[Sorcerer] Carmilla Vandivir

Started by Dragoonia, November 23, 2012, 11:39:30 PM

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Dragoonia

Carmilla Vandivir's Progression
Level 1



QuoteCarmilla Vandivir

Female Elf Methuselan Sorcerer
Chaotic Neutral
Deity: N/A



STR
DEX
CON
INT
WIS
CHA
16
15
12
10
11
19
+3
+2
+1
+0
+0
+4
18
17
14
12
12
21
+4
+3
+2
+1
+1
+5

Size: Medium
Height: 6?3
Weight: 175
Skin: Pale White
Eyes: Florescent Purple
Hair: Black with red tips 


Used the stat roller on the web site, 4d6 value no modifiers, dropped the lowest.
[4d6] 3, 2, 3, 4 = 12
[4d6] 3, 5, 4, 5 = 17
[4d6] 1, 2, 5, 5 = 13
[4d6] 6, 3, 6, 5 = 20
[4d6] 3, 5, 1, 5 = 14
[4d6] 2, 5, 3, 3 = 13

Hit Die: d12
Hitpoints: 13
Hitpoints per level: 1d12+1 (con)
Level Adjustment: +0

Speed: 30 feet
Armor Class: 10 +3 (studded leather) +2 (dex) +2 (defensive fighting) -1 (trait) = 16
Armor Class: 10 +3 (studded leather) +2 (dex) -1 (trait)= 14
Touch Armor Class: 10 +2 (dex) -1 (trait)= 11
Flatfooted Armor Class: 10 +3 (studded leather) -1 (trait) = 12

Fortitude save: +0 (class) +1 (con) = +1
Reflex save: +0(class) +2 (dex) +2 (feat) = +4
Will save:   +2 (class) +0 (wis) = +2

Cold Resistance: 0
Fire Resistance: 0
Electricity Resistance: 0
Sonic Resistance: 0
Spell Resistance: 0

Initiative: +2 (Dex) +2 (trait) = +4

BAB: +0
Attack (melee, Dagger): +0 (BAB) +3 (str) = +3   
Attack (melee, Sickle): +0 (BAB) +3 (str) = +3
Attack (melee, Spiked Chain): +0 (BAB) +3 (str) = +3
Attack (Missile): +0 (BAB) +2 (dex) = +2
Attack (Unarmed): +0 (BAB)
Attack (Defensive fighting): -4
Damage (Dagger): 1d4 +3 (str)
Damage (Sickle): 1d6 +3(str)
Damage (Spiked Chain): 2d4+3(str)
Damage (Thrown knife): 1d4 +3 (str)
Damage (Longbow): 1d8
Damage (Unarmed): 1d4 (non lethal)

Grapple check: +0(BAB) +3 (str) = +3   
Light load: 76 lb. or less
Medium load: 77-153 lb.
Heavy load: 154-230 lb
Lift over head: 230 lb
Push or drag: 1150 lb

Languages:   Common

Special Abilities:
http://www.dandwiki.com/wiki/Vampire,_Methuselan_%283.5e_Template%29
Darkvision 60ft

Feats:
1st  - Exotic Weapon Proficiency   
Bonus -  Quicken Spell
Methuselan Bonus - Alertness
Methuselan Bonus - Lightning Reflexes

Traits: Aggressive, Convincing (+2 to diplomacy/bluff/intimidate, -4 Sense Motive/Listen)

Flaw: Jerk

Spells per Day:
Level 0: 5
Level 1: 3 +1
Level 2: 0 +1
Level 3: 0 +1
Level 4: 0 +1
Level 5: 0
Level 6: 0
Level 7: 0
Level 8: 0
Level 9: 0

Spells Known:
0th level: 4 + 1
Detect Magic - within 60 ft
Read Magic - Read scrolls and spellbooks
Light - Touched object shines like a torch
Ray of Frost - Ray deals 1d3 cold damage (ranged touch attack)
Mending - Makes minor repairs on an object.

1st level: 2 + 1
To be decided:
Shield, Obscuring mist, Summon Monster I, Magic Missile, Shocking Grasp, Tenser's Floating Disc, Disguise Self, Chill Touch

Skills
8 skill points at level 1
2 skill points per level after
*Denotes a class skill

Appraise INT: +0 (int) = 0     
Balance DEX: +1(dex) = 1     
*Bluff CHA: +4(cha) +2 (trait) = 6
Climb STR: +3 (str) = 3       
*Concentration CON: +2 (con) +2 (skill ranks) = 4   
*Craft (?) INT: +0 (int) = 0
Diplomacy CHA: +4 (cha) +2 (trait) = 6
Disguise CHA: +4 (cha) = 4   
Forgery INT: +0 (int) = 0       
Gather Information CHA: +4 (cha) = 4     
Handle Animal CHA: +4 (cha) = 4 
Heal WIS: +0 (wis) =0
Hide DEX: +1 (dex) = 1
Intimidate CHA: +4 (cha) +2 = 6
Jump STR: +3 (str) = 3   
*Knowledge (Arcana) INT: +0 (int)+2(skill ranks) = 2 
Listen WIS: +0 (wis) -4 (trait) +2 (feat) +2 (race) = 0
Move Silently DEX: +1(dex) = 1
*Profession WIS: +0 (wis) =0
Ride DEX:  +1 (dex) = 1
Search INT: +0 (int) +2 (race) = 0   
Sense Motive WIS: +0 (wis) -4 (trait) =  -4
*Spellcraft: +0 (int) +4 (skill ranks) = 4
Spot WIS: +0 (wis) +2 (feat) +2 (race) = 4
Survival WIS: +0 (wis) =0 
Swim STR: +3 (str) = 3   
Use Rope DEX: +1 (dex)= 1

Equipment
Dagger
Sickle
Spiked Chain
Studded Leather
Backpack
Bedroll
5 vials of blood (used when unable to find blood for the day, refillable; held on a vial strap at waist)
Black traveler's cloak (to avoid direct sunlight)
Guild emblem (worn on both bracers)