Class - Healer

Started by Kirhart, December 23, 2014, 06:14:07 PM

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Kirhart

Healer
Description: Healers are gifted and powerful spell casters who draw their power from nature, faith and the spirits. Regardless of the source of their magic, they do not deal with the tainted energies of the arcane. Instead, healers find their power in the world around them or in the sprints or Eternals they venerate.

Race Eligibility:
Druids are present in the Alliance and Horde, as it is a prevalent path among both night elves and tauren.
Humans, dwarves, and high elves become priests of the Holy Light, while night elf priests honor Elune, the Moon Goddess.
Rumors also tell of priests among the jungle trolls and the forsaken, but what power they venerate are unknown.
Shamans are common among orcs and taurens, jungle trolls are also now taking this path under tutelage of their Horde allies.

Alignment:
Druids are usually neutral in alignment, concerned primarily with keeping balance in nature and monitoring the wild for intrusions or disruptions in the natural order.
Priests follow many faiths, but they move toward good alignments throughout Azeroth; evil priests are rarely encountered, though the Scourge and Burning Legion certainly have their worshipers.
Shamans take a pragmatic view of life and death so they may be of varying alignments, although they are never lawful.

Affiliation:
Druids are present in both the Alliance and Horde
Priests are more common in the Alliance
Shamans are encountered almost exclusively in the Horde

Abilities:
Spirit is the source of the healer's insight. Regardless of a healer's path, spirit is the light that guides their faith.
A good Charisma score is also beneficial to healers, particularly for the turning or rebuking ability.

Hit Die:
d8

Class Skills:
The healers class skills and key ability for each skill are Bluff (Cha), Concentration (Sta), Craft (Int), Craft (Trade skill) (Int), Diplomacy (Cha), Heal (Spt), Knowledge (arcana) (Int), Knowledge (religion) (Int), Knowledge (the planes) (Int), Listen (Spt), Profession (Spt), Speak Language and spellcraft (Int).

Class Features:
Weapon and Armor Proficiency: Healers are proficient with all simple weapons. They are proficient with light armor only.
Spells: A healer casts divine spells, which are drawn from the healer spell list and the individual spell lists for each path. However, her alignment may restrict her from casting certain spells opposed to her moral or ethical beliefs; see "Chaotic, Evil, Good and Lawful Spells". To learn, prepare or cast a spell, the healer must have a Spirit score equal to at least 10 + the spell level.
DC for saving throw against a healer spell is 10 + spell level + archaists Spirit modifier
Can only cast so many spells per day (see table below)
May know any number of spells. Must rest 8 hours and then select the prepared spells from the spellbook. After selecting the spells he must spend a number of minutes equal to each spell level being prepared, starting from lowest to highest level. Healers meditate or pray for their spells. Each healer must spend 1 minute in quiet contemplation or supplication per level of spell being prepared to regain the daily allotment of spells.  Healer may prepare and cast a spell on the healer spell list as well as the spell list of their specific path, if they cast spells of that level they must meditate while preparing them.

Chaotic, Evil, Good and Lawful Spells:
A healer can't cast spells of an alignment opposed to their own. Spells associated with particular alignments are indicated by the chaos, evil, good and lawful descriptors in their spell descriptions.

Domain Spells:
A healer gains a domain (or greatest and lesser domains) belonging to her path and gains those domain abilities in addition to abilities normally available to the healer's path. In addition, she may prepare an additional spell of each level they can last from their domain(s), they receive an additional spell slot at each level that can ONLY be used for a domain spell.

Healers Path:
Healers take levels in one of three "paths" druid, print or shaman. with each path honoring a specific philosophy and form of worship. The spells that healers cast and the special abilities they gain reinforce and distinguish the aims and beliefs of each path.
All healers have these class features base don their chosen path:
>Chaotic, Evil, Good and lawful spells: as previously stated
>Spontaneous Casting: Healers can channel stored spell energy into casting spells that are not prepared, the healer can "lose" any prepared spell slot that is not a domain spell in order to cast certain spells of the same spell level or lower.
>Turn or Rebuke: A healer has the power to affect certain creatures depending on their path and her alignment by focusing the power of their faith through a holy symbol or some other sacred item.

To be continued..