[Diviner] Lyolf Swordhand

Started by Lance, November 14, 2013, 12:39:56 PM

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Lance

Lyolf Swordhand
[spoiler=Level 1]
Level 1 Diviner


STR: 12 (+1)
DEX: 20 (+5)
CON: 10 (+0)
INT: 17 (+3)
WIS: 14 (+2)
CHA: 13 (+1)
[4d6] 6, 3, 4, 2 = 15 13
[4d6] 6, 5, 6, 2 = 19 17
[4d6] 6, 4, 6, 6 = 22 18
[4d6] 4, 4, 4, 2 = 14 12
[4d6] 2, 6, 2, 6 = 16 14
[4d6] 5, 1, 5, 2 = 13 12

Appearance:
Taller/more robust than the average elf, Lyolf has a build closer to a human's (and the mannerisms to match) and can be easily be mistaken for one. But that's to be expected when one lives like and is surrounded by naught but humans. He is of fair skin, his eyes are icy blue in color, and his hair is white.

Familiar:
Name: Uli
Type: Raven
[spoiler]Size: Tiny Animal
HP: 2
Initiative: +2
Speed: 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 15 (+2 size, +2 Dex +1 Natural(Familiar)), touch 14, flat-footed 13
Base Attack/Grapple: +0/?13
Attack: Claws +4 melee (1d2?5)
Full Attack: Claws +4 melee (1d2?5)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: ?
Special Qualities: Low-light vision, Alertness, Improved Evasion, Share Spells, Empathic link
Saves: Fort +2, Ref +4, Will +4
Abilities: Str 1, Dex 15, Con 10, Int 6, Wis 14, Cha 6
Skills: Listen +3, Spot +5
Feats: Weapon Finesse
Environment: Temperate forests
Organization: Solitary
Challenge Rating: 1 HD
Languages: Common[/spoiler]

Notes:
[spoiler]Alertness (Ex): The presence of the familiar sharpens its master?s
senses. While a familiar is within arm?s reach, the master gains the
Alertness feat (page 89).
Improved Evasion (Ex): When subjected to an attack that normally
allows a Reflex saving throw for half damage, a familiar takes no damage
if it makes a successful saving throw and half damage even if the saving
throw fails.
Share Spells: At the master?s option, he may have any spell (but not
any spell-like ability) he casts on himself also affect his familiar. The
familiar must be within 5 feet at the time of casting to receive the benefit.
If the spell or effect has a duration other than instantaneous, it stops
affecting the familiar if it moves farther than 5 feet away and will not
affect the familiar again even if it returns to the master before the
duration expires. Additionally, the master may cast a spell with a target of
?You? on his familiar (as a touch range spell) instead of on himself. A
master and his familiar can share spells even if the spells normally do
not affect creatures of the familiar?s type (magical beast).
Empathic Link (Su): The master has an empathic link with his familiar
out to a distance of up to 1 mile. The master cannot see through the
familiar?s eyes, but they can communicate empathically. Because of the
limited nature of the link, only general emotional content (such as fear,
hunger, happiness, curiosity) can be communicated. Note that the low
Intelligence of a low-level master?s familiar limits what the creature is
able to communicate or understand, and even intelligent familiars see
the world differently from humans, so misunderstandings are always
possible.
Because of this empathic link, the master has the same connection to
an item or place that his familiar does. For instance, if his familiar has
seen a room, the master can teleport into that room as if he has seen it
too
Language: A raven familiar can speak one language of its master?s choice as a
supernatural ability.[/spoiler]

Race: Elf

Languages:
Common
Elven
Dwarven
Orc
Draconic

Gear:
--Weapons--
Longsword
Spiked Chain
--Misc--
Backpack with waterskin
one day?s trail rations
bedroll
sack
flint and steel
Hooded lantern
5 pints of oil
Spell component pouch

Attacks:
Longsword (Attack): 1d20 +1(STR)
Longsword (Damage): 1d8 +1(STR)
Spiked Chain (Attack): 1d20 +1(STR) -4(Unproficient)
Spiked Chain (Damage): 2d4 +1(STR)

AC: 10 +5 (dex) +0(armor) = 15
Touch: 10 +5 (dex) = 15
Flatfooted: 10 +0(armor) = 10

Hitpoints: 4 +0 (con) = 4

Fort: +0 (class) +1 (con) = 1
Ref: +0 (class) +3 (dex) = 3
Will: +2 (class) +2 (wis) = 4

Restricted School: Evocation

Spells Per Day:
Divination+1
0: 3
1: 2

Spells Memorized:
--o--
Detect Magic (Diviner)
Message
Ghost Sound
Prestidigitation

--1--
True Strike (Diviner)
Mage Armor
Sleep

Spellbook:
O: Resistance, Acid Splash, Detect Poison, Detect Magic, Read Magic, Daze, Ghost Sound, Disrupt Undead, Touch of Fatigue, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation
1: True Strike, Mage Armor, Shield, Identify, Sleep, Silent Image

Background: (Just a summary, for now)
-An apprentice in an academy of the arcane
-Participated in a neighboring school of swordsmanship, though never officially joined
-things happened, he got kicked out midway through his apprentenceship, stunting his growth as a mage (ie: no magic missile)
-now one of many aspiring, new recruits of Galas'Nor

Feats:
Dodge (+1 AC to chosen foe)

Flaws:

Traits:

Special:
Immune to Sleep Magic (Elf)
+2 Saving throw bonus against Enchantment spells or effects (Elf)
Low-light Visions (Elf)
Elf Weapon Proficiency (Elf)
+2 Bonus on listen, search, and spot checks. Entitled to a search check just by passing within 5 ft of a hidden portal (Elf)
+3 Appraise check (Raven)
Alertness (Familiar)

Skills:
Concentration 4
Spellcraft 4
Knowledge (arcana) 2
Knowledge (history) 2
Knowledge (religion) 2

Unused Pts: 6
[/spoiler]

[spoiler=Level 2]
Lyolf Swordhand
Level 1 Diviner, Level 1 Swordsage


STR: 12 (+1)
DEX: 20 (+5)
CON: 10 (+0)
INT: 17 (+3)
WIS: 14 (+2)
CHA: 13 (+1)

Appearance:
Taller/more robust than the average elf, Lyolf has a build closer to a human's (and the mannerisms to match) and can be easily be mistaken for one. But that's to be expected when one lives like and is surrounded by naught but humans. He is of fair skin, his eyes are icy blue in color, and his hair is white.

Familiar:
Name: Uli
Type: Raven
[spoiler]Size: Tiny Animal
HP: 5
Initiative: +2
Speed: 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 15 (+2 size, +2 Dex +1 Natural(Familiar)), touch 14, flat-footed 13
Base Attack/Grapple: +0/?13
Attack: Claws +4 melee (1d2?5)
Full Attack: Claws +4 melee (1d2?5)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: ?
Special Qualities: Low-light vision, Alertness, Improved Evasion, Share Spells, Empathic link
Saves: Fort +2, Ref +5, Will +6
Abilities: Str 1, Dex 15, Con 10, Int 6, Wis 14, Cha 6
Skills: Listen +3, Spot +5
Feats: Weapon Finesse
Environment: Temperate forests
Organization: Solitary
Challenge Rating: 2 HD
Languages: Common[/spoiler]

Notes:
[spoiler]Alertness (Ex): The presence of the familiar sharpens its master?s
senses. While a familiar is within arm?s reach, the master gains the
Alertness feat (page 89).
Improved Evasion (Ex): When subjected to an attack that normally
allows a Reflex saving throw for half damage, a familiar takes no damage
if it makes a successful saving throw and half damage even if the saving
throw fails.
Share Spells: At the master?s option, he may have any spell (but not
any spell-like ability) he casts on himself also affect his familiar. The
familiar must be within 5 feet at the time of casting to receive the benefit.
If the spell or effect has a duration other than instantaneous, it stops
affecting the familiar if it moves farther than 5 feet away and will not
affect the familiar again even if it returns to the master before the
duration expires. Additionally, the master may cast a spell with a target of
?You? on his familiar (as a touch range spell) instead of on himself. A
master and his familiar can share spells even if the spells normally do
not affect creatures of the familiar?s type (magical beast).
Empathic Link (Su): The master has an empathic link with his familiar
out to a distance of up to 1 mile. The master cannot see through the
familiar?s eyes, but they can communicate empathically. Because of the
limited nature of the link, only general emotional content (such as fear,
hunger, happiness, curiosity) can be communicated. Note that the low
Intelligence of a low-level master?s familiar limits what the creature is
able to communicate or understand, and even intelligent familiars see
the world differently from humans, so misunderstandings are always
possible.
Because of this empathic link, the master has the same connection to
an item or place that his familiar does. For instance, if his familiar has
seen a room, the master can teleport into that room as if he has seen it
too
Language: A raven familiar can speak one language of its master?s choice as a
supernatural ability.[/spoiler]

Race: Elf

Languages:
Common
Elven
Dwarven
Orc
Draconic

Gear:
--Weapons--
Longsword
Spiked Chain
--Misc--
Backpack with waterskin
one day?s trail rations
bedroll
sack
flint and steel
Hooded lantern
3 pints of oil
Spell component pouch
2 Potions of Cure Light Wounds

Attacks:
Longsword (Attack): 1d20 +1(STR)
Longsword (Damage): 1d8 +1(STR)
Spiked Chain (Attack): 1d20 +1(STR) -4(Unproficient) +1(Shadow Hand)
Spiked Chain (Damage): 2d4 +1(STR)

AC: 10 +5 (dex) +0(armor) = 15
Touch: 10 +5 (dex) = 15
Flatfooted: 10 +0(armor) = 10

Hitpoints: 12

Fort: +0 (class) +1 (con) = 1
Ref: +2 (class) +3 (dex) = 5
Will: +4 (class) +2 (wis) = 6

Maneuvers Readied:
2x Burning Blade
Clinging Shadow Strike
Shadow Blade Technique

Maneuvers Known:
Burning Blade: Boost?Deal 1d6 fire + 1/initiator level.
Clinging Shadow Strike: Strike?Foe suffers 20% miss chance on attacks.
Shadow Blade Technique: Strike?Roll two attacks, use lower result to deal bonus cold damage.
Mighty Throw: Strike?Grab foe, throw him up to 10 ft.
Sapphire Nightmare Blade: Strike?Opponent flat-footed, +1d6 damage with Concentration check.
Stone Bones: Strike?Gain DR 5/adamantine.

Stances Known:
Child of Shadow: Stance?You gain concealment as long as you move.

Restricted School: Evocation

Spells Per Day:
Divination+1
0: 3
1: 2

Spells Memorized:
--o--
Detect Magic (Diviner)
Message
Ghost Sound
Prestidigitation

--1--
True Strike (Diviner)
Mage Armor
Sleep

Spellbook:
O: Resistance, Acid Splash, Detect Poison, Detect Magic, Read Magic, Daze, Ghost Sound, Disrupt Undead, Touch of Fatigue, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation
1: True Strike, Mage Armor, Shield, Identify, Sleep, Silent Image

Background: (Just a summary, for now)
-An apprentice in an academy of the arcane
-Participated in a neighboring school of swordsmanship, though never officially joined
-Things happened, he got kicked out midway through his apprentenceship, stunting his growth as a mage (ie: no magic missile)
-Now one of many aspiring, new recruits of Galas'Nor

Feats:
Dodge (+1 AC to chosen foe)

Flaws:

Traits:

Special:
Immune to Sleep Magic (Elf)
+2 Saving throw bonus against Enchantment spells or effects (Elf)
Low-light Visions (Elf)
Elf Weapon Proficiency (Elf)
+2 Bonus on listen, search, and spot checks. Entitled to a search check just by passing within 5 ft of a hidden portal (Elf)
+3 Appraise check (Raven)
Alertness (Familiar)
Quick to Act (+1 Initiative)
Discipline Focus: Shadow Hand (Weapon Focus for chosen discipline's weapons)

Skills (base):
Concentration 5
Listen 5
Spellcraft 4
Knowledge (arcana) 2
Knowledge (history) 2
Knowledge (religion) 2
Tumble 5

Unused Pts: 4
[/spoiler]

[spoiler=Level 3]
Lyolf Swordhand
Level 2 Diviner, Level 1 Swordsage


STR: 12 (+1)
DEX: 20 (+5)
CON: 12 (+1)
INT: 17 (+3)
WIS: 14 (+2)
CHA: 13 (+1)

Appearance:
Taller/more robust than the average elf, Lyolf has a build closer to a human's (and the mannerisms to match) and can be easily be mistaken for one. But that's to be expected when one lives like and is surrounded by naught but humans. He is of fair skin, his eyes are icy blue in color, and his hair is white.

Familiar:
Name: Uli
Type: Raven
[spoiler]Size: Tiny Animal
HP: 14
Initiative: +2
Speed: 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 16 (+2 size, +2 Dex +2 Natural(Familiar)), touch 14, flat-footed 13
Base Attack/Grapple: +1/?13
Attack: Claws +5 melee (1d2?5)
Full Attack: Claws +5 melee (1d2?5)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: ?
Special Qualities: Low-light vision, Alertness, Improved Evasion, Share Spells, Empathic link, Deliver Touch Spells
Saves: Fort +2, Ref +5, Will +7
Abilities: Str 1, Dex 15, Con 10, Int 7, Wis 14, Cha 6
Skills: Listen +3, Spot +5
Feats: Weapon Finesse
Environment: Temperate forests
Organization: Solitary
Challenge Rating: 3 HD
Languages: Common[/spoiler]

Notes:
[spoiler]Alertness (Ex): The presence of the familiar sharpens its master?ssenses. While a familiar is within arm?s reach, the master gains theAlertness feat (page 89).
Improved Evasion (Ex): When subjected to an attack that normallyallows a Reflex saving throw for half damage, a familiar takes no damageif it makes a successful saving throw and half damage even if the savingthrow fails.
Share Spells: At the master?s option, he may have any spell (but notany spell-like ability) he casts on himself also affect his familiar. The familiar must be within 5 feet at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the familiar if it moves farther than 5 feet away and will not affect the familiar again even if it returns to the master before the duration expires. Additionally, the master may cast a spell with a target of ?You? on his familiar (as a touch range spell) instead of on himself. A master and his familiar can share spells even if the spells normally do
not affect creatures of the familiar?s type (magical beast).
Empathic Link (Su): The master has an empathic link with his familiarout to a distance of up to 1 mile. The master cannot see through thefamiliar?s eyes, but they can communicate empathically. Because of thelimited nature of the link, only general emotional content (such as fear,hunger, happiness, curiosity) can be communicated. Note that the low Intelligence of a low-level master?s familiar limits what the creature is able to communicate or understand, and even intelligent familiars see the world differently from humans, so misunderstandings are always possible. Because of this empathic link, the master has the same connection to an item or place that his familiar does. For instance, if his familiar has seen a room, the master can teleport into that room as if he has seen it too
Language: A raven familiar can speak one language of its master?s choice as a supernatural ability.
Deliver Touch Spells (Su): If the master is 3rd level or higher, a familiarcan deliver touch spells for him. If the master and the familiar are in
contact at the time the master casts a touch spell, he can designate hisfamiliar as the ?toucher.? The familiar can then deliver the touch spell
just as the master could. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates. [/spoiler]

Race: Elf

Languages:
Common
Elven
Dwarven
Orc
Draconic

Gear:
--Weapons--
Longsword
Spiked Chain
--Misc--
Backpack with waterskin
one day?s trail rations
bedroll
sack
flint and steel
Hooded lantern
3 pints of oil
Spell component pouch
2 Potions of Cure Light Wounds

Attacks:
Longsword (Attack): 1d20 +1(STR) +1(BAB)
Longsword (Damage): 1d8 +1(STR)
Spiked Chain (Attack): 1d20 +5(Weapon Finesse) +1(Shadow Hand) +1(BAB)
Spiked Chain (Damage): 2d4 +1(STR) +5(Shadow Blade)

BAB: 1

AC: 10 +5 (dex) +0(armor) = 15
Touch: 10 +5 (dex) = 15
Flatfooted: 10 +0(armor) = 10

Optimum AC: 10 +5 (dex) +0(armor) +4(mage armor) +4(shield) +1(dodge) +4(total defense) = 28

Hitpoints: 4(1 Mage) + 8(1 Swordsage) + 4(2 Mage) + 3(Con-Cumulative) + 10(Hel's Attention) = 29

Fort: +0 (class) +1 (con) = 1
Ref: +2 (class) +3 (dex) = 5
Will: +5 (class) +2 (wis) = 7

Maneuvers Readied:
2x Burning Blade
Clinging Shadow Strike
Shadow Blade Technique

Maneuvers Known:
Burning Blade: Boost?Deal 1d6 fire + 1/initiator level.
Clinging Shadow Strike: Strike?Foe suffers 20% miss chance on attacks.
Shadow Blade Technique: Strike?Roll two attacks, use lower result to deal bonus cold damage.
Mighty Throw: Strike?Grab foe, throw him up to 10 ft.
Sapphire Nightmare Blade: Strike?Opponent flat-footed, +1d6 damage with Concentration check.
Stone Bones: Strike?Gain DR 5/adamantine.

Stances Known:
Child of Shadow: Stance?You gain concealment as long as you move.

Restricted School: Evocation

Spells Per Day:
Divination+1
0: 4
1: 3

Spells Memorized:
--o--
Detect Magic (Diviner)
Message
Ghost Sound
Prestidigitation
Mage Hand

--1--
True Strike (Diviner)
Mage Armor
Shield
Enlarge Person

Spellbook:
O: Resistance, Acid Splash, Detect Poison, Detect Magic, Read Magic, Daze, Ghost Sound, Disrupt Undead, Touch of Fatigue, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation
1: True Strike, Mage Armor, Shield, Identify, Sleep, Silent Image, Obscuring Mist, Enlarge Person

Background: (Just a summary, for now)
-An apprentice in an academy of the arcane
-Participated in a neighboring school of swordsmanship, though never officially joined
-Things happened, he got kicked out midway through his apprentenceship, stunting his growth as a mage (ie: no magic missile)
-Now one of many aspiring, new recruits of Galas'Nor

Feats:
Dodge (+1 AC to chosen foe)
Shadow Blade (Dex for damage rolls, but only for Shadowhand weapons and only while in a Shadowhand stance)
Weapon Finesse (Dex for attack rolls)
Exotic Weapon (Spiked Chain)

Flaws:
[spoiler]Reincarnated Misfortune (Unaware till confronted by another member of the Jade Pheonix): http://www.dandwiki.com/wiki/Reincarnated_Misfortune_(3.5e_Flaw)[/spoiler]
Hauntings of the Past: http://www.dandwiki.com/wiki/Hauntings_of_the_Past

Traits:
[spoiler]Hel's Attention: http://www.dandwiki.com/wiki/Hel%27s_Attention_(3.5e_Trait)[/spoiler]
Dedicated Enforcer: http://www.dandwiki.com/wiki/Dedicated_Enforcer_(3.5e_Trait)

Special:
Immune to Sleep Magic (Elf)
+2 Saving throw bonus against Enchantment spells or effects (Elf)
Low-light Visions (Elf)
Elf Weapon Proficiency (Elf)
+2 Bonus on listen, search, and spot checks. Entitled to a search check just by passing within 5 ft of a hidden portal (Elf)
+3 Appraise check (Raven)
Alertness (Familiar)
Quick to Act (+1 Initiative)
Discipline Focus: Shadow Hand (Weapon Focus for chosen discipline's weapons)

Skills (base):
Concentration 6
Listen 5
Spellcraft 6
Knowledge (arcana) 2
Knowledge (history) 2
Knowledge (religion) 2
Tumble 5

Unused Pts: 6
[/spoiler]

[spoiler=Level 4]
Lyolf Swordhand
Level 3 Diviner, Level 1 Swordsage


STR: 12 (+1)
DEX: 21 (+5)
CON: 12 (+1)
INT: 17 (+3)
WIS: 14 (+2)
CHA: 13 (+1)

Appearance:
Taller/more robust than the average elf, Lyolf has a build closer to a human's (and the mannerisms to match) and can be easily be mistaken for one. But that's to be expected when one lives like and is surrounded by naught but humans. He is of fair skin, his eyes are icy blue in color, and his hair is white.

Familiar:
Name: Uli
Type: Raven
[spoiler]Size: Tiny Animal
HP: 17
Initiative: +2
Speed: 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 16 (+2 size, +2 Dex +2 Natural(Familiar)), touch 14, flat-footed 13
Base Attack/Grapple: +1/?13
Attack: Claws +5 melee (1d2?5)
Full Attack: Claws +5 melee (1d2?5)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: ?
Special Qualities: Low-light vision, Alertness, Improved Evasion, Share Spells, Empathic link, Deliver Touch Spells
Saves: Fort +2, Ref +6, Will +7
Abilities: Str 1, Dex 15, Con 10, Int 7, Wis 14, Cha 6
Skills: Listen +3, Spot +9
Feats: Weapon Finesse
Environment: Temperate forests
Organization: Solitary
Challenge Rating: 4 HD
Languages: Common[/spoiler]

Notes:
[spoiler]Alertness (Ex): The presence of the familiar sharpens its master?s senses. While a familiar is within arm?s reach, the master gains the Alertness feat (page 89).
Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.
Share Spells: At the master?s option, he may have any spell (but not any spell-like ability) he casts on himself also affect his familiar. The familiar must be within 5 feet at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the familiar if it moves farther than 5 feet away and will not affect the familiar again even if it returns to the master before the duration expires. Additionally, the master may cast a spell with a target of ?You? on his familiar (as a touch range spell) instead of on himself. A master and his familiar can share spells even if the spells normally do
not affect creatures of the familiar?s type (magical beast).
Empathic Link (Su): The master has an empathic link with his familiar out to a distance of up to 1 mile. The master cannot see through the familiar?s eyes, but they can communicate empathically. Because of the limited nature of the link, only general emotional content (such as fear,hunger, happiness, curiosity) can be communicated. Note that the low Intelligence of a low-level master?s familiar limits what the creature is able to communicate or understand, and even intelligent familiars see the world differently from humans, so misunderstandings are always possible. Because of this empathic link, the master has the same connection to an item or place that his familiar does. For instance, if his familiar has seen a room, the master can teleport into that room as if he has seen it too
Language: A raven familiar can speak one language of its master?s choice as a supernatural ability.
Deliver Touch Spells (Su): If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in
contact at the time the master casts a touch spell, he can designate his familiar as the ?toucher.? The familiar can then deliver the touch spell
just as the master could. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates. [/spoiler]

Race: Elf

Languages:
Common
Elven
Dwarven
Orc
Draconic

Gear:
--Weapons--
Longsword
Spiked Chain
--Misc--
Backpack with waterskin
one day?s trail rations
bedroll
sack
flint and steel
Hooded lantern
3 pints of oil
Spell component pouch
2 Potions of Cure Light Wounds

Attacks:
Longsword (Attack): 1d20 +1(STR) +1(BAB)
Longsword (Damage): 1d8 +1(STR)
Spiked Chain (Attack): 1d20 +5(Weapon Finesse) +1(Shadow Hand) +1(BAB)
Spiked Chain (Damage): 2d4 +1(STR) +5(Shadow Blade)
Flaming Shortsword (Attack): 1d20 +5(Weapon Finesse) +1(Shadow Hand) +1(BAB) +1(Enhancement)
Flaming Shortsword (Damage): 1d6 +1(STR) +5(Shadow Blade) +1(Enhancement) +1d6(Flaming)

BAB: 1

AC: 10 +5 (dex) +0(armor) +1(Enhancement) = 16
Touch: 10 +5 (dex) +1(Enhancement) = 16
Flatfooted: 10 +0(armor) +1(Enhancement) = 11

Optimum AC: 10 +5 (dex) +0(armor) +4(mage armor) +4(shield) +1(dodge) +4(total defense) +1(Enhancement) = 29

Hitpoints: 4(1 Mage) + 8(1 Swordsage) + 4(2 Mage) + 4(3 Mage) + 4(Con-Cumulative) + 10(Hel's Attention) = 34

Fort: +1 (class) +1 (con) = 2
Ref: +3 (class) +3 (dex) = 6
Will: +5 (class) +2 (wis) = 7

Maneuvers Readied:
2x Burning Blade
Clinging Shadow Strike
Shadow Blade Technique

Maneuvers Known:
Burning Blade: Boost?Deal 1d6 fire + 1/initiator level.
Clinging Shadow Strike: Strike?Foe suffers 20% miss chance on attacks.
Shadow Blade Technique: Strike?Roll two attacks, use lower result to deal bonus cold damage.
Mighty Throw: Strike?Grab foe, throw him up to 10 ft.
Sapphire Nightmare Blade: Strike?Opponent flat-footed, +1d6 damage with Concentration check.
Stone Bones: Strike?Gain DR 5/adamantine.

Stances Known:
Child of Shadow: Stance?You gain concealment as long as you move.

Restricted School: Evocation

Spells Per Day:
Divination+1
0: 4
1: 3
2: 2

Spells Memorized:
--o--
Detect Magic (Diviner)
Message
Ghost Sound
Prestidigitation
Mage Hand

--1--
True Strike (Diviner)
Mage Armor
Shield
Obscuring Mist

--2--
Locate Object (Diviner)
2x Minor Image

Spellbook:
O: Resistance, Acid Splash, Detect Poison, Detect Magic, Read Magic, Daze, Ghost Sound, Disrupt Undead, Touch of Fatigue, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation
1: True Strike, Mage Armor, Shield, Identify, Sleep, Silent Image, Obscuring Mist, Enlarge Person
2: Locate Object, Minor Image

Background: (Just a summary, for now)
-An apprentice in an academy of the arcane
-Participated in a neighboring school of swordsmanship, though never officially joined
-Things happened, he got kicked out midway through his apprentenceship, stunting his growth as a mage (ie: no magic missile)
-Now one of many aspiring, new recruits of Galas'Nor

Feats:
Dodge (+1 AC to chosen foe)
Shadow Blade (Dex for damage rolls, but only for Shadowhand weapons and only while in a Shadowhand stance)
Weapon Finesse (Dex for attack rolls)
Exotic Weapon (Spiked Chain)

Flaws:
[spoiler]Reincarnated Misfortune (Unaware till confronted by another member of the Jade Pheonix): http://www.dandwiki.com/wiki/Reincarnated_Misfortune_(3.5e_Flaw)[/spoiler]
Hauntings of the Past: http://www.dandwiki.com/wiki/Hauntings_of_the_Past

Traits:
[spoiler]Hel's Attention: http://www.dandwiki.com/wiki/Hel%27s_Attention_(3.5e_Trait)[/spoiler]
Dedicated Enforcer: http://www.dandwiki.com/wiki/Dedicated_Enforcer_(3.5e_Trait)

Special:
Immune to Sleep Magic (Elf)
+2 Saving throw bonus against Enchantment spells or effects (Elf)
Low-light Visions (Elf)
Elf Weapon Proficiency (Elf)
+2 Bonus on listen, search, and spot checks. Entitled to a search check just by passing within 5 ft of a hidden portal (Elf)
+3 Appraise check (Raven)
Alertness (Familiar)
Quick to Act (+1 Initiative)
Discipline Focus: Shadow Hand (Weapon Focus for chosen discipline's weapons)

Skills (base):
Concentration 7
Listen 5
Spellcraft 7
Knowledge (arcana) 2
Knowledge (history) 2
Knowledge (religion) 2
Tumble 5
Craft (Weapons) 7

Unused Pts: 2
[/spoiler]
"A wish? Okay, genie, make me a ham sandwich."

Lance

"Lyolf, your glowing," a raven spoke in wonder while perched atop a certain elf's shoulder. "Oh, you're right," the elf said in response after taking a look at the sudden luminescence that swept across his entire body. "Think it was something I ate?" Lyolf asked.

"Probably."

[spoiler]Using Karmic Points:
-20: 600 exp
-20: 600 exp
-20: 600 exp
-20: 600 exp
-20: 600 exp[/spoiler]
"A wish? Okay, genie, make me a ham sandwich."

Lance

[spoiler=Level 4 Wizard HD Player Roll]
[dice]Rolled 1d4+1 : 4 + 1, total 5[/dice]
[/spoiler]
"A wish? Okay, genie, make me a ham sandwich."

Throndir

QuoteKarma deducated for Jin and Lyolf for respecing. Using Replace Feat option for your use of Toughness on both characters. 10 karma.

Lance

[blockquote]Rolled 1d8 : 6, total 6[/blockquote]
[blockquote]Rolled 1d8 : 1, total 1[/blockquote]
[blockquote]Rolled 1d8 : 4, total 4[/blockquote]
"A wish? Okay, genie, make me a ham sandwich."

Lance

Spending 50 karma on auto-level
"A wish? Okay, genie, make me a ham sandwich."

Throndir


Throndir

[info]Karma usage x2 for lowest ability stat point. Recording here for future references.[/info]

Throndir

[info]5 karma to respec into Ravenlord, karma resolved.[/info]