Ifrit (Race)

Started by Burdenking, August 06, 2014, 01:05:41 PM

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Burdenking

Ifrits

A Race of beings composed of fire and self imposed limitations, The Ifrits have proven throughout history to be the greatest of warriors. Hundreds of years before the old empire existed, the Ifrit held a massive interstellar empire of their own. This empire wasn't fueled by cultural growth, or technological growth, but by the ever expanding roster of enemies they could face.

While most would assume they would destroy races lesser then them in a matte rof seconds with their biology and their technology, the Ifrits do something extremely surprising. They weaken themselves to the point where they can fight their enemies on equal terms.  This go back all the way to when they first made contact with normal carbon based life, and placed limiting devices on themselves to contain their powers.

This trend soon became a cultural center point of their race, the very idea of them going full power or even releasing their limits on a weaker opponent being the ultimate act of humiliation and could even lead Ifrits to the death penalty.

However, this noble cultural trait was brought upon heir downfall. When they entered a massive intersteller war with their first really equal enemies, the Collective, they realized to late to not underestimate the enemy. In what could have been an easy victory for the Ifrits, both empires were shattered and their homeworlds destroyed in a bloody war that left both race's broken.

It was a mere 100 years later when the still young old empire found the Ifrits, reduced to scavengers and fighting amongst each other to survive, that they took pity on them. They were brought into the new empire after a brief military engagement to prove themselves worthy, and the Ifrits have been fast allies and brothers with humans ever since in the Humans empires.

(Limited Ifrit)


(Rage state Ifrit)

Rage State
Attractivness:
Body type: +2
Cool:
Empathy:
Intelligence:
Luck:
Movement Allowance: +2
Reflexes: +2
Technical Ability:

Double unarmed damage

Natural Weapon (Minor)
-1D6 per round of AoE fire damage. range 6 feet

Lasts 4 rounds

After rage state (lasts 8 turns)

Attractivness:
Body type: -2
Cool:
Empathy:
Intelligence:
Luck:
Movement Allowance: -2
Reflexes: -2
Technical Ability:

Halve Unarmed Damage


Advantages (constant passive)
-Inhuman  statistics (Minor) (increase maximum characteristic score by three)
   -Body Type
   -Movement Allowance
   -Reflexes
-Environmental Protection (Minor)(Heat)
   -Immune to heat
Disadvantages
-Social Restriction (Important)
   -Arrogant, will quickly enter physical combat if insulted. Rage state only usable at 50% maximum health.