[Cleric/Battle Dancer] Serena Lunaris

Started by Mysticsage, February 13, 2014, 06:18:26 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Mysticsage

Level 4

[picture of character]
Coming soon


QuoteSerena Lunaris

Level 4 Female Assimar Cleric (spontaneous variant)/Sorcerer/ Battle Dancer
3 Cleric/Sorcerer
1 Battle dancer

Chaotic Good
Deity: Selune

STR: 12(+1)
DEX:  16 (+3)
CON:  14(+2)
INT: 17 (+3)
WIS:  14( +2)
CHA: 20  (+5)

Size: Medium
Height: 6?1??
Weight: 185
Skin: white
Eyes: deep blue and gold flecks
Hair: light blue silver forget me not
Age: 22

[spoiler]Hit Die:  1D8
Hitpoints: +8 (lvl 1) +10 (lvl 2) +7 (lvl 3) +10 (lvl 4) = 35
Hitpoints per level: 1D8 +2 (con)
Level Adjustment: +1 + (1000 exp) = +0

Speed: 30 feet +10 Feet Slippers

Armor
Armor Class: 10 +3 (dex) +5 (Cha dancer) = 18
Touch Armor Class: 10 +3 (dex) = 13
Flatfooted Armor Class: 10  = 15

Armor Check Penalty: -0 () -0 ()  = -0

Saving Throws
Fortitude save: +3 (class) +2 (con) = 5
Reflex save: +1 (class)  +3 (dex) = 4
Will save:   +3 (class)  +2 (wis)  = 5

Resistance and Immunities
Acid Resistance 5
Cold Resistance:  5
Fire Resistance: 0
Electricity Resistance: 5
Sonic Resistance: 0
Spell Resistance: 0

Initiative: +3 (Dex) +2 (slippers)= 5

Attacks and Damage
BAB: +3
Attack  none
Attack (missile): +3 (BAB)   =
Attack (unarmed): +3 (BAB) +5 (Cha)/+ 3 (Dex) = +8/+6
Attack (defensive fighting):
Damage
Damage (missile?):
Damage (unarmed): 1d8 (non lethal)

Spell DC: 10 + 3 spell level +5 (Cha)

Grapple check: +2 (BAB) +1 (str) =

Load 
Light load: 43 lb. or less
Medium load: 44?86 lb.
Heavy load: 87?130 lb
Lift over head: 130 lb.
Push or drag: 650 lb.

Languages
Common
Celestial

Feats
Dynamic Priest [General] X2 Flaw

Your self-confidence and force of personality are the foundations of your faith.
Benefit: For the purpose of determining bonus divine spells per day and maximum divine spell level, your primary spellcasting ability is Charisma. If you have more than one divine spellcasting class, the bonus applies to only one of those classes. Your spell save DCs are not affected by this change.
Special: You may only take this feat as a 1st-level character. If you take this feat more than once, it applies to a different divine spellcasting class each time. You may take this feat even if you have no divine spellcasting classes yet.
Weapon Finesse (in place of familiar)
Two handed Weopens (level Three)
Improved unarmed atrike)
Divine Charisma flaw
Your beauty, grace and force of personality are so strong they make your divine spells harder to resist.
Prerequisite: Ability to cast divine spells; Charisma 16
Benefit: You use your Charisma modifier instead of your Wisdom modifier to determine the Difficulty Class for saving throws against your spells. You still use your Wisdom score to determine what level spells you can cast and to determine bonus spells per day.



Flaws
Merciful
Curious

Traits


Special Features
?  Darkvision 60ft.
?  +2 on Spot and Listen checks.
?  gains feats according to class
?  Daylight 1/day as a 1st level caster or a caster of his class levels, whichever is higher.
Spontanious Cleric casting
Domain Moon, Travel

Skills
20skill points at level 1
skill points per level after
1: 20, 4
2: 25, 5
3: 30, 6
4  37, 7
(*)(**)(***) Denotes a class skill
Perform +6
Tumble +7
Spot +2
Search +2
Listen +2
Knowledge (religion) +2
Spellcraft +3
Diplomacy +5
Jump +2
Climb +2
Balance +4
37

Appraise: +3 (Int) = 3
(***)Balance: +3 (Dex) +4 (Skill Ranks)  = 7
(**)Bluff: +5 (Cha) = 5
(***)Climb: +1 (str) +2 (Skill Ranks)   = 3
(*) (**)Concentration: +2 (Con) = 2
(*) (**)Craft (?): +3 (Int) = 3
Decipher Script: +3 (Int) =  3
(*)Diplomacy: +5 (Cha) +5 (Skill Ranks)  = 10
Disable Device: +3 (Int) =  3
Disguise: +5 (Cha) = 5
(***)Escape Artist: +3 (Dex) = 3
Forgery: +3 (Int) =  3
Gather Information: +5 (Cha) +3 (Skill Ranks)  = 8
Handle Animal: +5 (Cha) =  5
(***)(*)Heal: +2 (Wis) =  2
(***)Hide: +3 (Dex) = 3
Intimidate: +5 (Cha) =  5
(***)Jump: +1 (str) +2 (Skill Ranks) = 3
(*)(**)Knowledge (arcane): +3 (Int) = 3
Knowledge (architecture): +3 (Int) =  3
Knowledge (dungeoneering):  (int) =  3
Knowledge (geography): +3 (Int) = 3
Knowledge (history): +3 (Int) =   3
Knowledge (local): +3 (Int) = 3
Knowledge (nature): +3 (Int) = 3
Knowledge (nobility): +3 (Int) =  3
(*)Knowledge (religion): +3 (Int) +2 (Skill Ranks)  = 5
(*)Knowledge (the planes): +3 (Int) = 3
(***)Listen: +2 (Wis) +2 (race) +2 (skill rank)  = 6
(***)Move Silently: +3 (Dex) = 3
(***)Open Lock: +3 (Dex) = 3
(***)Perform: +5 (Cha) +6 (Skill Ranks) = 11
(*) (**)Profession: +2 (Wis) = 2
Ride: +3 (Dex) =  3
Search: +3 (Int) +2 (Skill Ranks) = 5
Sense Motive: +2 (Wis) = 2
(***)Sleight of Hand: +3 (Dex) = 3
(*) (**)Spellcraft: +3 (Int) +3 (Skill Check)= 5
Spot: +2 (Wis) +2 (race) +2 (Skill Ranks)  =  6
Survival: +2 (Wis) =  2
(***)Swim: +1 (str) = 1
(***)Tumble: +3 (Dex) +7 (Skill Ranks) +5 (slippers) = 15
Use Magic Device: +5 (cha) =  5
Use Rope: +3 (Dex) = 3

Spells Per Day
Cleric/ Sorcerer
0: 5/6
1: 5/7
2: 4/1
3: 1/1
4: 1/1
5: 1/1

Known Spells

Cleric/Sorceress

Level 0 Cleric
Cure Minor Wounds/ Detect Poison
Read Magic/ Daze
Light/ Touch of Fatigue
Detect Magic/ Mending
Guidance/ Ghost Sound


Level 1
Cure Light Wound/ Mage Armor
Inflict light wound/ Enlarge Person
Doom/ Shocking Grasp
Longstrider Domain/ Chill Touch
Faerie Fire: Outlines subjects with light, canceling blur, concealment, and the like.
Bless/ Disguise  self
Magic weapon
Remove Fear

Level 2
Eagles Splendor/ Hypnotic Pattern
Cure Moderate wounds
Inflict moderate wounds
Moonbeam[For]: Creates a cone of moonlight that causes lycanthropes to assume animal form, penetrates darkness spells of equal or lower level.
Shield other


Level 3
Prayer/clairvoyance

Level 4
Cure Critical Wounds/ Charm Monster

Level 5
Inflict light / Hold Monster

Equipment
Slippers of Battle Dancing
http://www.imarvintpa.com/dndlive/items.php?ID=3184
Ring of protection
Prayer Beads
Gald 100
[/spoiler]

Mysticsage

HD Roll
[spoiler]level 1
[dice]Rolled 1d8+2 : 6 + 2, total 8[/dice]
level 2
[dice]Rolled 1d8+2 : 8 + 2, total 10[/dice]
level 3
[dice]Rolled 1d8+2 : 5 + 2, total 7[/dice]
level 4
[dice]Rolled 1d8+2 : 8 + 2, total 10[/dice][/spoiler]

Throndir

QuoteResolving 20 karma for 3000 coins. (Kryas at level 6).

Mysticsage

HD roll
[blockquote]Rolled 1d8 : 4, total 4[/blockquote]