Ion Holland

Started by kai927, August 08, 2014, 08:33:14 PM

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kai927

Just a slight WiP. Just need fluff.

Name: Ion Holland

Race: Human

Age: 19

Physical Description:


Rookie or Professional?: Rookie

Mental Description:



   
   
   
   
   
   
   
   
   
   
   
   
CharacteristicsRacial MaximumPoints AlottedTotal
Attractivness100606
Body type080707
Cool080808
Emapthy120404
Intelligence100606
Education100404
Luck120606
Movement Allowance080505
Reflexes100808
Technical Ability120202
Psi Potential101010

Skills:

   
   
   
   
   
   
   
   
   

   
   
Skill NameLvLIPTotal
Telekinesis303
Stealth202
Persuasion & Fast Talk101
Streetwise101
Danger Sensing426
Martial Arts (Kenpo)505
Intimidate404
Dodge & Escape404
Mecha Piloting303
Mecha Fighting303

Equipment: Memento of hometown/family, nondescript clothing, portable radio, Hideout Pistol, Heavy Mesh Jacket and Pants, Campkit, Canteen, Personal Medkit, Load Bearing Vest. 249?

Weapons

   
   
Weapon NameWeapon AccuracyRangeDamageShotsBurst ValueConcealabilityWeight
Hideout Pistol+010-501d1071P0.75

Hit location Chart:

   
   
   
   
1d1012-4567-89-10
LOCHeadTorsoR.ArmL.ArmR.legL.Leg
SP-1515151515
Hits6129999

Lifepath Results
Lifepath Results
A: Money & Family
Laborer/Lower Middle Class  400Yen
A2: Family Situation
Something Happened to one or more of your parents
A3: Parental Fate
Your parents were murdered
B: Family Standing
Family Standing is good
E: Siblings
Only Child
F: Friends
Friend 1: Male, teacher/mentor
Friend 2: Male, Ex-Lover
G: Enemies
No enemies
H: Romantic Life
Currently involved in a romance
H1: Ah, Love...
Everything is going smoothly
I: Physical and Personality Traits
Hair Color: Red
Hair Style: Wild
Eye Color: Gold
Personality: Arrogant, proud, aloof
Thing you value most: Your word
Most Valued Possession: A piece of jewelry
Person you value most in the world: A personal hero

Karma Rewards
Spent 5: Increase Danger Sense by 1
Spent 5: Increase Danger Sense by 1

kai927

#1
Model Name: Pugilist

Total Weight: 34 tonnes

Total cost: 84.6/85

Model purpose: Sport

Unit physical description:


Unit Background:

Frame & Armor
Torso Servo: Medium Weight.....CP: 12.....Spaces: 16.....Kills: 10.....Weight: 6 Tons.....Armor: Medium Heavy.....SP: 8.....DC: 1.....CP: 8.....Weight: 4 Tons
Left Arm Servo: Heavy Striker.....CP: 6.....Spaces: 6.....Kills: 6.....Add+: +1.....Throw: 5 Hexes .....Weight: 3 Tons.....Armor: Medium Striker.....SP: 4.....DC: 1.....CP: 4.....Weight: 2 Tons
Right Arm Servo: Heavy Striker.....CP: 6.....Spaces: 6.....Kills: 6.....Add+: +1.....Throw: 5 Hexes .....Weight: 3 Tons.....Armor: Medium Striker.....SP: 4.....DC: 1.....CP: 4.....Weight: 2 Tons
Left Arm Ext: Hand.....CP: 1 Spaces: 1.....Damage: 1K.....Kills: 1.....Weight: 0.5
Right Arm Ext: Hand.....CP: 1.....Spaces: 1.....Damage: 1K.....Kills: 1.....Weight: 0.5
Left Leg Servo: Heavy Striker.....CP: 6.....Spaces: 6.....Kills: 6.....Add+: +2.....Weight: 3 Tons.....Armor: Medium Striker.....SP: 4.....DC: 1.....CP: 4.....Weight: 2 Tons
Right Leg Servo: Heavy Striker.....CP: 6.....Spaces: 6.....Kills: 6.....Add+: +2.....Weight: 3 Tons.....Armor: Medium Striker.....SP: 4.....DC: 1.....CP: 4.....Weight: 2 Tons
Left Leg Ext: Foot.....CP: 0.....Spaces: 0.....Damage: 2K.....Kills: 0.....MA Penalty: 0.....Weight: 0.5
Right Leg Ext: Foot.....CP: 0.....Spaces: 0.....Damage: 2K.....Kills: 0.....MA Penalty: 0.....Weight: 0.5
Head Servo: Medium Striker.....CP: 4.....Spaces: 4.....Kills: 4.....Weight: 2 Tons.....Armor: Medium Striker....SP: 4....DC: 1....CP: 4....Weight: 2 Tons
Hot Powerplant

Weapon Systems
Pilot Breaker
WA: +0
Range: Melee
Damage: 8
Shots: N/A
Kills: 3
Loc.: Split between Torso & R. Arm
Cost: 16
Space: 16 (12 in Torso, 4 in R. Arm)
BV: N/A
Notes: Shock (Only), Quick. (Attacks twice. If it hits, the enemy pilot must roll 1d10+Body Type-8. If the result is 0 though 10, the pilot is stunned, losing his next turn, plus an additional turn for every 3 points he failed by [so one turn at 10, two turns at 7, three turns at 4 and four turns at 1]. If the result is below zero, then the shock was too great for the pilot to handle. The pilot rolls an unmodified 1d10, if the result is less than the pilot's stun/shock value, he falls unconscious. If it is greater, he dies instantly instead.)

Mecha Kick
WA: +0
Range: Melee
Damage: 2k+5

Thrust Kick
WA: -3
Range: Melee
Damage: 5k+5


Throw
WA: -1/ 10 tons heavier other mech is than you
Range: Thrown 6 Hexes
Damage: N/A
Notes: +2 on Accuracy check

Slam
WA: -2/10 tons heavier other mech is than you
Range: Moved 1 hex
Damage: 3k+5

Trip/Sweep
WA: +3
Range: Melee
Damage: N/A
Notes: Knocks defender down

Shields

Type:
SP:
Cost:
Loc.:
Space:
Notes:

Ground MA: 5 Hexes
MV: -3
Mecha Reflex: 5

Subassemblies
Main Cockpit CP: 0 Space: 1 Crew: 1 Weight: 0 Location: Torso
Sensors Medium Striker CP: 4 Kills: 1 Space: 1 Sensor Range: 7 KM Communication Range: 1000 KM Location: Head
Sensors Backup CP: 2 Kills: 2 Space: 2 Sensor Range: 1 KM Communication Range: 300 KM Location: Torso
Ejection Seat

Servo.....Current/Max Health.....Current/Max SP
Torso.................................10/10....................................7/8
Left Arm.............................6/6......................................4/4
Right Arm.........................6/6......................................4/4
Left Hand..........................1/1
Right Hand.......................1/1
Left Leg.............................6/6.......................................4/4
Right Leg..........................6/6......................................4/4
Head..................................4/4......................................4/4