[Katrias] Challenge Ladder

Started by Throndir, May 28, 2016, 01:44:13 PM

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Throndir

[blockquote]Rolled 1d20+13 : 10 + 13, total 23[/blockquote]
[blockquote]Rolled 1d10+9 : 4 + 9, total 13[/blockquote]
[blockquote]grapple 1d20+19 : 16 + 19, total 35[/blockquote]
[blockquote]Rolled 1d20+13 : 4 + 13, total 17[/blockquote]
[blockquote]Rolled 1d6+6 : 5 + 6, total 11[/blockquote]

Throndir

QuoteLog
[spoiler]Round 1 begins.
Player casts Hold Person. Enemy saves. Player draws out Wand of Shield.
Enemy runs and is now adjacent.
Round 2 begins.
Player activates Boots of Swift Passage. Enemy is 20 ft away. Casts Hold Person, enemy saves.
Enemy 10 ft. steps closer, and full attacks but misses.
[/spoiler]

Initiative Order
[spoiler]Enemy
Player[/spoiler]

Damage Taken and Status
[spoiler]Player: 0, 27 AC, Mage Armor (+4 AC)
Enemy: 0[/spoiler]

Daily Resources Used
[spoiler]Player: Wand of Magic Missile Charges x7, Mage Armor (3 hours from beginning of Tier 5), Fly, Hold Person x4, Arcanist Points: 3[/spoiler]

Refreshes Remaining: 6

Katrias Lyseer

[info]Round 3:
Move: Spend 1 Arcane Point for Dimensional Slide, move 30 ft. away.
Free: Spending 1 Arcane point to increase DC by another +2. Along with Spell Focus and Greater Spell Focus, the DC is: 22
Standard: Cast Hold Person on Enemy, duration is 6 rounds.
Round 4:
Standard: Use Eternal Wand of Shield (should be total 31 AC)
Move: Stow wand away.
Round 5:
Move: Move action to be adjacent while drawing out Mighty Axe
Round 6:
Fullround: coup de grace
[blockquote]Rolled 6d8-6 : 7, 2, 8, 2, 7, 2 - 6, total 22[/blockquote]
Round 7:
Fullround: coup de grace again if needed
[blockquote]Rolled 6d8-6 : 2, 4, 3, 7, 3, 5 - 6, total 18[/blockquote]

All steps assuming Enemy continues to fail hold person. Actions will change if the enemy saves, and disregard all rolls if enemy saves.
[/info]
Idiots. A whole bunch of idiots.

Throndir

Round 3:
[blockquote]Rolled 1d20+6 : 3 + 6, total 9[/blockquote]
Round 4:
[blockquote]Rolled 1d20+6 : 8 + 6, total 14[/blockquote]
Round 5:
[blockquote]Rolled 1d20+6 : 20 + 6, total 26[/blockquote]
Round 6:
[blockquote]Rolled 1d20+6 : 10 + 6, total 16[/blockquote]
Round 7:
[blockquote]Rolled 1d20+6 : 14 + 6, total 20[/blockquote]

Throndir

[info]AI broke on round 5, on enemy's turn. 1 arcanist point remaining. 1 cast of Hold Person remaining.[/info]

QuoteLog
[spoiler]Round 1 begins.
Player casts Hold Person. Enemy saves. Player draws out Wand of Shield.
Enemy runs and is now adjacent.
Round 2 begins.
Player activates Boots of Swift Passage. Enemy is 20 ft away. Casts Hold Person, enemy saves.
Enemy 10 ft. steps closer, and full attacks but misses.
Round 3 begins.
Player activates dimensional slide to move 30 ft. away. Casts Hold person and enemy is held.
Enemy is held.
Round 4 begins.
Player casts shield, and puts wand away.
Enemy is held.
Round 5 begins.
Player moves to be adjacent and draws out mighty axe.
Enemy succeeds, full attacks.
[/spoiler]

Initiative Order
[spoiler]Enemy
Player[/spoiler]

Damage Taken and Status
[spoiler]Player: 0, 31 AC, Mage Armor (+4 AC), Shield (+4 AC, encounter)
Enemy: 0[/spoiler]

Daily Resources Used
[spoiler]Player: Wand of Magic Missile Charges x7, Mage Armor (3 hours from beginning of Tier 5), Fly, Hold Person x5, Arcanist Points: 5,
Eternal Wand of Shield x1[/spoiler]

Refreshes Remaining: 6

Throndir

[blockquote]Rolled 1d20+13 : 16 + 13, total 29[/blockquote]
[blockquote]Rolled 1d10+9 : 4 + 9, total 13[/blockquote]
[blockquote]grapple 1d20+19 : 15 + 19, total 34[/blockquote]
[blockquote]Rolled 1d20+13 : 17 + 13, total 30[/blockquote]
[blockquote]Rolled 1d6+6 : 6 + 6, total 12[/blockquote]

Throndir

QuoteLog
[spoiler]Round 1 begins.
Player casts Hold Person. Enemy saves. Player draws out Wand of Shield.
Enemy runs and is now adjacent.
Round 2 begins.
Player activates Boots of Swift Passage. Enemy is 20 ft away. Casts Hold Person, enemy saves.
Enemy 10 ft. steps closer, and full attacks but misses.
Round 3 begins.
Player activates dimensional slide to move 30 ft. away. Casts Hold person and enemy is held.
Enemy is held.
Round 4 begins.
Player casts shield, and puts wand away.
Enemy is held.
Round 5 begins.
Player moves to be adjacent and draws out mighty axe.
Enemy resists being held, full attacks and misses.
Round 6 begins.
[/spoiler]

Initiative Order
[spoiler]Enemy
Player[/spoiler]

Damage Taken and Status
[spoiler]Player: 0, 31 AC, Mage Armor (+4 AC), Shield (+4 AC, encounter)
Enemy: 0[/spoiler]

Daily Resources Used
[spoiler]Player: Wand of Magic Missile Charges x7, Mage Armor (3 hours from beginning of Tier 5), Fly, Hold Person x5, Arcanist Points: 5,
Eternal Wand of Shield x1[/spoiler]

Refreshes Remaining: 6

Katrias Lyseer

[info]Round 6:
Free: Spending 1 Arcane point to increase DC by another +2. Along with Spell Focus and Greater Spell Focus, the DC is: 22
Standard: Cast Hold Person on Enemy, duration is 6 rounds. Triggers AoO.
Round 7:
Fullround: coup de grace
[blockquote]Rolled 6d8-6 : 5, 4, 6, 4, 4, 3 - 6, total 20[/blockquote]
Round 8:
Fullround: coup de grace again if needed
[blockquote]Rolled 6d8-6 : 6, 3, 2, 7, 2, 2 - 6, total 16[/blockquote]

All steps assuming Enemy continues to fail hold person, and enemy misses AoO. Actions will change if the enemy saves or successfully hits with AoO, and disregard all rolls if enemy saves.
[/info]
Idiots. A whole bunch of idiots.

Throndir

[blockquote]Rolled 1d20+13 : 9 + 13, total 22[/blockquote]
[blockquote]Rolled 1d10+9 : 1 + 9, total 10[/blockquote]
[blockquote]grapple 1d20+19 : 16 + 19, total 35[/blockquote]

Throndir

Round 6:
[blockquote]Rolled 1d20+6 : 5 + 6, total 11[/blockquote]
Round 7:
[blockquote]Rolled 1d20+6 : 7 + 6, total 13[/blockquote]
Round 8:
[blockquote]Rolled 1d20+6 : 3 + 6, total 9[/blockquote]

Throndir

QuoteLog
[spoiler]Round 1 begins.
Player casts Hold Person. Enemy saves. Player draws out Wand of Shield.
Enemy runs and is now adjacent.
Round 2 begins.
Player activates Boots of Swift Passage. Enemy is 20 ft away. Casts Hold Person, enemy saves.
Enemy 10 ft. steps closer, and full attacks but misses.
Round 3 begins.
Player activates dimensional slide to move 30 ft. away. Casts Hold person and enemy is held.
Enemy is held.
Round 4 begins.
Player casts shield, and puts wand away.
Enemy is held.
Round 5 begins.
Player moves to be adjacent and draws out mighty axe.
Enemy resists being held, full attacks and misses.
Round 6 begins.
Player casts Hold Person triggering AoO. Enemy takes AoO but misses. Enemy fails save and is held.
Enemy is held.
Round 7 begins.
Player coup de grace dealing 20 damage. Enemy is dead.
[/spoiler]

Initiative Order
[spoiler]Enemy
Player[/spoiler]

Damage Taken and Status
[spoiler]Player: 0, 31 AC, Mage Armor (+4 AC), Shield (+4 AC, encounter)
Enemy: 0[/spoiler]

Daily Resources Used
[spoiler]Player: Wand of Magic Missile Charges x7, Mage Armor (3 hours from beginning of Tier 5), Fly, Hold Person x5, Arcanist Points: 5,
Eternal Wand of Shield x1[/spoiler]

Refreshes Remaining: 6

Katrias Lyseer

#71
[info]Will use refresh. Ready day with Mage Armor[/info]
Idiots. A whole bunch of idiots.

Throndir

#72
The next day you were ushered back into the arena with another opponent. The arenas were completely full. There were only a few individuals who managed to make it this far into the challenge arena, and many of them cheered for both you and your guild. You see some banners that people waved around with your name in plain sight to see. On the other side of the arena was a large bull. It stood over 15 ft. tall, and its body was around 30 ft. in length. Its horns were reminiscent of a stag, and were spaced at about 15 ft. apart.



[info]Roll initiative! Enemy is 105 ft. away.[/info]

Katrias Lyseer

[blockquote]Rolled 1d20+4 : 4 + 4, total 8[/blockquote]
Idiots. A whole bunch of idiots.

Throndir

[blockquote]Rolled 1d20+1 : 10 + 1, total 11[/blockquote]