Chapter 02 - Into the Keep

Started by pringerbeam, June 03, 2020, 08:11:52 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Kerrick

Vondur looks over after his shrug "uh sure we could go through that way I think that would be fine"

pringerbeam

     Taking the left door you find that both doors lead to the same hallway.  The hallway is dark, unadorned, and uninhabited, empty of anything but empty torch sconces.  The hallway runs north and south and bends towards the west on either end.  from your vantage point you can't see where the north segment ends but the southern bend ends in another closed door.

[info]Roll20 Link[/info]

Throndir






"Goblins like dark places right? Maybe they're around here and we'll just get a warm welcome." Melody said hopefully. She pointed to the door after that.

"Maybe even they're right through that door!" She said again, still trying to cling to her optimism.

[info]Melody will start moving forward, but only if the others move forward. If not, she'll beckon the group to the door for someone to open it.[/info]

Kerrick

Vondur walks towards said door and attempts to open it and says hello is there anyone there.

pringerbeam

     You open the door only to find your question asked of an empty circular room, a mere meeting of three hallways.  A rusted and candleless iron chandelier squeaks ever so slightly from the slight draft of you opening the door as the only response. A door sits closed directly west from you while another closed door is on your left heading due south.

[info]Roll20 Link[/info]

Kerrick

"they sure do make it hard to find anyone around here sheesh" vondur heads for the next door south before knocking and then opening the door

pringerbeam

     You open the door to find a large room that appears to have been ransacked thoroughly over the years. Old shelves, fallen into disrepair, either hang crooked from ancient sconces or lie on the floor. Old moldy mattresses lay at random across the floor as well  possibly indicating this was once a barrack of some kind.  This is somewhat reinforced by what looks to be a small makeshift hut in the center of the room made from overturned beds and bunks with a roof of scavenged cloth.  Garbage and detritus rings the hovel, possibly indicating it was inhabited at some point but from your current vantage point at the doorway you can't tell if this was recently or years past.

Kerrick

"oh man a weird blanket fort" vondur chuckles "anyone wanna look around"

Throndir






[info]Perception to spot any dangers
[blockquote]Rolled 1d20+7 : 17 + 7, total 24[/blockquote][/info]

pringerbeam

[info] Perception 25

     You don't see any sources of danger.[/info]

Throndir






"Hello?" Melody called out into the room.

[info]Find a dry object on the ground, like a rock or small debris. If no object is nearby, she'll use one of her bolts in her inventory.
Cast Light cantrip on it.
Throw object down to the center towards the makeshift hut.[/info]

"Light incoming!" She said once she threw the object.


pringerbeam

#41
     The nearby piece of debris you lob at the hut lands on the cloth roof and tears through the threadbare cloth. The light inside shines out through the hovel's entrance, casting the gangling shadow of the inhabitant that was now emerging with raised weapons.  It was humanoid, like a goblin but bigger and hairier and armed with a long crude blade and a javelin that was raised and at the ready to throw.

[info]Initiative (Perception)[/info]

Asta

[info]Initiative, Perception:
[blockquote]Rolled 1d20+3 : 17 + 3, total 20[/blockquote][/info]

Kerrick

[info] initative [blockquote]Rolled 1d20 : 4, total 4[/blockquote]

Oath

[info] initiative
This dice roll has been tampered with!
Rolled 1d20+6 : 13 + 6, total 19

oops forgot to add initiative feat so should be 21
[/info]