[Race] Mesocreta (Dragonborn)

Started by Throndir, April 18, 2017, 09:22:55 AM

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Throndir

Based off of 3.5e Dragonborn, modifying slightly for Pathfinder, and removing blatant 'Dragon' abilities.

Dragonborn

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+2 Str, +2 Con, -2 Dex

Medium-Size, 20 ft. Movement. (Slow Speed - Medium and Heavy armor does not slow Dragonborn down.)

Darkvision - 60 ft.

Low-Light Vision

Immune to Sleep and Paralysis Effects

Automatic Languages - Draconic, Common

Additional Languages (For high Int characters) - Abyssal, Auran, Celestial, Goblin, Ignan, Orc.

Statistics for Age, Height, and Weight

Adulthood   Simple   Moderate   Complex
20 Years   +1d8   +1d10   +1d12
Gender   Base Height   Height Modifier   Base Weight   Weight Modifier
Male   6' 0"   +3d4   150 lbs.   x (4d4) lbs.
Female   5' 9"   +3d4   140 lbs.   x (4d4) lbs.
Middle Age   Old   Venerable   Maximum Age
120 years   170 years   220 years   +2d20 years
At middle age, −1 Con; +3 to Int, Wis, and Cha.
At old age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
At venerable age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.

Description of the Dragonborn Race

Personality

To a dragonborn, honor is more important than life itself. First and foremost, honor is tied to battlefield conduct. Adversaries should be treated with courtesy and respect, even if they are bitter enemies. Caution and discretion are key to a warrior's survival, but fear is a disease and cowardice is a moral failing. The drive to behave honorably extends into the rest of a dragonborn's life: Breaking an oath is the height of dishonor, and attention to honesty extends to every word. A commitment made must be carried out. Ultimately, a dragonborn takes responsibility for his or her actions and their consequences.

Physical Description

Dragonborn resemble humanoid dragons. They're covered in scaly hide, but they don't have tails. They are tall and strongly built, often standing close to 6 1/2 feet in height and weighing 300 pounds or more — females being of basically the same height and weight as males. Their hands and feet are strong, talonlike claws with four fingers and a thumb on each hand. A dragonborn's head can feature a blunt snout, a strong brow, and distinctive frills at the cheek and ear. Behind the brow, a crest of hornlike scales of various lengths resembles thick, ropy hair. Their eyes are shades of red or gold.

A typical dragonborn's scales can be scarlet, gold, rust, ocher, bronze, or brown. Rarely do an individual's scales match the hue of a chromatic or metallic dragon, and scale color gives no indication of the type of breath weapon a dragonborn uses. Some Dragonborn whose scales do match the colorations of a metallic dragon are sometimes mistaken for Draconians in societies where evil is more prominent. Most dragonborn have very fine scales over most of their body, giving their skin a leathery texture, with regions of larger scales on the forearms, lower legs and feet, shoulders,and thighs.

Young dragonborn grow faster than human children do. They walk hours after hatching, reach the size and development of a 10-year-old human child by the age of 3 and reach adulthood by 15. They live about as long as elves do. Dragonborn can be born with Wings, tails, and other such draconic attachments, but they are rarely used in combat. Most prefer their breath weapon, if they have one, or claws.

Dragonborn do lay eggs, in clutches of five to seven. There can be as few as one or two eggs, and the largest recorded clutch was fifteen eggs from one female. They tend to share the same hues as the race, though dulled down to a softer color, and are about six inches in diameter, and ten inches from base to height.

Relations with Other Races and Themselves

Dragonborn don't favor races based on history, despite their deep immersion in conquests and stories of the past. Commonly, their relation-based decisions are dependant on the attitude of the person that they associate with. An honorable person would make good friends with a dragonborn, while a dishonest person would most likely become an enemy. Dragonborn also have respect for those who adventure, be it as a spellcaster or swordsman.

Alignments

Tradition, the strongest of glues, holds Dragonborn societies together. Each group of Dragonborn may have its own traditions, as well as outlooks on life, but nearly all follow the ideologies of lawful society. Evil and good don't matter much to Dragonborn, however, and Lawful Good clans have been documented associating with Lawful Evil ones.

Lands

Dragonborn lands are found everywhere, but not anywhere. Dragonborn can make a home out of ruins, plains, or mountains, but they tend to form clans and stick to them. Expansion does happen, but it's usually because a Dragonborn town is overpopulated or the clan needs to make a show of their control over their lands.

Names

Male Names: Arjhan, Balasar, Bharash, Donaar, Ghesh, Heskan, Kriv, Medrash, Nadarr, Patrin, Rhogar, Shamash, Shedinn, Torinn
Female Names: Akra, Biri, Daar, Harann, Kava, Korinn, Mishann, Nala, Perra, Raiann, Sora, Surina, Thava

Racial Traits

Traditionalist: Knowledge - History, and Intimidate are Class Skills and start with a +2 modifier.

Breath Weapon - The Dragonborn's draconic blood allows them a 30 ft. cone, or 50 ft. line Breath Weapon of either Acid, Fire, Cold, or Electric type. This weapon deals 2d8 Damage, and can be used twice a day.

Breath Weapon removed, replace with:

Weapon Familiarity - Totem Spear


Weapon Familiarity - Two-Handed Axes, Bows

Alternate Racial Traits

Draconic Intelligence - The Dragonborn's heritage sometimes allows for brains over brawn, giving a +2 to their Intelligence Scores, rather than a +2 Strength.

Unconventionalism - The Dragonborn breaks away from tradition for one reason or another, and instead of having a knowledge of history and a natural, intimidating poise, they have instead one other Class skill of their choice with a +2 starting bonus. Replaces Traditionalist.