[IC] League of Extraordinary Merchants vs Lyolf's Legion

Started by Throndir, June 06, 2016, 08:05:44 PM

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Mysticsage


Throndir

[info]Retcon due to rolls:

Instead of +2 AC to Jin, it will be +2 to Garret's attack, as Jin was teleported out before Garret's turn took place.

Jin and Garret to validate retcon (see battle log). Zultar to roll fortitude or be stunned. Markus to take turn.[/info]

QuoteGrid Map: Roll20.net

Battle Log
[spoiler]Round 1 begins.
Serena uses Potion of Barkskin +5
Lyolf casts shield.
Uli goes forward and readies an action of some sort.
Zultar fullround attacks Garret and deals 10 damage.
Garret uses Potion of Barkskin +5
Jin moves forward. Uli's readied action triggers and deals 13 damage.
Round 1 ends, round 2 begins
Serena gets an Animus point. Serena uses cure light wounds on Garret healing 6, then moves north 40 ft. jumping over caltrops with a successful acrobatics.
Markus attacks and hits, dealing 6 damage to Jin.
Lyolf attacks and misses.
Uli attacks and hits, dealing 22 damage.
Zultar charges Jin hits, dealing 42 damage. Zultar takes 23 damage from Jin's Flame Mantle. Jin teleports out.
Garret move forward 40 ft. grants +2 attack to himself.
Round 2 ends, round 3 begins
Serena gets an Animus point. Serena moves closer, purposefully leaving threatened square and gets +1 audience attitude. Serena spends 1 animus point to activate elemental attunement. 3 points for enhanced maneuver. Attacks and deals 8 damage, 1 bleed.
[/spoiler]

Audience Attitudes
[spoiler]The League of Extraordinary Merchants: Helpful(+2 atk, +2 dmg)
Lyolf's Legion: Hostile (-2 atk, -2 dmg)
Note: Do NOT add attitude modifiers to your rolls. Roll normally.[/spoiler]

Guild Member Votes
[spoiler]Kin's Fan Club: 0
Lyolf's Legion: 0[/spoiler]

Initiative Order
[spoiler]Serena: 28
Markus: 27
Lyolf: 19
Zultar: 16
Garret: 10
Jin: 5[/spoiler]

Damage Taken and Status
[spoiler]Markus: 0, stance of piercing rays
Serena: 0, 30 AC, inner sphere stance, barkskin +5
Lyolf: 0, formless dance, shield (cast on round 1), current stealth roll: 27
Zultar: 29, stance of aggression, 1 bleed
Garret: 4, 29 AC, barskin +5, +2 attack affected by Garret's enhancement pool
Jin: 81, stance of the defending shell, teleported out[/spoiler]

Current Resources
[spoiler]Serena:
[spoiler]Animus: 7 (total) -4 (used) = 3
Elemental Attunement: Fire
Available Maneuvers: Shards of Iron Strike, Bronze Knuckle, Dimensional Strike, Inner Sense, Swift Claws
Used Maneuvers: Disturbing Blow
Withheld Maneuvers:[/spoiler][/spoiler]

Resources Spent
[spoiler]Markus:
Serena: Cure Light Wounds x1
Lyolf:
Zultar:
Garret:
Jin:[/spoiler]

Gladiator Rules
[spoiler]Gladiators and the Crowd
A gladiatorial fight follows the normal rules for combat in the D&D game, with one exception: The presence of the crowd can inspire or demoralize a gladiator. Treat the crowd as a single NPC, and use its attitude toward each gladiator to track the morale bonus or penalty he receives. If the crowd is friendly toward a gladiator, that gladiator gets a +1 morale bonus on attack and damage rolls. If the crowd is helpful, the gladiator gets a +2 morale bonus on attack and damage rolls. An indifferent or unfriendly crowd confers no bonus or penalty, but a crowd that's hostile to a gladiator confers a -1 penalty on attack and damage rolls. Unless a particular gladiator is exceptionally well known, the crowd starts indifferent to both combatants. Each gladiator typically makes a Perform (weapon drill) check (see the section on skills near the end of Chapter 3) before the fight begins, using the check result in an attempt to influence the crowd (as described under Influencing NPC Attitudes on page 72 of the Player's Handbook). Once the fight begins, only certain actions change the crowd's attitude, as described in the table below. Note that the crowd's attitude toward each gladiator is tracked separately. It's possible for two inept gladiators to both be loathed by the spectators, and two veteran gladiators can both have the crowd on its feet cheering them on.

Table 4–4: Gladiator Crowd Reaction
SituationCheckConsequence 1
Gladiator rolls natural 1 on attack rollAttitude toward gladiator worsens
Gladiator confirms critical hitAttitude toward gladiator improves
Successful feint in combatBluff vs. Sense Motive2 Attitude toward opponent worsens
Successful demoralize opponentIntimidate vs. level check2 Attitude toward opponent worsens
Successful tumble through enemy squareDC 25 TumbleAttitude toward you improves
Successful Perform (weapon drill) checkDC 20 PerformAttitude toward you improves
Destroy opponent's weaponSee sunder rulesAttitude toward you improves
Trip opponentSee trip rulesAttitude toward you improves 3
Disarm opponentSee disarm rulesAttitude toward you improves 3
Pin an opponentSee grapple rulesAttitude toward you improves, attitude toward opponent worsens
Bull rush opponent 10 feet4 See bull rush rulesAttitude toward you improves
Gladiator caught cheatingAttitude toward gladiator worsens by two steps
1 All attitude changes are one step (for example, indifferent to unfriendly) unless otherwise noted.
2 Special modifi ers apply to this check. See the appropriate skill description in the Player's Handbook.
3 If you are tripped or disarmed yourself in a failed attempt, the attitude toward you worsens.
4 If you fall prone during a failed attempt, the attitude toward you worsens.[/spoiler]

Throndir

[info]Rolling Fortitude for Zultar by end of day.[/info]

Mysticsage

[okay][blockquote]Rolled 1d2 : 2, total 2[/blockquote]
however i believe that it only cycles once i've gotten everything so its only swift claws i have left

[/okay]

Throndir

[info]Ah, I see, I reread it again, I'll update it.[/info]

Throndir

[info]There's a mistake on the grid map. Jin has x3 run, not x4. So he should have went 60 ft. forward and not 80 ft. as what was done. I don't think much of anything changes as other charge distances are within expected range. Updated the map, with the anklet movement (10 ft.) as well.

Run

You are swift of foot.

Benefit: When running, you move five times your normal speed (if wearing medium, light, or no armor and carrying no more than a medium load) or four times your speed (if wearing heavy armor or carrying a heavy load). If you make a jump after a running start (see Acrobatics), you gain a +4 bonus on your Acrobatics check. While running, you retain your Dexterity bonus to your Armor Class.

Normal: You move four times your speed while running (if wearing medium, light, or no armor and carrying no more than a medium load) or three times your speed (if wearing heavy armor or carrying a heavy load), and you lose your Dexterity bonus to AC.[/info]

Throndir

[info]Zultar's fort
[blockquote]Rolled 1d20+8 : 13 + 8, total 21[/blockquote][/info]

Dan-e

Hang in there Charles, this is getting pretty chaotic! Markus commented to himself as he started moving south towards Serena. Dropping his crossbow then drawing his rapier and whip-dagger, Markus finished, Looks like a change of strategy might be better suited for now!
[info]Markus spends a point of ki to activate Deadly Strike against Serena[/info]
[info]Markus changes his stance to Battle Dragon's Stance[/info]

Throndir

[info]Both actions above are Swift actions. Choose only one, and state the rest of your turn.[/info]

Dan-e

Good catch! Going with spending the ki point to activate Deadly Strike.

Markus will finish the turn with a charge attack using his rapier to Serena:
Hit:[blockquote]Rolled 1d20+13 : 9 + 13, total 22[/blockquote]
dmg:[blockquote]Rolled 4d6+6 : 2, 3, 5, 3 + 6, total 19[/blockquote]

Throndir


Throndir

[info]Reminder for Lyolf and Zultar. Forced movement by 9/23/16.[/info]

Lance

"Odd..." the elf spoke aloud, whilst notching another arrow to his bow. "Just now, I had felt the passage of many days in the span of nary a one," he continued, to which his familiar responded quite simply:

"....You're getting old."

"By nary a day!" Lyolf immediately countered, as he pulled back the bow-string with a renewed vigor, bringing the tension, both figuratively and otherwise, to its absolute limits. Only after lining up a near-perfect shot, did he finally fire - and with great relish at that. He glared back at Uli, only to find the bird already done with its task, a rather raven-like imitation of a smug grin clear on its face. "Just who do you pick up after..?"

"I wonder."

[spoiler=Actions   ]
Lyolf
Swift: Dark Claim on Serena to recover "Frenzy Strike"
Free: 5 ft step as shown in grid map
Standard: Bow attack against Serena
Free: Stealth Check (Snipe) in generated gloom
Move: Sheath bow
Uli
Full-Round: Charge attack against Serena and using Frenzy attack as part of charge, making sure to move so as to stay above Serena while flanking with Markus (As shown in the gridmap)
[/spoiler]
"A wish? Okay, genie, make me a ham sandwich."

Lance

Quote from: Lyolf
[error]
Attack [14 Base +2 Obsidian Reflection, +3 Accursed Will]: [blockquote]Rolled 1d20+16 : 2 + 16, total 18[/blockquote]
Damage (Weapon)  [+2 Obsidian Reflection]: [blockquote]Rolled 1d8+3 : 4 + 3, total 7[/blockquote]
Damage (Elemental Assault: Cold): [blockquote]Rolled 1d6 : 5, total 5[/blockquote]
Damage (Shock Weapon Enchant): [blockquote]Rolled 1d6 : 6, total 6[/blockquote]
Damage (Arcane Pool: Fire): [blockquote]Rolled 1d6 : 5, total 5[/blockquote]
Damage (Arcane Pool: Ice): [blockquote]Rolled 1d6 : 2, total 2[/blockquote]
[/error]

Quote from: Uli
[error]
Attack (Beak) [11 Base +2 Obsidian Reflection, +5 Death From Above, +2 Flanking]: [blockquote]Rolled 1d20+20 : 17 + 20, total 37[/blockquote]
Damage (Beak) [2 Base +2 Obsidian Reflection]: [blockquote]Rolled 1d6+4 : 4 + 4, total 8[/blockquote]
Damage (Frenzy Strike): [blockquote]Rolled 2d6 : 4, 5, total 9[/blockquote]
[/error]
[error]
Attack (Talon) [9 Base +2 Obsidian Reflection, +5 Death From Above, +2 Flanking]: [blockquote]Rolled 1d20+18 : 15 + 18, total 33[/blockquote]
Damage (Talon) [1 Base +2 Obsidian Reflection]: [blockquote]Rolled 1d6+3 : 1 + 3, total 4[/blockquote]
Damage (Frenzy Strike): [blockquote]Rolled 2d6 : 2, 1, total 3[/blockquote]
[/error]
[error]
Attack (Talon) [9 Base +2 Obsidian Reflection, +5 Death From Above, +2 Flanking]: [blockquote]Rolled 1d20+18 : 20 + 18, total 38[/blockquote]
Damage (Talon) [1 Base +2 Obsidian Reflection]: [blockquote]Rolled 1d6+3 : 4 + 3, total 7[/blockquote]
Damage (Frenzy Strike): [blockquote]Rolled 2d6 : 2, 3, total 5[/blockquote]
[/error]
[error]
Attack (Wing) [9 Base +2 Obsidian Reflection, +5 Death From Above, +2 Flanking]: [blockquote]Rolled 1d20+18 : 17 + 18, total 35[/blockquote]
Damage (Wing) [1 Base +2 Obsidian Reflection]: [blockquote]Rolled 1d6+3 : 1 + 3, total 4[/blockquote]
Damage (Frenzy Strike): [blockquote]Rolled 2d6 : 1, 2, total 3[/blockquote]
[/error]
[error]
Attack (Wing) [9 Base +2 Obsidian Reflection, +5 Death From Above, +2 Flanking]: [blockquote]Rolled 1d20+18 : 8 + 18, total 26[/blockquote]
Damage (Wing) [1 Base +2 Obsidian Reflection]: [blockquote]Rolled 1d6+3 : 4 + 3, total 7[/blockquote]
Damage (Frenzy Strike): [blockquote]Rolled 2d6 : 5, 6, total 11[/blockquote]
[/error]
"A wish? Okay, genie, make me a ham sandwich."

Lance

Quote from: Crit Confirm
[error]
Attack (Talon) [9 Base +2 Obsidian Reflection, +5 Death From Above, +2 Flanking]: [blockquote]Rolled 1d20+18 : 1 + 18, total 19[/blockquote]
[/error]
"A wish? Okay, genie, make me a ham sandwich."