Fantasy World Creations

Misc. Roleplays => Inactive Roleplays => Roleplays => The Silver Arms => Topic started by: Throndir on March 05, 2012, 08:31:51 AM

Title: Chapter 4: The Golr'aar
Post by: Throndir on March 05, 2012, 08:31:51 AM
It didn't take long for the group to get gathered again. They found themselves all at the abandoned chieftan's hut. There was no one else around save for the group; most of the other villagers and townsfolk hid back into their homes. You found it to be a strange reaction, as if the townsfolk have been through such things before in the past. They seemed to be overly cautious or suspiscious, and you started realizing the reasons why. You knew it dealt somehow with those cloaked men you had fought earlier, and the strange symbol the party had found.

You notice that the chieftan's door is still locked. Just a few feet away is what looked to be an entrance that moved underground. Haru was already there, peering into the passage way. As you stare deep inside, you see what looked to be some sort of faint light that you can barely make out.
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 12, 2012, 02:46:36 PM
QuoteThe different level sections are the level adjustments. If you have enough exp to get to next level please roll your hit die either here, or in your Character sheet's thread. Also copy your old Character sheet, and paste it into a new reply in your Character's thread. Then add your skills/etc.

Exp from Sentry (CR3)
(Level 1 - 3s) 900/6 = 150
(Level 4 - Arian) 800/6 = 133.33 (Round up) 134
(Level 6 - Tebastion) 600/6 = 100

Exp from Cloaked Men (CR3 + CR3)
(Level 1 - 3s) (900+900)/6 = 300
(Level 4 - Arian) (800+800)/6 = 255.66 (Round up) 256
(Level 6 - Tebastion) (600+600)/6 = 200

Current Exp
Tebastion: 1792/3000
Ardeth: 1425/1000 - Level up available
Uthaal: 1930/3000
Arian: 1865/3000
Haru: 950/1000
Viran: 1900/3000

Spells/Abilities/Potions used since the day:
Uthaal
Entangle (Level 1 spell)
Produce Flame (level 1 spell)
Produce Flame (level 1 spell)
Potion of Cure Light Wounds
Viran
Blood Spike (level 1 spell)
Tebastion
Smite Evil

Party HP
Tebastion: 19/33
Ardeth: 9/9
Uthaal: 11/17
Arian: 18/18
Haru: 2/8
Viran: 16/19

Potential Loot
Cloak
20 coins (from Sentry)
Black Short Sword (unidentified)
Black Dagger (unidentified)
Amulet (unidentified, eye symbol)
Thrown knives
Cloak
20 coins (from Cloaked Man 1)
Black Short Sword (unidentified)
Black Dagger (unidentified)
Amulet (unidentified, eye symbol)
Thrown knives
Cloak
20 coins (from Cloaked Man 2)
Black Short Sword (unidentified)
Black Dagger (unidentified)
Amulet (unidentified, eye symbol)
Thrown knives

Statistics (http://forum.fantasyworldcreations.com/the-silver-arms/experience-levels-statistics) fully updated.
Inventory (http://forum.fantasyworldcreations.com/the-silver-arms/inventory) fully updated.
Title: Re: Chapter 4: The Golr'aar
Post by: Manzokushi on April 13, 2012, 03:05:50 AM
The conflict moved quickly and before long it had ended abruptly. With the end of the combat came a sense of weariness from the devastating blows received from his opponent. It was a small victory but with the enemies defeat, came a sense of accomplishment, as if they had moved one step closer towards their goal?his failure. These dark memories flickered around Haru just as crows circled over head awaiting the feast of flesh. How he found himself on the ground he was unsure.

The Uthaal was there tending his wounds with care and reassurance.  Once the tending had ended, Haru stood slowly relying on Uthaal for support at first. He turned towards his friend and brother in arms, ?Thank you Uthaal, I shall not hinder you or the others. Let us press forward below we should find our answers to all these mysteries and our lost brothers.?

The monk moved towards the entrance slowly taking note of the doorway and what lay below. It was time to finally take the fight to them. He whispered a soft prayer to Aerilus, ?protect them father from the storms in this time of calm, for soon the rage of thunder shall be upon them.? His eyes began to glow softly reflecting his pain and determination.
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 13, 2012, 02:00:36 PM
QuoteBecause we lost two people in the RP. Ardeth, and perhaps Arian, as well as because of the fact we're restarting the Thank You points to a blank slate, I've decided to convert the previous TY points earned into exp. If you're able to level up roll your hit die on here or your character sheet. Then copy your character sheet, and repaste it with the additional skills/etc.

TY Points earned per Player
Teb: 47
Uthaal: 42
Arian: 30
Viran: 26
Haru: 12

Total TY Points: 157
157 ty points x 20 exp per point = 3140 exp
3140 exp/4 players = 785 exp per active player

Current Exp
Tebastion: 2577/3000
Ardeth: 1425/1000 - Level up available
Uthaal: 2715/3000
Arian: 1865/3000
Haru: 1735/1000 - Level up available
Viran: 2685/3000
Title: Re: Chapter 4: The Golr'aar
Post by: Linwelin on April 13, 2012, 04:35:26 PM
Uthaal nods back at Haru, a welcoming smile on his face. Only his eyes betrayed his thoughts, their gaze dim, yet sharp, giving off a grim feeling. Though it was obvious the emotions were not toward the group, but our situation. After all these years...I finally have a chance at returning that lost harmony...we must not fail.

Upon reaching the door, Uthaal bows his head slightly, closing his eyes. "For the salvation of this land and all life within it, Hesp guide and protect us in our task..."

He rustles through his belt pouches while awaiting the others, taking note of his supplies.
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 13, 2012, 09:58:17 PM
QuoteTaking over Ardeth (got permission) until I can drop her somewhere.

(http://img.photobucket.com/albums/v223/throndir/Portraits/Ardeth/paladin_female_M.jpg)
Ardeth didn't like that the cloaked men had appeared and confronted them. She had to wonder what had happened to the other Silver Arms that were supposed to be stationed there. She followed right behind Uthaal as she pondered on it. The dark magic she had felt earlier pointed towards the very entrance they were now descending, and she wondered if there would be more hints of what had happened in the town.
Title: Re: Chapter 4: The Golr'aar
Post by: Hasabushi on April 13, 2012, 11:26:19 PM
Tebastion was glad to see Haru on his feet, his face seemed grateful for Uthaals attentions. Though the centaur had healed somewhat his body still ached as he ducked entering into the hut. His massive girth barely fit into the opening but with a bit of mental convincing he entered unobstructed....
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 14, 2012, 09:57:00 AM
QuoteYou may do preparations before you head down. Feel free to do searches/spots. I will be forcing the story along tomorrow or Monday. Or tonight if I'm free enough.

Statistics (http://forum.fantasyworldcreations.com/the-silver-arms/experience-levels-statistics) fully updated.
Inventory (http://forum.fantasyworldcreations.com/the-silver-arms/inventory) fully updated.
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 17, 2012, 11:28:30 AM
(http://img.photobucket.com/albums/v223/throndir/Maps/Darkroot%20Caves/Caves1.jpg)
As the party ventures deeper into the tunnels, Haru notices the cultists up front, as well as what looked to be a pair of orc warriors. He had motioned the group to be quiet, and everyone sighed in relief as the orcs, apparently unaware, still haven't noticed their presence. Apparently, the commotion outside still haven't filtered its way underground, and the events that had just transpired were still unknown to those inside, but you knew it wouldn't be too long until those in the tunnels will be alerted.

There was a chill soft wind in the air, and you pulled your clothes closer around you as you wondered what would be the best course of action. Could one possibly fool those guards? Or should we instead charge headlong into a fight? Whatever choice that's decided upon, you knew it couldn't be taken back. After all, the element of surprise, at least for the moment, is on your side.
Title: Re: Chapter 4: The Golr'aar
Post by: Linwelin on April 17, 2012, 03:38:49 PM
Uthaal kneels down quietly and Din'carak slithers out of his bag. Uthaal whispers, "Din, go peek around the corners to check if there's anyone else in this room. You shouldn't be seen, nor have any attention paid to you."

He waits for Din's return, nodding to his companions silently.

[blockquote]Din's Spot check 1d20+5 : 5 + 5, total 10[/blockquote]
[blockquote]Din's Listen check 1d20+5 : 15 + 5, total 20[/blockquote]
[blockquote]Din's Hide check 1d20+12 : 6 + 12, total 18[/blockquote]
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 18, 2012, 07:19:58 AM
[blockquote]Din's Move Silently check 1d20+3 : 11 + 3, total 14[/blockquote]
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 18, 2012, 07:22:37 AM
[blockquote]Opposing spot 1d20+2 : 14 + 2, total 16[/blockquote]
[blockquote]Opposing listen 1d20+2 : 10 + 2, total 12[/blockquote]
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 18, 2012, 07:39:12 AM
(http://img.photobucket.com/albums/v223/throndir/Maps/Darkroot%20Caves/Caves2.jpg)
QuoteThe original picture you used for your snake poofed. So I'm using a different one temporarily. Btw, forgot to mention that I'm going to use both Ardeth and Arian if they're not going to post. I have to find out how difficult this would be for the party then decide from there.

Spells/Abilities/Potions used since the day:
Uthaal
Entangle (Level 1 spell)
Produce Flame (level 1 spell)
Produce Flame (level 1 spell)
Potion of Cure Light Wounds
Viran
Blood Spike (level 1 spell)
Tebastion
Smite Evil

Party HP
Tebastion: 19/33
Ardeth: 18/18
Uthaal: 11/17
Arian: 18/18
Haru: 9/15
Viran: 16/19

Uthaal
You watch as the snake ventures out, slithering between the rocks and taking a peak at both corners. You sigh in relief as you realize that the snake was not caught, it was silent as it moved along and it was not seen by any of the cultists or the orc warriors. However you notice that there was something that caught the attention of the snake.
Title: Re: Chapter 4: The Golr'aar
Post by: Linwelin on April 18, 2012, 11:46:46 AM
After figuring out what Din found, Uthaal reports to the group. "There's one more behind the corner to our right. I don't have many spells left after our last fight, so I'll stay back and provide ranged support. We should strike soon, before they manage to spot us." He then pats Din, who now sits at Uthaal's feet, also ready to act.
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 18, 2012, 02:33:41 PM
QuoteForgot to note that each square is 5 ft rather than 3 ft from before.

(http://img.photobucket.com/albums/v223/throndir/Portraits/Ardeth/paladin_female_M.jpg)
"Of course some are hiding." Ardeth said dryly. But it wasn't unexpected, Ardeth thought, the tunnels did have crevices along the walls which were easy to hide into. But as she said so, she drew her longbow and knocked an arrow into it. She wasn't going to let the enemies get the upper hand; right now they had the element of surprise and it was something the mystic blade did not want to waste.

"Five versus six." Ardeth said, as much as a statement and as an observation. The odds were in their favor, but Ardeth knew this would have been their first serious fight together. She glanced at the others around her and wondered if they were, simply said, good enough. Her face impassive and serious, she pulled back on her bowstring, moving into position, waiting for the others to get ready, and for one of them to start the battle.

QuoteMove Ardeth 1 tile west.
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 18, 2012, 03:37:38 PM
QuoteGave Arian a new picture! DNDREMIX, come change it when (and if) you read this.

(http://img.photobucket.com/albums/v223/throndir/Portraits/Arian/DrowThief-S.jpg)
The dark elf nodded at Ardeth's words. Five versus six were indeed good odds. Though what worried the dark elf the most was the prowess that the cultists had. It was almost as if they were trained, that, or their religious zealousness made them fight unnervingly efficient. He felt there was something going on that had yet to be uncovered. The dagger he had found earlier that resembled the Black Arm weaponry was strange. Not to mention the same type of daggers they had found on the cultists in the town. Yet, for all of that, he knew they weren't members of the Black Arms; they did not have the tell-tale tattoo of the human skull, biting a dagger, with an arrow through it.

"Something does not quite bode well for me." Arian said. But he knew the group would be able to handle themselves well in any fight. He, at the least, expected the centaur to hold his ground, taking solid hit after hit, and he very well expected the blood mage to run forth screaming something along the lines of "Blood spike!"

The dark elf flipped one of his throwing knives high into the air. He knew there would be more creatures and cultists deeper within the tunnels, but he was ready. The Hunter of Man was more than ready. He grinned, almost evilly, as he deftly caught his weapon again, in perfect balance and perfect rhythm he prepared for when one of his companions would launch the first attack on the unsuspecting fools.

And fools they were. After all, the Hunter of Man was their foe.

QuoteMove Arian 2 tiles East, and 4 tiles South. Hiding behind the boulder.
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 18, 2012, 04:10:45 PM
(http://img.photobucket.com/albums/v223/throndir/Maps/Darkroot%20Caves/Caves3a.jpg)
Title: Re: Chapter 4: The Golr'aar
Post by: Hasabushi on April 18, 2012, 06:25:23 PM
Tebastion was not happy at all with the surroundings, everything seemed tight and obstructing his every move. At the moment, he felt almost convalescent, not just because of his wounds (even though they were deep and painful) but the darkness and dampness of caves was never much of his forte', he preferred the openness of forests and plains. It appeared that the centaur in this case would simply have to bite his lip as it were...

The Paladin brought himself to full height, remembering that it was those that he cared about that lay in danger somewhere in this labyrinth of tunnels and deep blackness, but first he needed to be restored in some way, the wounds were bothering him more every second. He tapped the Druid on the shoulder, watching as he released his animal companion. Tebastion said nothing but simply raised his hands to his lips as if drinking a potion. He hoped that Uthaal would understand...
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 18, 2012, 08:29:03 PM
(http://img.photobucket.com/albums/v223/throndir/Portraits/Ardeth/paladin_female_M.jpg)
Seeing the centaur's gesture. Realizing that the druid himself was probably near exhausted his amount of spells from the earlier fights that day, Ardeth grabbed a potion from her Silver Arms belt bag and tossed it to the centaur. She glanced at Haru and threw him a potion as well.

QuotePotion of Cure Light Wounds to Tebastion and Haru

Statistics (http://forum.fantasyworldcreations.com/the-silver-arms/experience-levels-statistics) fully updated.
Inventory (http://forum.fantasyworldcreations.com/the-silver-arms/inventory) fully updated.
Title: Re: Chapter 4: The Golr'aar
Post by: Linwelin on April 18, 2012, 08:47:01 PM
QuoteIt'd been so long since the fighting I'd forgotten about the damage dealt. My bad haha

Uthaal looks back to Ardeth, seeing her arrow knocked, then readies his sling. He nods at Ardeth to begin the assault. It's time. Uthaal thinks to himself, grasping his arm as sort of a thinking habit while waiting.
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 19, 2012, 09:18:56 AM
(http://img.photobucket.com/albums/v223/throndir/Portraits/Ardeth/paladin_female_M.jpg)
Ardeth looked over to Viran, Tebastion, and Haru, seeing if they themselves were ready.

QuoteI'll move the story along tomorrow morning or this evening if no one else posts by the end of today.
Title: Re: Chapter 4: The Golr'aar
Post by: Manzokushi on April 20, 2012, 10:06:26 AM
Haru knew nothing could be said under these circumstances. The enemy would not speak and we as Silver Arms companions would never yield. It was a heavy hearted decision but he was prepared to do what was necessary in order to save his friends. He calmed his nerves allowing the lighting to move through his body but not to peak its head quite yet, it was like a coiled snake waiting to strike.

After listening to each of his brothers and sister in arms, he nodded in agreement, that he was indeed ready. It was a gracious gesture from Ardeth, passing him a healing potion that he needed. The wounds he had sustained were held together loosely at best. He uncorked the bottle, slowly sipping the thick amber liquid allowing the healing tendrils to creep throughout his body, coalescing on the center of his hurts. The monk whispered softly, ?Thank you Ardeth, that will help to sustain me through this battle we will find ourselves in shortly.?

QuotePotion of Cure Light Wounds [1d8+1] 7 = 7 + 1 = 8

Haru slipped the bottle into one of his belt pouches and moved into a better position to surprise the enemy.

QuoteHide in Shadows [1d20+8] 19 = 19 + 8 = 27

QuoteMove silently [1d20+8] 9 = 9 + 8 = 17

QuoteHaru moves 2 squares south and 2 squares west
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 20, 2012, 01:28:55 PM
(http://img.photobucket.com/albums/v223/throndir/Portraits/Ardeth/paladin_female_M.jpg)
Ardeth nodded, the hints of a slight smile on her face, though she kept silent as she trained her bow towards one of the cultists.






(http://img.photobucket.com/albums/v223/throndir/Maps/Darkroot%20Caves/Caves4.jpg)
QuoteSpells/Abilities/Potions used since the day:
Uthaal
Entangle (Level 1 spell)
Produce Flame (level 1 spell)
Produce Flame (level 1 spell)
Potion of Cure Light Wounds
Viran
Blood Spike (level 1 spell)
Tebastion
Smite Evil
Haru
Potion of Cure Light Wounds

Party HP
Tebastion: 19/33
Ardeth: 18/18
Uthaal: 11/17
Arian: 18/18
Haru: 15/15
Viran: 16/19
Title: Re: Chapter 4: The Golr'aar
Post by: Lance on April 23, 2012, 08:17:04 PM
Daredevil: [blockquote]Rolled 1d20+2 : 13 + 2, total 15[/blockquote]
Title: Re: Chapter 4: The Golr'aar
Post by: Lance on April 23, 2012, 08:23:48 PM
Looking at the sudden challenge arrayed before him, Viran had half a mind to charge out, wreaking havoc in his wake. However, he decided to wait it out for once. He would always have the opportunity to charge ahead available to him.

For now, he took his time to study his surroundings.

Search: [blockquote]Rolled 1d20+3 : 12 + 3, total 15[/blockquote]
Spot: [blockquote]Rolled 1d20+2 : 7 + 2, total 9[/blockquote]
Listen: [blockquote]Rolled 1d20+2 : 16 + 2, total 18[/blockquote]
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 23, 2012, 08:48:06 PM
Viran
The illumination in the area is still bright. The entrance giving the whole of the area the light from the outside. There was still thick foliage in the beginnings of the tunnel. Many of the Darkroot plantlife are adapted to living in dank and cool conditions. There were also many large roots that you see dangling from the ceilings, as well as heavier and sturdier rock formations as you peer deeper into the caverns. You see the two cloaked men, a distance away, far enough so that they aren't able to notice you. As you listen to the surrounding area, you notice some shuffling, and realize that there is another being to your right. Hidden within the tunnel walls. Likely it was that figure that the walking Broccoli had mentioned once before.

QuoteAnyone's allowed to start the combat by the way. Just go ahead and let fly a projectile or charge forth. I'm holding off posting since Hasabushi wanted to.
Title: Re: Chapter 4: The Golr'aar
Post by: Hasabushi on April 24, 2012, 04:56:49 PM
Tebastion closed his eyes as his darkvision, began to take over, it was a feeling that he never liked having. Yes it was natural for one of his birth, but it never felt so.

He quaffed the potion that had been handed to him, he nodded in the direction of Ardeth, but said nothing. He felt the elixir as it surged through his body its magical nature speading up his healing process, soon the wounds on his chest felt less painful, but he was nowhere fully healed this would have to do.

QuoteQuaffing Potion of Cure Light wounds 1D8+1 (Healing Wisdom)
(http://forum.fantasyworldcreations.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d8+1 : 5 + 1, total 6

Tebastion drew his bow once again, following in suit with Ardeth he knocked an arrow into place,  and waited...
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 24, 2012, 07:08:11 PM
(http://img.photobucket.com/albums/v223/throndir/Portraits/Ardeth/paladin_female_M.jpg)
Ardeth watched calmly and in silence as the others around her prepared for the combat. Most of them pulling out their own ranged weapons to get the first strike. Pulling back on the bow, Ardeth nodded to the rest of her companions. Not a moment later she let go of the arrow, aiming towards one of the cloaked men. Speeding the projectile onwards and hoping that it finds its mark.

QuoteAttack and aim at Cultist 2

[blockquote]Longbow attack 1d20+3 : 17 + 3, total 20[/blockquote]
[blockquote]if hit 1d8 : 5, total 5[/blockquote]
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 24, 2012, 07:11:57 PM
(http://img.photobucket.com/albums/v223/throndir/Portraits/Arian/DrowThief-S.jpg)
As Arian watched the arrow fly, he quickly followed suit as he aimed towards the same cultist. He didn't immedaitely throw his weapon however; Arian knew he needed a perfect hit. The dark elf appeared out of his covering and only when he felt that he was near enough did Arian unleash his weapon, throwing one of his own knives at the target.

QuoteMove 1 sqaure West, 2 squares South, then 1 square East (15 ft). Then attack with throwing knife at Cultist 2

[blockquote]Thrown knife attack, -2 range penalty 1d20+4 : 16 + 4, total 20[/blockquote]
[blockquote]if hit 1d4+2 : 3 + 2, total 5[/blockquote]
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 24, 2012, 07:18:33 PM
Ardeth, Viran
The projectiles hit the cultist.

(http://img.photobucket.com/albums/v223/throndir/Maps/Darkroot%20Caves/Caves5a.jpg)
QuoteRound 1 in progress - Still to move: Uthaal, Din, Tebastion, Viran, Haru, Cloaked Man 1-3, Orc Warrior 1-2

Damage Dealt
Cloaked Man 1:
Cloaked Man 2: 10
Cloaked Man 3:
Orc Warrior 1:
Orc Warrior 2:

Spells/Abilities/Potions used since the day:
Uthaal
Entangle (Level 1 spell)
Produce Flame (level 1 spell)
Produce Flame (level 1 spell)
Potion of Cure Light Wounds
Viran
Blood Spike (level 1 spell)
Tebastion
Smite Evil
Potion of Cure Light Wounds
Haru
Potion of Cure Light Wounds

Party HP
Tebastion: 25/33
Ardeth: 18/18
Uthaal: 11/17
Arian: 18/18
Haru: 15/15
Viran: 16/19
Title: Re: Chapter 4: The Golr'aar
Post by: Linwelin on April 24, 2012, 08:08:44 PM
Following the battle momentum, Uthaal does a running shot, moving forward while swinging the sling, then releasing, aiming for the same target. Taking down one right away will give us an outnumbering advantage, please, hit!

Din keeps pace with Uthaal, waiting at his side until signaled.

QuoteSteps south two squares, slings at #2

[blockquote]Attack at 2:  1d20+3 : 1 + 3, total 4[/blockquote]
[blockquote]Damage:  1d6+3 : 2 + 3, total 5[/blockquote]
Title: Re: Chapter 4: The Golr'aar
Post by: Linwelin on April 24, 2012, 08:20:02 PM
QuoteOMG YES A 1!!! A one is good right?!?!?

God damn my luck >.>
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 25, 2012, 09:13:42 AM
Uthaal
As you throw the projectile, you manage to pull a muscle. You can still use your right arm, but you realize that some movements may be painful.

Quote1 damage to Uthaal

(http://img.photobucket.com/albums/v223/throndir/Maps/Darkroot%20Caves/Caves5a.jpg)
QuoteRound 1 in progress - Still to move: Din, Tebastion, Viran, Haru, Cloaked Man 1-3, Orc Warrior 1-2

Damage Dealt
Cloaked Man 1:
Cloaked Man 2: 10
Cloaked Man 3:
Orc Warrior 1:
Orc Warrior 2:

Spells/Abilities/Potions used since the day:
Uthaal
Entangle (Level 1 spell)
Produce Flame (level 1 spell)
Produce Flame (level 1 spell)
Potion of Cure Light Wounds
Viran
Blood Spike (level 1 spell)
Tebastion
Smite Evil
Potion of Cure Light Wounds
Haru
Potion of Cure Light Wounds

Party HP
Tebastion: 25/33
Ardeth: 18/18
Uthaal: 10/17
Arian: 18/18
Haru: 15/15
Viran: 16/19

Statistics (http://forum.fantasyworldcreations.com/the-silver-arms/experience-levels-statistics) fully updated.
Inventory (http://forum.fantasyworldcreations.com/the-silver-arms/inventory) fully updated.
Title: Re: Chapter 4: The Golr'aar
Post by: Hasabushi on April 25, 2012, 09:25:22 AM
QuoteMove 3 squares south, standing next to Haru, release arrow at enemy 2

Attack with Bow
[blockquote]Rolled 1d20+2 : 10 + 2, total 12[/blockquote]

If Hit (knock another arrow)
[blockquote]Rolled 1d8 : 7, total 7[/blockquote]
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 25, 2012, 09:32:25 AM
Tebastion
The arrow hit the cultist right after the first two projectiles, burying itself on the cultist's shoulder.

(http://img.photobucket.com/albums/v223/throndir/Maps/Darkroot%20Caves/Caves6.jpg)
QuoteRound 1 in progress - Still to move: Din, Viran, Haru, Cloaked Man 1-3, Orc Warrior 1-2

Damage Dealt
Cloaked Man 1:
Cloaked Man 2: 17
Cloaked Man 3:
Orc Warrior 1:
Orc Warrior 2:

Spells/Abilities/Potions used since the day:
Uthaal
Entangle (Level 1 spell)
Produce Flame (level 1 spell)
Produce Flame (level 1 spell)
Potion of Cure Light Wounds
Viran
Blood Spike (level 1 spell)
Tebastion
Smite Evil
Potion of Cure Light Wounds
Haru
Potion of Cure Light Wounds

Party HP
Tebastion: 25/33
Ardeth: 18/18
Uthaal: 10/17
Arian: 18/18
Haru: 15/15
Viran: 16/19

Statistics (http://forum.fantasyworldcreations.com/the-silver-arms/experience-levels-statistics) fully updated.
Inventory (http://forum.fantasyworldcreations.com/the-silver-arms/inventory) fully updated.
Title: Re: Chapter 4: The Golr'aar
Post by: Manzokushi on April 25, 2012, 11:51:29 AM
[Holding my initiative until the enemy moves into melee combat. I am attempting to maintain my concealment, in hopes to gain a surprise attack and possibly flank a target.]
Title: Re: Chapter 4: The Golr'aar
Post by: Lance on April 25, 2012, 12:51:59 PM
With a savage grin on his face, the Blood Mage joined in the battle.

Blood Spike
Damage (Cloaked Man #2): [blockquote]Rolled 2d8+4 : 4, 4 + 4, total 12[/blockquote]
Damage (To Self): [blockquote]Rolled 2d4 : 4, 2, total 6[/blockquote]
Fort Save: [blockquote]Rolled 1d20+4 : 19 + 4, total 23[/blockquote]
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 25, 2012, 01:05:48 PM
Viran
You successfully manage to close the wounds quickly as a crystallized spear of blood hurled towards its unfortunate victim. The look of sheer horror and shock on the man's face was priceless as realized the presence of the intruders. He would have called out, though his injuries were starting to slow them man down. It didn't really matter however, as the other cultists and the orc wardens standing at guard rushed in to help the severely injured man.

(http://img.photobucket.com/albums/v223/throndir/Maps/Darkroot%20Caves/Caves7.jpg)
QuoteRound 1 in progress - Still to move: Cloaked Man 1-3, Orc Warrior 1-2

Damage Dealt
Cloaked Man 1:
Cloaked Man 2: 29
Cloaked Man 3:
Orc Warrior 1:
Orc Warrior 2:

Spells/Abilities/Potions used since the day:
Uthaal
Entangle (Level 1 spell)
Produce Flame (level 1 spell)
Produce Flame (level 1 spell)
Potion of Cure Light Wounds
Viran
Blood Spike (level 1 spell)
Tebastion
Smite Evil
Potion of Cure Light Wounds
Haru
Potion of Cure Light Wounds

Party HP
Tebastion: 25/33
Ardeth: 18/18
Uthaal: 10/17
Arian: 18/18
Haru: 15/15
Viran: 13/19

Statistics (http://forum.fantasyworldcreations.com/the-silver-arms/experience-levels-statistics) fully updated.
Inventory (http://forum.fantasyworldcreations.com/the-silver-arms/inventory) fully updated.
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 25, 2012, 01:35:03 PM
The cultists, seeing one of their own severely injured, move to help the fallen person. Though, there was one who ran forth towards the Silver Arms members. Suicidal almost. You realize that the one charging at you was out of any semblance of reason. Even in his wild lunge at the centaur was almost reckless.

In the distance you notice the orc wardens start making heir way towards the group.


QuoteCultist 1 moves 2 squares East, and 5 North (30 ft) throws a knife at Arian.
Cultist 2 throws a thrown knife towards Arian then moves 1 square West.
Cultist 3 moves 3 squares East and 3 squares North (25 ft). Attacks Tebastion.
Orc warden 1 moves 4 squares north (20 ft).
Orc warden 2 moves 4 squares north (20 ft).
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 25, 2012, 01:55:56 PM
[blockquote]Cultist 1, knife throw Arian, -2 range penalty 1d20+6 : 9 + 6, total 15[/blockquote]
[blockquote]if hit 1d4+2 : 4 + 2, total 6[/blockquote]
[blockquote]Cultist 2, knife throw Arian, -2 range penalty 1d20+6 : 5 + 6, total 11[/blockquote]
[blockquote]if hit 1d4+2 : 1 + 2, total 3[/blockquote]
[blockquote]Cultist 3, attacks Tebastion 1d20+4 : 13 + 4, total 17[/blockquote]
[blockquote]if hit, and poison 1d6+1 : 5 + 1, total 6[/blockquote]
Title: Re: Chapter 4: The Golr'aar
Post by: Hasabushi on April 25, 2012, 02:11:10 PM
QuoteOUCH!!!

QuoteStow Bow and draw Long sword/Shield

QuoteBackup one square giving Haru a chance to flank, or whatever he is planning, keep shield raised blocking any incoming blows

Quoteroll to save vs poison
[blockquote]Rolled 1d20+5 : 5 + 5, total 10[/blockquote] Fortitude Save.
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 25, 2012, 02:22:03 PM
The attacks missed. But the rampaging cultist managed to score a hit on the centaur. Immediately the primary effects started to seep in.

QuoteTeb roll a Fort save. Also I only counted the stow away bow, and pulling out he sword/shield. Since you attacked for this round already (Round 1).

Edit: Thanks for rolling. xD I'm behind in posting.

(http://img.photobucket.com/albums/v223/throndir/Maps/Darkroot%20Caves/Caves8.jpg)
QuoteRound 2 in progress - Still to move: Ardeth, Arian Uthaal, Din, Tebastion, Viran, Haru, Cloaked Man 1-3, Orc Warrior 1-2

Damage Dealt
Cloaked Man 1:
Cloaked Man 2: 29
Cloaked Man 3:
Orc Warrior 1:
Orc Warrior 2:

Spells/Abilities/Potions used since the day:
Uthaal
Entangle (Level 1 spell)
Produce Flame (level 1 spell)
Produce Flame (level 1 spell)
Potion of Cure Light Wounds
Viran
Blood Spike (level 1 spell)
Tebastion
Smite Evil
Potion of Cure Light Wounds
Haru
Potion of Cure Light Wounds

Party HP
Tebastion: 19/33
Ardeth: 18/18
Uthaal: 10/17
Arian: 18/18
Haru: 15/15
Viran: 13/19

Statistics (http://forum.fantasyworldcreations.com/the-silver-arms/experience-levels-statistics) fully updated.
Inventory (http://forum.fantasyworldcreations.com/the-silver-arms/inventory) fully updated.
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 25, 2012, 02:24:34 PM
[blockquote]Tebastion, poison, str loss 1d6 : 6, total 6[/blockquote]
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 25, 2012, 02:25:18 PM
(http://img.photobucket.com/albums/v223/throndir/Maps/Darkroot%20Caves/Caves8.jpg)
QuoteRound 2 in progress - Still to move: Ardeth, Arian Uthaal, Din, Tebastion, Viran, Haru, Cloaked Man 1-3, Orc Warrior 1-2

Damage Dealt
Cloaked Man 1:
Cloaked Man 2: 29
Cloaked Man 3:
Orc Warrior 1:
Orc Warrior 2:

Spells/Abilities/Potions used since the day:
Uthaal
Entangle (Level 1 spell)
Produce Flame (level 1 spell)
Produce Flame (level 1 spell)
Potion of Cure Light Wounds
Viran
Blood Spike (level 1 spell)
Tebastion
Smite Evil
Potion of Cure Light Wounds
Haru
Potion of Cure Light Wounds

Party HP
Tebastion: 19/33, poisoned, 6 str loss
Ardeth: 18/18
Uthaal: 10/17
Arian: 18/18
Haru: 15/15
Viran: 13/19

Statistics (http://forum.fantasyworldcreations.com/the-silver-arms/experience-levels-statistics) fully updated.
Inventory (http://forum.fantasyworldcreations.com/the-silver-arms/inventory) fully updated.
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 25, 2012, 02:30:29 PM
QuoteYou do not have to roll initiative. This is just for me so I know in what order NPCs will post. Feel free to read more about it here (http://forum.fantasyworldcreations.com/custom-content/(mechanic)-initiativeorder-of-turns/).

[blockquote]Ardeth Initiative 1d20+2 : 15 + 2, total 17[/blockquote]
[blockquote]Arian Initiative 1d20+5 : 18 + 5, total 23[/blockquote]
[blockquote]Cultists Initiative 1d20+8 : 4 + 8, total 12[/blockquote]
[blockquote]Orc wardens Initiative 1d20+2 : 13 + 2, total 15[/blockquote]
[blockquote]Players roll 1d20 : 4, total 4[/blockquote]
[blockquote]Cultists 1d20 : 14, total 14[/blockquote]
[blockquote]Orc wardens 1d20 : 10, total 10[/blockquote]
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 25, 2012, 02:37:11 PM
(http://img.photobucket.com/albums/v223/throndir/Portraits/Arian/DrowThief-S.jpg)
The dark elf pulls out his sword and sickle as he moves closer to the cultists, his blades flashing forth.

QuoteUnequip knives. Equip sword and sickle (free action). Move 1 square West.
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 25, 2012, 02:40:22 PM
(http://img.photobucket.com/albums/v223/throndir/Portraits/Ardeth/paladin_female_M.jpg)
Putting her bow away, she draws her long sword and shield. Immediately she slashed towards the downed cultist and willed forth fire to attack.

QuoteMove action, putting bow away. Second move action, drawing long sword and shield (free action because Ardeth has +1 or higher BAB). Cast Lesser Fire Blade at Cultist 2

[blockquote]Ranged touch attack 1d20+3 : 15 + 3, total 18[/blockquote]
[blockquote]if hit 1d8 : 3, total 3[/blockquote]
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 25, 2012, 02:46:29 PM
Ardeth
You watched as your spell ended the life of one of the cultists.

The orc wardens keep making their way towards the group. They trudged on slowly but they managed to finally make it towards their downed cultist companion. Though, instead of helping the cultist and stopping the flow of blood, the two orc ignored him and continued on forward.

Seeing Arian get closer to them, one of the cultists focuses his attention on the dark elf.


QuoteCultist 1 unequips knife. Equips short sword (free action). Attacks Arian.
Cultist 3 attacks Tebastion.
Orc warden 1 moves 4 squares north (20 ft).
Orc warden 2 moves 4 squares north (20 ft).
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 25, 2012, 02:48:28 PM
[blockquote]Cultist 3, attacks Arian 1d20+4 : 6 + 4, total 10[/blockquote]
[blockquote]if hit, and poison 1d6+1 : 1 + 1, total 2[/blockquote]
(http://forum.fantasyworldcreations.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Cultist 3, attacks Tebastion 1d20+4 : 5 + 4, total 9
(http://forum.fantasyworldcreations.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
if hit, and poison 1d6+1 : 1 + 1, total 2
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 25, 2012, 02:53:12 PM
Tebastion, Arian
The cultist's attack missed. His first strike proved to be a lucky one as the next one simply missed altogether.

(http://img.photobucket.com/albums/v223/throndir/Maps/Darkroot%20Caves/Caves9a.jpg)
QuoteRound 2 in progress - Still to move: Uthaal, Din, Tebastion, Viran, Haru

Damage Dealt
Cloaked Man 1:
Cloaked Man 2: 33
Cloaked Man 3:
Orc Warrior 1:
Orc Warrior 2:

Spells/Abilities/Potions used since the day:
Uthaal
Entangle (Level 1 spell)
Produce Flame (level 1 spell)
Produce Flame (level 1 spell)
Potion of Cure Light Wounds
Viran
Blood Spike (level 1 spell)
Tebastion
Smite Evil
Potion of Cure Light Wounds
Haru
Potion of Cure Light Wounds
Ardeth
Lesser Fireblade

Party HP
Tebastion: 19/33, poisoned, 6 str loss
Ardeth: 18/18
Uthaal: 10/17
Arian: 18/18
Haru: 15/15
Viran: 13/19

Statistics (http://forum.fantasyworldcreations.com/the-silver-arms/experience-levels-statistics) fully updated.
Inventory (http://forum.fantasyworldcreations.com/the-silver-arms/inventory) fully updated.
Title: Re: Chapter 4: The Golr'aar
Post by: Manzokushi on April 26, 2012, 08:42:51 AM
The battle had finally begun to unfold in full. The monk uncoiled from his concealed position, and prepared to pounce upon his prey. Tebastion lured in the targets with ease, and for that Haru was grateful. Since he was of little use in a ranged conflict and preferred the continual flow of melee combat.

His wait had paid off and now was the time to strike. He flanked his opponents striking at the exposed side of his opponent. A solid closed knuckle punch to the kidneys followed by an open palm strike to the center of the back.

QuoteHaru moves 2 squares south.

QuoteFlurry of Blows [1d20+3] 17 = 17 + 3 = 20, Damage [1d6+5] 3 = 3 + 2 + 3 = 8 [1d20+3] 12 = 12 + 3 = 15 Damage [1d6+5] 4 = 4 + 2 + 3 = 9

[If caught by surprise opponent should be Flat-Footed]
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 26, 2012, 09:31:55 AM
QuoteHaru. Since you moved in that round, and multiple attacks per round require a full round action, I'll only count the first attack as a regular one. However, if you'd like to stay put in that place and use a full round action to attack instead, I can change it as well. For now I'm just going with the former. Let me know as soon as you can!

Everyone else. I'll give it this whole day for people to post. But I'll be continuing the next round sometime tomorrow morning. So be sure to post.

Teb. Decided to get rid of the poison, since after updating your Fort saves, it turns out that you would have resisted it.

Haru
You skillfully creep up to the side of the enraged cultist, striking hard at the robed man. You caught him by surprise and the blow connected solidly, though it wasn't enough to bring down the seemingly frantic cultist.

(http://img.photobucket.com/albums/v223/throndir/Maps/Darkroot%20Caves/Caves10.jpg)
QuoteRound 2 in progress - Still to move: Uthaal, Din, Tebastion, Viran

Damage Dealt
Cultist 1:
Cultist 2: 33
Cultist 3: 8
Orc Warden 1:
Orc Warden 2:

Spells/Abilities/Potions used since the day:
Uthaal
Entangle (Level 1 spell)
Produce Flame (level 1 spell)
Produce Flame (level 1 spell)
Potion of Cure Light Wounds
Viran
Blood Spike (level 1 spell)
Blood Spike (level 1 spell)
Tebastion
Smite Evil
Potion of Cure Light Wounds
Haru
Potion of Cure Light Wounds
Ardeth
Lesser Fireblade

Party HP
Tebastion: 19/33
Ardeth: 18/18
Uthaal: 10/17
Arian: 18/18
Haru: 15/15
Viran: 13/19

Statistics (http://forum.fantasyworldcreations.com/the-silver-arms/experience-levels-statistics) fully updated.
Inventory (http://forum.fantasyworldcreations.com/the-silver-arms/inventory) fully updated.
Title: Re: Chapter 4: The Golr'aar
Post by: Lance on April 26, 2012, 03:31:03 PM
Bloodspike (targetting both orc wardens)
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 26, 2012, 04:23:55 PM
QuoteRevised Blood Spike a bit. It was too powerful when it took into account multiple targets. If you think there needs to be more revisions to it, feel free to say so.

(http://forum.fantasyworldcreations.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Viran damage 1d8+4 : 8 + 4, total 12
(http://forum.fantasyworldcreations.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Blood spike additional damage 1d3 : 2, total 2
(http://forum.fantasyworldcreations.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Damage to self, 2 blood spikes 2d4 : 4, 1, total 5
[blockquote]Viran fort save, DC 12 1d20+4 : 19 + 4, total 23[/blockquote]
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 26, 2012, 04:32:08 PM
Viran
Seeing the two orc wardens make their way closer to the fray. You decide to cast another round of blood spike at them. You relished in the pain as the spikes drove deeply into their intended targets.

Quote14 damage to Orc Wardens. 5 damage to self.

(http://img.photobucket.com/albums/v223/throndir/Maps/Darkroot%20Caves/Caves10.jpg)
QuoteRound 2 in progress - Still to move: Uthaal, Din, Tebastion, Viran

Damage Dealt
Cultist 1:
Cultist 2: 33
Cultist 3: 8
Orc Warden 1: 14
Orc Warden 2: 14

Spells/Abilities/Potions used since the day:
Uthaal
Entangle (Level 1 spell)
Produce Flame (level 1 spell)
Produce Flame (level 1 spell)
Potion of Cure Light Wounds
Viran
Blood Spike (level 1 spell)
Blood Spike (level 1 spell)
Tebastion
Smite Evil
Potion of Cure Light Wounds
Haru
Potion of Cure Light Wounds
Ardeth
Lesser Fireblade

Party HP
Tebastion: 19/33
Ardeth: 18/18
Uthaal: 10/17
Arian: 18/18
Haru: 15/15
Viran: 8/19

Statistics (http://forum.fantasyworldcreations.com/the-silver-arms/experience-levels-statistics) fully updated.
Inventory (http://forum.fantasyworldcreations.com/the-silver-arms/inventory) fully updated.
Title: Re: Chapter 4: The Golr'aar
Post by: Linwelin on April 26, 2012, 09:17:55 PM
QuoteCurrently doing some image processing, so I'm gonna make this quick XD

Uthaal puts away his sling and quickly draws his scimitar, stepping next to Teb in a defensive stance, preparing for an all-out attack.

With that movement, Din darts forward to further surround the nearby foe, striking out with a bite.

QuoteI believe defensive stance is +2 to all defenses?

And I can't seem to find Din'carak's stats, were they not recovered? I'd search more but I gotta work.
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 26, 2012, 09:34:14 PM
[blockquote]Din'carak's attack 1d20+4 : 18 + 4, total 22[/blockquote]
[blockquote]if hit poison 1d4-1 : 4 - 1, total 3[/blockquote]
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 26, 2012, 09:37:18 PM
[blockquote]Cultist Fortitude save, DC 11 1d20+6 : 2 + 6, total 8[/blockquote]
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 26, 2012, 09:39:28 PM
[blockquote]Cultist constitution lost 1d6 : 3, total 3[/blockquote]
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 26, 2012, 09:42:52 PM
QuoteIt's actually Total Defense since you chose not to attack. It gives +4. Also nice one to Din.

Total Defense
You can defend yourself as a standard action. You get a +4 dodge
bonus to your AC for 1 round. Your AC improves at the start of this
action, so it helps you against any attacks of opportunity you incur
during the round. You can?t combine total defense with fighting
defensively or with the benefit of the Combat Expertise feat (since
both of those require you to declare an attack or full attack). You
can?t make attacks of opportunity while using total defense.

Fighting Defensively as a Standard Action: You can choose to
fight defensively when attacking. If you do so, you take a ?4 penalty
on all attacks in a round to gain a +2 dodge bonus to AC for the same
round. This bonus stacks with the AC bonus granted by the Combat
Expertise feat (page 92).

Uthaal
You stand beside Tebastion waiting for your next chance to strike. Your faithful companion Din'carak on the otherhand managed to strike successfully at the cultist. You see the cultist flinch from attack and you knew your companion's poison was at work.

(http://img.photobucket.com/albums/v223/throndir/Maps/Darkroot%20Caves/Caves11.jpg)
QuoteRound 2 in progress - Still to move: Tebastion

Damage Dealt
Cultist 1:
Cultist 2: 33
Cultist 3: 11, poisoned: -3 con
Orc Warden 1: 14
Orc Warden 2: 14

Spells/Abilities/Potions used since the day:
Uthaal
Entangle (Level 1 spell)
Produce Flame (level 1 spell)
Produce Flame (level 1 spell)
Potion of Cure Light Wounds
Viran
Blood Spike (level 1 spell)
Blood Spike (level 1 spell)
Tebastion
Smite Evil
Potion of Cure Light Wounds
Haru
Potion of Cure Light Wounds
Ardeth
Lesser Fireblade

Party HP
Tebastion: 19/33
Ardeth: 18/18
Uthaal: 10/17
Arian: 18/18
Haru: 15/15
Viran: 8/19

Statistics (http://forum.fantasyworldcreations.com/the-silver-arms/experience-levels-statistics) fully updated.
Inventory (http://forum.fantasyworldcreations.com/the-silver-arms/inventory) fully updated.
Title: Re: Chapter 4: The Golr'aar
Post by: Hasabushi on April 26, 2012, 10:40:51 PM
QuoteMove south 1 space, and take a defensive fighting stance, shield in front, sword drawn back over the top of the shield. If any foe advances, will simply try to keep them at bay, giving spell casters a chance to do AoE.
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 27, 2012, 07:01:02 AM
QuoteOpponent: You can?t move through a square occupied by an opponent,
unless the opponent is helpless (dead, unconscious,
paralyzed, bound, or the like). You can move through a square
occupied by a helpless opponent without penalty. PHB 147

I'm assuming you are just taking a defensive stance for this round and a readied action for next round to attack/move in front of a cultist trying to get to a mage. You can still attack defensively this round if you wish. I'll be updating to the next round in an hour and a half, so if you see this before then you can choose to attack for this round as well.

Unless you're doing a Total Defense. But you mentioned specifically defensive fighting so I'll stick with that.
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 27, 2012, 08:32:31 AM
(http://img.photobucket.com/albums/v223/throndir/Maps/Darkroot%20Caves/Caves11.jpg)
QuoteRound 2 in progress - Still to move:

Damage Dealt
Cultist 1:
Cultist 2: 33
Cultist 3: 11, poisoned: -3 con
Orc Warden 1: 14
Orc Warden 2: 14

Spells/Abilities/Potions used since the day:
Uthaal
Entangle (Level 1 spell)
Produce Flame (level 1 spell)
Produce Flame (level 1 spell)
Potion of Cure Light Wounds
Viran
Blood Spike (level 1 spell)
Blood Spike (level 1 spell)
Tebastion
Smite Evil
Potion of Cure Light Wounds
Haru
Potion of Cure Light Wounds
Ardeth
Lesser Fireblade

Party HP
Tebastion: 19/33, secondary poison in 9 rounds, defensive fighting +2 AC
Ardeth: 18/18
Uthaal: 10/17, total defense +4 AC
Arian: 18/18
Haru: 15/15
Viran: 8/19

Statistics (http://forum.fantasyworldcreations.com/the-silver-arms/experience-levels-statistics) fully updated.
Inventory (http://forum.fantasyworldcreations.com/the-silver-arms/inventory) fully updated.
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 27, 2012, 08:32:36 AM
[blockquote]Ardeth Initiative 1d20+2 : 10 + 2, total 12[/blockquote]
[blockquote]Arian Initiative 1d20+5 : 11 + 5, total 16[/blockquote]
[blockquote]Cultists Initiative 1d20+8 : 3 + 8, total 11[/blockquote]
[blockquote]Orc wardens Initiative 1d20+2 : 1 + 2, total 3[/blockquote]
[blockquote]Players roll 1d20 : 10, total 10[/blockquote]
[blockquote]Cultists 1d20 : 15, total 15[/blockquote]
[blockquote]Orc wardens 1d20 : 20, total 20[/blockquote]
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 27, 2012, 08:39:39 AM
(http://img.photobucket.com/albums/v223/throndir/Portraits/Arian/DrowThief-S.jpg)
His swords flashing before him Arian continued his assault on the cultist.

QuoteFull attack on Cultist 3.

[blockquote]Primary hand attack 1d20+5 : 16 + 5, total 21[/blockquote]
[blockquote]if hit, +2 favored enemy 1d8+4 : 4 + 4, total 8[/blockquote]
[blockquote]off-hand hand attack 1d20+5 : 13 + 5, total 18[/blockquote]
[blockquote]if hit, +2 favored enemy 1d6+4 : 6 + 4, total 10[/blockquote]
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 27, 2012, 08:47:11 AM
(http://img.photobucket.com/albums/v223/throndir/Portraits/Ardeth/paladin_female_M.jpg)
Seeing Arian's move to intercept the cultist, Ardeth, sword in hand, moved to better flank the cultist.

QuoteFlank Cultist 3 with Arian. Attack.

[blockquote]Ardeth attacks CUltist 3 1d20+4 : 13 + 4, total 17[/blockquote]
[blockquote]if hit 1d8+3 : 3 + 3, total 6[/blockquote]
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 27, 2012, 08:52:21 AM
Ardeth's strike downed the cultist. Staggering back the cultist's eyes opened wide in shock and disbelief only to crumple to the ground moments later. The Orc wardens, seeing two of their companions down, charged again with a renewed abandon.

(http://img.photobucket.com/albums/v223/throndir/Maps/Darkroot%20Caves/Caves12.jpg)
QuoteRound 3 in progress - Still to move: Uthaal, Din, Tebastion, Viran, Haru, Cloaked Man 1, Orc Warrior 1-2

Damage Dealt
Cultist 1:
Cultist 2: 34, bleeding
Cultist 3: 35, bleeding
Orc Warden 1: 14
Orc Warden 2: 14

Spells/Abilities/Potions used since the day:
Uthaal
Entangle (Level 1 spell)
Produce Flame (level 1 spell)
Produce Flame (level 1 spell)
Potion of Cure Light Wounds
Viran
Blood Spike (level 1 spell)
Blood Spike (level 1 spell)
Tebastion
Smite Evil
Potion of Cure Light Wounds
Haru
Potion of Cure Light Wounds
Ardeth
Lesser Fireblade

Party HP
Tebastion: 19/33, secondary poison in 9 rounds, defensive fighting +2 AC
Ardeth: 18/18
Uthaal: 10/17, total defense +4 AC
Arian: 18/18
Haru: 15/15
Viran: 8/19

Statistics (http://forum.fantasyworldcreations.com/the-silver-arms/experience-levels-statistics) fully updated.
Inventory (http://forum.fantasyworldcreations.com/the-silver-arms/inventory) fully updated.
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 27, 2012, 08:55:21 AM
[blockquote]'{Cultist 1 attacks Arian}' is not a valid dice string![/blockquote]
[blockquote]if hit poison 1d6+1 : 5 + 1, total 6[/blockquote]
[blockquote]if hit Arian fort save 1d20+5 : 2 + 5, total 7[/blockquote]
[blockquote]if poisoned, str loss 1d6 : 3, total 3[/blockquote]
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 27, 2012, 08:57:54 AM
[blockquote]Cultist 1 attacks Arian 1d20+4 : 18 + 4, total 22[/blockquote]

QuoteOrc wardens move, one attacks Haru, the other attacks Arian.

[blockquote]Orc warden 1 attacks Haru 1d20+9 : 15 + 9, total 24[/blockquote]
[blockquote]if hit 1d12+6 : 3 + 6, total 9[/blockquote]

[blockquote]Orc warden 2 attacks Arian 1d20+9 : 11 + 9, total 20[/blockquote]
[blockquote]if hit 1d12+6 : 3 + 6, total 9[/blockquote]
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 27, 2012, 09:03:37 AM
The orc wardens watched in glee as their attacks hit. It wasn't enough to bring their targets down, but Arian was already showing signs of distress and wounds. Especially a long gash across his chest.

(http://img.photobucket.com/albums/v223/throndir/Maps/Darkroot%20Caves/Caves13a.jpg)
QuoteRound 3 in progress - Still to move: Uthaal, Din, Tebastion, Viran, Haru

Damage Dealt
Cultist 1:
Cultist 2: 34, bleeding
Cultist 3: 35, bleeding
Orc Warden 1: 18
Orc Warden 2: 18

Spells/Abilities/Potions used since the day:
Uthaal
Entangle (Level 1 spell)
Produce Flame (level 1 spell)
Produce Flame (level 1 spell)
Potion of Cure Light Wounds
Viran
Blood Spike (level 1 spell)
Blood Spike (level 1 spell)
Tebastion
Smite Evil
Potion of Cure Light Wounds
Haru
Potion of Cure Light Wounds
Ardeth
Lesser Fireblade

Party HP
Tebastion: 19/33, secondary poison in 9 rounds, defensive fighting +2 AC
Ardeth: 18/18
Uthaal: 10/17, total defense +4 AC
Arian: 3/18, poison: -3 str, secondary poison in 10 rounds
Haru: 6/15
Viran: 8/19

Statistics (http://forum.fantasyworldcreations.com/the-silver-arms/experience-levels-statistics) fully updated.
Inventory (http://forum.fantasyworldcreations.com/the-silver-arms/inventory) fully updated.
Title: Re: Chapter 4: The Golr'aar
Post by: Lance on April 27, 2012, 11:46:46 AM
Blood Spike (Orc Wardens)
Damage:[blockquote]Rolled 2d8+4 : 1, 6 + 4, total 11[/blockquote]
Additional Damage:[blockquote]Rolled 2d3 : 3, 2, total 5[/blockquote]
Damage (to self):[blockquote]Rolled 2d4 : 1, 3, total 4[/blockquote]
Additional Damage (to self):[blockquote]Rolled 2d2 : 1, 1, total 2[/blockquote]
Fort. Save:[blockquote]Rolled 1d20+4 : 3 + 4, total 7[/blockquote]
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 27, 2012, 12:00:02 PM
Viran
The bloodied spikes rushed towards their targets. You started feeling a bit more tired, but you noticed your spell hit the orcs squarely.

(http://img.photobucket.com/albums/v223/throndir/Maps/Darkroot%20Caves/Caves13a.jpg)
QuoteRound 3 in progress - Still to move: Uthaal, Din, Tebastion, Haru

Damage Dealt
Cultist 1:
Cultist 2: 34, bleeding
Cultist 3: 35, bleeding
Orc Warden 1: 30
Orc Warden 2: 30

Spells/Abilities/Potions used since the day:
Uthaal
Entangle (Level 1 spell)
Produce Flame (level 1 spell)
Produce Flame (level 1 spell)
Potion of Cure Light Wounds
Viran
Blood Spike (level 1 spell)
Blood Spike (level 1 spell)
Blood Spike (level 1 spell)
Tebastion
Smite Evil
Potion of Cure Light Wounds
Haru
Potion of Cure Light Wounds
Ardeth
Lesser Fireblade

Party HP
Tebastion: 19/33, secondary poison in 9 rounds, defensive fighting +2 AC
Ardeth: 18/18
Uthaal: 10/17, total defense +4 AC
Arian: 3/18, poison: -3 str, secondary poison in 10 rounds
Haru: 6/15
Viran: 2/19

Statistics (http://forum.fantasyworldcreations.com/the-silver-arms/experience-levels-statistics) fully updated.
Inventory (http://forum.fantasyworldcreations.com/the-silver-arms/inventory) fully updated.
Title: Re: Chapter 4: The Golr'aar
Post by: Hasabushi on April 28, 2012, 09:14:46 AM
Tebastion felt overwhelmed, but his training kept him focused and determined. He trodded forward shield at a ready, His goal to get close enough to attempt to heal the severely wounded dark elf and keep his attackers at bay.

QuoteMove one square south, shield at a ready still in defensive fighting mode, attempt to heal Arian 8 points of HP
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 28, 2012, 09:20:41 AM
Tebastion
Your hands glow with divine energy as you heal the dark elf of his wounds. Immediately you see his breathing calm down a bit. Arian quickly nodded his thanks though he kept his eyes trained on the orc warden in front of him.

(http://img.photobucket.com/albums/v223/throndir/Maps/Darkroot%20Caves/Caves14.jpg)
QuoteRound 3 in progress - Still to move: Uthaal, Din, Haru

Damage Dealt
Cultist 1:
Cultist 2: 34, bleeding
Cultist 3: 35, bleeding
Orc Warden 1: 30
Orc Warden 2: 30

Spells/Abilities/Potions used since the day:
Uthaal
Entangle (Level 1 spell)
Produce Flame (level 1 spell)
Produce Flame (level 1 spell)
Potion of Cure Light Wounds
Viran
Blood Spike (level 1 spell)
Blood Spike (level 1 spell)
Blood Spike (level 1 spell)
Tebastion
Smite Evil
Potion of Cure Light Wounds
Lay on Hands (8 points)
Haru
Potion of Cure Light Wounds
Ardeth
Lesser Fireblade

Party HP
Tebastion: 19/33, secondary poison in 9 rounds, defensive fighting +2 AC
Ardeth: 18/18
Uthaal: 10/17, total defense +4 AC
Arian: 11/18, poison: -3 str, secondary poison in 10 rounds
Haru: 6/15
Viran: 2/19

Statistics (http://forum.fantasyworldcreations.com/the-silver-arms/experience-levels-statistics) fully updated.
Inventory (http://forum.fantasyworldcreations.com/the-silver-arms/inventory) fully updated.
Title: Re: Chapter 4: The Golr'aar
Post by: Linwelin on April 28, 2012, 12:16:38 PM
QuoteSo...am I able to use a healing kit in combat? Because that seems like all I'm good for at the moment... (panda)

Either way, I'm healing somehow. If a can, then use the kit, if not, I'll use newbie healing to restore 1 point of health.

Uthaal, seeing how drained Viran has become from his spell use, quickly runs back to him. If I can't hit, I can at least support everyone else. That's what I'm best at in the end. "Viran, hold on, I'll see what I can do. With any luck, you can blood spike to your heart's content afterward."

Meanwhile, Uthaal had signaled Din to continue the attack, having him move around and beside Arian to attack the new orcish foe. Quickly, Din lashes out with a venomous bite.
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 28, 2012, 03:54:31 PM
QuoteBecause the Regenerating Kit (http://forum.fantasyworldcreations.com/custom-content/(item)-regenerating-kit/) is still experimental, you can either choose using that kit, use up a healer's kit (with the rules (http://forum.fantasyworldcreations.com/custom-content/(mechanic)-skill-based-healing/) you provided before some months ago), or using your Cure Minor Wounds spell. I'll just post all three. I'm still up for modifications on that Regen kit. Using it more lets us see if it works well enough, so I hope you guys don't mind.

Once you see this again, tell me which one you want to go for. Also if there should be modifications on the Regenerating Kit mechanic and/or the Skill-Based healing mechanic.




Uthaal - Regenerating Kit
Working quickly and carefully you apply the volatile liquid at various places on the blood mage's hands and arms were most of his wounds were. You pull out some herbs as well as a healer's kit in order to help stabilize the liquid and proceed to work.

[blockquote]1d20 + Heal skill (+7) + Regenerating Kit Modifier (+0) + Herbs modifier (+2) + Healer's kit (+5) - 20 1d20-6 : 6 - 6, total 0[/blockquote]
[blockquote]Number of herbs lost 1d4 : 4, total 4[/blockquote]
QuoteHealing from Regenerative kit cannot exceed 10
Used up 10 charges of Healing Kit




Uthaal - Skill-based Healing Healer's Kit
You help mend the blood mage's wounds.

[blockquote]Heal check 1d20+7 : 4 + 7, total 11[/blockquote]
QuoteUsed up 10 charges of Healing Kit




Uthaal - Cure Minor Wounds
Casting the spell, you're able to heal some of Viran's wounds.

QuoteViran healed by 1.
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 28, 2012, 04:04:19 PM
QuoteWell, the Regen kit didn't work. Healed 0 hit points.
The skill-based healing failed the DC. I'm thinking 10 charges is too much. Would love input on the Skill-based healing (http://forum.fantasyworldcreations.com/custom-content/(mechanic)-skill-based-healing/) page.
So Cure Minor Wounds it is.

[blockquote]Din attacks orc 1d20+4 : 20 + 4, total 24[/blockquote]
[blockquote]if hit 1d20-4 : 12 - 4, total 8[/blockquote]
[blockquote]Orc warden fort save 1d20+8 : 10 + 8, total 18[/blockquote]
[blockquote]if poisoned, initial CON damage 1d6 : 2, total 2[/blockquote]
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 28, 2012, 04:05:22 PM
QuoteOops wrong damage roll.

[blockquote]Din's damage 1d4-1 : 1 - 1, total 0[/blockquote]
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 28, 2012, 04:07:06 PM
QuoteI'll wait on Haru til tonight, or tomorrow after church. You may choose to Ready your actions for next round if you wish though. PHB 160.

Uthaal
Although Din's bite had hit its target. The large and burly orc simply swatted it away with no apparent damage done.

(http://img.photobucket.com/albums/v223/throndir/Maps/Darkroot%20Caves/Caves15.jpg)
QuoteRound 3 in progress - Still to move: Haru

Damage Dealt
Cultist 1:
Cultist 2: 34, bleeding
Cultist 3: 35, bleeding
Orc Warden 1: 30
Orc Warden 2: 30

Spells/Abilities/Potions used since the day:
Uthaal
Entangle (Level 1 spell)
Produce Flame (level 1 spell)
Produce Flame (level 1 spell)
Potion of Cure Light Wounds
Cure Minor Wounds (Level 0 spell)
Viran
Blood Spike (level 1 spell)
Blood Spike (level 1 spell)
Blood Spike (level 1 spell)
Tebastion
Smite Evil
Potion of Cure Light Wounds
Lay on Hands (8 points)
Haru
Potion of Cure Light Wounds
Ardeth
Lesser Fireblade

Party HP
Tebastion: 19/33, secondary poison in 9 rounds, defensive fighting +2 AC
Ardeth: 18/18
Uthaal: 10/17, total defense +4 AC
Arian: 11/18, poison: -3 str, secondary poison in 10 rounds
Haru: 6/15
Viran: 3/19

Statistics (http://forum.fantasyworldcreations.com/the-silver-arms/experience-levels-statistics) fully updated.
Inventory (http://forum.fantasyworldcreations.com/the-silver-arms/inventory) fully updated.
Title: Re: Chapter 4: The Golr'aar
Post by: Linwelin on April 28, 2012, 04:45:04 PM
QuoteI just like how I don't even have to roll to get bad results on Uthaal haha. Noob heals ftw.
Title: Re: Chapter 4: The Golr'aar
Post by: Manzokushi on April 29, 2012, 08:22:26 AM
Haru felt the wounds and the familiar pain they returned to his body. But this was not the time to feel the pain, now was the time for action.

Haru turns and squares off with the Orc warrior, the monk steps into an open dragon stance. With reflexes honed over years of training, his hands move with lighting grace attempting to strike his chest, knifing each blow attempting to break his rib cage.

Quote[1d20+3] 13 = 13 + 3 = 16, [1d20+3] 14 = 14 + 3 = 17

QuoteDamage for first strike: [1d6+5] 5 = 5 + 5 = 10, Second [1d6+5] 5 = 5 + 5 = 10
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 29, 2012, 04:15:26 PM
QuoteWas confused over Monk's flurry of blows, anyways, going to change the modifier to +2. Also updated your character sheet (http://forum.fantasyworldcreations.com/characters-9/(current)-monk-haru/msg427/#post_level2) in order to correctly reflect the modifier for flurry of blows.

Flurry of Blows (Ex): When unarmored, a monk may strike with
a flurry of blows at the expense of accuracy. When doing so, she may
make one extra attack in a round at her highest base attack bonus,
but this attack takes a ?2 penalty, as does each other attack made that
round. The resulting modified base attack bonuses are shown in the
Flurry of Blows Attack Bonus column on Table 3?10: The Monk.
This penalty applies for 1 round, so it also affects attacks of
opportunity the monk might make before her next action. When a
monk reaches 5th level, the penalty lessens to ?1, and at 9th level it
disappears. A monk must use a full attack action (see page 143) to
strike with a flurry of blows.

And also here's an example (http://en.allexperts.com/q/Role-Playing-Games-1436/2011/12/monk-combat-3-5.htm) that clarified it a bit for me.

Haru
With your fluid movements you manage to hit the orc in front of you. Both strikes hitting the large creature's chest. Unfortunately however, the blow wasn't enough to bring the monster down. It seemed to only infuriate the warrior even more.

(http://img.photobucket.com/albums/v223/throndir/Maps/Darkroot%20Caves/Caves15.jpg)

QuoteRound 3 in progress - Still to move:

Damage Dealt
Cultist 1:
Cultist 2: 34, bleeding
Cultist 3: 35, bleeding
Orc Warden 1: 40
Orc Warden 2: 30

Spells/Abilities/Potions used since the day:
Uthaal
Entangle (Level 1 spell)
Produce Flame (level 1 spell)
Produce Flame (level 1 spell)
Potion of Cure Light Wounds
Cure Minor Wounds (Level 0 spell)
Viran
Blood Spike (level 1 spell)
Blood Spike (level 1 spell)
Blood Spike (level 1 spell)
Tebastion
Smite Evil
Potion of Cure Light Wounds
Lay on Hands (8 points)
Haru
Potion of Cure Light Wounds
Ardeth
Lesser Fireblade

Party HP
Tebastion: 19/33, secondary poison in 9 rounds, defensive fighting +2 AC
Ardeth: 18/18
Uthaal: 10/17, total defense +4 AC
Arian: 11/18, poison: -3 str, secondary poison in 10 rounds
Haru: 6/15
Viran: 3/19

Statistics (http://forum.fantasyworldcreations.com/the-silver-arms/experience-levels-statistics) fully

updated.
Inventory (http://forum.fantasyworldcreations.com/the-silver-arms/inventory) fully updated.
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 29, 2012, 04:15:33 PM
[blockquote]Ardeth Initiative 1d20+2 : 20 + 2, total 22[/blockquote]
[blockquote]Arian Initiative 1d20+5 : 14 + 5, total 19[/blockquote]
[blockquote]Cultists Initiative 1d20+8 : 4 + 8, total 12[/blockquote]
[blockquote]Orc wardens Initiative 1d20+2 : 2 + 2, total 4[/blockquote]
[blockquote]Players roll 1d20 : 12, total 12[/blockquote]
[blockquote]Cultists 1d20 : 1, total 1[/blockquote]
[blockquote]Orc wardens 1d20 : 9, total 9[/blockquote]
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 29, 2012, 04:21:14 PM
(http://img.photobucket.com/albums/v223/throndir/Portraits/Ardeth/paladin_female_M.jpg)
Seeing the orc warden bring down the large axe on her companion, Ardeth started moving into action. She knew the orc had to be brought down, and quickly. Rushing beside Haru she stabbed straight ahead. Hoping to bring down the large orc.

QuoteMove next to Haru, attack Orc 1

[blockquote]Attacks orc 1d20+4 : 14 + 4, total 18[/blockquote]
[blockquote]if hit 1d8+3 : 5 + 3, total 8[/blockquote]
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 29, 2012, 04:23:25 PM
Ardeth
The life in the orc's eyes faded as your sword pierced through its chest.
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 29, 2012, 04:30:48 PM
(http://img.photobucket.com/albums/v223/throndir/Portraits/Arian/DrowThief-S.jpg)
Eyeing his foe dangerously, Arian attacks, though, playing it defensively as he proceeds to slowly step backwards. He made a quick glance at Ardeth adjacent to him, and the dark elf noted the presence of Uthaal's snake companion. Should the orc charge on ahead, he hoped those two would find their openings.

QuoteAttack orc 2 with main hand, defensive fighting, take a 5 foot step backwards to prevent attacks of opportunities.

(http://forum.fantasyworldcreations.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Attack, -4 attack roll 1d20+3 : 14 + 3, total 17
(http://forum.fantasyworldcreations.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
if hit 1d8+2 : 2 + 2, total 4
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 29, 2012, 04:35:35 PM
Arian
Your attack went through, hitting the orc on its arm.

(http://img.photobucket.com/albums/v223/throndir/Maps/Darkroot%20Caves/Caves16.jpg)
QuoteRound 4 in progress - Still to move: Uthaal, Tebastion, Haru, Viran, Din, Cultist 1, Orc Warden 2

Damage Dealt
Cultist 1:
Cultist 2: 35, bleeding
Cultist 3: 36, bleeding
Orc Warden 1: 48, bleeding
Orc Warden 2: 34

Spells/Abilities/Potions used since the day:
Uthaal
Entangle (Level 1 spell)
Produce Flame (level 1 spell)
Produce Flame (level 1 spell)
Potion of Cure Light Wounds
Cure Minor Wounds (Level 0 spell)
Viran
Blood Spike (level 1 spell)
Blood Spike (level 1 spell)
Blood Spike (level 1 spell)
Tebastion
Smite Evil
Potion of Cure Light Wounds
Lay on Hands (8 points)
Haru
Potion of Cure Light Wounds
Ardeth
Lesser Fireblade

Party HP
Tebastion: 19/33, secondary poison in 8 rounds
Ardeth: 18/18, equipped sword and shield
Uthaal: 10/17,
Arian: 11/18, poison: -3 str, secondary poison in 9 rounds, defensive fighting +2 AC
Haru: 6/15
Viran: 3/19

Statistics (http://forum.fantasyworldcreations.com/the-silver-arms/experience-levels-statistics) fully updated.
Inventory (http://forum.fantasyworldcreations.com/the-silver-arms/inventory) fully updated.
Title: Re: Chapter 4: The Golr'aar
Post by: Lance on April 29, 2012, 05:57:05 PM
Daredevil: [blockquote]Rolled 1d20+4 : 5 + 4, total 9[/blockquote]
Title: Re: Chapter 4: The Golr'aar
Post by: Lance on April 29, 2012, 06:05:45 PM
Viran's eyes sparked, he knew this next action would prove costly, but he simply could not resist. With a nod of thanks to the broccoli, the Blood Mage charged as far forward as his legs could take him.

Blood... SPIIIIIKE!!
Damage (remaining enemy targets): [blockquote]Rolled 2d8+4 : 3, 8 + 4, total 15[/blockquote]
~Damage (additional): [blockquote]Rolled 3d3 : 2, 2, 3, total 7[/blockquote]
Damage (self): [blockquote]Rolled 2d4 : 1, 1, total 2[/blockquote]
~Damage (additional): [blockquote]Rolled 3d2 : 2, 2, 2, total 6[/blockquote]
Fort. Save: [blockquote]Rolled 1d20+4 : 5 + 4, total 9[/blockquote]
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 29, 2012, 06:57:09 PM
QuotePlaced a limit on bloodspikes:

A spear of blood emerges from the caster's arm, dealing high damage at the cost of the caster's hitpoints. Multiple Blood Spikes in a short time do increased damage but cost more hitpoints (stacks). The number of spikes you can cast is equal to your caster level. Max 5 spikes.

I'm only counting one additional bloodspike.

Viran
The orc was downed, and though the blood spike hit the cultist as well, the man was still standing. You however, did not fare so well. You felt your wounds painfully.

(http://img.photobucket.com/albums/v223/throndir/Maps/Darkroot%20Caves/Caves17.jpg)
QuoteRound 4 in progress - Still to move: Uthaal, Tebastion, Haru, Din, Cultist 1, Orc Warden 2

Damage Dealt
Cultist 1: 17
Cultist 2: 35, bleeding
Cultist 3: 36, bleeding
Orc Warden 1: 48, bleeding
Orc Warden 2: 51, bleeding

Spells/Abilities/Potions used since the day:
Uthaal
Entangle (Level 1 spell)
Produce Flame (level 1 spell)
Produce Flame (level 1 spell)
Potion of Cure Light Wounds
Cure Minor Wounds (Level 0 spell)
Viran
Blood Spike (level 1 spell)
Blood Spike (level 1 spell)
Blood Spike (level 1 spell)
Blood Spike (level 1 spell)
Tebastion
Smite Evil
Potion of Cure Light Wounds
Lay on Hands (8 points)
Haru
Potion of Cure Light Wounds
Ardeth
Lesser Fireblade

Party HP
Tebastion: 19/33, secondary poison in 8 rounds, defensive fighting +2 AC
Ardeth: 18/18, equipped sword and shield
Uthaal: 10/17, total defense +4 AC
Arian: 11/18, poison: -3 str, secondary poison in 9 rounds, defensive fighting +2 AC
Haru: 6/15
Viran: -1/19, disabled

Statistics (http://forum.fantasyworldcreations.com/the-silver-arms/experience-levels-statistics) fully updated.
Inventory (http://forum.fantasyworldcreations.com/the-silver-arms/inventory) fully updated.
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 29, 2012, 07:01:37 PM
[blockquote]Reflex save for Orc warden 1d20+2 : 5 + 2, total 7[/blockquote]
[blockquote]Reflex save for Cultist 1d20+5 : 16 + 5, total 21[/blockquote]
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 29, 2012, 07:02:40 PM
Quote8 damage to cultist, 17 to orc warden

(http://img.photobucket.com/albums/v223/throndir/Maps/Darkroot%20Caves/Caves17.jpg)
QuoteRound 4 in progress - Still to move: Uthaal, Tebastion, Haru, Din, Cultist 1

Damage Dealt
Cultist 1: 8
Cultist 2: 35, unconscious, bleeding
Cultist 3: 36, unconscious, bleeding
Orc Warden 1: 48, unconscious, bleeding
Orc Warden 2: 51, unconscious, bleeding

Spells/Abilities/Potions used since the day:
Uthaal
Entangle (Level 1 spell)
Produce Flame (level 1 spell)
Produce Flame (level 1 spell)
Potion of Cure Light Wounds
Cure Minor Wounds (Level 0 spell)
Viran
Blood Spike (level 1 spell)
Blood Spike (level 1 spell)
Blood Spike (level 1 spell)
Blood Spike (level 1 spell)
Tebastion
Smite Evil
Potion of Cure Light Wounds
Lay on Hands (8 points)
Haru
Potion of Cure Light Wounds
Ardeth
Lesser Fireblade

Party HP
Tebastion: 19/33, secondary poison in 8 rounds, defensive fighting +2 AC
Ardeth: 18/18, equipped sword and shield
Uthaal: 10/17, total defense +4 AC
Arian: 11/18, poison: -3 str, secondary poison in 9 rounds, defensive fighting +2 AC
Haru: 6/15
Viran: -1/19, disabled

Statistics (http://forum.fantasyworldcreations.com/the-silver-arms/experience-levels-statistics) fully updated.
Inventory (http://forum.fantasyworldcreations.com/the-silver-arms/inventory) fully updated.
Title: Re: Chapter 4: The Golr'aar
Post by: Linwelin on April 29, 2012, 09:22:30 PM
Seeing Viran run away after only a small amount of healing, Uthaal calls out, "Viran, you dolt, I didn't heal you enough yet!"

After the spell was cast, and Viran collapsed, Uthaal simply sighs and puts his hand to his face for a moment before running to the mage's side. My job should NOT be this difficult for this fight...overzealous fool...

Kneeling beside him again, Uthaal pulls him out of range of any attacks, attempts to stabilize Viran. Though the mage cannot hear him, Uthaal mutters, "Through all that combat experience you have, you still haven't figured out you're your worst enemy yet, huh?"

[blockquote]Heal check to stabilize 1d20+7 : 13 + 7, total 20[/blockquote]

Meanwhile, Din'carak moves around to flank the last cultist standing, striking out with another vicious bite from behind.

[blockquote]Attack + Flanking bonus 1d20+6 : 8 + 6, total 14[/blockquote]
[blockquote]Damage 1d4-1 : 1 - 1, total 0[/blockquote]
[blockquote]If poisoned -> Initial Con damage 1d6 : 3, total 3[/blockquote]
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 29, 2012, 09:55:53 PM
Uthaal
You successfully close up some of the wounds on the blood mage.

QuoteSince Viran has the diehard feat, I'll just make it so that Viran's able to use regular set of actions for a turn.

Diehard (When reduced to between ?1 and ?9 hit points, you automatically become stable. You don?t have to roll d% to see if you lose 1 hit point each round.
When reduced to negative hit points, you may choose to act as if you were disabled, rather than dying. You must make this decision as soon as you are reduced to negative hit points (even if it isn?t your turn). If you do not choose to act as if you were disabled, you immediately fall unconscious.
When using this feat, you can take either a single move or standard action each turn, but not both, and you cannot take a full round action. You can take a move action without further injuring yourself, but if you perform any standard action (or any other action deemed as strenuous, including some free actions, such as casting a quickened spell) you take 1 point of damage after completing the act. If you reach ?10 hit points, you immediately die.)

I'll get to posting the other results tomorrow.
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 30, 2012, 09:27:33 AM
[blockquote]Fort save 1d20+6 : 4 + 6, total 10[/blockquote]
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 30, 2012, 09:31:26 AM
Slithering its way past the fallen orc, Din'carak struck out at the last remaining cultist its fangs sinking deeply into the cloaked man.

(http://img.photobucket.com/albums/v223/throndir/Maps/Darkroot%20Caves/Caves18.jpg)
QuoteRound 4 in progress - Still to move: Tebastion, Haru, Cultist 1

Damage Dealt
Cultist 1: 8, poisoned, -3 con, secondary poison in 10 rounds
Cultist 2: 35, unconscious, bleeding
Cultist 3: 36, unconscious, bleeding
Orc Warden 1: 48, unconscious, bleeding
Orc Warden 2: 51, unconscious, bleeding

Spells/Abilities/Potions used since the day:
Uthaal
Entangle (Level 1 spell)
Produce Flame (level 1 spell)
Produce Flame (level 1 spell)
Potion of Cure Light Wounds
Cure Minor Wounds (Level 0 spell)
Viran
Blood Spike (level 1 spell)
Blood Spike (level 1 spell)
Blood Spike (level 1 spell)
Blood Spike (level 1 spell)
Tebastion
Smite Evil
Potion of Cure Light Wounds
Lay on Hands (8 points)
Haru
Potion of Cure Light Wounds
Ardeth
Lesser Fireblade

Party HP
Tebastion: 19/33, secondary poison in 8 rounds, defensive fighting +2 AC
Ardeth: 18/18, equipped sword and shield
Uthaal: 10/17, total defense +4 AC
Arian: 11/18, poison: -3 str, secondary poison in 9 rounds, defensive fighting +2 AC
Haru: 6/15
Viran: -1/19, disabled

Statistics (http://forum.fantasyworldcreations.com/the-silver-arms/experience-levels-statistics) fully updated.
Inventory (http://forum.fantasyworldcreations.com/the-silver-arms/inventory) fully updated.
Title: Re: Chapter 4: The Golr'aar
Post by: Manzokushi on April 30, 2012, 10:21:23 AM
The monk could feel the weight of his wounds and the press of urgency. These factors contributed to enrage the monk and push past his trivial wounds for the sake of his friends. Refusing to relinquish his foothold the monk adopts a tiger like stance. Within the blink of an eye his heel shifts, and his leg spins towards the target. Should he miss his mark, the monk will use the momentum he has build up to land a punishing spinning back fist. Blood began to flow freely from his new wound, with the amount of exertion this maneuver took.

[For fluff and mechanical purposes if you want to dock me 1 hp for bleeding I think its fine.]

QuoteFlurry of blows: Kick [1d20+2] 7 = 7 + 2 = 9 and the spinning back fist. Woot! [1d20+2] 20 = 20 + 2 = 22 to confirm the crit. [1d20+2] 15 = 15 + 2 = 17

QuoteFor kick Damage [1d6+5] 1 = 1 + 5 = 6 and for the back fist [1d6+5] 5 = 5 + 5 = 10
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 30, 2012, 11:04:04 AM
Haru
Although your kick had missed, it was something you had already foresaw. Twisting your body and using the momentum from the kick you landed a sharp blow with your fists. In that attack you saw the cultist stagger and flinch. It wouldn't take too much more to bring down the unnervingly resilient cloaked man.

(http://img.photobucket.com/albums/v223/throndir/Maps/Darkroot%20Caves/Caves18.jpg)
QuoteRound 4 in progress - Still to move: Tebastion, Cultist 1

Damage Dealt
Cultist 1: 28
Cultist 2: 35, unconscious, bleeding
Cultist 3: 36, unconscious, bleeding
Orc Warden 1: 48, unconscious, bleeding
Orc Warden 2: 51, unconscious, bleeding

Spells/Abilities/Potions used since the day:
Uthaal
Entangle (Level 1 spell)
Produce Flame (level 1 spell)
Produce Flame (level 1 spell)
Potion of Cure Light Wounds
Cure Minor Wounds (Level 0 spell)
Viran
Blood Spike (level 1 spell)
Blood Spike (level 1 spell)
Blood Spike (level 1 spell)
Blood Spike (level 1 spell)
Tebastion
Smite Evil
Potion of Cure Light Wounds
Lay on Hands (8 points)
Haru
Potion of Cure Light Wounds
Ardeth
Lesser Fireblade

Party HP
Tebastion: 19/33, secondary poison in 8 rounds, defensive fighting +2 AC
Ardeth: 18/18, equipped sword and shield
Uthaal: 10/17, total defense +4 AC
Arian: 11/18, poison: -3 str, secondary poison in 9 rounds, defensive fighting +2 AC
Haru: 6/15
Viran: -1/19, disabled

Statistics (http://forum.fantasyworldcreations.com/the-silver-arms/experience-levels-statistics) fully updated.
Inventory (http://forum.fantasyworldcreations.com/the-silver-arms/inventory) fully updated.
Title: Re: Chapter 4: The Golr'aar
Post by: Hasabushi on April 30, 2012, 02:27:45 PM
QuoteMoving SE, and attempt to flank the cultist

Tebastion watched as Haru moved with speed of his very name sake, it seemed as though he had the winds not only at his command but also at his mercy. Had this been an arena match, the Paladin would be cheering on his newly found companion. The Centaur however decide to take on the the much more interesting task of dispatching the last enemy he could see before them.

Spinning overhead strike, sword movement only.

To Hit
[blockquote]Rolled 1d20+7 : 20 + 7, total 27[/blockquote]

If Hit
[blockquote]Rolled 1d6+5 : 2 + 5, total 7[/blockquote]
Title: Re: Chapter 4: The Golr'aar
Post by: Hasabushi on April 30, 2012, 02:28:20 PM
QuoteCRITICAL STRIKE
:D
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 30, 2012, 02:36:36 PM
QuoteI'll add an extra 1d6 roll since you left it out.

[blockquote]Confirm crit 1d20+7 : 17 + 7, total 24[/blockquote]
[blockquote]Extra 1d6 1d6 : 1, total 1[/blockquote]
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 30, 2012, 03:07:12 PM
Quote16 damage

I want to do more edits to Viran's Blood Spike lol. It's like Fireball but with unlimited casts.

Also I edited Tebastion's level adjustments. +4 for Axiomatic, which was originally there. And a +2 for Centaur. Anyways, comments on that would be appreciated. If Teb seems to be lagging behind in power, I'll drop the +2 LA for Centaur. But I think the +8 str inherent in Centaurs make up for it. And the Axiomatic's extra abilities/defenses are worth the +4.

Tebastion and Arian: I want you two to roll a fort save for secondary poison damage.

Tebastion
As you strike with your sword you felled the cultist.

(http://img.photobucket.com/albums/v223/throndir/Maps/Darkroot%20Caves/Caves19.jpg)
QuoteRound 4 in progress - Still to move:

Damage Dealt
Cultist 1: 44, unconscious, bleeding
Cultist 2: 35, unconscious, bleeding
Cultist 3: 36, unconscious, bleeding
Orc Warden 1: 48, unconscious, bleeding
Orc Warden 2: 51, unconscious, bleeding

Spells/Abilities/Potions used since the day:
Uthaal
Entangle (Level 1 spell)
Produce Flame (level 1 spell)
Produce Flame (level 1 spell)
Potion of Cure Light Wounds
Cure Minor Wounds (Level 0 spell)
Viran
Blood Spike (level 1 spell)
Blood Spike (level 1 spell)
Blood Spike (level 1 spell)
Blood Spike (level 1 spell)
Tebastion
Smite Evil
Potion of Cure Light Wounds
Lay on Hands (8 points)
Haru
Potion of Cure Light Wounds
Ardeth
Lesser Fireblade

Party HP
Tebastion: 19/33, secondary poison in 8 rounds
Ardeth: 18/18,
Uthaal: 10/17,
Arian: 11/18, poison: -3 str, secondary poison in 9 rounds
Haru: 6/15
Viran: -1/19, disabled

Exp - CR3 + CR3 + CR3 + CR3 + CR3
Tebastion: (400 + 400 + 400 + 400 + 400)/6 = +334
Ardeth: (900 + 900 + 900 + 900 + 900)/6 = +750
Uthaal: (900 + 900 + 900 + 900 + 900)/6 = +750
Arian: (800 + 800 + 800 + 800 +800)/6 = +667
Haru: (900 + 900 + 900 + 900 + 900)/6 = +750
Viran: (900 + 900 + 900 + 900 + 900)/6 = +750

Current Exp
Tebastion: 2911/3000
Ardeth: 2175/3000
Uthaal: 3465/3000 - Level up available
Arian: 2532/3000
Haru: 2485/3000
Viran: 3435/3000 - Level up available

Statistics (http://forum.fantasyworldcreations.com/the-silver-arms/experience-levels-statistics) fully updated.
Inventory (http://forum.fantasyworldcreations.com/the-silver-arms/inventory) fully updated.
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on April 30, 2012, 03:38:39 PM
QuoteGoing to reduce the time I spend doing extra peripherals on the SA. Going to stop keeping track of TY points. Except for how many TY points are used.

Anyways combat's over. Feel free to do whatever. Also decided that if an item is already identified, all other items of that same thing will already be identified. Meaning all those black daggers are now identified.

The cultists and the orcs dying, you were able to see more features of the area. Beyond you see an entrance deeper into the tunnels, though you notice what looks to be a red-colored dim light coming from that direction. There are various nooks and crannies within this part of the caverns. And other than the downed bodies in front of you there was nothing much else of interest.

QuoteLoot Please roll need/greed, 1d20,  for these in the Item Drops (http://forum.fantasyworldcreations.com/the-silver-arms/item-drops/msg976/#msg976) thread. I'll get to posting in it shortly.
Great Axe (3)
Hide Armor (3)
Black Short Sword (unidentified, 003) (3)
Obsidian Volcanic-Glass Serrated Dagger (20 gp, 1d4, 19-20 x2 Critical, Piercing or Slashing, +1 attack rolls) (3)
Thrown knives (30)
Cloak (5)
Eyepatch
Axe strap (3)
250 coins
Potion of Cure Light Wounds
Oil of Levitate
Potion of Magic Fang
Potion of Aid
Potion of Delay Poison
Bottle of Poison (3)
Amulet (unidentified, eye symbol, 004) (5)
Ring (unidentified, 008)
Title: Re: Chapter 4: The Golr'aar
Post by: Linwelin on April 30, 2012, 04:01:15 PM
Quote(panda) LEEEVEEELLLL UUUUUUUP!!!!  (panda)
:bounce: I FEEL THE POWA SURGIN', MON  :bounce:

(Proceeding to shut up)
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on May 01, 2012, 10:36:39 AM
QuoteI'm forcing the story along tomorrow morning. Meaning I'll automatically make the characters move unto the next area. Roll for items if you wish, preferably they all should be rolled for or passed before you guys enter the next area.

I still need a fortitude save from Teb and Arian. I'll do Arian sometime today.
Title: Re: Chapter 4: The Golr'aar
Post by: Linwelin on May 01, 2012, 11:03:33 AM
QuoteI still need my viper's DM hp roll too, Thron. (And I mean NEED, I did horrible)

After being sure that everyone was out of immediate danger, Uthaal makes a quick search of the room, seeing what the gathered cultists were doing here.

[blockquote]Search 1d20+4 : 15 + 4, total 19[/blockquote]

Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on May 01, 2012, 02:37:52 PM
Uthaal
Looking around the area, you do not notice anything out of the ordinary. Perhaps they were some sort of door guard. At the very least the two orcs who had once stood side by side at the entrance looked to be so.
Title: Re: Chapter 4: The Golr'aar
Post by: Linwelin on May 01, 2012, 03:07:28 PM
At this observation, Uthaal simply states, "We should press on once everyone feels they can. Personally I would like to see some of the more injured among us get some rest, but..."

After trailing off his statement, he walks cautiously up to the doorway, ready to attack, but seemingly lost in thought a little. For those that can see them, his eyes seeming conflicted, doubtful, but still very determined.
Title: Re: Chapter 4: The Golr'aar
Post by: Hasabushi on May 01, 2012, 04:35:23 PM
Tebastion watched the final enemy once again fall and once again they were victorious. The Centaur felt almost a sense of elation as those gathered around him had once again prove themselves in battle, even the bloodmage had given his all, literally passing out from the use of his ill gotten magic; whether this was from a pure unadulterated sense of self preservation or actually in some way being concerned about the welfare of the group, the Paladin didn't know. Though all things considered it didn't really matter they had won, and he prayed that all their battles would be thus and such. He watched as the others examined the remnants of the dead, though he knew it was necessary this time he did not participate in the venture.

[passing on searching the bodies or retrieving any loot, due to character alignment]

Resist Poison
[blockquote]Rolled 1d20+13 : 8 + 13, total 21[/blockquote]

Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on May 01, 2012, 04:42:40 PM
(http://img.photobucket.com/albums/v223/throndir/Portraits/Arian/DrowThief-S.jpg)
[blockquote]Fort Save 1d20+5 : 20 + 5, total 25[/blockquote]
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on May 04, 2012, 08:58:53 AM
As the group walks on further. They notice the incline of the tunnels to continue on lower. Your footsteps echo as you descend deeper and deeper into the caverns. You hear the sound of a slight dripping of water dropping into a small still pool save for the small waves created on each impact of a water drop. The light your party noticed earlier is brighter now, and suddenly an eerie crimson-colored glow rises from the passage ahead.

(http://img.photobucket.com/albums/v223/throndir/Maps/Darkroot%20Caves3/Caves31.jpg)
QuoteRound X in progress - Still to move:

Damage Dealt
-

Spells/Abilities/Potions used since the day:
Uthaal
Entangle (Level 1 spell)
Produce Flame (level 1 spell)
Produce Flame (level 1 spell)
Potion of Cure Light Wounds
Cure Minor Wounds (Level 0 spell)
Viran
Blood Spike (level 1 spell)
Blood Spike (level 1 spell)
Blood Spike (level 1 spell)
Blood Spike (level 1 spell)
Tebastion
Smite Evil
Potion of Cure Light Wounds
Lay on Hands (8 points)
Haru
Potion of Cure Light Wounds
Ardeth
Lesser Fireblade

Party HP
Tebastion: 19/33, secondary poison in 8 rounds
Ardeth: 18/18,
Uthaal: 10/17,
Arian: 11/18, poison: -3 str, secondary poison in 9 rounds
Haru: 6/15
Viran: 1/19, disabled

-
Tebastion: -
Ardeth: -
Uthaal: -
Arian: -
Haru: -
Viran: -

Current Exp
Tebastion: 2911/3000
Ardeth: 2175/3000
Uthaal: 3465/6000
Arian: 2532/3000
Haru: 2485/3000
Viran: 3435/3000 - Level up available

Statistics (http://forum.fantasyworldcreations.com/the-silver-arms/experience-levels-statistics) fully updated.
Inventory (http://forum.fantasyworldcreations.com/the-silver-arms/inventory) fully updated.
Title: Re: Chapter 4: The Golr'aar
Post by: Linwelin on May 04, 2012, 04:52:59 PM
Uthaal looks over the group as they walk, disappointed in himself for not being prepared enough. I'm supposed to be our healer, yet even with this break I can do nothing...we're tired and injured, some of us almost unable to function, yet we have to press on.

"May the gods be with us this day." Uthaal mutters under his breath as he continues to walk. He begins to grip his forearm, the sacred wounds telling him to be steadfast and at the ready. We must not fail this day!
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on May 05, 2012, 12:25:58 PM
QuoteGoing to try to move the story along daily/every 3 days depending on workload. Combat rounds on the other hand are daily.

Moving slowly the party sees the source of the crimson-hued light. The glow came from the walls itself. Scrawls and scribbles appear in what looks like glowing blood. The symbols resemble some sort of writing or language, but although this is no language you know, the text seems so infuriatingly familiar. Suddenly you realize that the symbols are moving, alive almost, crawling slowly across the walls and floor. Whether you stare or avert your eyes, you are overcome with the feeling that you might be able to force the wall to reveal its secrets to you, if only you put your mind to it.
Title: Re: Chapter 4: The Golr'aar
Post by: Manzokushi on May 07, 2012, 04:26:46 AM
Recognizing that he was worse for wear with injuries Haru accepted this fact and stayed more to the center of the party. The elf whispered, "This place does not bode well, let us find our companions with haste and be gone from this foul place." While the party moved at a slower pace Haru took the time to attempt to decipher the script upon the walls.

Quote[1d20] 18 = 18 if this is Religon based add +2
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on May 07, 2012, 08:55:01 AM
Haru
Staring at the gylphs, you realize that they are names. Though, not only did they capture the identity of the individual, but also their spiritual essence. You realize that these are the very souls of individuals, likely the cultists that you had found earlier, long dead from whatever rituals these people do. There was a multitude of names, each of them still slowly crawling on the walls and floors.
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on May 09, 2012, 08:59:35 PM
Walking past the strange red-glowing words you see what looks to be a room. Nearing the area you realize that the floor here was tiled. What caught your attention the most was not the tiles however, it was the pulsing lines of crimson light that formed what look to be a circle. The strange designs felt sinister to you, more so than the designs that covered the walls just behind you.

To the left you see what looks like an opening ot the side, revealing what looks to be some sort of alcove.


(http://img.photobucket.com/albums/v223/throndir/Darkroot%20Caves4/Caves41.jpg)
QuoteRound X in progress - Still to move:

Damage Dealt
-

Spells/Abilities/Potions used since the day:
Uthaal
Entangle (Level 1 spell)
Produce Flame (level 1 spell)
Produce Flame (level 1 spell)
Potion of Cure Light Wounds
Cure Minor Wounds (Level 0 spell)
Viran
Blood Spike (level 1 spell)
Blood Spike (level 1 spell)
Blood Spike (level 1 spell)
Blood Spike (level 1 spell)
Tebastion
Smite Evil
Potion of Cure Light Wounds
Lay on Hands (8 points)
Haru
Potion of Cure Light Wounds
Ardeth
Lesser Fireblade

Party HP
Tebastion: 19/33,
Ardeth: 18/18,
Uthaal: 10/17,
Arian: 11/18,
Haru: 6/15
Viran: 1/19,

-
Tebastion: -
Ardeth: -
Uthaal: -
Arian: -
Haru: -
Viran: -

Current Exp
Tebastion: 2911/3000
Ardeth: 2175/3000
Uthaal: 3465/6000
Arian: 2532/3000
Haru: 2485/3000
Viran: 3435/3000 - Level up available

Statistics (http://forum.fantasyworldcreations.com/the-silver-arms/experience-levels-statistics) fully updated.
Inventory (http://forum.fantasyworldcreations.com/the-silver-arms/inventory) fully updated.
Title: Re: Chapter 4: The Golr'aar
Post by: Linwelin on May 09, 2012, 09:14:17 PM
Uthaal motions to everyone else to halt, thenwhispers in Sylvan to Din, who slithers out toward the opening to scout out any possible foes.
Title: Re: Chapter 4: The Golr'aar
Post by: Manzokushi on May 10, 2012, 02:52:50 AM
Haru quivered with the revelation of what the walls meant. The monk whispered softly, "My friends, the symbols upon the walls are sacrifices, their name, their essence, their very souls are engraved on these walls. And I fear that the deeper we get, the more likely it is we will find the source or alter of their sacrifice. But to what ends..." his words trail off as they come to halt and await Uthaal's companion return.
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on May 10, 2012, 12:07:46 PM
[blockquote]Din Spot 1d20+5 : 13 + 5, total 18[/blockquote]
[blockquote]Din Listen 1d20+5 : 18 + 5, total 23[/blockquote]
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on May 10, 2012, 12:08:51 PM
There were no cultists or any other creature in the room. The only thing that's easily noticeable was the swirling patterns on the floor.
Title: Re: Chapter 4: The Golr'aar
Post by: Linwelin on May 10, 2012, 04:13:41 PM
Uthaal nods at Din's observation. "It seems the room is clear. We need to end this unhallowed ritual fast. Viran, Ardeth, you're the arcane experts here, try and figure out if there's a way to dispel it. The rest of us will keep watch."

This way of speaking was strange for the druid, as he is not one to bark orders. As you all begin to move, anyone who is surprised by the commanding statements notices Uthaal gripping his arm tightly. There is a small line of blood flowing slowly over his hand from under his sleeve and dripping from his fingers to the ground. You know he was not hit in that arm.

He grits his teeth. The wound is starting to bleed, we need to hurry or the ritual will complete!
Title: Re: Chapter 4: The Golr'aar
Post by: Hasabushi on May 10, 2012, 06:43:05 PM
Tebastion felt his skin crawl as the monk spoke, though he could not necessarily detect evil in the magic sense, he could sense something foreboding and not of this plane.

"Is there a way to release them, allow them to continue their journey, this must be torture most cruel and heinous."
Title: Re: Chapter 4: The Golr'aar
Post by: Linwelin on May 10, 2012, 07:44:04 PM
Uthaal, looks back, a conflicting mix of despair and hope reflected in his eyes. "We can only hope, my friend...The rest is up to our mages here...just hope...hope and pray." As he speaks the last half of his sentence, he turns back toward the ritual, reflecting on all of his knowledge to gain whatever insight he can on how to stop this horrid spell.
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on May 10, 2012, 07:52:31 PM
Uthaal
You stare deeply into the wall beside you trying to discern if there was anything your knowledge would be able to help out. You wanted answers, or perhaps a hint of recognition in the swirling word's designs, or even clues to help put an end to the strange scrawling and trapped souls. But the moment you started to attempt to piece out any clues, a wave of tormented screams assault you; it felt as if it attacked your very soul.

QuoteRoll a Will save when you can.
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on May 10, 2012, 08:01:39 PM
(http://img.photobucket.com/albums/v223/throndir/Portraits/Ardeth/paladin_female_M.jpg)
Nodding as the druid gave his commands, Ardeth strode forward, making her way towards the spiraling sinister patterns on the floor. While the druid was busy attempting to understand the sprawling names of sealed souls, Ardeth went to see if the circular patterns were familiar. She recalled back her days of training in the Mystic Blades Academy she had attended, and attempted to recall all the sorts of symbols or magicks that could cause such a thing.

[blockquote]Knowledge (arcane) check 1d20+7 : 15 + 7, total 22[/blockquote]
[blockquote]Knowledge (history) check 1d20+2 : 14 + 2, total 16[/blockquote]
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on May 10, 2012, 08:07:25 PM
Ardeth
Although you realize that the symbol on the floor was some sort of glyph. You cannot recall anything in your past studies that relate to what you see now. However, the pattern was familiar, and you knew instantly that the shifting and swirling lines on the floor was some sort of trap.
Title: Re: Chapter 4: The Golr'aar
Post by: Linwelin on May 10, 2012, 08:50:41 PM
Realizing all too late that he was getting sucked in like the other poor souls, Uthaal desperately fought the spells with all he could muster, weakened as he was. "Gah! Gods no! Not today!"

The group sees him struggling, his face contorted with concentration.

[blockquote]Will save 1d20+6 : 11 + 6, total 17[/blockquote]
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on May 10, 2012, 09:17:47 PM
Uthaal
Willing your thoughts and mind away from the crawling words, you manage to resist the wave of physic energy that assaulted you.
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on May 13, 2012, 07:05:57 AM
(http://img.photobucket.com/albums/v223/throndir/Portraits/Ardeth/paladin_female_M.jpg)
"The more prominent red glyphs in the center are a trap." She started to say, but immediately stopped as she watched her companion seem to get assaulted by something invisible. Perhaps the druid might have inadvertently sprung a trap similar to what the glyphs in front of them? She focused her mind and centered her gaze at the druid meaning to help him in his struggle.

QuoteSome sort of aid another if its possible.

[blockquote]Knowledge(arcane) 1d20+7 : 19 + 7, total 26[/blockquote]
[blockquote]Spellcraft 1d20+7 : 18 + 7, total 25[/blockquote]
Title: Re: Chapter 4: The Golr'aar
Post by: Linwelin on May 13, 2012, 08:34:09 AM
Uthaal drops to his knees, panting. That...was close... He looks over to Ardeth, nodding his thanks, then gathers himself and stands again.

"They...screamed. These souls screamed in agony. I guess the trap syncs you with them somehow if you examine it too intently. I felt their pain...it's...I...we have to stop this!" He looks back at Ardeth. "I wasn't able to hear well, you were explaining what you discovered?"
Title: Re: Chapter 4: The Golr'aar
Post by: Hasabushi on May 13, 2012, 10:17:10 AM
Tebastion watched in amazement and horror as the events took place with Uthaal and Ardeth. The centaur never had a "knack" for magic, he did try and study some of the arcane while at the Monastery in which he was being trained to be a Paladin, but he could never wrap his mind around the amount of concentration required. What baffled him most is that there appeared to be no faith in anyone or anything to warp the arcane energies. The Paladin felt it much more gratifying to call upon "The One" and bring forth whatever it was that he was asking for.

He watched as Uthaal screamed in anguish feeling completely helpless in what was transpiring, thankfully Ardeth was able to intervene. Tebastion could only imagine what horrors lay ahead...
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on May 14, 2012, 04:48:15 PM
(http://img.photobucket.com/albums/v223/throndir/Portraits/Ardeth/paladin_female_M.jpg)
The mystic blade drew in a deep breath, shaking off the adrenaline from moments before. "Those patterns you see," she said as she pointed towards the more sinister and shifting symbols up ahead, "are some sort of trap."
Title: Re: Chapter 4: The Golr'aar
Post by: Linwelin on May 15, 2012, 11:08:18 AM
Uthaal groans a little, shaking off the remnant feeling from the psychic assault. Well I've figured that out now. He thinks to himself. The problem now is how to deal with it...I wonder what triggers it?

"Ardeth, do you know what kind of trap? Do you think a simple stone could spring it, or that you can dispell it somehow? I know we can't handle many more of those psychic attacks, so toughing it out isn't an option..."
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on May 15, 2012, 12:49:10 PM
(http://img.photobucket.com/albums/v223/throndir/Portraits/Ardeth/paladin_female_M.jpg)
She shrugged.

"Care to try?" Ardeth grinned as she picked up a stone and lightly tossed it Uthaal's way. "I do know this though, it is magical or divine in nature."
Title: Re: Chapter 4: The Golr'aar
Post by: Linwelin on May 15, 2012, 01:50:48 PM
Uthaal catches it, looks to the runes and grins in vengeful pleasure, silly as it seemed, "It'd be my pleasure."

With that he skips it across the ground and off the walls, doing everything possible to try to spring the trap.
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on May 15, 2012, 01:55:38 PM
The stone flew to the trap, as it bounced on the floor, red light, which can best be described as sparks flew to the object. However, for some reason or another, the sparks dissipated just as quickly. You were unsure if the sparks had any effect on the stone, or if the stone had any effect on the trap.

QuoteLol, there's something I want to do if I was actually playing in this RP and if I was a mage. It'd feel cheap though since I'm DMing too. xD

Also I need to note the distance of the characters from the trap. For now I'm assuming Ardeth is the closest. Followed by Uthaal, then Tebastion, then Haru, then Arian, lastly Viran.
Title: Re: Chapter 4: The Golr'aar
Post by: Linwelin on May 15, 2012, 02:09:35 PM
QuoteThat's the right order. And if I wasn't out of 2nd level spells, I'd use Resist Energy once I used a spellcraft check to determine its exact energy type. But That's a no go >.<
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on May 15, 2012, 02:11:01 PM
QuoteI introduced Action Points, you can use one up to gain another spell for the day. 5 + level is the formula I used I think, so you should have 6.
Title: Re: Chapter 4: The Golr'aar
Post by: Linwelin on May 15, 2012, 02:23:33 PM
QuoteOmg I forgot about that! PERFECT

Using 1 action point to recall Resist Energy

Uthaal, after watching the stone fly, got a sudden inspiration. Though the idea was fairly straight-forward, and risky, he was willing to risk it. It was for his and everyone else's future after all.

"Ardeth, I have an idea, though it could be risky. It all depends on determining the exact energy type of the trap. Could you be any more specific in that area?" Meanwhile, Uthaal decides to examine the structure and energy of the trap himself, not getting too close. "If I can't come up with it now, then I'll have to do it...in the midst of my plan. I'd rather not do that, though."

[blockquote]Spellcraft to determine energy type 1d20+5 : 1 + 5, total 6[/blockquote]

Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on May 15, 2012, 02:28:26 PM
(http://img.photobucket.com/albums/v223/throndir/Portraits/Ardeth/paladin_female_M.jpg)
Picking up another stone, Ardeth nodded. She would need to be able to see the spell in action, and quickly try to find out what the sparks were. Without any further comment, she launched the stone back to the trap.

QuoteWhen sparks come, Ardeth'll Spellcraft it~

Taking 10.

10 + 7 = 17
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on May 15, 2012, 02:31:39 PM
As the sparks flew to the stone, Ardeth launched into trying to discern what the spell, or event magic was. It didn't take her long to notice a few things about the magic.
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on May 15, 2012, 02:34:20 PM
(http://img.photobucket.com/albums/v223/throndir/Portraits/Ardeth/paladin_female_M.jpg)
"It's not anything with an elemental property or energy type." Ardeth explained as she turned towards her group.

"It's a spell that affects the mind. Though..." She looked at the two thrown stones on the trap. "Other than that you can't really tell what it does. Rocks after all, have no minds. I could try to disarm it..." The mystic blade looks questioningly at her companions.
Title: Re: Chapter 4: The Golr'aar
Post by: Linwelin on May 15, 2012, 02:44:13 PM
Uthaal grimaces after hearing there are no elemental properties. "That's unfortunate. My magic only counters the elements. This trap seems to be doing its job..."

With this, he goes back to planning, trying to figure out the best way to procede. Whoever did this went through a lot of effort, or had otherworldly support...that doesn't not bode well.
Title: Re: Chapter 4: The Golr'aar
Post by: Lance on May 15, 2012, 04:32:28 PM
Daredevil: [blockquote]Rolled 1d20+4 : 14 + 4, total 18[/blockquote]
Title: Re: Chapter 4: The Golr'aar
Post by: Lance on May 15, 2012, 04:34:04 PM
The Blood Mage had watched carefully as all the events had transpired...

and grinned.
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on May 19, 2012, 12:36:09 PM
(http://img.photobucket.com/albums/v223/throndir/Portraits/Ardeth/paladin_female_M.jpg)
Walking nearer to the trap, Ardeth starts to attempt to disable the trap.

[blockquote]Spellcraft to disable trap 1d20+7 : 16 + 7, total 23[/blockquote]
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on May 19, 2012, 12:38:19 PM
The glow of the more dangerous crimson lines started to disappear. Eventually there was nothing save for the original shifting lines. The way seemed to be clear

(http://img.photobucket.com/albums/v223/throndir/Portraits/Ardeth/paladin_female_M.jpg)
Grinning, she turned back towards the group. "Looks like it's disabled."

QuoteExp, CR 5

[spoiler]
(http://img.photobucket.com/albums/v223/throndir/Darkroot%20Caves4/Caves41.jpg)
QuoteRound X in progress - Still to move:

Damage Dealt
-

Spells/Abilities/Potions used since the day:
Uthaal
Entangle (Level 1 spell)
Produce Flame (level 1 spell)
Produce Flame (level 1 spell)
Potion of Cure Light Wounds
Cure Minor Wounds (Level 0 spell)
Viran
Blood Spike (level 1 spell)
Blood Spike (level 1 spell)
Blood Spike (level 1 spell)
Blood Spike (level 1 spell)
Tebastion
Smite Evil
Potion of Cure Light Wounds
Lay on Hands (8 points)
Haru
Potion of Cure Light Wounds
Ardeth
Lesser Fireblade

Party HP
Tebastion: 19/33,
Ardeth: 18/18,
Uthaal: 10/17,
Arian: 11/18,
Haru: 6/15
Viran: 1/19,

Exp Earned
Tebastion: 800/6 = 134
Ardeth: 1800/6 = 600
Uthaal: 1800/6 = 600
Arian: 1600/6 = 267
Haru: 1800/6 = 600
Viran: 1800/6 = 600

Current Exp
Tebastion: 3045/3000 - Level up available
Ardeth: 2775/3000
Uthaal: 4065/6000
Arian: 2799/3000
Haru: 3085/3000 - Level up available
Viran: 4035/3000 - Level up available

Statistics (http://forum.fantasyworldcreations.com/the-silver-arms/experience-levels-statistics) fully updated.
Inventory (http://forum.fantasyworldcreations.com/the-silver-arms/inventory) fully updated.
[/spoiler]
Title: Re: Chapter 4: The Golr'aar
Post by: Hasabushi on May 19, 2012, 03:45:50 PM
The group had been through much, to much more and the party would mostly like not survive the any future encounters. Tebastion rubbed his arm as he thought, a wound from the previous battle with the occultists on the surface, it still had not healed completely and he was tiring, he needed rest and he needed it soon. Looking around at the rest of the party he noticed that they too were exhausted, some more than others.  "I recommend we find some place to rest ourselves, perhaps some can keep guard while the rest at least are able to recover to some degree."

Tebastion wasn't just tiring from the battles they were fighting, he realized that he was tiring of having to fight these battles with no relief in site. Was it even possible that he could fulfill 'The Ones' calling, to vanquish evil wherever it stood? Or was it just a hopeless fight that he would never see come to its final conclusion? What about Liana and those others of her party, were they trapped down here or even worse in the glyphs they had just seen. A fear suddenly struck him, what if this mission was a trap, setup on them by those that hated what he and his party stood for? What if righteousness was an illusion and all their was, was this...meaningless empty death...darkness and fatigue... he was so tired...
Title: Re: Chapter 4: The Golr'aar
Post by: Linwelin on May 19, 2012, 03:48:48 PM
Uthaal was simply speechless. Well...I've never seen it done like that before...quite skillful. With that he simply nodded to Ardeth in gratitude. Better than my idea, that's for sure.

At hearing Tebastion's suggestion, Uthaal agreed. "I wish we weren't so pressed for time. But yes, we'll have to make time for rest. We need it badly."
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on May 22, 2012, 08:49:01 AM
(http://img.photobucket.com/albums/v223/throndir/Portraits/Arian/DrowThief-S.jpg)
Listening to their conversation, Arian was just besought with worry. They had just "raided" the village, and surely the chieftan is related to the events that had just transpired? The entrance to these tunnels were literally in his backyard after all. With bodies left in the village itself, wouldn't the rest of the cultists be looking for them? He hid his worries well though, for soon he spoke.

"Only if we are able to find a place to safely rest. Preferably more hidden so that none shall rudely wake us all up."

Title: Re: Chapter 4: The Golr'aar
Post by: Linwelin on May 29, 2012, 04:04:17 PM
Uthaal begins to look around the immediate area for signs of a good and safe resting place. There has to be somewhere we can stay to rest without much worry...

[blockquote]Search 1d20+4 : 11 + 4, total 15[/blockquote]
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on May 29, 2012, 04:06:36 PM
Uthaal
Looking around the current room, you see nothing that can be used to hide. There is an alcove in the room, and further in you see what looked like some sort of statues. Though you are unsure if such a place could indeed keep the group hidden for an extended amount of time.
Title: Re: Chapter 4: The Golr'aar
Post by: Linwelin on May 29, 2012, 04:16:14 PM
Hmm...that could work...no, it'll have to do, we don't have time.

"There's a decent alcove over there." Uthaal points toward it. "It'll probably work for the amount of time we need."
Title: Re: Chapter 4: The Golr'aar
Post by: Hasabushi on October 16, 2012, 07:04:06 PM
[spoiler]
Quote How are we going to move this along?
[/spoiler]
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on October 17, 2012, 06:13:19 PM
[spoiler]
QuoteNo idea! I guess I can go on ahead and get everyone to start resting in the alcove. I'll do that sometime later this week or the weekends. Then email or get in touch with everyone and see if everyone's still willing to keep chugging along!
[/spoiler]
Title: Re: Chapter 4: The Golr'aar
Post by: Manzokushi on October 18, 2012, 11:26:27 AM
[spoiler]
QuoteI am willing to keep up the RP, I miss you guys!
:bounce:[/spoiler]
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on October 29, 2012, 03:57:52 PM
[spoiler]
QuoteThe old laptop I used to use died on me, and I pretty much lost all the files pertaining to The Silver Arms, The world of Elodria, and my D&D reference books. Anyone by chance happen to have the Gods information somewhere? Or if there's any way Hasabushi can re-setup the Old Forums somewhere?

Changing the rules a teeny bit to be able to naturally heal without having a full 8 hours of rest. Just a percentage of the regular amount.

Please decide amongst yourselves how long you want to rest. If no time is given, I'll let the party rest until everyone is fully healed, but be warned, the longer the party rests the higher the chance that they'll run into hostiles. I'll do rolling every 4 or 8 hours of sleep (I'll decide when I find my rule books). Also Uthaal, or anyone else who selects spells daily, I want you to select them.
[/spoiler]

As the group huddles into the alcove, they are greeted by three worn-out and crumbling statues. It was hard to fully distinguish who they were supposed to represent, but  It was easy enough to tell that they were gods or goddesses of some sort. You wondered if they were a pantheon that you recognize, or if they were a trio of gods long lost in history. You played with the idea of asking the orcs and cultists, but laughed at the notion. The statues were in disrepair. Parts of the head and arms have all but crumbled away, leaving only a smoothed out section where the missing body parts used to be. That didn't surprise you. Since these caverns were deep in a swamp, the moisture in the air had probably done its number on the objects.

Peering closely at the statues, it looked like that each of the three had once held something in their hands, but whatever it was, it was long gone, probably taken by past raiders.

The wounds on everyone in the party ranged from light to more grievous, and it was then decided that Ardeth and Arian, being the least injured of the group, be the one to stand guard, as the rest of the party get some rest.

It was quiet as they group drifted into rest, save for the pitter-patter of droplets splashing on the cold and hard cavern floor.
Title: Re: Chapter 4: The Golr'aar
Post by: Kazamatta on October 31, 2012, 07:11:36 PM
[spoiler]
QuoteAfter some rest i will be happy to let Talmite take guard duty I am active again on the forum so I can post what is needed. I will admit admit I am a bit rusty on D&D so.. well you get it. I haevn't looked over any books as they are currently sitting on a back up file but I will possibly have a link for all D&D 3.5 tomorrow after work.
Also I am paitntly waiting on being able to take part in this rp. It's been a while since i had some fun.
[/spoiler]
Title: Re: Chapter 4: The Golr'aar
Post by: Hasabushi on November 03, 2012, 08:19:18 PM
Tebastion stumbled, his body tired and worn, he barely made it to one side of a small alcove they had found hidden in the recesses of the cave. The  paladin simply thanked whatever deities had given them this opportunity and promptly took advantage of, he closed his eyes and let sleep overtake him as he entered the land of dreams. His last thoughts of... 

[spoiler]
QuoteTebastion will rest for 4 hours, or whatever the agreed time for resting is for the group.
[/spoiler]
Title: Re: Chapter 4: The Golr'aar
Post by: Manzokushi on November 04, 2012, 03:07:17 AM
Haru was very aware of the wounds he had sustained. Each member of their band had been injured to various degrees. He attempted to sort through who needed rest more than the other. But his vision blurred and before he could stop himself, Haru collapsed falling into a fitful rest.
Title: Re: Chapter 4: The Golr'aar
Post by: Kazamatta on November 04, 2012, 05:45:08 AM
[spoiler]Talmite looks over his friends and sees that all have serious injuries being aware that he is well injured himself he finds a spot near the wall in the alcove and slowly sits down. Leaning against the wall he quickly drifts off into a deep sleep.

Talmite dreams of his training before he came to be a member of the Silver Arms. He recalls some of the tough times he went through and the many injuries he sustained, though none as sever as his and his friends by him now. Even so he will do whatever is necessary to keep pushing on after all this is a lifestyle he knew would be far from easy.

He knows that Ardeth and Arian need thei rest as well, so he decides after a period of full rest he will stand guard with Tebation[/spoiler]
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on November 05, 2012, 07:31:43 AM
[spoiler]
QuoteKaz! Not yet. XD Your character is still supposed to be in jail still. Here's the link to the past live RP we did.

http://forum.fantasyworldcreations.com/tales-of-the-silver-arms/solo-rp-talmite-tegura/ (http://forum.fantasyworldcreations.com/tales-of-the-silver-arms/solo-rp-talmite-tegura/)

Since you want to join soon, I'll make your character appear shortly. Going to post again later today or tomorrow.
[/spoiler]
Title: Re: Chapter 4: The Golr'aar
Post by: Linwelin on November 05, 2012, 08:07:09 AM
Uthaal, weary from fighting and healing, plops down on the ground with his back against the alcove wall, taking first watch. He lays his hand on Din, who's coiled up next to him and hissing nearly inaudibly.

[spoiler]
QuoteChosen Spells
Lv 0: 4
Detect Magic
Mending
2x Cure minor wounds

Lv 1: 3
2x Cure light wounds
Entangle

Lv 2: 2
2x Flame Sphere
[/spoiler]
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on November 06, 2012, 10:33:51 AM
[spoiler]
QuoteI'd like to remind those who can level up to do so. That's Viran, Haru, and Teb. Remember not to overwrite your level 2 character sheet.

(http://img.photobucket.com/albums/v223/throndir/Darkroot%20Caves4/Caves41.jpg)
QuoteRound X in progress - Still to move:

Damage Dealt
-

Spells/Abilities/Potions used since the day:
Uthaal
Entangle (Level 1 spell)
Produce Flame (level 1 spell)
Produce Flame (level 1 spell)
Potion of Cure Light Wounds
Cure Minor Wounds (Level 0 spell)
Viran
Blood Spike (level 1 spell)
Blood Spike (level 1 spell)
Blood Spike (level 1 spell)
Blood Spike (level 1 spell)
Tebastion
Smite Evil
Potion of Cure Light Wounds
Lay on Hands (8 points)
Haru
Potion of Cure Light Wounds
Ardeth
Lesser Fireblade

Party HP
Tebastion: 19/33,
Ardeth: 18/18,
Uthaal: 10/17,
Arian: 11/18,
Haru: 6/15
Viran: 1/19,

Exp Earned
Tebastion: 800/6 = 134
Ardeth: 1800/6 = 600
Uthaal: 1800/6 = 600
Arian: 1600/6 = 267
Haru: 1800/6 = 600
Viran: 1800/6 = 600

Current Exp
Tebastion: 3045/3000 - Level up available
Ardeth: 2775/3000
Uthaal: 4065/6000
Arian: 2799/3000
Haru: 3085/3000 - Level up available
Viran: 4035/3000 - Level up available

Statistics (http://forum.fantasyworldcreations.com/the-silver-arms/experience-levels-statistics) fully updated.
Inventory (http://forum.fantasyworldcreations.com/the-silver-arms/inventory) fully updated.
[/spoiler]
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on November 08, 2012, 03:50:18 PM
The resting was quiet, if not strained. Every so often a rush of footsteps or yelling would be heard. Sounds of alarm, or perhaps general yelling; it was hard to tell as the noises seemed muffled. The one who would be awake watching out for the rest of the group would usually tense at these times, but eventually the sounds would die away. Disappearing ever so slowly as the sounds became quieter and quieter until finally nothing else was heard save for the breathing of those in the alcove.

Uthaal, Ardeth, Tebastion, and Arian took their turns watching, letting their more injured companions fall deeper and longer into their slumber. Uthaal meditated as he prepared his spells, likewise the others had done theirs; muttering a quick prayer, sharpening a weapon, or anything else that would help in the upcoming fights. They needed their strength, each of them knew, after all, who knew what was to be found amongst all the cultists?

They wondered what became of the fates of Liana and the other Silver Arms that were stationed at Darkroot before them. Were they too late? Was resting the best course of action?

But yet the meanderings were just those, and as the hours went by, the companions taking their turns at watch, slowly but surely they knew they would be ready again for whatever comes. It was at this time that each of them felt a slight tingling, or more specifically, a sensation. They didn't realize it at the time, the feeling was after all quaint and almost indistinguishable, but some sort of strength with calmness washed over them.

It was Tebastion who had first noticed it during his watch. Though he didn't mention it to anyone at the time, after all, they needed their rest, he realized that the three statues before him must have some effect on the alcove. True they were run-down, yet the divine aspect of them still lingered even after the centuries of disrepair. Whatever gods those three were, they were of goodly nature.


[spoiler]
QuoteI am assuming that those who can level up already did level up (to calculate how much healing you get). Another reminder to level up your character if you haven't already! You can choose how to wake up, or any other morning rituals, or if you eat rations, or etc. Likewise, you can post on moving along/skill checks if you so desire.

I'd like to point out that Uthaal, Arian, and Haru all have 0 rations left, so I took the rest from the other party members. To simplify it I'm just deducting rations at the start after each rest.

(http://img.photobucket.com/albums/v223/throndir/Darkroot%20Caves4/Caves41.jpg)
QuoteRound X in progress - Still to move:

Damage Dealt
-

Spells/Abilities/Potions used since the day:
Uthaal

Viran

Tebastion

Haru

Ardeth

Natural Healing (8 hours of rest + divine aura)
Tebastion: +5
Ardeth: +3
Uthaal: +5
Arian: +3
Haru: +6
Viran: +6

Party HP
Tebastion: 24/33,
Ardeth: 18/18,
Uthaal: 15/17,
Arian: 14/18,
Haru: 12/21,
Viran: 7/19,

Exp Earned
Tebastion:
Ardeth:
Uthaal:
Arian:
Haru:
Viran:

Current Exp
Tebastion: 3045/3000 - Level up available
Ardeth: 2775/3000
Uthaal: 4065/6000
Arian: 2799/3000
Haru: 3085/6000
Viran: 4035/3000 - Level up available

Other Notes
Spells refreshed.
Daily rations consumed.

Inventory (http://forum.fantasyworldcreations.com/the-silver-arms/inventory) fully updated.
[/spoiler]
Title: Re: Chapter 4: The Golr'aar
Post by: Linwelin on November 08, 2012, 04:09:15 PM
Quietly, Uthaal comes out of his meditation, having maintained the Reverie for as long as necessary. That and he knew they were pressed for time. That tense feeling was probably why his Reverie felt strange; however, upon awakening, he found himself strangely calm, and could tell that Din felt it as well.

This calm did not dissuade the overall pressure of the situation, nor his train of thought. His arm made doubly sure of that.

I should make sure that the room is clear outside the alcove before we get moving. He signals to Din to peak outside to make sure it was "safe". Din slithers carefully out along the wall's edge so as not to be seen well in case of passers-by.

[blockquote]Din's Spot Check:  1d20+5 : 7 + 5, total 12[/blockquote]
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on November 08, 2012, 04:31:39 PM
Uthaal
You watch as Din slithers away carefully, hugging close the walls edge, and moving delibreately and slowly, keeping its eyes out for any movement or anything alive. It soon came back however, with nothing else to report. It had not seen anything of consequence in the room just beyond the alcove, except of course, the once-dangerous shifting glowing red lines.
Title: Re: Chapter 4: The Golr'aar
Post by: Hasabushi on November 09, 2012, 09:18:02 AM
[spoiler]
QuoteTebastion is now 32/41 after level up
Each party member within 10'  is now being influenced by Aura of Courage (+4 save versus fear effects) (Automatic)
Lay on Hands (Possible of 20 points Healing)
Divine Grace (+5 On all Saving Throws)
Divine Health (cannot be diseased)

[/spoiler]

Tebastion watched the druid stir as his pet snake slithered around the corner. He smiled briefly and checked his body for any scars, but amazingly he found himself in better shape then he expected. He felt empowred The One had vistied him in his dreams and given him two gifts one was the gift of courage to be free from fear, the other a gift of divine healing where no disease could affect his body, the Paladin thanked his god for the gifts that had been bestowed.

Looking at the rest of his party, there was calmness that vibrated around this entire area, divine in nature, he also thanked his god for this blessing as well.
Title: Re: Chapter 4: The Golr'aar
Post by: Linwelin on November 09, 2012, 09:22:48 AM
Uthaal felt that Din saw nothing urgently important, relaxing a little. With this news, he began checking over the group to make sure of everyone's well-being, only now noticing that Teb was awake, looking surprisingly well rested. Uthaal nods to the centaur, "We need to get ready to press on, is there anything that needs doing before then?"
Title: Re: Chapter 4: The Golr'aar
Post by: Manzokushi on November 09, 2012, 10:47:56 AM
The young elf stretched feeling the last breaths of stiffness fade from his body. He had never been so exhausted before he woke; it was an experience like walking through a thick fog. Haru stood surveying his companions and briefly looking over their surroundings. He took special note of the statues, taking a few moments to study them his gaze drifted elsewhere. He nodded towards Uthaal, in a hushed tone he spoke, ?It was indeed a good choice to rest no matter how badly we felt the need to press on. Thank you friends for watching over those of us who were not able, I am ready to proceed whenever the party has made ready.?

[spoiler]
QuoteKnowledge Religion Check: Who and or what do the statues represent? 
[1d20+3] 17 = 17 + 3 = 20
[/spoiler]
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on November 09, 2012, 11:37:30 AM
Haru
Examining the statues in closer detail, you recognize them as gods and goddesses. The center statue was Valtean, the goddess of virtue, flanked by the twin gods, Zortabiat, the god of speed and travel, to Valtean's left, and Zortybiate, the goddess of messengers, to Valtean's right. You knew the twin gods to be held in high regard within the Order of the Sword and Swallow though they were relatively minor gods. Valtean on the other hand was a major god, and you found yourself wondering why these statues were placed underground.

You could tell that each statue would have held some sort of object in their hands, judging by their pose. You realize that these must be the objects that are often associated with them. Valtean with her sword, and the twins with a matching pair of winged helmets. Those items however were not present.

You felt the strange calmness over the entire party must be somehow related to the statues, as you can feel the tickling sensation of a divine aura in the vicinity.
Title: Re: Chapter 4: The Golr'aar
Post by: Hasabushi on November 09, 2012, 11:59:18 AM
Quote"We need to get ready to press on, is there anything that needs doing before then?"

Tebastion turned his gaze toward Uthaal as the druids words broke the paladin free of his thoughts, he craned his neck for a moment to see Haru arise, he had to hand it to the monk he was certainly tough. The centaur, being careful not to wake the others took a few small steps toward Uthaal.

"I think, what we need my friend is a plan, and a good one at that. I fear if we continue on the reckless path we are taking, with our rations running low and most of us still injured, perhaps we need to think this through more thoroughly or there may be none left to rescue anyone..."  Tebastion said forebodingly.
Title: Re: Chapter 4: The Golr'aar
Post by: Linwelin on November 09, 2012, 01:58:25 PM
Though menacing, Uthaal knew Teb's words rung true. "What do you propose? From where I'm standing, we need to get past this trap, but I'm unsure how. And on a thought that is possibly related, Why do you think this alcove is here? Who are these statues depicting? Something seems odd to me. The most I can gather is that this place is divine in some way..." Uthaal shifts his stance a little, the end of his sentence trailing off into thought.

Perhaps this is the only place uncorrupted? Does this mean this cavern is actually a remnant holy site, like my home? If so, how can we bring the favor of whatever protected this place back?Or is the corruption taking advantage of it?...

He continues to ask query after query, hypothesizing introspectively, now completely lost in thought.
Title: Re: Chapter 4: The Golr'aar
Post by: Manzokushi on November 09, 2012, 08:29:50 PM
He took a few moments to process what the old masters had taught him of these statues and who they represented. Haru whispered once more, ?If you are in wonder as to the divinity of this place, its well founded. Those three statures represent Valtean, the goddess of virtue, flanked by the twin gods, Zortabiat, the god of speed and travel, to Valtean's left, and Zortybiate, the goddess of messengers, to Valtean's right.The twins are held in high honors with the Order of the Sword and Swallow. The twin gods are considered to be minor gods, however Valtean is held in respect to the higher pantheon.?

The monk paused for a moment waiting for the information to take hold before he continued. ?Lastly, I believe each statue once held an item probably long since pilfered Valtean?s sword, and the twins with a matching pair of winged helmets.? The monk settled down into a seated position renouncing the floor. He looked from Teb to Uthaal, ?I agree a plan is indeed in order, though without knowledge of the lay of the land, we will be hard pressed to devise more than things from moment to moment.?
Title: Re: Chapter 4: The Golr'aar
Post by: Linwelin on November 10, 2012, 09:31:17 AM
Uthaal freezes, That's it! "Those items missing! That's what bugged me! How important are they? Do you think they have an influence on whatever the shrine is here for?" He stares at Haru, brimming with curiosity, hoping he's at least figured something out about this place.
Title: Re: Chapter 4: The Golr'aar
Post by: Hasabushi on November 10, 2012, 09:33:30 PM
Tebastion turned his focus to the three statues as the Monk and Druid had pointed out, indeed it was clear something was missing, something important and possibly something that the silver arms or some other group more insidious would want to get their arms on.  "I think our course is clear, those artifacts must be recovered we must return this place back to its divine roots.". The paladin turned toward Uthaal, "What has your companion discovered, any preparation for whats ahead is a most dire necessity."
Title: Re: Chapter 4: The Golr'aar
Post by: Linwelin on November 10, 2012, 09:53:24 PM
"From what Din saw, it's clear out there." Uthaal responds. Still preoccupied, he turns back to Haru, "So they are missing a sword relic, and two winged helmets? Do you think these items would release a similar aura to this place? Because we have a better chance of locating them by detecting such an aura."
Title: Re: Chapter 4: The Golr'aar
Post by: Manzokushi on November 10, 2012, 10:05:41 PM
The monk listened to his companions in regards to their thoughts on the statues. He listens carefully and responds in kind, ?I do not feel that the disrepair of this shrine has any direct effect on our current surrounds. It?s more likely this place was looted sometime ago, though with the power of these gods, they were able to keep this place safe through their divine influence. If we should stumble onto the relics then by all means we should return them.?  He nods sagely at his words of wisdom, though secretly he wondered if that was the correct answer.

The move through a quick series of stretches preparing his body for the upcoming rigors of their journey. Haru splits his legs, descending down into a deep stretch. ?I was trained to not only be quiet but use the shadows as an asset. We often travel alone into the outside world. So if you would prefer I take up the front of the group to scout I will do so.? He finishes his stretches and prepares to travel.
Title: Re: Chapter 4: The Golr'aar
Post by: Hasabushi on November 11, 2012, 09:43:08 AM
The Paladin thought through what Haru had said, he nodded in approval, "Very well, what you speak of Master Haru, is indeed the safest path, the more encounters we can avoid the quicker we will be able to accomplish our mission, and leave this god forsaken place.", turning to Uthaal,"And do you have such capabilities of detecting the auras you mentioned? Though this is not a primary goal, it is one that if we can accomplish, we should."

[spoiler]We have a bunch of NPC's that are just lying here perhaps Throndir you should RP one of them watching over the rest while they sleep?[/spoiler]
Title: Re: Chapter 4: The Golr'aar
Post by: Linwelin on November 11, 2012, 05:42:39 PM
Uthaal nods, though a little hesitantly, "I believe we will be able to tell when they are nearby, meaning Ardeth and I, as we are familiar with magical auras. Once we sense it is close, we can do a detailed search as a party. I assume you can figure out what they look like, Haru? You seem to be the one here who's most familiar with these gods."

Uthaal then look out toward the room. "Either way, we should start moving, I'm worried about the others..." You can see him gripping his arm, on which a couple spots of blood are showing through.

[spoiler]Will that kind of detection work Throndir?[/spoiler]
Title: Re: Chapter 4: The Golr'aar
Post by: Manzokushi on November 11, 2012, 10:58:56 PM
Haru looked his body over noting the recent injuries he had incurred. It would take much too long to heal them all. And they still had much ground to cover. ?I agree with you two let?s get going.? Haru moved slowly from the edge of the alcove and took up a sentry pose not far from the party, to better observe the area and see if they were still indeed alone.

Skill Check: Move Silently
[blockquote]Rolled 1d20+8 : 14 + 8, total 22[/blockquote]

Skill Check: Hide
[blockquote]Rolled 1d20+8 : 20 + 8, total 28[/blockquote]

Skill Check: Listen
[blockquote]Rolled 1d20+5 : 20 + 5, total 25[/blockquote]

Skill Check: Spot
[blockquote]Rolled 1d20+6 : 5 + 6, total 11[/blockquote]
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on November 12, 2012, 08:24:48 AM
You watch as Haru disappears, staying cloes to the shadows, as he moves further away from the group, to take a better look at the surroundings.

[spoiler]
(http://img.photobucket.com/albums/v223/throndir/Maps/Darkroot%20Caves4/Darkroot-Caves42.jpg)
QuoteRound X in progress - Still to move:

Damage Dealt
-

Spells/Abilities/Potions used since the day:
Uthaal

Viran

Tebastion

Haru

Ardeth

Natural Healing
Tebastion:
Ardeth:
Uthaal:
Arian:
Haru:
Viran:

Party HP
Tebastion: 32/41,
Ardeth: 18/18,
Uthaal: 15/17,
Arian: 14/18,
Haru: 12/21,
Viran: 7/19,

Exp Earned
Tebastion:
Ardeth:
Uthaal:
Arian:
Haru:
Viran:

Current Exp
Tebastion: 3045/6000
Ardeth: 2775/3000
Uthaal: 4065/6000
Arian: 2799/3000
Haru: 3085/6000
Viran: 4035/3000 - Level up available

Other Notes
Inventory (http://forum.fantasyworldcreations.com/the-silver-arms/inventory) fully updated.
[/spoiler]
Title: Re: Chapter 4: The Golr'aar
Post by: Manzokushi on November 13, 2012, 04:59:00 AM
Haru cautiously continues to move down the corridor towards the guttural sounds. His mind and body are one, the air though stale in this place carries with it the feeling of the area around him. His companions could not be much farther they must hold to the course no matter what. He owed it to his companions for saving his life, a life for a life.

[spoiler]Once I am close enough to survey the next room that is where I plan to stop and begin my return provided I am undetected.[/spoiler]
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on November 13, 2012, 07:57:19 AM
[blockquote]Opposed spot check, vs Haru's Hide 21 1d20+9 : 11 + 9, total 20[/blockquote]
Title: Re: Chapter 4: The Golr'aar
Post by: Manzokushi on November 13, 2012, 08:22:53 AM
Haru noted all of the features in the room as quickly as possible. Then as swiftly as his stealth would allow, backed out of the room and returned to his companions.

Skill Check: Move Silently Rolled 1d20+8 : 19 + 8, total 27

Once back safely to the alcove, Haru seems to ripple from the shadows along the wall. With hands raised the elf begins in a whisper, ?My friends, I bring grave news. The next room ahead appears to be a dead end. Though it also appears to be the source of this cults influence, it appears to be a giant eye attached to the wall. Along with this eye there are several cultists about 8 human, 1 orc and another that maybe the vessel or envoy for this eye, it has long tentacles that rise from the shoulders of this gaunt figure, and its eyes are hollow sockets filled with writhing cilia. Glowing red sigils flow across its gray skin, the same as the markings on the wall of the room. I would like to add that the villager?s eyes all seem to glow a similar color to this giant eyes.? He shudders for a moment feeling an invisible chill of the horror he had just witnessed. ?It is a good chance that the eye may be influencing the villagers and even the ones above ground. I am no specialist in these matters it just seems likely given all that we have learned up to now.? He thinks all of what he has seen over, and awaits his companion?s opinions perhaps they have some answers.

The monk gathers up a few rocks and loose debris in order to illustrate what he has seen, about the size of the room and rough locations of the cultists.

(http://img.photobucket.com/albums/v223/throndir/Harus-Drawing.jpg)
Title: Re: Chapter 4: The Golr'aar
Post by: Hasabushi on November 13, 2012, 12:40:25 PM
Quote(Aura of Courage +4 boost to morale, saving throws vs fear)

Tebastion listened intensely as the Monk spoke, his eyes followed Haru's movements as he illustrated through the using of rocks and the ground to recreate the layout of the room. The Paladin tried to imagine in his mind what Haru was describing of the odd eye that was in the room. The fear in the monks eyes was also evident of what horrors could lay ahead. The centaur laid a comforting and reassuring hand on Haru's and then on Uthaals shoulder.

"Do not worry my friends all is well, for we shall prevail even against the most ebony black of evils, I have faith in us and the one to guide our hands. Victory is the only resolution, defeat is not an option."

QuoteTake 20
Knowledge (religion) check if feasible
Title: Re: Chapter 4: The Golr'aar
Post by: Linwelin on November 13, 2012, 08:02:44 PM
At this point, Uthaal's mind had covered the whole emotional range appropriate for the situation. Though the aura still calmed him, he quivered a little at the thought of what lies ahead. His mind was racing, searching for possible solutions based on Haru's stone map. There was not much they could do, as most of the plans took luck to work. He didn't like relying on luck so much.

Tebastion's hand dragged Uthaal's mind from the mental pit it was unwittingly digging.

Quote"Do not worry my friends all is well, for we shall prevail even against the most ebony black of evils, I have faith in us and the one to guide our hands. Victory is the only resolution, defeat is not an option."

Uthaal steadied with these words. He remembered his friends, his oath, his home. Teb is right, there is too much riding on this to not push through and succeed. We WILL win.

Though Uthaal did nothing but give a stern nod back, resolution was clearly evident in his eyes. He was ready to fight.
Title: Re: Chapter 4: The Golr'aar
Post by: Manzokushi on November 14, 2012, 02:18:33 AM
Haru steadies himself, his resolve hardened by his companions and their strength. It was time to embark on the last leg of their journey, the task ahead seemed perilous but it was achievable he knew this to be true. He whispered a final prayer to  Aerilus, filling his body with the wind allowing it to roll and the energy to pass through him. With a final acknowledgement of the path laid before them, Haru drank his final healing potion. It would do his body good to be fresh before the final encounter, and erase those lingering wounds.

Haru spoke in an even tone, "I am ready my friends, let us do what we came here to do."

[spoiler]Potion of Cure Light Wounds Rolled 1d8+1 : 7 + 1, total 8[/spoiler]
Title: Re: Chapter 4: The Golr'aar
Post by: Lance on November 17, 2012, 02:46:54 AM
"Ready... huh"

All this time, the Blood Mage had remained uncharacteristically quiet, perhaps even frighteningly so.
His blank expression betrayed no emotion from within, and perhaps it was simply a trick of the strange lighting around here, but it seemed as if his eyes burned with a fierce light.

Then following his companion's lead, Viran drew a potion of healing from his Belt Bag.

"A toast, then"

The Blood Mage smiled.

"To the destruction of our enemies."

[spoiler]Potion of Cure Light Wounds: [blockquote]Rolled 1d8+1 : 3 + 1, total 4[/blockquote][/spoiler]
Title: Re: Chapter 4: The Golr'aar
Post by: Linwelin on November 17, 2012, 11:34:46 AM
Uthaal followed behind Haru, smirking at the blood mage's words. His confidence was growing by the minute, and with his spells prepared, he knew they would complete their task. Maybe an entangle, followed by a couple flame spheres...that should deal a decent amount of damage...

[spoiler][blockquote]Hide:  1d20+3 : 1 + 3, total 4[/blockquote]
[blockquote]Move Silently:  1d20+3 : 9 + 3, total 12[/blockquote][/spoiler]
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on November 17, 2012, 01:18:18 PM
[spoiler]
(http://img.photobucket.com/albums/v223/throndir/Maps/Darkroot%20Caves4/Darkroot-Caves42.jpg)
QuoteRound X in progress - Still to move:

Damage Dealt
-

Spells/Abilities/Potions used since the day:
Uthaal

Viran

Tebastion

Haru

Ardeth

Party HP
Tebastion: 32/41,
Ardeth: 18/18,
Uthaal: 15/17,
Arian: 14/18,
Haru: 12/21,
Viran: 20/28,

Exp Earned
Tebastion:
Ardeth:
Uthaal:
Arian:
Haru:
Viran:

Current Exp
Tebastion: 3045/6000
Ardeth: 2775/3000
Uthaal: 4065/6000
Arian: 2799/3000
Haru: 3085/6000
Viran: 4035/6000

Other Notes
Inventory (http://forum.fantasyworldcreations.com/the-silver-arms/inventory) fully updated.
[/spoiler]
Title: Re: Chapter 4: The Golr'aar
Post by: Manzokushi on November 18, 2012, 03:52:43 AM
The monk felt reassured knowing that his compaions were behind him no matter the odds. With a final nod of agreement, he whispered, ?follow me and do your best to be quiet,? he then took off towards their objective. It would be best to wait for the others to gather before they pushed into the final part of the cave. So with years of trained silence the monk moved north towards the cavern entrance waiting just before the bend in the cavern. Once everyone was in place the monk would move into the cavern and hope that this nightmare would finally end, and their friends would finally be set free.

[spoiler]I am moving north past the actual dungeon tiles, just before the eastern bend in the cavern network. I will see there and wait for the others. Also should we alert them of our coming by someone?s mistep I will be set for a  surprise attack. (2 tiles east, 8 tiles north)

Skill Check: [blockquote]Rolled 1d20+8 : 10 + 8, total 18[/blockquote]
Skill Check: [blockquote]Rolled 1d20+8 : 15 + 8, total 23[/blockquote]
Skill Check: [blockquote]Rolled 1d20+5 : 13 + 5, total 18[/blockquote][/spoiler]
Title: Re: Chapter 4: The Golr'aar
Post by: Hasabushi on November 18, 2012, 06:01:36 AM
Steadying himself, Tebastion acknowledged the rest of the party, as some still laid in slumber. A quite centaur was another matter all together, not only did his hooves make a loud clacking noise it was also his rather large girth that caused things to crack underneath from the strain, Keeping at medium distance was his best option. If any trouble arose he could easily rush forward and engage the enemy. "Haru, as I am not as stealthy as you I will keep at a distance to minimize the possibility of detection. Also I think it prudent that Din be our concerted scout, keeping us abreast of any possible encounters."

At that moment the Paladin thought of Arian of the Black Arms, and how his skillset would have come in quite handy, though he detested not facing an adversary face to face, silent kills did have their place.

[spoiler]Tebastion will be keeping his distance behind Haru, 10ft or so, to minimize the party being detected,  bow drawn checking for targets

Move Silently:
Rolled 1d20 : 19, total 19

Spot:
Rolled 1d20+5 : 6 + 5, total 11
[/spoiler]
Title: Re: Chapter 4: The Golr'aar
Post by: Manzokushi on November 18, 2012, 06:53:05 AM
[spoiler]It ate my skill tags. 1st is Hide, 2nd Move Silently, 3rd Listen[/spoiler]
Title: Re: Chapter 4: The Golr'aar
Post by: Linwelin on November 18, 2012, 10:27:25 AM
Uthaal nods, as he steps out of the alcove to join Haru, sending Din to peek into the room, hopefully unnoticed.

Be careful, my friend. He thinks to himself. The serpent looks back at him in response before heading out.
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on November 18, 2012, 10:47:39 AM
Haru
Creeping closer to the targets, right before the bend in the tunnel, you can already hear the chanting from the group of cultists from the room just deeper in. You moved silently and quietly and you doubted anyone would have heard you.

The rest of the group followed shortly, with Tebastion keeping a distance further back. They managed to walk nearby unheard and undetected, though they that after the bend in the tunnel, they might be seen.

[spoiler]
(http://img163.imageshack.us/img163/9094/darkrootcaves453.jpg)
[/spoiler]

Title: Re: Chapter 4: The Golr'aar
Post by: Lance on November 18, 2012, 01:36:01 PM
Viran moved quietly behind the others (a feat in and of itself) and continued to keep his silence, only pausing to ready a blood vial in either hand.

[spoiler]Listen:
[blockquote]Rolled 1d20+2 : 3 + 2, total 5[/blockquote][/spoiler]
Title: Re: Chapter 4: The Golr'aar
Post by: Manzokushi on November 19, 2012, 08:18:25 AM
After looking back and seeing his companions assembled, Haru makes one final silent prayer to his god, and begins to move around the outside of the cave lip, to look into the next room. Perhaps a target will be nearby, and our stealth shall not totally be in vain. Even if he could get the drop on just 1 of these people it would be one less, obstacle in their path.

[spoiler] I am looking for a target once I round the corner. My intention is if I have enough move left, I will go ahead and close the distance and attack the opponent from behind. If they are all to far away, I will simply wait once I have rounded the corner and plan my route based off how they are now standing since my last time up here.

Skill Check: Hide Rolled 1d20+8 : 14 + 8, total 22

Skill Check: Move Silently Rolled 1d20+8 : 15 + 8, total 23

Skill Check: Spot Rolled 1d20+6 : 12 + 6, total 18[/spoiler]
Title: Re: Chapter 4: The Golr'aar
Post by: Throndir on November 22, 2012, 10:22:57 AM
Haru
Moving closer to the targets, you quietly keep yourself near the edges. The distance was still too great, so you decided to hold back on attacking.

[spoiler]I should have mentioned that this area is in low light. 20% concealment.
(http://img28.imageshack.us/img28/8558/darkrootcaves455.jpg)
[/spoiler]