[IC] Tinderbox

Started by Throndir, October 18, 2014, 02:24:07 PM

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Throndir

#75
5:50 PM
50 minutes remaining for fire at Inn

Ryine
Keeping your hand steady on the hose, as the rush of water came pouring forth you were able to hold on to it. Your grip was steady, and you were able to start reducing the flames.

[okay]Time remaining decreased by 5 minutes.[/okay]

5:50 PM
45 minutes remaining for fire at Inn

Kin
There were some individuals bringing in buckets. However it was far from enough. If it weren't for the firewagon that both Droyte and Goche operated, it would have been a lost cause. Still commanding the people to fight the fire, you proceed on helping them out as well.

[info]Karma resolved for Ryine. Waiting on Zultar and Kin's actions. Some info on the fire wagon with what was already said/the party knows.

Fire Wagon
12-foot by 4-foot, lead by two horses. The fire wagon is separated into the driver's cabin, and the actual wagon behind it. At the center of the wagon, there is a wooden apparatus that resembles a cannon. The inclined tower-like box behind the driver's seat houses some sort of magical item as Droyte commanded it to shoot out water with the command word Geyser. It also has a hose somewhere, perhaps attached to another magical item that Ryine is using.
[/info]
Garret
Making your way to the northwest part of town took slightly longer than anticipated due to asking for directions along the way, but you managed to reach what looked to be 6 buildings aligned 2 by 3. From what you were told, you knew that these buildings were the warehouses that the town of Powderkeg kept. There were two warehouses specifically that interested you. One was filled with lumber and wood, while the other contained power supplies such as torches, flint, oil, matches, and kindling. From what you were told, you knew that each of the warehouses large doors were closed. You also notice that there didn't seem to be anyone in the vicinity that you could see. Likely, with the commotion at the Inn, most of them were there attempting to put out the fire.

[info]6 buildings to choose from to determine what they are.

[/info]

Throndir

QuoteReminder to Kryas to post.

Mysticsage

Grey took a moment when he came upon the six warehouses he knew one of them was the arsonists target. The problem was that he had to pick the right one. He knew he could eliminate four of the six based off of the clue that his target would either be the ware house filled with wood or the one filled with the other combustible material. Now how to single down to those two and choose the right one where he could cut his prey off at the past. He had to think, closing his eyes he took a deep breath to calm his pounding heart,

"Start with the facts and work backwards to the solution"
he murmured to himself. The town was made almost entirely from wood so much inventory would require a huge a huge amount of storage space. Not to mention the need for wood of different sizes meant that most likely the largest warehouse would be meant for that purpose. Knowing this town's history with fire he could imagine that there would be some kind of paranoia about storing overly flammable material too close to such a large source of raw timbre. in fact he imagined they might be so paranoid that they would most likely store that material as far as was conceivable considering that the warehouses themselves could easily come to light and spread if they were unlucky.

Why the town would store fire starting equipment in a wooden structure was beyond the traveling merchants sense of reason but he could yell about it too someone later. He had to figure out which of his too options made the best target for an arsonist who was looking to make a point and a large scene. To his mind the easiest  thing would be to go for the explosive and other flammable material first and then allow it to feed off the other warehouses and then the timber inside to cause quite a bonfire.

"Lets get this started then-" he said with an air of finalitybucket in hand a few seconds later. He began heading to the closest warehouse on the left to see if in fact his inferences held true and that was filled with the flammable material.

Throndir

Grey
Moving to the south-western most warehouse, there really wasn't much that differentiate what each of the warehouses were. As you neared this one, it was locked, and there were no windows to peer inside the large storehouse. You do see openings, with metal bars nearer the top of the building however, likely it was a way to let light shine inside, without the security problems a lower-window would have. The start of those metallic bar windows was just about 10 ft. high up, spanning another 3 ft. higher. The large wooden doors of the warehouse looked sturdy, and you can clearly see a large lock keeping the doors closed.

Mysticsage

He needed to confirm his deductions before attempting to get in. It would be rather pointless to attempt to break into one of the places only to find out that he had chosen wrong. His best bet would be to jump the distance and get up to the bars in order to get a look inside. From there he could see if he could shimmy his way through the bars or if he would have to try his luck at picking the lock.

[roll]acrobatics to jump to the bars to get a look
[blockquote]Rolled 1d20+9 : 13 + 9, total 22[/blockquote]
[/roll]

Throndir

Garret
You jumped into the air, and you managed to get a glimpse of what was inside before falling back down. There were a couple of crates, and some hay, but for the most part the warehouse was empty. There were a couple of odd barrels as well to the side. From your cursory glance, you couldn't get any more details without actually going into the room to search.

Mysticsage

Grey cursed his luck though he doubted that whatever or whoever was the cause of this fire would be that easy to see. He did not have that much time to check. But he wanted to see what was in those barrels, he should have brought the damn mayor with him that would have been the easiest means of navigating. Leaning by the door he ruffled through his bag and pulled out a ring of thin metal wire and keys. Pulling two of the wires free from the ring he went about attempting to undo the lock and open the door to get a better look.

[info]
Disable Device using thieves ring to make it work
[blockquote]Rolled 1d20+8 : 4 + 8, total 12[/blockquote]
[/info]

Mysticsage

[info]
Reroll
[blockquote]Rolled 1d20+8 : 5 + 8, total 13[/blockquote]
[/info]

Throndir

[info]Karma usage resolved, 68 points spent -> 73 points spent.[/info]

As you began attempting to pick the lock using your tools, you were not able to unlock it.

Mysticsage

Garret had to leave this warehouse alone for now better to check one of the other warehouses then to waste his single advantage fiddling with a lock. Running to the north eastern most one he began looking for a window to see if he could get a look inside.

[info]
perception check
[blockquote]Rolled 1d20+4 : 9 + 4, total 13[/blockquote]
acrobatics check to get up to window
[blockquote]Rolled 1d20+10 : 7 + 10, total 17[/blockquote]
[/info]

Throndir

You began running towards the northeastern storage building. As you round the back of the first storage houses, you realized that the openings of all the storage areas faced outwards from the group of six. You surmised that would make the most sense as it was the easiest way to both retrieve and put in large objects without having to worry about hitting walls. When you finally reached the north-western storage building, you jumped up. With your running, you were able to kick up on the wall, and you managed to be able to make it up, seeing what was in the unit.

Like the previous warehouse, there were crates and barrels in here too. Though this time around you see a variety of clothing lines stretched from one end of the warehouse to the next, and on these looked to be rows of furs and pelts. Some included fabrics as well, and you recognized some of the more exotic silks that the Kyl'Marn kingdom to the south exports, as well as some textiles that the Lorule country were known for.

You fall back down from you jump, landing in a gentle thud.

Rounds since arriving: 9