Fantasy World Creations

Fantasy Roleplays => The Guild of Galas'nor => Topic started by: Throndir on January 10, 2018, 05:05:34 PM

Title: [IC] Mt. Hersh's Fallen Fortress
Post by: Throndir on January 10, 2018, 05:05:34 PM
QuoteTakes place before the Tournament arc.

Arelia tapped her foot and sighed, she had called forth summons for a few guild members, but only two had shown up. No one else was likely to come now, so she proceeded to stand before the two in front of her. She smoothed out her clothes, red satin and velvet a darker shade than her own skin.

https://www.dropbox.com/s/rvbdl4hlqe6ku3c/Arelia.jpg?dl=0

Arelia looked to be a tiefling. Apart from her red skin tone, she sported a pair of horns. There was something else in her eyes that flickered dark, though you had assumed that to be part of her heritage. That said, she didn't seem like a normal tiefling. At least compared to the ones you knew. She was the guild's banker, one of the few, or perhaps the only one, that you knew to have an actual station and work at the guild.

[info]Roll Knowledge (local) if you want more information on Arelia.[/info]"Elys and..." She paused for a moment as she frowned as if racking her brain for a name. "Sylvir." She finally said.

"Too many names to remember." She shrugged apologetically.

"But, to the matter at hand, one of your fellow guild members sent out a distress call. A bard, named Balenar Foresend. Maybe you've met him? He didn't swing by the guild hall very often, he preferred hanging around at our capital city, Ceren. He simply sent out his location and mentioned 'Troglodytes'. Nothing much to go by."

She eventually brought forth what looked to be parchment with some writing on it. You recognized this as a mission posting. A simple request from other cities, individuals, or organizations looking for a job to get finished, and frequently plastered on their mission boards near the entrance.

Escort for the new ruins required! The Mt. Hersh exploration committee is looking for volunteers to venture through some ruins! Contact the committee's headquarters for more information. 300 gold pieces reward!

"Balenar had apparently taken up this particular mission. Though, this committee was being rather difficult trying to pry information on what they were doing. They eventually spilled it though. Seems as if an old fortress that was once magically sealed was finally broken through recently. The committee didn't want the information to be public knowledge, to prevent the rush of treasure hunters I would assume."

"You are to make your way to Mt. Hersh and head to the location Balenar mentioned and find out what has happened to him. In the meantime I'll work with the committee to see if their mission posting is still open for you two."

"Any questions?" She asked.

[info]After this, we'll do a time-skip and get straight to the location of the RP. Be sure to set up your inventory as you see fit, deduct your gold accordingly or work with me on it.

As a start perhaps describe your character's looks for the other players.

Still open to other players so feel free to jump in and walk into the office.[/info]
Title: Re: [IC] Mt. Hersh's Fallen Fortress
Post by: Oath on January 10, 2018, 06:19:30 PM
Elys had been leaning against the wall waiting for other members to arrive. She did her best to avoid being the center of attention. She didn't know who her companion was but he seemed to be a more recent arrival than herself.  As Arelia began to talk about the reason for summoning them, Elys stepped away from the wall to be polite. 

Her hair was long, it was hard to tell if it was messy or kept in such fashion on purpose. She had a small stature and didn't look particularly strong. A dark cloak hung from her shoulders and her outfit seemed to allow for easy movement. There was a firearm at her right hip, and a pouch along her belt. As Arelia continued to detail the mission, Elys held her gaze.

The explanation finished, and Elys spoke briefly. "I can't say that I've encountered... Troglodytes before. Any information you could give us on what to expect? It is essential to be well prepared, especially when moving with few people." She flashed a small and brief smile towards Sylvir.
Title: Re: [IC] Mt. Hersh's Fallen Fortress
Post by: frogman210 on January 11, 2018, 09:27:24 AM
Sylvir is not very tall but a little stocky for his height. He could be mistaken for someone living on the streets if one did not know any better. With hair a bit shaggy and unkempt appearing as if he should be on the lookout for a good sharp pair of sheers rather then an adventure...   

He looks Arelia up and down very cautiously as he listens to the situation at hand. With a strange look he attempts to notice anything else about Arelia that might explain the strange feeling that he has when listening to her speaking.. (http://forums.fantasyworldcreations.com/Themes/envision2013_smf20_rev3/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d20+5 : 4 + 5, total 9

"I am new to these parts and have not met a Tiefling before, are they all as.. exotic as you?"

Shifting his weight to look over at Elys he seems to relax a bit and exhale. Evidently, when speaking with and listening to Arelia he had forgotten to breathe.  "I am new to these parts Elys, and to the guild. How long have you been with them?"

"Trgolodytes are not something that I have been around either.. All I know is what I have read... " [blockquote]Rolled 1d20 : 13, total 13[/blockquote]
Title: Re: [IC] Mt. Hersh's Fallen Fortress
Post by: Arelia on January 11, 2018, 04:16:22 PM
"Troglodytes? Vermin." Arelia said rather coldly as she first looked towards Elys. "Not particularly difficult, who knows though, given that Balenar used a Sending Stone to communicate with me. Those aren't very cheap. But what is a simple banker to do when asked to 'hold the fort'." Her voice dripped in sarcasm at her final remark, but regained composure shortly after.

"Balenar requested for aid, and I suppose I am the current best fit to issue out a way to help him."
Glancing as Sylvir she answered his comment next.

"A tiefling?" She almost laughed, though her eyes sparkled in mirth. "None as exotic as I am." She said simply though you noted her voice lulled into a slight husky tone.

Sylvir, local knowledge on Arelia
You are a relatively new member of the guild, that you found it surprising that the banker was able to remember, considering how many people you saw went in and out of the guild hall on a daily basis. Not to mention the fact that guild members of Galas'nor found themselves in every corner of the country. You don't know much about Arelia, though you knew her to lead the guild as sort of the guild leader. That said, members of the guild refer to her as the guild's banker, rather than the guild leader.

Sylvir, local knowledge on the average Troglodytes
QuoteCR 1 Troglodyte CE Medium humanoid (reptilian)
[spoiler]DEFENSE
AC 15, touch 9, flat-footed 15 (–1 Dex, +6 natural)
hp 13 (2d8+4)
Fort +7, Ref –1, Will +0
[/spoiler]
[spoiler]
The troglodyte is a feral, savage cave dweller. They are among the most populous denizens of the upper reaches of the endless caverns of the underworld, equally at home raiding the settlements of those who dwell above or below ground, yet for all their race's fecundity and sprawl, as a whole they represent only a minor threat. At times, great leaders can draw legions of troglodytes to their command to create vast and deadly armies, but left to their own devices, troglodyte tribes are content to keep each other under control with numerous feuds, cannibalistic raids, and bitter civil wars.

The troglodyte is one of the oldest of intelligent races, and ruins found in some remote caverns testify to the fact that their empire was once among the largest in the world. At the dawn of time, the troglodyte civilization was generations ahead of other humanoid races—while those races hid in caves and worshiped fire, the troglodytes raised vast cities of stone ziggurats and twisting canals, kept other races as slaves, and worshiped ancient and inhuman gods and demons. Yet as the other races evolved and grew increasingly civilized, they outstripped their onetime troglodyte oppressors. Today, the roles have changed—now it is the troglodyte that hides in caves and lives the life of a feral savage.[/spoiler]
Title: Re: [IC] Mt. Hersh's Fallen Fortress
Post by: frogman210 on January 11, 2018, 11:02:25 PM
Sylvir looked a bit nervous as he noticed Arelias eyes sparkling.. "maybe the stories ARE true.. " He mumbles under his breath barly audible, just loud enough for Elys to over hear.

Arelia seems to have cast some kind of spell over Sylvir his body language seems to betray both nervousnesses yet a very strong curiosity/interest. Maybe too much of one...

"I suppose I will be meeting many new people and seeing many new places now that I have finally arrived with the Guild. This should be interesting."

He seems to ponder for a moment before turning again toward Elys.. " They used a... sending stone..? I seem to recall something about them.. [blockquote]Rolled 1d20 : 13, total 13[/blockquote] (to see what I remember or knew)

"We may be a bit more pressed for time then I anticipated, I have pretty much everything I own on me now. Do you need to make any stops before your ready to go Elys?

"What about you Arelia?!" Sylvir questions a bit too excitedly. He quickly realized that and stammered a bit, took a step back and said.. *Ahem*.. "I mean.. will you be traveling with us, or is it just the two of us on this one?"
Title: Re: [IC] Mt. Hersh's Fallen Fortress
Post by: Throndir on January 11, 2018, 11:18:29 PM
Sylvir, general knowledge
You know of Sending Stones to be commonly used, though the price of its usage was rather expensive. It is able to communicate with anyone that the user knows, though it can only send one short message, and also only receive a short response. Upon usage of a stone, they crumble to dust.
Title: Re: [IC] Mt. Hersh's Fallen Fortress
Post by: Arelia on January 11, 2018, 11:25:53 PM
The tiefling eyed Sylvir curiously though almost blankly as if remembering something from the past, but the look disappeared shortly after and the guild's banker only shrugged.

"Too much work to do here, even if I wanted to, I can't really take a step outside. It will just be the two of you, unless you happen to drag someone along with you on your way out."
Title: Re: [IC] Mt. Hersh's Fallen Fortress
Post by: frogman210 on January 11, 2018, 11:33:16 PM
Sylvir appeared to look less apprehensive at hearing the response from Arelia.

"ya, that uh sounds good. Thanks."

Title: Re: [IC] Mt. Hersh's Fallen Fortress
Post by: Oath on January 11, 2018, 11:43:06 PM
"A bit. Couldn't tell you for sure, time is hard to keep track of in these parts." A terse reply, but there were other matters at hand. She listened to the two patiently, absorbing as many details as she could from their conversation.

She had been with Galas'nor long enough to know that they often wasted a lot of resources, but didn't know Balenar personally. Perhaps he was not like some of the others and was actually in dire need of assistance. Regardless, anyone in Galas'nor ought to be able to defend themselves long enough that they don't need to exhaust themselves reaching the destination, but they should not waste too much time either.

When Sylvir and Arelia finished their conversation, Elys did a quick pat-down of herself. She had her pack, she had her bullets, powder and firearm. As she always did. "I've got everything I need. You may want to make it a habit to always be prepared now that you're a part of Galas'nor. Never know what we'll find out there."

She looked towards Arelia. "Now, perhaps the most important question. About how far away is the requested location?Should we be able to make it by nightfall?" If she had learned nothing else in her travels, planning around the time of your arrival was essential to have everything run smoothly.

The idea of being a mentor for a new member of Galas'nor was still odd to her, but Elys had decided she would try her best when none of the usual suspects had shown up. 
Title: Re: [IC] Mt. Hersh's Fallen Fortress
Post by: Luro on January 12, 2018, 02:10:24 AM
"Knock knock, sorry I'm late."

From outside the room a tomboyish voice could be heard. "I got a bit turned around, this place is bigger than I thought!"

Smiling and scratching the back of her head, Miriana stepped through the door and proceeded to look around curiously. She seemed a bit shorter than the average human; pale-skinned with straight, black hair coming down to her shoulders. From the way she was dressed, most would think of her as common rabble if it wasn't for the emblem of Galas'nor lazily stitched into the front of her vest. Tape covered her hands up to her elbows, seemingly hiding some scuffs and bruises.

She took a quick glance at the people in the room. "I guess I missed the brief, huh? Again, really sorry I'm so late. I'm still getting the hang of this place, all of these halls look the same..."
Title: Re: [IC] Mt. Hersh's Fallen Fortress
Post by: Arelia on January 12, 2018, 10:51:57 AM
"It depends on how you travel there." Arelia said replying to Elys' question of how long it might be until they reach the location. "The destination is about 300 miles away, at Mt. Hersh. The only city within that vicinity is the flying city of Topaz Downs that stations itself at the peak of the mountain. The city doesn't take itself too kindly towards visitors however. It would be a 10 day journey on horseback on the other hand. Shorter with the use of airships, or even teleportation magic - the services being in town." Arelia replied curtly. She paused for a moment.

"If need be, the three of you could take a loan from the guild. The other option is a small stipend for travelling expenses given to guild members on a weekly basis, though, don't expect it to cover the full costs."

Once Miriana was in, Arelia quickly summarized the situation.

[info]Since the party is level 2, your starting cash should be 1000 gp. I've updated your sheets to reflect that.[/info]
Title: Re: [IC] Mt. Hersh's Fallen Fortress
Post by: frogman210 on January 12, 2018, 02:40:45 PM
"Hello Miriana, nice to meet you, I am Sylvir."

"As I am new to this place I will let you take the lead Elyas unless Miriana is a more senior member and would be more comfortable with that role?"

It appears that we have a decision to make on how to travel. If we were to travel on horseback could we expect any trouble along the path? [blockquote]Roll 1 1d20 : 6, total 6[/blockquote] a (discover if there could be chance of non friendly encounters if traveling).

I am all ways for saving a bit of coin if it means just taking a bit longer rout, but with the circumstances being what they may haste maybe our best ally.

What do you know of this petitioner for our help? Would they generally use something so valuble to contact us unless there were dire need? Maybe this person just has the coin to spare and didn't mind contacting us that way?

[blockquote]Roll 1 1d20 : 5, total 5[/blockquote] - to see if there was any publicly known info about this person I may allready know in regaurds to his character and common behaviors.

Other then the decision on how to travel, I am ready to embark when the decision is made.

Sylvir walks over to a chair leaned up against the wall and sits down and looks to the other three as if waiting to hear what the plan was.
Title: Re: [IC] Mt. Hersh's Fallen Fortress
Post by: Throndir on January 12, 2018, 03:30:51 PM
[info]@Sylvir,
Since you don't have all the knowledge skills, I will be treating these as General knowledge checks. Since I made your sheet, and if you think this will be a big part of your character, feel free to reallocate points to the rest of the knowledge skills. Adding 1 rank will allow the use of the skill. Also consider options such as taking a level in Bard, or Scholar, or any other class focused in knowledge.[/info]

Sylvir, general knowledge on horseback travel
250 miles is a long destination. You didn't quite know the exact details of the lay of the land, though you knew Mt. Hersh to be a journey eastwards. The only safe zones are within city walls, or roads frequently traveled, though you were unsure if there were any roads leading to your exact destination that would be safe. Having a map on hand would possibly make it easier to plot.

Sylvir, local knowledge on Balenar
The name sounds familiar, though you couldn't quite place where you had heard of it. Likely just from talking you overheard in the guild hall, but nothing came to mind.
Title: Re: [IC] Mt. Hersh's Fallen Fortress
Post by: Arelia on January 12, 2018, 03:38:17 PM
"It's surprising that Balenar contacted me first. Bards usually have a lot of connections, and I would have assumed him to have made plenty at the capital city where he worked primarily. It is true that Mt. Hersh is only slightly closer to Ternadan, but perhaps he trusted his guild members more than other connections he could have made? I do wonder why he didn't choose to contact anyone closer to where he was, unfortunately, the nature of a Sending Stone means I can only send him one response, without receiving another one from him."

She paused as she went over to her desk, then pulled out what looked to be a stone from the drawer. It looked like a normal rock, though there was some faint glyphs on it.

"It's a sending stone." Arelia explained. "It's worth about 700 gold pieces. Already more than what he would have received from the committee as a reward for the mission. The only reason he would use this, and contact me, is if he believes he was already in dire need, and had no one else to contact. That would be my guess anyways."

"Perhaps in that regard, it isn't so surprising after all."
Title: Re: [IC] Mt. Hersh's Fallen Fortress
Post by: Oath on January 12, 2018, 06:31:00 PM
Elys eyed the newcomer suspiciously. Sure getting a lot of new members these days. Can't say I've seen this one.  She thought to herself while trying to figure out exactly where she was going.

"Can't say that I've ever seen this newcomer, but it is important to make sure everyone is comfortable with whatever we plan.  We should likely try to get our hands on a map and plot a course. While time is of the essence, it seems foolish to spend more than we would likely earn from the adventure. Going by horseback, while slower may be our best option. Of course that isn't entirely up to me, but that's my suggestion. While he may be in danger, I would assume that he would expect us to travel by horseback on our way to him. Do you happen to have a map in here we could use to plot our course, Arelia?

Title: Re: [IC] Mt. Hersh's Fallen Fortress
Post by: Arelia on January 12, 2018, 07:05:18 PM
Arelia looked thoughtfully at her office, but proceeded to make her way towards a rack full of various scrolls. She seemed to look through it for awhile, but eventually found what she was looking. She pulled it out and went back to her desk. Placing it on the table she displayed for everyone to see.

"I'm sure you three are already familiar with the country's geography, but the exact area that Balenar mentioned was the unnamed ancient stone fortress encased into the mountain side." She pointed towards a small section where you could see the words 'Mt. Hersh' and had her finger in an area just north of the 't' in 'Mt'.

"The area isn't very well traveled, as most choose to avoid that section of the mountain pass, and head further eastwards towards Topaz Downs. The city itself prove unwelcoming, but most of the traffic from here to Ceren go through that way instead regardless, the mountain itself isn't something too easy to climb, and to the south is riddled with too many dense and ancient forests along with swamplands."

[info]Pretend the attached map has more little cities and villages thrown out about it, and roads/etc. We simply never bothered to plot each and every little village/town/city.[/info]
Title: Re: [IC] Mt. Hersh's Fallen Fortress
Post by: Oath on January 12, 2018, 08:05:58 PM
"Thanks. Elys got to work examining the map, trying to chart a path that looked like it would be relatively safe while not adding too much additional time to the trip. There would likely be a point where they had to leave the comfort of the road behind.

[info] Elys is trying to chart a course to the fortress.

Survival: (http://forums.fantasyworldcreations.com/Themes/envision2013_smf20_rev3/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d20+7 : 17 + 7,e total 24

edit: forgot to close the bold tag ;-;
Title: Re: [IC] Mt. Hersh's Fallen Fortress
Post by: Throndir on January 12, 2018, 09:14:59 PM
Elys, Survival for plotting out a course
Geography wasn't your strong suit, so you didn't actually know what the features of the land looked like from here towards the mountain. But as you looked over the map looking at the rivers, masses of forests, mountains, the major roads, the quickest route started coming to mind. It would prove the least resistance for moving on horseback, though the route would still end up taking a little after 6 days. With the arrival being on the 7th.

You knew however, that you could push your mounts further at a hustle, and even ordering your horse to continue marching onwards if needed to save more time.


[info]For simplicity's sake, the route I marked in the map below will be treated as a movement of two hexes per day. Mountains, and forest hexes are movements of 1 day per hex (8 hours per hex). Roads,
plains, and this 'special route' Elys discovered will be 2 hexes per day at a regular pace for heavy/light horse (4 hours per hex) due toe Elys' high survival roll.

Forced march and mounted movements below.[/info][spoiler=Forced March/Mounted Movement]Forced March
In a day of normal walking, a character walks for 8 hours. The rest of the daylight time is spent making and breaking camp, resting, and eating.

A character can walk for more than 8 hours in a day by making a forced march. For each hour of marching beyond 8 hours, a Constitution check (DC 10, +2 per extra hour) is required. If the check fails, the character takes 1d6 points of nonlethal damage. A character who takes any nonlethal damage from a forced march becomes fatigued. Eliminating the nonlethal damage also eliminates the fatigue. It's possible for a character to march into unconsciousness by pushing himself too hard.

Mounted Movement
A mount bearing a rider can move at a hustle. The damage it takes when doing so, however, is lethal damage, not nonlethal damage. The creature can also be ridden in a forced march, but its Constitution checks automatically fail, and the damage it takes is lethal damage. Mounts also become fatigued when they take any damage from hustling or forced marches.[/spoiler]
Title: Re: [IC] Mt. Hersh's Fallen Fortress
Post by: Oath on January 12, 2018, 09:32:01 PM
Elys pointed to the map after she finished. "This is the route I'm proposing. Anyone have a different idea?" She stepped away from the table and motioned for the others to gather around and examine the map.
Title: Re: [IC] Mt. Hersh's Fallen Fortress
Post by: frogman210 on January 12, 2018, 10:24:06 PM
Sylvir steps up to the map and carefully studies it for a time...

I think that this should prove the best choice in these circumstances. Turning to Elys he asks "Have you seen much combat in your time here?

truth be told I have seen very little in my days, and as much as I hate to admit it this is partially why I am here to learn to grow and to become strong enough to one day act on the information I hope to find.

I should prove useful in watching for traps, and in a pinch sneaking around for a chance at a critical sneak attack, but when it comes to experience, before we head off on this journey I wanted to be upfront with you about the fact that I have little to none in this part of the world.

I am decided that this should be the path we take.

Sylvir looks towards the other two members of the party and asks what they think?
Title: Re: [IC] Mt. Hersh's Fallen Fortress
Post by: Luro on January 13, 2018, 12:10:03 AM
Peering at the map, Miriana grins and cracks her knuckles.

"Sounds fine to me. I've never been any good with maps, I'll follow your guys' lead."

As excited as she was, she couldn't help but feel a twinge of nervousness at the thought of her first mission with the guild. She only hoped that it didn't show on her face too much.

"Other than the Trogs, are there any other creeps on the route that we should watch out for? I don't really know this area too much."
Title: Re: [IC] Mt. Hersh's Fallen Fortress
Post by: Oath on January 13, 2018, 09:38:34 AM
"I've seen much combat in my life period. If you asked me for a number, I couldn't tell you. I couldn't tell myself either." With a small smile, Elys continued. "Before you know it, you'll have likely seen your fair share of combat too."

"As for a map, I wouldn't be surprised if we have one lying around somewhere that we can bring with us, if not it should be easy enough to procure. The dangers along the way shouldn't be anything too serious. When you're on the road the most dangerous creature is probably your fellow man. Off in the forest or the brush, you're likely to run into some wild animals but I doubt it would be something we couldn't handle."


While it was on her mind, Elys took a small sheet of paper from one of her various pouches and brought out a small vial of ink along with a pen and began to sketch a rough drawing of the map. Her thought process was that it would be easier to transfer over to something portable if she didn't need to return here.

"Anyone else have any concerns to address before we prepare to leave?"
Title: Re: [IC] Mt. Hersh's Fallen Fortress
Post by: Throndir on January 13, 2018, 10:33:39 AM
[info]Once you have your concerns listed and your dialogue done, go ahead and feel free to update your character sheets for any supplies bought. Just subtract from your Gold sheet, or get help from either Oath or I on it. Otherwise, check out the forum shops as well here (http://forums.fantasyworldcreations.com/index.php?board=117.0). If you're looking for a specific item for the trip, then we'll RP that as a one on one, otherwise, just assume you get what you want for the listed prices. If you buy from the forum store, post in the store thread so I can handle quantity/shop gold changes. If all your gear is set, go ahead and respond back saying all your preparations are done and/or state actions of moving out![/info]
Title: Re: [IC] Mt. Hersh's Fallen Fortress
Post by: Arelia on January 13, 2018, 10:38:10 AM
"Bandits away from the main roads, monsters out and about. What you'd normally expect." Arelia said replying to Miriana.
Title: Re: [IC] Mt. Hersh's Fallen Fortress
Post by: Throndir on January 14, 2018, 07:03:12 PM
[info]Forcing the party to start their journey by Monday if no new posts have been made to state otherwise.[/info]
Title: Re: [IC] Mt. Hersh's Fallen Fortress
Post by: frogman210 on January 15, 2018, 07:27:45 PM
I am good to go Sylvir states. I feel like I am about as ready as I can be. I will be able to take what I learn on this outing and better prepare for the next.

Westward (or whatever direction we are heading as Sylvir is not too keen on directions and that is why he bought a compass before departing) HO!

Title: Re: [IC] Mt. Hersh's Fallen Fortress
Post by: Throndir on January 17, 2018, 12:02:31 PM
Gathering what you needed for the trip, it didn't take more than an hour to prepare and get ready. Soon enough the three of you found yourselves at the gates of the city. There was already a bustle of merchants and traders going in and out of the gates. Caravans with their guards, along with many travelers busied themselves waiting for their turn to finally make it through.. The city guards themselves kept their eyes out for any trouble.

This would be the first day of the journey.

[info]State if you want to make your mount move at a hustle and for how long. As well as if you want to make them have a forced march. I will be keeping a total track of distance traveled, as well as a relative location due to distance traveled on the grid map. I prefer to not split the party for this, so please decide as a group![/info]
Title: Re: [IC] Mt. Hersh's Fallen Fortress
Post by: Oath on January 17, 2018, 10:30:44 PM
Elys sat upon her steed, firmly grasping the reins. "It may be best to take our time in our travels. I know that time is of the essence but if we run ourselves ragged, we'll likely be of no help when we arrive, or manage to find ourselves on the wrong end of an ambush. Those are just my thoughts, what do you guys think would be the best course of action?"
Title: Re: [IC] Mt. Hersh's Fallen Fortress
Post by: frogman210 on January 18, 2018, 01:26:28 PM
Sylvir rode up next to Elys and looked her direction as he said: "I agree, we also don't want to draw any un wanted attention our way and if we go storming through the city that could be exactly what we do.."

EDIT: Spelled my name wrong doh...
Title: Re: [IC] Mt. Hersh's Fallen Fortress
Post by: Throndir on January 18, 2018, 02:12:57 PM
[info]Waiting for a response from Luro, but it seems as if people want to do a regular journey with no hustle or forced marched involved.

This means an effective 8 hours of mounts going at a Walk pace. Eg; think of you moving your mounts at a leisure pace that your horse can upkeep easily 8 hours a day. Just a note, the lethal damage is done to mount only, and not the actual rider. Will be proceeding with this by tomorrow, 1/19/18, if no other posts states otherwise, or no other actions given. Summarizing the rules on hustle/forced march, in case any of the newer players are confused on how it works.

Horse on Walk: 5 miles per hour
Horse on Hustle: 10 miles per hour, 1 lethal damage on horse per hour after the first and Fatigue condition on horse
Horse on Forced March (movement beyond the free 8 hours per day): CON check DC 10 +2/extra hour, lethal 1d6 damage on horse

Relevant movement rules: http://www.d20pfsrd.com/alignment-description/movement/

Distance remaining: 312 miles[/info]
Title: Re: [IC] Mt. Hersh's Fallen Fortress
Post by: Luro on January 18, 2018, 04:12:08 PM
Having noticeable trouble getting her steed to cooperate, Miriana tried to ride up next to Elys, struggling with her reins.

"I'm fine with... taking our... time... for now. Calm down you!" After pulling hard on her reins, the horse had finally stopped fighting and stood quietly. She breathed a sigh of relief.

"We should probably get moving soon before this fella gets spooked again..."
Title: Re: [IC] Mt. Hersh's Fallen Fortress
Post by: Throndir on January 18, 2018, 04:25:03 PM
The first day of travel was uneventful. According to Elys' route, the first three days of the journey would be on the main roads. The first one from Ternadan to Magnolia, and after that, from Magnolia on the eastern road towards Kel Darim. These particular roads were well-guarded for the most part. Simply for the reason that many armed caravans would make theirs ways between the large cities. And though the more brazen bandits, or those in large numbers, would often strike, for the most part, due to the traffic on the roads, they chose not to.

You had met many passing individuals along the road, but for the most part you had kept to yourself, and they had kept to themselves.

[info]If you decide to talk with any of these pasersbys, let me know, and we'll split a separate thread for that interaction, but will keep things going on the main thread. Ensure you have a purpose of what to ask them for![/info]Not long into your journey, perhaps an hour. At a distance you see what looks to be a slain carcass of some bugbears, along with an armed caravan at a distance away. Soon enough you were close enough to them. Not only were there bodies of bugbears, you see the bodies of a few armored humans, already being stripped off their weapons and armor by other armored men, presumably the caravan's guards. A man with a purple plumed hat, and what looked to be gaudy clothes called out to you. He was sitting inside a carriage and peered out.

"Ahoy there!" The man called out. "You look like some armed travelers. From the Guild of Galas'nor no less. Care for a job?" He queried.

[info]Time traveled: 1 hour
Distance remaining: 307 miles[/info]
Title: Re: [IC] Mt. Hersh's Fallen Fortress
Post by: frogman210 on January 18, 2018, 10:49:45 PM
Sylvir looks to the party members then turns his horse a bit to the side to face the people talking. "What is it that you need help with? Are you in danger? We are on a bit of a time crunch at the moment, but if there is something pressing we may be able to spare a small bit of time. "

What do you two say?  Sylvir quietly says over his shoulder.. "If they are in dire need we should at least make sure that they can make it to the next closest destination they can get some help, but if its something larger they need we may be able to help them on the way back through, what do you think?

Make a general roll to see if I notice anything suspicious as if this seems like a trap or some kind of suspicious business or if it seems as this group is genuinely on the up and up with calling out to us.  [blockquote]Rolled 1d20 : 8, total 8[/blockquote]

Title: Re: [IC] Mt. Hersh's Fallen Fortress
Post by: Oath on January 18, 2018, 11:48:38 PM
Elys listens to the conversation between the two, not saying much herself. She examines the man that seemed to have a job, trying to get a sense of his character.

[info]Rolling Sense Motive.
[blockquote]Rolled 1d20+3 : 19 + 3, total 22[/blockquote]
[/info]
Title: Re: [IC] Mt. Hersh's Fallen Fortress
Post by: Throndir on January 19, 2018, 02:03:26 PM
[info]@Sylvir, that would be a Sense Motive check, feel free to roll that d20 again when you get a chance, and I'll apply the correct modifier.[/info]Elys, Sense Motive on purple-plumed hat man
The man before you wore fine clothing. They were decorated and you can tell that his clothing was worth a good sum. The flamboyant colors were strange, to say the least, but the man seemed comfortable in his attire. He looked much too young to be a merchant, though, it was true that in this particular caravan, everyone else seemed to be guards, each armed with weapons. Inside the carriage itself there wasn't anyone else but the man. There were three other wagons besides the carriage that the man rode in, and his request for help, whatever it was, seemed genuine, though you got the feeling that he would have probably asked any other random armed traveler, not just specifically the three of you.
Title: Re: [IC] Mt. Hersh's Fallen Fortress
Post by: Throndir on January 22, 2018, 04:07:48 PM
Sylvir, Sense Motive on purple-plummed hat man
You couldn't get a good sense of the person's character. He wore rich finery, and seemed to be in command of leading a troupe of the three wagons and the carriage he was in. Apart from that you can't get a feel of his character other than what he seems to appear as; a merchant of some sort.
Title: Re: [IC] Mt. Hersh's Fallen Fortress
Post by: Oath on January 24, 2018, 01:35:40 PM
"Sorry, I don't think we have the time to help you. We have some urgent business to attend to, but I am sure that there are plenty of adventurers on the road that would be more than willing to lend a hand. If your situation is truly dire, perhaps the authorities would be able to help you more than we."

Elys didn't think that the party had the time to help the stranger, and her allies hadn't said anything to affirm that they would like to help him so it would be best to keep moving forward.
Title: Re: [IC] Mt. Hersh's Fallen Fortress
Post by: Throndir on January 24, 2018, 02:48:21 PM
[info]If there's no other response by Thursday to change this, or confirmation, I'll be proceeding to the next scene. If all players agree and post sooner,
and I can see it before tonight, I'll go ahead and post the next scene.[/info]
Title: Re: [IC] Mt. Hersh's Fallen Fortress
Post by: Throndir on January 25, 2018, 02:24:42 PM
[info]Time traveled: 8 hour
Distance traveled: 40 miles
Distance remaining: 272 miles
Hex Distance from Ternadan On 2nd hex
Path: Large trade road between Ternadan and Magnolia[/info]Soon enough you left the caravan troupe behind you. The man in the purple hat looked dismayed, but he eventually shrugged as he motioned his men to keep an eye out for the next set of travelers.

The rest of the journey was uneventful. You had encountered many more other caravans or groups, but none of them seemed to bother with talking to you, only keeping to themselves. Eventually dusk had started to settle. The horses had begun to tire, though you could continue to forcefully march them if you intended to. There were already some campfires from other groups visible in the distance given from the tell-tale sign of smoke.

[info]Roll Survival for how well camp is setup.
Assuming rations will be used and no hunting involved. If you want to hunt/fish/gather food, roll Survival as well.
If you plan to go looking for monsters/etc, then we'll make a split thread for the ones who want to do that.
Afterwards, if you are to setup a night watch, state order of  the nightwatch, or any preparations done before the party heads to rest.[/info]
Title: Re: [IC] Mt. Hersh's Fallen Fortress
Post by: Oath on January 25, 2018, 10:18:21 PM
Elys goes about setting up camp and seeing if she can find any easy game for a quick meal, if not she is fine eating rations.

[info]
Survival roll(s)?
[blockquote]Rolled 1d20+7 : 12 + 7, total 19[/blockquote]
[blockquote]Rolled 1d20+7 : 2 + 7, total 9[/blockquote]
[/info]
Title: Re: [IC] Mt. Hersh's Fallen Fortress
Post by: Throndir on January 26, 2018, 11:25:30 AM
Elys' Survival on survive in the wilderness
Elys had gone hunting then as well as the group neared their stop for the evening. Eventually she had come back with more than enough food for the three of you. It was primarily berries, but she also managed to bring back some small game as well. Judging from how the sky and clouds were this day as well, youi predicted that tomorrow should be smooth sailing as well. You expected that there would be some overcast skies in tomorrow's journey, but nothing out of the ordinary.

[info]For those wanting to help with camp, please roll Survival, and we'll treat it as Aid Another to Elys' Survival roll. I'll resolve the camp making by Sat evening if there are no posts using Elys' existing final total.[/info]
Title: Re: [IC] Mt. Hersh's Fallen Fortress
Post by: Throndir on January 27, 2018, 03:21:15 PM
Everyone
Though Elys had brought back food, it took much longer for the actual camp to be set up. Eventually however, the three of you managed to set up camp, get your horses tied, tents setup, and a fire started. This main road from Ternadan to Magnolia was heavily used, and with the amount of other camps you knew to be around, it wasn't likely that the night's rest would be disturbed.

[info]Also assuming a watch will take place, with the order being: Sylvir, Elys, then Miriana. I'll keep doing rolls secretly on my end for encounters. Assuming everyone is getting their char to rest for the evening, post away if you have any specific things different from that.[/info]