Karma Rewards

Started by Mysticsage, August 18, 2014, 03:59:48 PM

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Mysticsage

    Quote from: Throndir on November 13, 2013, 10:05:25 PM
    A list of rewards. The list isn't final, and it may change randomly.

    You earn Karma points if someone hits +Karma on your profile (That's the Appluad button you see to the left underneath my avatar). Give people karma when they post something interesting, or if they did really well in roleplaying, or if you're just feeling generous. Basically, if they roleplayed and posted well, hit the +Karma button! They can also be given out in small quantities by DMs. (We would prefer that karma points are generated mainly be the community rather than the DMs handing them out).

    This list is open to suggestions, if you feel some rewards are too much, or cost too little, please speak out. This is an evolving list.

    Important Note
    You can only spend 1 set of karma points per turn. Eg, you can't spend 50 karma points, to attack 50 times on a target.

    In general, these costs are *before* you see the results. If its after-the-fact, you will probably have to pay twice the listed cost below.

    Add to a Roll
    • Cost 10, Add to Roll. When you spend 10 karma point to improve a 1d10 roll by 1 point
    Using Skills
    • Cost 20, Take 10 on a skill check, can be done even if threatened or distracted. (But can't be done in combat). Can be used if there are negative consequences to failing.
    • Cost 10, Reroll a skill check.
    • Cost 30, Take 10 on a skill check, even in combat. Can be used if there are negative consequences to failing.
    Take Extra Turns
    • Cost 5, take an additional move action.
    • Cost 10, take an additional standard action.
    • Cost 20, take an additional full-round action.
    • (Price increases by 5 for each use in an encounter.)
    Special Actions
    A character can perform certain tasks by spending an action point. In addition to the actions described below, some prestige classes or feats (see below) might allow the expenditure of action points in order to gain or activate specific abilities, at the GM?s option.
    • Cost 5, Boost Defense. A character can spend 5 action point as a free action when defending from an attack, increasing the defense roll by 1
    • Cost 15, Extra attack. During any round in which a character takes a full attack action, he may spend 15 Karma points to make an extra attack. Action points may be used in this way with both melee and ranged attacks. You must declare the use of this action point for it to cost just 15. Otherwise...
    • Cost 25, Extra attack. During any round in which a character takes a full attack action, he may spend 25 action point to make an extra attack. Action points may be used in this way with both melee and ranged attacks. You may call this after you have posted your first post, and do not like the result.
    • Cost 10, Stable. Any time a character is dying, he can spend 1 action point to become stable at his current hit point total.
    Earn Yen and CP
    • Cost 1, earn 25 Yen.
    • Cost 5, earn 125 Yen.
    • Cost 10, earn 250 Yen.
    • Cost 15, earn 375 Yen.
    • Cost 20, earn 500 Yen.
    • Cost 1, earn 1/2 CP.
    • Cost 10, earn 5 CP.
    • Cost 20, earn 10 CP.
    • Cost 50, earn 25 CP
    Upgrading skills and Characteristic
    • Cost 5, permanently increase skill by 1 point.
    • Cost 20, permanently increase lowest level Characteristic stat by 1 point.
    • Cost 30, permanently increase Characteristics stat by 1 point. (Can't be the highest stat)
    • Cost 40, permanently increase highest level Characteristics stat by 1 point.

    Erynn

    This list of potential rewards seems geared toward a different system, so many of them have no uses in mekton. Perhaps the list could be updated some, converting gold to credits, changing level dependent rewards etc....
    Do not meddle in the affairs of dragons, for you are crunchy and good with ketchup.

    Burdenking

    Oh yeah , this is still under construction. I just haven't gotten around to it yet