 + 15, total 32
Serena
attempts to reflex save for half damage using 1 animus point to negate 2
Rolled 1d20+8 : 17 + 8, total 25
Serena combat notes
QuoteLog
Spoiler
Round 1 begins. Player Animus Total: 5
Player moves 40 ft. Enemy is 65 ft away.
Bull takes full round to trample (32 damage)
Serena attempts dex save succeeds (takes 16)
Round 2 Begins
Audience Attitudes
Spoiler
Player: Friendly
Initiative Order
Spoiler
Player
Enemy
Damage Taken and Status
Spoiler
Player: 16, Potion of Barkskin (30 from start of tier 5),
Enemy: 0
Encounter Resources Used
Spoiler
Total earned Animus: 6
Current Maneuvers: Disturbing Blow, Shards of Iron Strike, Iron Knuckles, Inner Sense
Used Maneuvers:
Withheld Maneuvers: Dimension Strike, Swift Claws
Player: Animus Used: 1
Daily Resources Used
Spoiler
Player: Sun Metal x2, Daylight racial, Gentle Rest x3
Refreshes Remaining: 6
Karma Used: 15
Round 2 start
Serena
Stands and moves into melee with the bull uses shard of iron to stagger bull
Rolled 1d20+8 : 12 + 8, total 20
Damage
Rolled 1d6+4 : 5 + 4, total 9
bleed
Rolled 1d4 : 2, total 2
Bull
Turns and attmypts to gore her
Rolled 1d20+14 : 16 + 14, total 30
Rolled 2d6+15 : 5, 3 + 15, total 23
Serena forced to use her first refresh changing maneuvers readied as needed.
updated spells and maneuvers
before entering begin stance that gives +2 to ac will also cast sanctuary before the start.
Init
Serena
Rolled 1d20+8 : 20 + 8, total 28
Bull
Rolled 1d20+1 : 6 + 1, total 7
QuoteLog
Spoiler
Round 1 begins. Player Animus Total: 5
Serena moves 40 feet
Bull attempts to trample if fail move to base to base contact
Audience Attitudes
Spoiler
Player: Friendly
Initiative Order
Spoiler
Player
Enemy
Damage Taken and Status
Spoiler
Player: 0
Enemy: 0
Encounter Resources Used
Spoiler
Total earned Animus: 6
Current Maneuvers: Cursed Fate, Shards of Iron Strike, Iron Knuckles,
Used Maneuvers:
Withheld Maneuvers:Dimension Strike, Swift Claws, Sun Dips Low
Player: Animus Used: 1
Daily Resources Used
Spoiler
Player: Sun Metal x2, Daylight racial, Gentle Rest x3
Refreshes Remaining: 6
Karma Used: 15
Serena
holds attack Shards until bull attempts to trample
Bull
Will Save for sanctuary
Rolled 1d20+3 : 9 + 3, total 12
Trample
Rolled 3d8+15 : 4, 5, 4 + 15, total 28
Serena's Held action using animus point for +2
Rolled 1d20+10 : 18 + 10, total 28
Damage
Rolled 1d6+4 : 6 + 4, total 10
Bleed
Rolled 1d4 : 4, total 4
QuoteLog
Spoiler
Round 1 begins. Player Animus Total: 5
Serena moves 40 feet
Bull attempts to trample if fail move to base to base contact (fails save
Serena uses held actio does 14 damage
Round 2
Audience Attitudes
Spoiler
Player: Friendly
Initiative Order
Spoiler
Player
Enemy
Damage Taken and Status
Spoiler
Player: 0
Enemy: 14 (4 bleeding per round
Encounter Resources Used
Spoiler
Total earned Animus: 6
Current Maneuvers: Cursed Fate, Iron Knuckles,
Used Maneuvers: Shards of Iron Strike,
Withheld Maneuvers:Dimension Strike, Swift Claws, Sun Dips Low
Player: Animus Used: 1
Daily Resources Used
Spoiler
Player: Sanctuary X1
Refreshes Remaining: 5
Karma Used: 15
Rolling for gained manuver
Rolled 1d3 : 1, total 1
Round 2
Serena uses Gentle rest uses another anima point
Rolled 1d20+10 : 9 + 10, total 19