[Bard/Ranger] Gael

Started by katherine.lalaine, December 11, 2012, 11:02:02 AM

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katherine.lalaine

Gael is the only child of Trista and Gordon. His parents were killed by bandits that ransacked small towns and roamed around the forest. Orphaned at 3. At the same day his parents were killed, early in the evening, the nearby town?s blacksmith, Pierr, happened to come to the forest to hunt for animals when out of the blue he heard a child wailing not far from where he was. Alarmed, he searched to find where the sound was coming from and stumbled upon a small house in the middle of the forest. There he found a couple bathing in the pool of their own blood, locked in each other?s arms. Both certainly were dead. He searched furthermore into the house and finally found a child inside a small wardrobe, crying his heart out, calling for his parents. Pierr took the child and raised him as his own son. He had his own two sons, too, but he never let Gael feel he was not one of them. He still had a nice childhood under the care of his adoptive family. Nevertheless, Gael was informed of what happened to his own family although he treats this horrible past as a very distant memory of him.It still haunts him sometimes, like a nightmare. And so this had caused him to hold a grudge against his parents? murderers. When Gael turned 12, he decided to live on his own as he thinks he had all the skills he needed to live by. Life then was very simple. Part of the reason behind his decision was also that he wants to find himself and what his purpose for surviving is; and he also wants to find the bandits who had killed his parents and take revenge for their untimely death.

Level 1
[spoiler]
QuoteGael
Level 1 Male Half-Elf Bard/Ranger
? ?
Deity: ?

STR: 13 (+1)
DEX: 18 (+4)
CON: 13 (+1)
INT: 10 (+0)
WIS: 16 (+3)
CHA: 16 (+3)

Size: Medium
Height: ?
Weight: ?
Skin: ?
Eyes: ?
Hair: ?
Age: ?

Hit Die: d8
Hitpoints: 9
Hitpoints per level: 1d8 +1 (con)
Level Adjustment: +0

Speed: 30 feet

Armor
Armor Class: 10 +4 (chain shirt) +4 (dex) = 18
Touch Armor Class: 10 +4 (dex) = 14
Flatfooted Armor Class: 10 +4 (chain shirt) = 14
Dodge: +1

Armor Check Penalty: -2 (chain shirt) = -2

Arcane spell failure: 0% (chain shirt, bard spell casting)

Saving Throws
Fortitude save: +2 (class) +1 (con) = +3
Reflex save: +2 (class) +4 (dex) = +6
Will save:   +2 (class) +3 (wis) = +5

Resistance and Immunities
Cold Resistance: 0
Fire Resistance: 0
Electricity Resistance: 0
Sonic Resistance: 0
Spell Resistance: 0

Attacks and Damage
BAB: +1
Attack (melee): +1 (BAB) +1 (str) = +2
Attack (missile, flutegun): +1 (BAB) +4 (dex) = +5 x2
Attack (missile): +1 (BAB) +4 (dex) = +5
Attack (unarmed): +1 (BAB)
Attack (defensive fighting): -4
Damage (flutegun): 1
Damage (melee): 1d6 +0 (str)
Damage (unarmed): 1d4 (non lethal)

Spell DC: 10 + spell level +3 (cha)

Grapple check: +1 (BAB) +1 (str) = +2

Poisons
Drow Poison: injury    13    ?    1/min. for 2 min.    unconscious 1 min./2d4 hrs.    1 save    75 gp
Blue whinnis: injury    14    ?    1/rd. for 2 rds    1 Con / unconscious 1d3 hrs.    1 save    120 gp
Black adder venom: injury    11    ?    1/rd. for 6 rds.    1d2 Con    1 save    120 gp
Greenblood oil: injury    13    ?    1/rd. for 4 rds.    1 Con    1 save    100 gp
Medium spider venom: injury    14    ?    1/rd. for 4 rds.    1d2 Str    1 save    150 gp

Load 
Light load: 50 lb. or less
Medium load: 51?100 lb. 
Heavy load: 101?150 lb.
Lift over head: 150 lb.
Push or drag: 750 lb.

Languages
Common
Elven

Feats
Track (From Ranger)
Exotic Weapons (Level 1)

Flaws
?
?

Traits
?
?

Special Features
Ranger: First Favored Enemy (?)
Ranger: Track
Ranger: Wild Empathy
Bard: Bardic Music
Bard: Bardic Knowledge
Bard: Countersong
Bard: Fascinate
Bard: Inspire Courage +1

Skills
24 skill points at level 1
6 skill points per level after
*Denotes a class skill
Strike-through denotes untrained skills

*Appraise: +0 (int) = 0
*Balance: +4 (dex) = 4
*Bluff: +3 (cha) = 3
*Climb: +0 (str) = 0
*Concentration: +3 (con) +4 (skill ranks) = 7
*Craft (poison): +0 (int) +4 (skill ranks) = 4
*Decipher Script: +0 (int) = 0
*Diplomacy: +1 (cha) = 1
Disable Device: +0 (int) = 0
*Disguise: +3 (cha) = 3
*Escape Artist: +4 (dex) = 4
Forgery: +0 (int) = 0
*Gather Information: +3 (cha) = 3
*Handle Animal: +3 (cha) = 3
*Heal: +3 (wis) = 3
*Hide: +4 (dex) +4 (skill ranks) = 8
Intimidate: +3 (cha) = 3
*Jump: +0 (str) = 0
*Knowledge (arcane): +0 (int) = 0
*Knowledge (architecture): +0 (int) = 0
*Knowledge (dungeoneering): +0 (int) = 0
*Knowledge (geography): +0 (int) = 0
*Knowledge (history): +0 (int) = 0 
*Knowledge (local): +0 (int) = 0
*Knowledge (nature): +0 (int) = 0
*Knowledge (nobility): +0 (int) = 0
*Knowledge (religion): +0 (int) = 0
*Knowledge (the planes): +0 (int) = 0
*Listen: +3 (wis) = 3
*Move Silently: +4 (dex) +4 (skill ranks) = 8
Open Lock: +4 (dex) = 4
*Perform (Flute): +3 (cha) +4 (skill ranks) = 7
*Profession (?): +3 (wis) = 3
Ride: +4 (dex) = 4
Search: +0 (int) = 0
*Sense Motive: +3 (wis) = 3
*Sleight of Hand: +4 (dex) +4 (skill ranks) = 8
*Speak Language
*Spellcraft: +0 (int) = 0
*Spot: +3 (wis) = 3
*Survival: +3 (wis) = 3
*Swim: +0 (str) = 0
*Tumble: +4 (dex) = 4
*Use Magic Device: +3 (cha) = 3
*Use Rope: +4 (dex) = 4 

Bard Spells Per Day
Level 0: 2
Level 1: 0

Bard Known Spells
Level 0
Dancing Lights: Creates torches or other lights.
Lullaby: Makes subject drowsy; ?5 on Spot and Listen checks, ?2 on Will saves against sleep.
Summon Instrument: Summons one instrument of the caster?s choice.
Read Magic: Read scrolls and spellbooks.

Equipment
Chain shirt: 100
Flutegun: ?
Dagger: 2

Total: 102

Poisons
Drow Poison: 75 gp x5 = 325 gp
Blue whinnis: 120 gp x2 = 240
Black adder venom: 120 gp x2 = 240
Greenblood oil: 100 gp x0 = 0
Medium spider venom: 150 gp x2 = 300

Total: 1105

Adventuring
Flute
?

Planned Progression
1: Bard/Ranger,
2: Bard/Ranger,
3: Bard,
4: Bard,
5: Bard,


More Info

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