Kryas and Xenos

Started by Mysticsage, May 04, 2013, 07:54:57 PM

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Mysticsage



Kryas Windsell: Level 12 Bard 8, Summon 4 Gld 29 892
Race: Half Elf
Skin pale
Age 23
Build thin
Height 6?0
Weight 150
Hair brown/blond small pony tail
Eyes forest green




Important stuff
HP 67
AC 10+2+2= 14
Move 30 ft
Initiative +6
BAB+6/+1 +3 9/4
Reflex +7
Will  +10
Fortitude +3


Base states:
Str 10          0
Dex 14       +2
Con12        +1
Int 14         +2
Wis12        +1
Cha  20       +5



Special
Bardic knowledge, bardic performance, cantrips, countersong, distraction, fascinate, inspire courage +1
Versatile performance, well-versed
Inspire competence +2
Inspire courage +2, lore master 1/day
Suggestion, versatile performance  dance string
Inspire competence +3
Dirge of doom
?   Ability Score Racial Traits: Half-elf characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature.
?   Type: Half-elves are Humanoid creatures with both the human and the elf subtypes.
?   Size: Half-elves are Medium creatures and have no bonuses or penalties due to their size.
?   Base Speed: Half-elves have a base speed of 30 feet.
?   Languages: Half-elves begin play speaking Common and Elven. Half-elves with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages.
Defense Racial Traits
?   Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Feat and Skill Racial Traits
?   Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.
?   Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.
Senses Racial Traits
?   Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.
Other Racial Traits
?   Elf Blood: Half-elves count as both elves and humans for any effect related to race.
?   Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.
Cantrips, Eidolon, Life link, Summon monster I
Bond senses
Summon monster II
Shield ally



Items 29 892
Pauldrons of the watchful lion
10,800 gp
Efficient quiver
1,800 gp
Chime of opening
3,000 gp
   Harp of charming
7,500 gp
Chime of resounding silence
10,000 gp
Bag of holdingIV   60 lbs.   1,500 lbs.   250 cubic ft.   10,000 gp

Armor
Leather
10 gp   +2   +6   0   10%   30 ft.   20 ft.   15 lbs.
Weapons
Longbow
75 gp   1d6   1d8   x3   100 ft.   3 lbs.   P   ?   CRB
                           
Sword of Subtlety

Aura moderate illusion; CL 7th; Weight 2 lbs.; Price 22,310 gp
DESCRIPTION
A +1 short sword with a thin, dull gray blade, this weapon provides a +4 bonus on its wielder's attack and damage rolls when she makes a sneak attack with it.

3rd druid witch wizard   375 gp X5
5th   1125 x10
5 permancy spells
2 Awaken
5 polymorph spells


Rope, hemp (50 ft.) X10
1 gp   10 lbs.
Star Charts
200 gp   1/2 lb.
Map
50 gp   2 lbs.
Mirror, small steel
10 gp   1/2 lb.
Kit, alchemist's
40 gp   24 lbs
Spyglass
1,000 gp   1 lb.
Kit, Forger's
Price 200 gp; Weight 6 lbs.
These inks, pens, papers, templates for certificates, and tools for modifying or copying official seals facilitates the creation of counterfeit documents. It grants a +2 circumstance bonus on Linguistic checks made for the purpose of making forgeries.
Kit, Entertainer's
Price 5 sp; Weight 3 lbs.
This kit includes juggling balls, colored handkerchiefs, playing cards, clownish makeup, and other simple props for stage magicians and other street entertainers.
Kit, Dungeoneering
Type   Price   Weight
Deluxe   130 gp   15 lbs.


This bundle of essential supplies for exploring ruins and abandoned cities includes two candles, chalk, a hammer and four pitons, 50 feet of hemp rope, a hooded lantern with 5 flasks of oil, two sacks, two torches, and four tindertwigs. A deluxe dungeoneering kit contains two candles, chalk, a hammer and four pitons, 50 feet of silk rope, two sacks, three sunrods, four tindertwigs, and an everburning torch.

Kit, Cooking
Price 3 gp; Weight 16 lbs.
This kit contains an iron pot, an iron skillet, a ladle, a skewer, a wooden cutting board, a cutting knife, an iron tripod for the pot, a packet of tinder, and a small selection of local or otherwise easy to find seasonings. You can attach the skewer to the tripod for roasting small game animals. All the component pieces (except the skillet) fit within the pot for easy storage and transport.
Kit, Chronicler's
Price 40 gp; Weight 4-1/2 lbs.
This bundle contains a map case, two vials of ink, two inkpens, 10 sheets of paper, two blank journals, a pound of fine powder for drying ink, and a 20-foot measuring cord. The supplies usually suffice for chronicling a single expedition of not more than 2 months' duration.
Hook, Grappling
Type   Price   Weight
Mithral   1,000 gp   2 lbs.
Throwing a grappling hook requires a ranged attack roll, treating the hook as a thrown weapon with a range increment of 10 feet. Objects with ample places to catch the hook have an AC of 5.
Musical Instrument x3 ocirina lyre drum
Type   Price   Weight
Masterwork   100 gp   3 lbs.
If you want to perform using a Perform skill associated with a musical instrument (keyboard, percussion, string, or wind), you must have an appropriate musical instrument; otherwise you can't use the skill. The listed cost and weight is for a typical small instrument you could carry by hand, such as a drum, lyre, bell, harp, or flute; larger instruments such as a cello or piano are of course larger and more expensive.
?   Masterwork Musical Instrument: This high-quality instrument grants a +2 circumstance bonus on Perform checks made to perform with the instrument.

Tools, Artisan's x 3
Type   Price   Weight
Masterwork   55 gp   5 lbs.
These special tools include the items needed to pursue any single craft. Without them, you have to use improvised tools (?2 penalty on Craft checks), if you can do the job at all.
?   Masterwork Artisan's Tools: These tools serve the same purpose as artisan's tools, but masterwork artisan's tools are the perfect tools for the job, so you get a +2 circumstance bonus on Craft checks made with them.
Canvas
Price 1 sp/sq. yd.; Weight 1 lb.
This square yard of heavy cloth is suitable for painting, for covering items in a rainstorm, for creating a sail, or as an improvised bag. It is not waterproof but can be treated with oil, wax, or resin to make it water-resistant.
Perfume/Cologne, exotic 10
100 gp/dose
Watch, pocket
250 gp   1 lb
Horse or Pony 2
Type   Price   Weight
Heavy   200 gp   2,000 lbs.
Light   75 gp   900 lbs
This Large quadruped is used as a mount and pack animal. Horses can be trained for war but otherwise are skittish around battle. Many cultures support breeding programs and often consider their horse the best at whatever task they breed it to perform.
Giant gecko
100 gp

Saddle, riding 2
10 gp   25 lbs.
Cards, harrow deck
100 gp
Billiards gear
5 sp   8 lbs.
Cards, fortune-teller's, masterwork
50 gp    1 lb.
Dreamcatcher
Aura faint abjuration; CL 3rd
Slot none; Price 4,500 gp; Weight ?
DESCRIPTION


Crafted from a willow branch bent into a hoop with sinew or waxed thread woven into a web upon it, a dreamcatcher protects a sleeper from influenced dreams, whether of mundane or magic origin. It prevents the effects of dreamwalker, night terrors, nightmare, the dream haunting of a night hag, and similar sleep disturbances. It will also prevent natural nightmares from occurring. The dreamcatcher must be hung within 3 feet of the head of the sleeper?s bed or bedroll. If there is nowhere available to hang the dreamcatcher it may be placed beneath the sleeper?s pillow, but there is a 25% chance it will not work if it is not hanging.





Traits/ feats
Dodge
Combat   Dex 13
+1 dodge bonus to AC
Improved Initiative
Combat   ?   +4 bonus on initiative checks
Harmonic Spell
You can weave bardic music effects into your spellcasting in such a way that your spellcasting and bardic performance become indistinguishable.
Acrobatic
General   ?   +2 bonus on Acrobatics and Fly checks
Combat Casting
General   ?   +4 bonus on concentration checks for casting defensively

Dimensional Agility
Teleportation does not faze you.
Prerequisites: Ability to use the abundant step class feature or cast dimension door.
Benefit: After using abundant step or casting dimension door, you can take any actions you still have remaining on your turn. You also gain a +4 bonus on Concentration checks when casting teleportation spells.
Blade of Mercy
You know that within the heart of even the most hateful and cruel living creature exists a sliver of shame and hope for redemption. You have trained long on martial techniques to use bladed weapons not to kill, but to subdue.
Benefit When striking to inflict nonlethal damage with any slashing weapon, you do not take the normal ?4 penalty on your attack roll, and gain a +1 trait bonus to any nonlethal damage you inflict with a slashing weapon.
Focused Mind
Your childhood was either dominated by lessons of some sort (whether musical, academic, or other) or by a horrible home life that encouraged your ability to block out distractions and focus on the immediate task at hand.
Benefit: You gain a +2 trait bonus on concentration checks.




Spells

Bard
   0
Summon Instrument
   Summons one musical instrument.
Ghost Sound
   Figment sounds.
Unwitting Ally
   Subject is considered ally for 1 round.
Dancing Lights
   Creates torches or other lights.
Prestidigitation
   Performs minor tricks.
Detect Magic
   Detects spells and magic items within 60 ft.

   1
Charm Person
   Makes one person your friend.
Beguiling Gift
   Subject immediately accepts an offered item and uses it.
Chord of Shards
   Performance deals 2d6 piercing damage.
Cultural Adaptation
   You gain the correct native accent and mannerisms when you speak a language with a spell like tongues, granting you bonuses to interactions with native speakers of that language.
Vocal Alteration
   Disguise target's voice.

   2
Disguise Other
   As disguise self, but affects you or another.
Cure Moderate Wounds
   Cures 2d8 damage + 1/level (max +10).
Tongues
   Speak and understand any language.
Suggestion
   Compels subject to follow stated course of action.

   3
Seek Thoughts
   Detects thinking creatures? thoughts.
Major Image
   As silent image, plus sound, smell, and thermal effects.
Rain of Frogs
   Summon a swarm of poisonous frogs.

Summoner
0
Acid Splash
   Orb deals 1d3 acid damage.
Arcane Mark
   Inscribes a personal rune on an object or creature (visible or invisible).
Guidance
   +1 on one attack roll, saving throw, or skill check.
Message
   Whisper conversation at distance.
Open/Close
   Opens or closes small or light things.
Light
   Object shines like a torch.

1
Ant Haul
   Triples carrying capacity of a creature.
Expeditious Retreat
   Your base speed increases by 30 ft.
Jury-Rig
   Removes the broken condition from the targeted object.
Rejuvenate Eidolon, Lesser
   Eidolon cured 1d10 damage +1/level (max +5)
Unfetter
   Remove distance restriction on eidolon
Mage Armor
   Gives subject +4 armor bonus.

2
Glide
   You take no falling damage and move 60 ft./round while falling.
Twisted Space
   Targeted creature?s attacks target a random square instead of the intended target.
Slow
   One subject/level takes only one action/round, ?1 to AC, Reflex saves, and attack rolls.

3
Invisibility, Greater
   As invisibility, but subject can attack and stay invisible.

4
Teleport
   Instantly transports you as far as 100 miles per level.

5
Spell Turning
M   Reflect 1d4+6 spell levels back at caster.



Eidolon
Xenos Wilder
Skin: white tanned
Age looks 23-24
Build medium-large muscled
Height 6?2
Weight 250
Hair short black spiked pointing back
Eyes: blue slightly silted
Tattoo placement: upper Back



STATS
Str 19    +4
Dex 13  +1
Con 13  +1
Int  7     - 2
Wis  10   0
Cha 11     0



Important stuff
Hp 31
AC 15
Move 30
BAB 9






Specials
Darkvision, link, share spells
Evasion

Evolution pool 8
Biped
Starting Statistics
Size Medium; Speed 30 ft.; AC +2 natural armor; Saves Fort (good), Ref (bad), Will (good); Attack 2 claws (1d4); Ability Scores Str 16, Dex 12, Con 13, Int 7, Wis 10, Cha 11
Free Evolutions
claws, limbs (arms), limbs (legs).
Bite (Ex)
An eidolon?s maw is full of razor-sharp teeth, giving it a bite attack. This attack is a primary attack. The bite deals 1d6 points of damage (1d8 if Large, 2d6 if Huge). If the eidolon already has a bite attack, this evolution allows it to deal 1-1/2 times its Strength modifier on damage rolls made with its bite. Source: Advanced Player's Guide
Scent (Ex)
An eidolon?s sense of smell becomes quite acute. The eidolon gains the scent special quality, allowing it to detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents can be detected at twice the normal range. Scent does not allow the eidolon to precisely locate the creature, only to detect its presence. It can detect the direction with a move action. The eidolon can pinpoint the creature?s location if it is within 5 feet. The eidolon can use scent to track creatures. Source: Advanced Player's Guide
Ability Increase (Ex) Strength
An eidolon grows larger muscles, gains faster ref lexes, achieves greater intelligence, or acquires another increase to one of its abilities. Increase one of the eidolon?s ability scores by +2. This evolution can be selected more than once. It can only be applied once to an individual ability score, plus 1 additional time for every 6 levels the summoner possesses. Source: Advanced Player's Guide
Improved Natural Armor (Ex)
An eidolon?s hide grows thick fur, rigid scales, or bony plates, giving it a +2 bonus to its natural armor. This evolution can be taken once for every five levels the summoner possesses. Source: Advanced Player's Guide

Slam (Ex)
An eidolon can deliver a devastating slam attack. This attack is a primary attack. The slam deals 1d8 points of damage (2d6 if Large, 2d8 if Huge). The eidolon must have the limbs (arms) evolution to take this evolution. Alternatively, the eidolon can replace the claws from its base form with this slam attack (this still costs 1 evolution point). This evolution can be selected more than once, but the eidolon must possess an equal number of the limbs evolution.
Grab (Ex)
An eidolon becomes adept at grappling foes, gaining the grab ability. Pick bite, claw, pincers, slam, tail slap, or tentacle attacks. Whenever the eidolon makes a successful attack of the selected type, it can attempt a free combat maneuver check. If successful, the eidolon grapples the target. This ability only works on creatures of a size one category smaller than the eidolon or smaller. Eidolons with this evolution receive a +4 bonus on CMB checks made to grapple. Source: Advanced Player's Guide



Feats/Skills
Lunge
Martail Weapons: Greatsword




Background
Coming from an obscure island nation that only those extremely knowledgeable in the ways of magic know of. Kryas and his newest creation Xenos have set out on an adventure in the name of knowledge, change, and finding that which has been lost. Their homeland is known for spawning those with great magical prowess with "interesting" personalities. Many of the most obscure yet powerful magic arts in the world have come from that area. Most attribute it to the massive tree that resides on the island and treated by the inhabitants as a goddess and second mother, some even go so far to say they were born spiritually from the tree itself. As a people however they culturally crave freedom and diversity, so it is far from the only people on the island. Everyone however sees the tree as something otherworldly and magical considered a world tree it is said to connect this world with many others. It is said that dimensional magic got it?s start on that island before someone brought it to the main land. Kryas himself is deeply connected with both the tree and the ideals it represents. A man willing to twist reality in the name of making it more interesting he at the same time has a deep-rooted moral code disliking anyone who would attempt to dominate others. While seemingly contradictory ideals he has come to rectify them by doing what he feels is right no matter the consciences. That is not to say he is short sighted, he in fact enjoys thinking several steps ahead the best and stringing along his foes to his own plans. A devotee of magic he understands the weight placed on the soul through killing and does everything in his power to avoid what he can but does not shy away from a fight.

Xenos born only a few months before the pair enter the guild has total devotation for his creator, but imbued with some of his creator?s eccentricities he has a constant thirst to grow and to advance. These eccentricities also prompt him to question his master?s actions from time to time as he learns just how crazy his plans can be att times. Xenos most times remains the strong stoic type but don?t expect him to be the same for ever because the longer he lives the more he developes as an individual and the more time his masters tastes as well as those of the people they meet affect him. Kryas himself does not have time for things that are overly one sided so at times will push decisions on Xenos all in the name of personal growth. As both their friendship and his abilities grow there is no telling what Xenos may become or is capable of doing.

Burdenking

Question, why does your eidolon have such low health?

Mysticsage


Burdenking