Fantasy World Creations

Fantasy World Creations => Darkness Rises => FWC Projects => General Discussion => Characters => Topic started by: Kazamatta on April 14, 2012, 03:11:36 PM

Title: Human [Race]
Post by: Kazamatta on April 14, 2012, 03:11:36 PM
                                         Human

Desc:
Humans come from the now royal country, Sirime. They are exceptionally skilled in hand to hand combat, sword fighting and archery.
Their homeland is of freezing temperatures for almost nine out of twelve months, so the have built a natural resistance to the cold. They are a well balanced character for melee combat but not for spell casting classes.

Ability Modifers:
Str: +5 Dex: +6 Mndpwr: -2 Fai: -2 Con: +3

% Natural Resistances:
Pierce: 4 Blunt: 4 Slash: 4 Fire: -4
Acid: -5 Cold: +5 Lightning: -3 Poison: -6

Max Weapon Skill Points:
Dagger: 7 Shortsword: 18 Longsword: 18 Greatsword: 10
Axe: 10 Two-Handed Axe: 10 Staff: 0 Spear: 7
Club: 7 Hammer: 7 Mace/Morning Star: 0 Flail: 0
Sling: 7 Darts: 5 Bow: 10 Crossbow: 10

Natural Attack:::
Attack: Melee
Damage: Pierce
Dice Roll: 1d8
Title: Re: Human
Post by: lightspeed15 on April 14, 2012, 09:25:08 PM
Those are some really high ability modifiers! Most of the time, people stick -3 to +3 but whatever works for you!
Title: Re: Human
Post by: Kazamatta on April 15, 2012, 05:21:29 AM
Yea i Could re roll them using a d6 i couldnt find mine ast the time so i used a d8. LOL
Title: Re: Human [Race]
Post by: mrlemke on September 08, 2012, 09:59:18 PM
The ability modifiers are not direct modifiers in Legendary Tales. It just allows them to go above/below the 4 points standard when adding points. I am not sure if anyone who has already posted knew this, I figured I would just clear it up for anyone who may read this and not understand how LT works.