[Katrias] Challenge Ladder

Started by Throndir, May 28, 2016, 01:44:13 PM

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Throndir

#45
QuoteLog
[spoiler]Round 1 begins.
Enemy runs 80 ft. closer. Enemy is 30 ft. away. Katrias to roll Fort vs Stench.
[/spoiler]

Initiative Order
[spoiler]Enemy
Player[/spoiler]

Damage Taken and Status
[spoiler]Player: 0, 27 AC, Mage Armor (+4 AC)
Enemy: 0[/spoiler]

Daily Resources Used
[spoiler]Player: Wand of Magic Missile Charges x7, Mage Armor (4 hours from beginning of Tier 4), Fly, Hold Person, Arcanis Points: 1[/spoiler]

Refreshes Remaining: 6

Katrias Lyseer

[info]Fort:
[blockquote]Rolled 1d20+6 : 17 + 6, total 23[/blockquote]

Knowledge (dungeoneering):
[blockquote]Rolled 1d20+12 : 5 + 12, total 17[/blockquote][/info]
Idiots. A whole bunch of idiots.

Throndir

[info]Globster   CR 5
XP 1,600
N Large ooze (aquatic)
Init -5; Senses Perception -5
Aura stench (DC 18, 10 rounds)

DEFENSE

AC 16, touch 4, flat-footed 16 (-5 Dex, +12 natural, -1 size)
hp 57 (6d8+30)
Fort +7, Ref -3, Will -3
Immune acid, bludgeoning and piercing damage, ooze traits; Resist cold 10, electricity 10[/info]

Katrias Lyseer

[info] Round 1:
Standard: Cast Hold Person on Globster, duration is 5 rounds.
Free: Spending 1 Arcane point to increase DC by another +2. Along with Spell Focus and Greater Spell Focus, the DC is: 22
Move: If above is success, move 40 ft closer.
Round 2:
Fullround: Run action to be adjacent, while pulling out my Mighty Axe.
Round 3:
Fullround: coup de grace.
[blockquote]Rolled 6d8-6 : 2, 5, 2, 5, 7, 4 - 6, total 19[/blockquote]
Round 4:
Fullround: coup de grace again if needed.
[blockquote]Rolled 6d8-6 : 4, 2, 1, 2, 1, 4 - 6, total 8[/blockquote]
[/info]
Idiots. A whole bunch of idiots.

Katrias Lyseer

[info]If closer, move up the rolls to round 2 instead of round 3.[/info]
Idiots. A whole bunch of idiots.

Throndir

QuoteLog
[spoiler]Round 1 begins.
Enemy runs 80 ft. closer. Enemy is 30 ft. away. Katrias to roll Fort vs Stench. Katrias saved vs Stench.
Player casts Hold Person, succeeds, moves 30 ft. Enemy is adjacent.
Round 2 begins.
Enemy is held
Player coup de graces dealing 19 damage. Globster fails fort save and dies.
[/spoiler]

Initiative Order
[spoiler]Enemy
Player[/spoiler]

Damage Taken and Status
[spoiler]Player: 0, 27 AC, Mage Armor (+4 AC)
Enemy: 0[/spoiler]

Daily Resources Used
[spoiler]Player: Wand of Magic Missile Charges x7, Mage Armor (3 hours from beginning of Tier 5), Fly, Hold Person x2, Arcanis Points: 1[/spoiler]

Refreshes Remaining: 6

Throndir

[info]Exp and gold awarded[/info]An hour later as the arena was cleaned up and you ushered back in, you see some sort of humanoid creature 110 ft. away. It looked like it was completely covered in some hard armor, and you noticed the large pincer-like claw it had on its right hand. It seemed to breathe hard, as if it had trouble breathing, though as the creature began starting to move towards you, it didn't seem as if it affected any of its abilities.


[info]Roll initiative[/info]

Katrias Lyseer

[blockquote]Initiative 1d20+4 : 1 + 4, total 5[/blockquote]
Idiots. A whole bunch of idiots.

Throndir

[blockquote]Monster Init 1d20 : 3, total 3[/blockquote]

Katrias Lyseer

[info]Round 1:
Standard: Cast Hold Person on Enemy, duration is 5 rounds.
Free: Spending 1 Arcane point to increase DC by another +2. Along with Spell Focus and Greater Spell Focus, the DC is: 22
Move: Draw out Eternal Wand of Shield, while moving 30 ft. closer (if enemy is held).
Round 2:
Standard: Use Eternal Wand of Shield (should be total 31 AC)
Move: Stow wand away.
Round 3:
Fullround: Run action to be adjacent while drawing out Mighty Axe
Round 4:
Fullround: coup de grace
[blockquote]Rolled 6d8-6 : 8, 5, 8, 7, 3, 4 - 6, total 29[/blockquote]
Round 5:
Fullround: coup de grace again if needed
[blockquote]Rolled 6d8-6 : 2, 8, 8, 6, 5, 4 - 6, total 27[/blockquote]

All steps assuming Enemy continues to fail hold person. Actions will change if the enemy saves.
[/info]
Idiots. A whole bunch of idiots.

Throndir

Karkinoi Will Saves (used this for both breaking spell, and resisting spell)
Round 1
[blockquote]Rolled 1d20+6 : 17 + 6, total 23[/blockquote]
Round 2
[blockquote]Rolled 1d20+6 : 3 + 6, total 9[/blockquote]
Round 3
[blockquote]Rolled 1d20+6 : 4 + 6, total 10[/blockquote]
Round 4
[blockquote]Rolled 1d20+6 : 9 + 6, total 15[/blockquote]
Round 5
[blockquote]Rolled 1d20+6 : 8 + 6, total 14[/blockquote]

Throndir

[info]Karkinoi broke your AI due to him saving with Will save. You'll need to reroll your coup de grace if you make another AI set. Your Wand of Shield is Drawn out.[/info]
QuoteLog
[spoiler]Round 1 begins.
Player casts Hold Person. Enemy saves. Player draws out Wand of Shield.
Enemy runs and is now adjacent.
Round 2 begins.
[/spoiler]

Initiative Order
[spoiler]Enemy
Player[/spoiler]

Damage Taken and Status
[spoiler]Player: 0, 27 AC, Mage Armor (+4 AC)
Enemy: 0[/spoiler]

Daily Resources Used
[spoiler]Player: Wand of Magic Missile Charges x7, Mage Armor (3 hours from beginning of Tier 5), Fly, Hold Person x3, Arcanist Points: 1[/spoiler]

Refreshes Remaining: 6

Katrias Lyseer

[info]Round 2:
Move: Activate Boots of Swift Passage 20 ft away.
Free: Spending 1 Arcane point to increase DC by another +2. Along with Spell Focus and Greater Spell Focus, the DC is: 22
Standard: Cast Hold Person on Enemy, duration is 6 rounds.
Round 3:
Standard: Use Eternal Wand of Shield (should be total 31 AC)
Move: Stow wand away.
Round 4:
Move: Move action to be adjacent while drawing out Mighty Axe
Round 5:
Fullround: coup de grace
This dice roll has been tampered with!
Rolled 6d8-6 : 8, 2, 2, 2, 8, 3 - 6, total 19
Round 6:
Fullround: coup de grace again if needed
This dice roll has been tampered with!
Rolled 6d8-6 : 4, 8, 1, 3, 8, 1 - 6, total 19

All steps assuming Enemy continues to fail hold person. Actions will change if the enemy saves, and disregard all rolls if enemy saves.
[/info]
Idiots. A whole bunch of idiots.

Throndir

Round 2:
[blockquote]Rolled 1d20+6 : 18 + 6, total 24[/blockquote]
Round 3:
[blockquote]Rolled 1d20+6 : 14 + 6, total 20[/blockquote]
Round 4:
[blockquote]Rolled 1d20+6 : 12 + 6, total 18[/blockquote]
Round 5:
[blockquote]Rolled 1d20+6 : 9 + 6, total 15[/blockquote]
Round 6:
[blockquote]Rolled 1d20+6 : 10 + 6, total 16[/blockquote]

Throndir

[info]AI broke again, all rolls need to be rerolled, and state your actions.[/info]

QuoteLog
[spoiler]Round 1 begins.
Player casts Hold Person. Enemy saves. Player draws out Wand of Shield.
Enemy runs and is now adjacent.
Round 2 begins.
Player activates Boots of Swift Passage. Enemy is 20 ft away. Casts Hold Person, enemy saves.
Enemy 10 ft. steps closer, and full attacks.
[/spoiler]

Initiative Order
[spoiler]Enemy
Player[/spoiler]

Damage Taken and Status
[spoiler]Player: 0, 27 AC, Mage Armor (+4 AC)
Enemy: 0[/spoiler]

Daily Resources Used
[spoiler]Player: Wand of Magic Missile Charges x7, Mage Armor (3 hours from beginning of Tier 5), Fly, Hold Person x4, Arcanist Points: 3[/spoiler]

Refreshes Remaining: 6