Name: Aria Blanchette
Race: Human
Age: 16
Physical Description: See picture:
(http://upload.wikimedia.org/wikipedia/pt/7/75/Yui_Angel_Beats%21.jpg)
Rookie or Professional?: Rookie
Mental Description: She was a civilian worker, using mechs in some sort of factory/heavy lifting job. Thus her knowledge with mechs, and how I'll base off her first mech. On her spare times she practiced martial arts. She has a short fuse of a temper, not so great with people. Probably working to help her parents/friends/caretaker's needs. She's a colonist, like her family, and she just started getting sick of the empire and joined the rebellion when she had a chance. She hasn't received any formal education. In summary, she's fit, a great mechanic, colonist, gets her hands dirty, etc.
Characteristics | Racial Maximum | Points Alotted | Total |
Attractivness | 10 | 5 | - |
Body type | 8 | 5 | - |
Cool | 8 | 3 | - |
Emapthy | 12 | 2 | - |
Intelligence | 10 | 10 | - |
Education | 10 | 10 | - |
Luck | 12 | 3 | - |
Movement Allowance | 8 | 5 | - |
Reflexes | 10 | 10 | - |
Technical Ability | 12 | 12 | - |
Skills:
Skill Name | LvL | IP | Total |
Martial Arts (Shoto-Khan) | 3 | 0 | 13 |
Intimidate | 2 | 0 | 5 |
Mecha Piloting | 3 | 0 | 13 |
Mecha Missiles | 2 | 0 | 12 |
Mecha Gunnery | 1 | 0 | 11 |
Jury Rig | 5 | 0 | 17 |
Basic Repair | 2 | 0 | 14 |
First Aid | 1 | 0 | 13 |
Mecha Design | 5 | 0 | 17 |
Mecha Tech | 5 | 0 | 17 |
Equipment: Memento of brother, civilian mecha worker clothing, earplugs + portable music device
Weapon: Combat knife
Hit location Chart:
1d10 | 1 | 2-4 | 5 | 6 | 7-8 | 9-10 |
LOC | Head | Torso | R.Arm | L.Arm | R.leg | L.Leg |
SP | - | - | - | - | - | - |
Hits | - | - | - | - | - | - |
Mecha buildings limitations1: All mecha must be built with Hot engines, not cool engines
2:All mecha must be designed with civilian use in mind, at least, the first mecha. Later on people may develop pure military units, but until then, your starter mecha must have been built for civilian use. Think large load carriers, or construction mechs, or even Sports mechs. The closest one can get to a pure combat model is a non special forces police Core, which should be built for capture more then killing.
3: Players receive 85 CP for mecha creation. Bear in mind CP will be rewarded along the way for upgrades and such. Also as the game progresses new prototype mechs will arrive, and the maximum cp for constructing mecha will increase as technological and resource milestones are met.
4: More of a reminder, All mecha are extremely vulnerable in the back, so keep that in mind when engaging. and before the questions arrive, no, you may not simply armor the back. It wouldn't be an issue if it was that easy. However, if someone were to invent a clever way to eliminate such a weakness, and then find a way to allow that process to be mass produced alongside mecha construction, they would likely be received as a hero and that moment will be seen as a massive turning point for which ever side discovers it.
5: No mecha may have beam weapons, teleporters, or any other high scifi equipment at the beginning. That can be made later on, or found later on. However, players may not start with them.
Model Name: Bloody Massacre (Aria's name for it)
Model purpose: Heavy Duty Construction Mech
Unit physical description: See picture
(http://cyraspace.net/bw/comX6.jpg)
Unit Background:Aria's construction mech, heavily modified and improved by her, and refitted with weaponry for the rebellion. Built for defense and survivability in mind.