Races 4e PHB 2

Started by Kazamatta, April 23, 2012, 07:52:15 PM

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Kazamatta

These are all the races from D&D 4e Player Handbook 2

Gnome
Goliath
Half-orc
Shifter

Gnome
[spoiler]Slight, sly tricksters of the Feywild
who excel at avoiding notice
RACIAL TRAITS
Average Height: 3? 4??3? 8?
Average Weight: 50?75 lb.
Ability Scores: +2 Intelligence, +2 Charisma
Size: Small (see the sidebar)
Speed: 5 squares
Vision: Low-light
Languages: Common, Elven
Skill Bonuses: +2 Arcana, +2 Stealth
Fey Origin: Your ancestors were native to the Feywild,
so you are considered a fey creature for the purpose
of effects that relate to creature origin.
Master Trickster: Once per encounter, you can use
the wizard cantrip ghost sound (Player?s Handbook,
page 158) as a minor action.
Reactive Stealth: If you have any cover or concealment
when you make an initiative check, you can
make a Stealth check.
Trickster?s Cunning: You have a +5 racial bonus to
saving throws against illusions.
Fade Away: You have the fade away power.
Fade Away Gnome Racial Power
You turn invisible in response to harm.
Encounter ? Illusion
Immediate Reaction Personal
Trigger: You take damage
Effect: You are invisible until you attack or until the end of
your next turn.
In the Feywild, the best way for a small creature to
survive is to be overlooked. While suffering in servitude
to the fomorian tyrants of the Feydark, gnomes
learned to hide, to mislead, and to deflect?and by
these means, to survive. The same talents sustain
them still, allowing them to prosper in a world filled
with creatures much larger and far more dangerous
than they are.
Play a gnome if you want . . .
? to be curious, funny, and tricky.
? to rely more on stealth and deception than on
brute strength and intimidation.
? to be a member of a race that favors the bard, sorcerer,
warlock, and wizard classes.
124.106.120.224[/spoiler]

Goliath
[spoiler]Tribal nomads of the mountains,
strong as the rock and proud as the peak
RACIAL TRAITS
Average Height: 7? 2??7? 8?
Average Weight: 280?340 lb.
Ability Scores: +2 Strength, +2 Constitution
Size: Medium
Speed: 6 squares
Vision: Normal
Languages: Common, either Dwarven or Giant
Skill Bonuses: +2 Athletics, +2 Nature
Mountain?s Tenacity: You have a +1 racial bonus to
Will.
Powerful Athlete: When you make an Athletics check
to jump or climb, roll twice and use either result.
Stone?s Endurance: You have the stone?s endurance
power.
Stone?s Endurance Goliath Racial Power
Your foes? attacks bounce off your stony hide.
Encounter
Minor Action Personal
Effect: You gain resist 5 to all damage until the end of your
next turn.
Level 11: Resist 10 to all damage.
Level 21: Resist 15 to all damage.
Goliaths are mountain-dwelling nomads who see
life as a grand competition. Their scattered bands
have never been major players in the politics of the
lowland world, but they have wandered the mountain
ranges of the world since the primordials first
shaped the peaks and valleys. Tall and massive, goliaths
revere the primal power of nature and use it to
enhance their own strength.
Play a goliath if you want . . .
? to be tougher and stronger than nearly anyone
else.
? to master the rugged mountain slopes.
? to be a member of a race that favors the barbarian,
fighter, and warden classes.
124.106.120.224[/spoiler]

Half-Orc
[spoiler]Fierce warriors who combine
human resolve with orc savagery
RACIAL TRAITS
Average Height: 5? 9??6? 4?
Average Weight: 155?225 lb.
Ability Scores: +2 Strength, +2 Dexterity
Size: Medium
Speed: 6 squares
Vision: Low-light
Languages: Common, Giant
Skill Bonuses: +2 Endurance, +2 Intimidate
Half-Orc Resilience: The first time you are bloodied
during an encounter, you gain 5 temporary hit
points. The temporary hit points increase to 10 at
11th level and to 15 at 21st level.
Swift Charge: You gain a +2 bonus to speed when
charging.
Furious Assault: You have the furious assault power.
Furious Assault Half-Orc Racial Power
Your monstrous wrath burns inside you, giving strength to your
attack.
Encounter
Free Action Personal
Trigger: You hit an enemy
Effect: The attack deals 1[W] extra damage if it?s a weapon
attack or 1d8 extra damage if it isn?t.
An obscure legend claims that when Corellon put out
Gruumsh?s eye in a primeval battle, part of the savage
god?s essence fell to earth, where it transformed a
race of humans into fierce half-orcs. Another story
suggests that an ancient hobgoblin empire created
half-orcs to lead orc tribes on the empire?s behalf. Yet
another legend claims that a tribe of brutal human
barbarians chose to breed with orcs to strengthen
their bloodline. Some say that Kord created half-orcs,
copying the best elements from the human and orc
races to make a strong and fierce people after his own
heart. If you ask a half-orc about his origin, you might
hear one of these stories. You might also get a punch
in the face for asking such a rude question.
Play a half-orc if you want . . .
? to be big, strong, and fast.
? to harness anger into resilience and combat power.
? to be a member of a race that favors the barbarian,
fighter, ranger, and rogue classes.[/spoiler]

Shifter
[spoiler]Ferocious heirs of the wild,
the perfect fusion of civilized race and wild beast
RACIAL TRAITS
Average Height: 5? 7??6? 0?
Average Weight: 130?180 lb.
Size: Medium
Speed: 6 squares
Vision: Low-light
Languages: Common, choice of one other
LONGTOOTH SHIFTERS
Ability Scores: +2 Strength, +2 Wisdom
Skill Bonuses: +2 Athletics, +2 Endurance
Longtooth Shifting: You have the longtooth shifting
power.
RAZORCLAW SHIFTERS
Ability Scores: +2 Dexterity, +2 Wisdom
Skill Bonuses: +2 Acrobatics, +2 Stealth
Razorclaw Shifting: You have the razorclaw shifting
power.
Longtooth Shifting Shifter Racial Power
You unleash the beast within and take on a savage countenance.
Encounter ? Healing
Minor Action Personal
Requirement: You must be bloodied.
Effect: Until the end of the encounter, you gain a +2 bonus
to damage rolls. In addition, while you are bloodied, you
gain regeneration 2.
Level 11: Regeneration 4.
Level 21: Regeneration 6.
Razorclaw Shifting Shifter Racial Power
You unleash the beast within and take on a savage countenance.
Encounter
Minor Action Personal
Requirement: You must be bloodied.
Effect: Until the end of the encounter, your speed increases
by 2, and you gain a +1 bonus to AC and Reflex.
Shifters are fierce hunters strongly influenced by
their animal nature. Though they can?t fully change
shape as their lycanthrope ancestors can, shifters do
become more bestial during the heat of battle, calling
on the primal power of the beast within.
Play a shifter if you want . . .
? to tap into bestial strength or speed in battle.
? to be a character in tune with your primal savage
nature.
? to be a member of a race that favors the druid,
fighter, ranger, and warden classes.[/spoiler]