[Katrias] Challenge Ladder

Started by Throndir, May 28, 2016, 01:44:13 PM

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Throndir

You managed to see him as he hid, however, he still attempted to attack you.

[blockquote]Attack 1d20+6 : 7 + 6, total 13[/blockquote]
[blockquote]dmg 1d3 : 3, total 3[/blockquote]

QuoteLog
[spoiler]Round 1 begins.
Enemy runs to Player. Enemy is 5 ft. away.
Player uses wand, and deals 14 damage.
Round 1 ends, and round 2 begins
Enemy attempts to hide and fails. Attacks...
[/spoiler]

Audience Attitudes
[spoiler]Player: Friendly[/spoiler]

Initiative Order
[spoiler]Player
Enemy[/spoiler]

Damage Taken and Status
[spoiler]Player: 0, 27 AC, Mage Armor (+4 AC)
Enemy: 0[/spoiler]

Daily Resources Used
[spoiler]Player: Wand of Magic Missile Charges x2, Mage Armor (6 hours from beginning of Tier 2)[/spoiler]

Refreshes Remaining: 6

Throndir

But the attack missed.

QuoteLog
[spoiler]Round 1 begins.
Enemy runs to Player. Enemy is 5 ft. away.
Player uses wand, and deals 14 damage.
Round 1 ends, and round 2 begins
Enemy attempts to hide and fails. Attacks and misses.
[/spoiler]

Audience Attitudes
[spoiler]Player: Friendly[/spoiler]

Initiative Order
[spoiler]Player
Enemy[/spoiler]

Damage Taken and Status
[spoiler]Player: 0, 27 AC, Mage Armor (+4 AC)
Enemy: 0[/spoiler]

Daily Resources Used
[spoiler]Player: Wand of Magic Missile Charges x2, Mage Armor (6 hours from beginning of Tier 2)[/spoiler]

Refreshes Remaining: 6

Katrias Lyseer

Taking another step away, Katrias activated her wand yet again.

[spoiler][blockquote]Rolled 1d4+1 : 3 + 1, total 4[/blockquote]
[blockquote]Rolled 1d4+1 : 2 + 1, total 3[/blockquote]
[blockquote]Rolled 1d4+1 : 4 + 1, total 5[/blockquote][/spoiler]
Idiots. A whole bunch of idiots.

Throndir

#18
[info]318 gold and 318 exp earned[/info]

An hour later, the arena opened up again, this time as the dust settled you see 115 ft. away a mound of something green. It looked like some sort of green slime, and you can clearly see the creature pulsating and dripping. It seemed to be agitated as its slime continued to reach forth in successive bursts like spasms.


[info]Roll initiative and perform[/info]

Katrias Lyseer

"An ooze." Katrias said flatly.

"I'm beginning to feel this is a level one dungeon."

[spoiler]Knowledge (dungeoneering) to identify it. Get info in this order: Defenses, Special Abilities, Offenses
[blockquote]Rolled 1d20+11 : 11 + 11, total 22[/blockquote]
[blockquote]Initiative 1d20-1 : 17 - 1, total 16[/blockquote]
[blockquote]Perform 1d20+4 : 13 + 4, total 17[/blockquote][/spoiler]
Idiots. A whole bunch of idiots.

Throndir

[spoiler][blockquote]Initiative 1d20+5 : 9 + 5, total 14[/blockquote]

DEFENSE

AC 16, touch 11, flat-footed 15 (+1 Dex, +5 natural)
hp 33 (4d8+11)
Fort +4; Ref +3; Will -4
Immune acid, ooze traits

Ooze

An ooze is an amorphous or mutable creature, usually mindless.

An ooze has the following features.

d8 Hit Die.
Base attack bonus equal to 3/4 total Hit Dice (medium progression).
No good saving throws.
Skill points equal to 2 + Int modifier (minimum 1) per Hit Die. However, most oozes are mindless and gain no skill points or feats. Oozes do not have any class skills.
Traits: An ooze possesses the following traits (unless otherwise noted in a creature's entry).

Mindless: No Intelligence score, and immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). An ooze with an Intelligence score loses this trait.
Blind (but have the blindsight special quality), with immunity to gaze attacks, visual effects, illusions, and other attack forms that rely on sight.
Immunity to poison, sleep effects, paralysis, polymorph, and stunning.
Some oozes have the ability to deal acid damage to objects.
Not subject to critical hits or flanking. Does not take additional damage from precision-based attacks, such as sneak attack.
Proficient with its natural weapons only.
Proficient with no armor.
Oozes eat and breathe, but do not sleep.

SPECIAL ABILITIES

Acid (Ex)

An emerald ooze secretes a digestive acid that dissolves flesh and metal quickly, but does not affect stone or plant matter. Each time a creature suffers damage from an emerald ooze's acid, its clothing and armor take the same amount of damage from the acid. A DC 16 Reflex save prevents damage to clothing and armor. A metal weapon that strikes an emerald ooze takes 1d6 acid damage unless the weapon's wielder succeeds on a DC 16 Reflex save. If an emerald ooze remains in contact with a metal object for 1 full round, it inflicts 14 points of acid damage (no save) to the object. The save DCs are Constitution-based.

Corrosion (Ex)

An opponent that is being constricted by an emerald ooze suffers a –4 penalty on Reflex saves made to resist acid damage applying to clothing and armor.[/spoiler]

Katrias Lyseer

Weaving her hands in the air Katrias began to float, and with that she zoomed up straight up.

[spoiler]Standard: Katrias casts Fly.
Move: Fly up 30 ft.[/spoiler]
Idiots. A whole bunch of idiots.

Throndir

#22
The ooze just watched. It started wishing it had a bow...

... or something.

QuoteLog
[spoiler]Round 1 begins.
Player casts Fly, and moves 30 ft. up.
Enemy moves forward, doesn't really do anything.
[/spoiler]

Audience Attitudes
[spoiler]Player: Friendly[/spoiler]

Initiative Order
[spoiler]Player
Enemy[/spoiler]

Damage Taken and Status
[spoiler]Player: 0, 27 AC, Mage Armor (+4 AC)
Enemy: 0[/spoiler]

Daily Resources Used
[spoiler]Player: Wand of Magic Missile Charges x4, Mage Armor (5 hours from beginning of Tier 3), Fly[/spoiler]

Refreshes Remaining: 6

Katrias Lyseer

"I bet you know exactly what I'm going to do next." She pulled out a wand.

Moments after that another barrage of magic missiles.

[spoiler][blockquote]Rolled 1d4+1 : 1 + 1, total 2[/blockquote]
[blockquote]Rolled 1d4+1 : 3 + 1, total 4[/blockquote]
[blockquote]Rolled 1d4+1 : 1 + 1, total 2[/blockquote][/spoiler]
Idiots. A whole bunch of idiots.

Throndir

QuoteLog
[spoiler]Round 1 begins.
Player casts Fly, and moves 30 ft. up.
Enemy moves forward, doesn't really do anything.
Round 1 ends, round 2 begins
Player uses Wand of Magic Missiles deals 8 damage.
Enemy does Total Defense, and is thinking about crying in a corner.
[/spoiler]

Audience Attitudes
[spoiler]Player: Friendly[/spoiler]

Initiative Order
[spoiler]Player
Enemy[/spoiler]

Damage Taken and Status
[spoiler]Player: 0, 27 AC, Mage Armor (+4 AC)
Enemy: 8[/spoiler]

Daily Resources Used
[spoiler]Player: Wand of Magic Missile Charges x5, Mage Armor (5 hours from beginning of Tier 3), Fly[/spoiler]

Refreshes Remaining: 6

Katrias Lyseer

Soaring into the skies, Katrias unleashed missile after missile.

[info]Fly another 30 ft. up, and Wand of Magic Missiles for the next two turns. Third if needed. Fly 30 ft. up each turn until I'm 100 ft. above it.

[blockquote]Rolled 3d4+3 : 3, 4, 4 + 3, total 14[/blockquote]
[blockquote]Rolled 3d4+3 : 2, 3, 3 + 3, total 11[/blockquote]
[blockquote]Rolled 3d4+3 : 1, 4, 2 + 3, total 10[/blockquote][/info]
Idiots. A whole bunch of idiots.

Throndir

#26
[info]Katrias earns 320 exp and 540 gold.[/info]

QuoteLog
[spoiler]Round 1 begins.
Player casts Fly, and moves 30 ft. up.
Enemy moves forward, doesn't really do anything.
Round 1 ends, round 2 begins
Player uses Wand of Magic Missiles deals 8 damage.
Enemy does Total Defense, and is thinking about crying in a corner.
Round 2 ends, round 3 begins
Player uses Wand of Magic Missiles deals 14 damage.
Enemy does nothing.
Round 3 ends, round 4 begins
Player uses Wand of Magic Missiles deals 11 damage.
Enemy is out.
[/spoiler]

Audience Attitudes
[spoiler]Player: Friendly[/spoiler]

Initiative Order
[spoiler]Player
Enemy[/spoiler]

Damage Taken and Status
[spoiler]Player: 0, 27 AC, Mage Armor (+4 AC)
Enemy: 33[/spoiler]

Daily Resources Used
[spoiler]Player: Wand of Magic Missile Charges x7, Mage Armor (5 hours from beginning of Tier 3), Fly[/spoiler]

Refreshes Remaining: 6

Katrias Lyseer

[info]Next round. Will have Mage Armor on.[/info]
Idiots. A whole bunch of idiots.

Throndir

When the morning came, you made your way to the arenas again as the organizers began outfitting you with the teleportation badge required for all competitors and beasts. An hour later the arena was cleared and the new challengers placed into combat. You didn't know what to expect, though you knew the fight was to be harder. Soon enough the next opponent was unveiled and before you stood a serpentine creature, like a wingless dragon, but had five heads attached to the body. It towered to maybe 24 ft. in height. Though even that was an estimation as the way the heads moved around and the necks coiled, that it made it difficult to get a good measure. Unlike the other previous rounds however, there was a sizeable crowd to this one. Most of the would-be adventurers had to stop at the fight before, and from here on out were perhaps the toughest the event organizers could get together.


QuoteLog
[spoiler]
[/spoiler]

Audience Attitudes
[spoiler]Player: Friendly[/spoiler]

Initiative Order
[spoiler]Player
Enemy[/spoiler]

Damage Taken and Status
[spoiler]Player: 0, 27 AC, Mage Armor (+4 AC)
Enemy: [/spoiler]

Daily Resources Used
[spoiler]Player: Wand of Magic Missile Charges x7, Mage Armor (4 hours from beginning of Tier 4), Fly[/spoiler]

Refreshes Remaining: 6

Katrias Lyseer

[info][blockquote]Perform 1d20-1 : 20 - 1, total 19[/blockquote]
[blockquote]Initiative 1d20+4 : 20 + 4, total 24[/blockquote][/info]
Idiots. A whole bunch of idiots.