Operation: Promethius

Started by Burdenking, September 03, 2014, 12:12:03 AM

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Mysticsage

Zephyr added the last touches on the program as it finished downloading to everyones machines. This would at least cancel out the issue of the elements with the rest of the fight.

[spoiler][blockquote]Rolled 1d10+15 : 7 + 15, total 22[/blockquote]

will do more later[/spoiler]

kai927

Ion shakes his head, "Well, the way it seems to me is, we can either have fun with it, or be tactical about this," the man's grin is almost audible over the comms. "My choice should be obvious."

Throndir

Aria Blanchette

"Then what are we waiting for? They probably already know we're here, and unless someone else have any 'tactical' suggestions, lets go!" Meanwhile, she had been slowly inching her Combat Core forward.

Meta

Nadiya was pushing Piledriver forward at full speed while she tried to hook up some old screens to actually be able to get Zephyr's program working on the old core.  "I'm with Ion.   Let's just shoot them 'til they're dead.   And the shrub does make a good point...a nice clustered line of fire ought to kill those imps like flies."  The ifrit chuckled, her weapons at the ready.

Burdenking

The liutenant sighed, then nodded "Alright then men, let's punch those Imps right through! " He said, his mech chraging forward on hove rjets, creating more swirling sand to add to the storm. "This IR sensor mod you whippe dup better work Zyph, or else we just wasted time."

On everyone's radar, the CO moved forward 4 hexes, and maintained that position while he waited for others to follow suit. " There's a structure up ahead, if we hurry, we can use it as cover and be better prepared for the fire fight." He said, continuing his charge ahead.

As for the enemies, everyone's sensors detected them maintaining their speed, and from computer projections, contact would be made within 2 minutes.

[spoiler]Everyone make an awareness/notice check. check is made with a -1 from the environment[/spoiler]

Erynn

At that command, Hyacinth fire-walled the throttle and her machine lurched forward, engine roaring. Peering through the scopes on her machine, she could quite clearly see the difference the sensors mod was making. Where structures had once been hidden behind a cloud of sand, she could now make them out, and in some detail.

Taking a hull down position behind the cover in question, Hyacinth set her machine's turret on a swivel, seeking any opposing units that may have moved into range.

[blockquote]Rolled 1d10+8 : 1 + 8, total 9[/blockquote] (Awareness)
Do not meddle in the affairs of dragons, for you are crunchy and good with ketchup.

Mysticsage

"It well work better then us being blind out here and bullets flying by our heads. Just don't try and expect to much from it and my little program might just save your life." Zephyr continued to check over several systems while he scanned the battlefield they key to any victory was gathering as much information as possible if they hoped to win over the better prepared enemies.

[spoiler]Awareness
[blockquote]Rolled 1d10+9 : 3 + 9, total 12[/blockquote][/spoiler]

Throndir

Aria Blanchette

Aria couldn't contain her excitement at the chance to finally shoot down the empire. She had been preparing for this chance, and this was her moment. True the Bloody Massacre was cumbersome to move around, but that didn't stop Aria in pumping her combat core to its max speed following the others in their charge.

[spoiler]Don't know my modifier, but we can add it later. Here's the roll.

[blockquote]Rolled 1d10 : 7, total 7[/blockquote][/spoiler]

Burdenking

With a massive blast of wind the seemed to scream as it tore through the air, The Lieutenant slammed the shoulder of his massive core into the side of a building, just as a hail of gun fire came from the now thickening cloud of sand as the Imperials had managed to catch a glimpse of his core.

"Alright, here we go!" Shouted the Lieutenant over the comm, briefly popping out from his cover to send a hail of gun fire out at the enemy that stood beyond visual range, but fortunately, stood just within thermal range of the new sensor program Zyphyr had whippe dup.

All the thermals could do was create a cloud of colors where it detected heat sources, giving no definite shapes, but it did allow a pilot to have an idea of where they should shoot. And by the sight of the Imperials haphazard firing, you could tell they did not have the same luxury.

[spoiler]Rolls for enemy shots. [blockquote]Rolled 1d10+11 : 4 + 11, total 15[/blockquote] to lieutenant
[blockquote]Rolled 1d10+11 : 4 + 11, total 15[/blockquote] to Aria
[blockquote]Rolled 1d10+11 : 3 + 11, total 14[/blockquote] to Hyacinth
[blockquote]Rolled 1d10+11 : 3 + 11, total 14[/blockquote] to Zyphyr[/spoiler]

Throndir

Aria Blanchette

"Stupid empire!" Aria said over the comm, falling in line right after the lieutenant.

The red blinking lights on her monitor and sensors caught Aria's attention as she pushed her core against the building. But she didn't have a chance to thoroughly take a look. The moment they were in range, bullets had rained upon them then at that instant. The area was pummeled with bullets. Aria was glad that they had the dust clouds around them, if only that it added another layer of protection from the imperial's almost chaotic firing.









[spoiler]Evade roll
[blockquote]Rolled 1d10+13 : 10 + 13, total 23[/blockquote]
+13, because of 10 reflex, and 3 in mecha piloting I think.[/spoiler]



Throndir

#25
Aria Blanchette

The hail of bullets narrowly missed Aria's combat core. The large mecha surprisingly being able to survive unscathed from the first reign of bullets. The mechanic grinned slightly, as she proceeded to examine the readouts on her sensors - the momentary reprieve with the cover of the building gave her just that chance to examine the notifications appearing on her consoles. As well as the red dots that looked all too worrying in Aria's eyes.

Where there was once just a single lone imperial core in the distance, now were three. And to make matters worse, two of the red dots split off from that group of three, and started heading straight to their group. Her combat core was one of the older models for construction units, and though it has had a lot of upgrades since, it didn't come equipped with any sort of speed estimates for objects in its scan range. But one thing was for certain. These were going fast, way too fast.

"I don't like giving out more bad news, but it looks like we have two more Imperial cores heading our way. Going a lot faster than any other combat core schematic from the empire I've seen. It's at a speed beyond anything that has been recorded for standard Imperial units. They're coming from the direction of that lone Imperial unit we detected earlier... and it's not going to be long until those two are here." The young mechanic said. Her voice was even, but there was a hint of worry.

Erynn

#26
This dice roll has been tampered with!
Rolled 1d10+9 : 4 + 9, total 13 This dice roll has been tampered with!
Rolled 1d10 : 3, total 3

BAM

With a pair of metallic tones akin to a bell, a pair of enemy shots slam into the front of the Battle Dragon's turret.

"FUCK!"

With her ears still ringing from the impact, Hyacinth quickly looked about the instruments in her cockpit searching for some indication of what damage had been done. Reassuringly, no warnings were blinking back at her through the mild haze of dust that had been stirred up when her machine had been hit.

Hearing that the approaching enemy were moving faster than any previous intel had suggested was unwelcome news though. They would have to be dealt with in short order if the attack was to survive initial contact.

"All right, LET 'EM HAVE IT!"

Hyacinth's desire to act out her revenge was now plainly evident as she directed her cannons at the blob of heat closest to her. A snarl upon her face wholly uncharacteristic for her people, she squeezed the trigger.

For a brief instant, the world seemed to stand still and silent,...

Then twin balls of fire erupted from the muzzles of the Battle Dragon, sending the shells straight toward the enemy approaching her.

(Firing twin HE rounds) [blockquote]Rolled 1d10+9 : 2 + 9, total 11[/blockquote] 10 kills each, burst 2
Do not meddle in the affairs of dragons, for you are crunchy and good with ketchup.

Mysticsage

#27
Zephyr had to move fast if he wanted to make a difference. If he could use the sandstorm to blindside them then get behind them then they would be in the perfect flanking position. He had to make sure that he was out of the way of whatever Aria had warned them about. He was not all that fond of getting caught by those things. But if he didn't act they would all get killed anyway. Why did they have to send him on such a suicide mission he was built for stealth not the front lines.

"No use complaining though, if we don't use this storm to our advantage then we will really be screwed."
With that he began the proccess of starting up his jets. Due to his Mechs light weight it would be almost impossible to hear until he was on top of them. Waiting till he heard them stop to reload. This was his window of opportunity moving forward in a flash he gets directly up into the face of one at the center.

"Well hello there Sweetheart mind if i have this dance?!"
he grunted whilst preforming a spinning kick right at the head of enemy. With any luck he might even get the thing to explode while he dodged into the storm. This is why he loved having this reflex model of mech.

[spoiler]to hit spinning kick called shot to head
This dice roll has been tampered with!
Rolled 1d10+17 : 7 + 17, total 24

Break down
mecha reflex 10

martial arts 11

-4 for Kick to head to head[/spoiler]


Mysticsage

Zephyr after preforming his swift maneuver used the shoulders  of his fow to push off flipping behind the line of fire for 4 hexs diagionlly right to break away from the fighting. Hopefully he had provided an opportunity for the others could capatilize on. He made sure that he would also be able to charge in if they were stupid enough to stay focused on the others. He was also making sure to constantly scan the horizon for whatever was coming in to join the fight. Hopefully he had moved far enough out of the way that he could remain hidden in the sandstorm.

Burdenking

#29
In a display that would haunt the survivors of the battle on the Imperial side, the imperial squad watched as in the span of a few seconds, they were wiped out by some back water bumpkins and their jury rigged mechs. Hell, that morning they had placed down a bet to see how fast they would wipe the enemy squads that had been moving into their territory.

So it was to all their surprise when one of their mechs, a racing mech who some of the squad recognized, at least the model, had blasted right up to them and cleaved the head off their CO like his mech was nothing but a paper tiger. In the brief second while that happened, they just watched their CO's head fly off into  the sandstorms clouds, not processing what had just happened. Before they could fire at the Racer mech trying to escape in the clouds though, the sound of the air exploding was heard, and both the CO and two other members were engulfed in a massive explosion.

A quick check by the remaining squad members saw the damage. Saber 1, their CO for 3 years, had his core's entire lower body hit hard, chunks of armor on his core's legs blasted away. Sparks were flying out of them and it was obvious the explosion hit them hard.

Saber 4's Core was completely totaled, his power core damaged in the explosion and every system in his core having flat lined. And his partner, Saber 5, had a massive chunk missing where his neck began, and everything above that had been destroyed.

In a panic, the last of the squad must have forgotten to choose a secure comm line, cause soon Saber squads message was heard by everyone listening to their comms.

"This is Saber 2 calling for immediate assistance, rebel forces are inflicting major damage on Saber squad!" shouted out the imperial mecha, leaning out to open fire at the rebels location, while his partner went to shoot where he saw the racer mech run off to.

However, before Saber 3 had his chance, the Lieutenant came from seemingly no where, and with a swift push, brought his mace down on the the exposed power core of the enemy mech. The power core buckled, but held as the Imp stumbled forward, trying to get his mech back in control as the Lieutenant blasted back behind cover.

"Good job everyone, keep it up."

The remaining cores, after getting themselves together, began to open fire, at least, those who still had heads. The ones without heads are seemingly trying to stay perfectly still. Suddenly however, behind Typhoon, the fast enemy contacts came from no where and opened fire on him from behind the cover of the sand storm.

[spoiler]Attack to Typhoon [blockquote]Rolled 1d10+7 : 1 + 7, total 8[/blockquote]
Attack to Battle Dragon [blockquote]Rolled 1d10+7 : 3 + 7, total 10[/blockquote]
Attacks to typhoon [blockquote]Rolled 1d10+5 : 5 + 5, total 10[/blockquote]
[blockquote]Rolled 1d10+5 : 4 + 5, total 9[/blockquote][/spoiler]