[Race] Darkmoon Elf

Started by Throndir, November 12, 2012, 09:47:20 PM

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Throndir

Sources: http://www.dandwiki.com/wiki/Elves,_Variant_Darkmoon_%283.5e_Race%29
Darkmoon Elves

     +2 Dexterity, ?2 Constitution, +2 Intelligence, +2 Charisma: ?
    Humanoid (Elf, Feyblood)
    Medium
    Darkmoon elf base land speed is 40ft.
    Darkvision: 60 ft.
    Low-Light Vision
    Immunity to magic sleep effects.
    +2 racial bonus on saving throws against any mind-affecting enchantments.
    Spell Resistance of 5+(1/Hit Dice).
    Blessing of the Moon (Su): A darkmoon elf receives a +1 racial bonus on all skill checks and saving throws when outside at night when the moon is showing.
    Automatic weapon proficiency with the longbow, shortbow, and longsword
    +2 racial bonus on Listen, Spot, Search, Hide, Move Silently, and Sense Motive skill checks.
    A darkmoon elf that passes within 5 ft. of a secret door is entitled to a Search check as though actively searching for it.
    Automatic languages: Elven, Darkmoon Sign, Common. Bonus languages: Draconic, Undercommon, Dwarven, Gnomish, Gnoll, Orc.
    Favored class: Wizard
    Level adjustment: +1

Manzokushi

#1
Darkmoon Elf (Pathfinder Conversion)

Racial Quality:


Fey (2 RP)
A fey is a creature with supernatural abilities and connections to nature or to some other force or place.
A fey race has the following features:
Darkvision 60 Feet
Fey have the low-light vision racial trait.
Fey breathe, eat, and sleep.

Size Quality:

Medium (0 RP)
Medium races have no bonuses or penalties due to their size. A Medium creature has a space of 5 feet by 5 feet and a reach of 5 feet.

Base Speed Quality:

Normal Speed (0 RP)
The race has a base speed of 30 feet.

Ability Score Modifier:

Special: (2 RP) (*Made the cost 1 more to include the additional +2. All of the other choices seemed unbalaced to me.)
Modifiers: Members of this race gain a +2 bonus to three ability scores of the chosen type, and a –2 penalty to one ability score of the other type. (+2 Dex, +2 Int, +2 Cha and -2 Con)

Language Quality:

Language: Standard (0 RP)
Members of this race start with Common plus their racial language (if any). Furthermore, choose up to seven languages (except for Druidic or other secret languages). Members of this race with high Intelligence scores can choose from any of these additional languages.

Racials:

Elven Immunities (2 RP)
Prerequisites: Elf subtype.
Benefit: Members of this race are immune to magic sleep effects and gain a +2 racial bonus on saving throws made against enchantment spells and effects.

Spell Resistance, Greater (3 RP)
Prerequisites: None.
Benefit: Members of this race gain spell resistance equal to 11 + their character level.

Offensive Traits:

Nimbe Attacks (2 RP) Members of this race gain Weapon Finesse as a bonus Feat
Weapon Familiarity (1 RP) [Bows and Long Swords]

Special:

Blessing of the Moon (2 RP)
Blessing of the Moon: A darkmoon elf receives a  1 racial bonus on all skill checks and saving throws when outside at night when the moon is showing.
2 racial bonus on Perception and Stealth skill checks

RP Total: 14