Fantasy World Creations

Fantasy Roleplays => The Guild of Galas'nor => Topic started by: Throndir on May 28, 2016, 10:47:42 AM

Title: [Lyolf] Challenge Ladder
Post by: Throndir on May 28, 2016, 10:47:42 AM
As the arena opened up, you see some sort of kitty 115 ft. away.

(http://www.d20pfsrd.com/_/rsrc/1452830891177/bestiary/monster-listings/animals/cat-great/margay-tohc/800px-Margaykat_Leopardus_wiedii.jpg?height=254&width=400)

Roll for initiative! (And perform)
Title: Re: [Lyolf] Challenge Ladder
Post by: Lance on May 28, 2016, 11:41:16 AM
"D'aww, what a friendly-looking critter."

[spoiler=Rolls]
Initiative: [blockquote]Rolled 1d20+6 : 14 + 6, total 20[/blockquote]
Acrobatics: [blockquote]Rolled 1d20+20 : 18 + 20, total 38[/blockquote]
[/spoiler]
Title: Re: [Lyolf] Challenge Ladder
Post by: Throndir on May 28, 2016, 11:53:06 AM
The cat starts running towards you, ending about 65 ft. away.

QuoteLog
[spoiler]Round 1 begins.
Cat moves up 65 ft. away from Lyolf.[/spoiler]

Audience Attitudes
[spoiler]Lyolf: Indifferent[/spoiler]

Initiative Order
[spoiler]Cat creature
Lyolf[/spoiler]

Damage Taken and Status
[spoiler]Cat creature
Lyolf
[/spoiler]

Lyolf to take their turn.
Title: Re: [Lyolf] Challenge Ladder
Post by: Lance on May 28, 2016, 12:14:58 PM
"Oh, you want to play? Come here, kitty; go on, go on."

"..."

[spoiler=Actions]
Lyolf
Swift Action: Using Arcane Pool to grant a +2 enhancement to Lyolf's sword
Free Action: 5-ft-step forward, Choosing a negative bonus for the round via Obsidian Reflection
Standard Action: Casting Cat's Grace

Uli
Move Action: Flying 15 ft skyward, then 65 ft forward, such that Mr. Kitty is directly below the bird
Standard Action: Initiating Shadow Feather Strike against Mr. Kitty via Channel of Woe

[spoiler=Obsidian Reflection]
Obsidian Reflection Stance
Shattered Mirror (Stance)
Level: 1
Prerequisites: None
Initiation Action: 1 swift action
Range: 20 ft.
Area: 20 ft. emanation centered on you
Duration: Stance

You emanate an aura that either enhances the perceptions of those within it or makes them warped and twisted; at the beginning of each round, choose one: creatures (including you) within your aura gain a +1 circumstance bonus to attack and damage rolls, or creatures (including you) within your aura suffer a -1 penalty to attack and damage rolls. The effects of this stance increase by 1 per four initiator levels (so +/- 2 at 4th level, +/- 3 at 8th level, and so on).
[/spoiler]
[spoiler=Channel of Woe]
Channel of Woe (Su): At 3rd level, the Ravenlord's Dark Messenger gains the ability to initiate counters and strikes that the Ravenlord has readied. The Dark Messenger's initiator level is equal to the Ravenlord's; its initiation modifier is Intelligence. Only either the Ravenlord or the Dark Messenger may initiate a strike in the same round (that is, if the Dark Messenger initiates a strike, the Ravenlord may not initiate a strike in the same round, and vice versa). When either the Ravenlord or his Dark Messenger initiates a strike, the other being generates a 10 ft. radius sphere known as a Gloom around themselves (the Gloom is generated after the strike is resolved); this Gloom is stationary, lasts for 1 round, and grants partial concealment to the creature that generated it so long as that creature is within its area.
           
At 3rd level, hostile creatures within the Gloom are cursed and suffer a -2 penalty on skill checks and Reflex saves.
           
At 9th level, hostile creatures within the Gloom also suffer a -4 penalty to AC, attack rolls, and damage rolls.
           
At 15th level, hostile creatures within the Gloom also suffer a -2 penalty to Fortitude and Will saves, and may not make attacks of opportunity while within the Gloom.
   
These are energy drain effects (which means, among other things, that undead and constructs are not subject to them).
           
This ability replaces Grim News.
[/spoiler]
[spoiler=Shadow Feather Strike]
Discipline: Black Seraph (Strike) [evil]; Level: 2
Initiation Action: 1 standard action
Range: 30-ft
Target: One creature
Duration: Instant

DESCRIPTION

By concentrating dark, spiritual energy within his hand shaping it into a rough feather-like shape, the disciple may hurl his wrath at a target with a blade of a cutting hate. When initiating this strike, the disciple makes a ranged touch attack against a target that inflicts 4d6 + initiation modifier in profane damage.
[/spoiler]
[/spoiler]
Title: Re: [Lyolf] Challenge Ladder
Post by: Lance on May 28, 2016, 12:16:21 PM
[error]
Attack vs. Touch (Shadowfeather Strike): [blockquote]Rolled 1d20+9 : 4 + 9, total 13[/blockquote]
Damage (Shadowfeather Strike): [blockquote]Rolled 4d6+5 : 2, 5, 2, 1 + 5, total 15[/blockquote]
[/error]
Title: Re: [Lyolf] Challenge Ladder
Post by: Throndir on May 28, 2016, 12:31:48 PM
The cat screeches, but it continues forward and attacks Lyolf. It attacked with its claws, and an attempted bite, though it only managed to hit with one of its claws.

QuoteLog
[spoiler]Round 1 begins.
Cat moves up 65 ft. away from Lyolf.
Lyolf does stuff, Uli attacks and misses.
Round 1 ends, round 2 begins
Cat dashes ahead and attacks Lyolf dealing 4 damage.[/spoiler]

Audience Attitudes
[spoiler]Lyolf: Friendly[/spoiler]

Initiative Order
[spoiler]Cat creature
Lyolf[/spoiler]

Damage Taken and Status
[spoiler]Cat creature
Lyolf: 4
[/spoiler]

Lyolf to take their turn.
Title: Re: [Lyolf] Challenge Ladder
Post by: Lance on May 28, 2016, 12:42:52 PM
[warning]
Uli Activates Spilled Salt against the offending attack
[/warning]

[spoiler=Spilled Salt]
Cursed Razor (Counter)
Level: 1
Prerequisites:  None
Initiation Action: 1 immediate action
Range: Medium (100 feet plus 10 feet per level)
Target: 1 Creature
Duration: 1 round or special (see text)

This unsubtle counter disrupts an opponent with a blatant curse, whelming them with misfortune. The victim of this counter suffers a -4 penalty to their next attack roll or skill check this round.
[/spoiler]
Title: Re: [Lyolf] Challenge Ladder
Post by: Lance on May 28, 2016, 12:52:23 PM
"Bad Kitty! BAD!"

[spoiler=Actions]
Lyolf
Free Action: Positive bonus for Obsidian Reflection, and if the cat is adjacent to Lyolf, he 5-ft-steps back AFTER the two all-out attacks
Swift Action: Dark Claim on Mr. Kitty to recover Spilled Salt
Full-Round Action: Spell Combat to cast Shocking Grasp (Delivering it as a melee attack via Spellstrike), then make an attack against Mr. Kitty

Uli
Free Action: Changing to Medium-size via Sorrow's Shadow
Full-Round Action: Charging at Mr. Kitty from above and applying Frenzy Strike as part of the charge. This should activate Death from Above.

[spoiler=Dark Claim]
The Harbinger reaches out with her sorcerous malice, marking foes as her own. As a swift action, the Harbinger may Claim an enemy that she can see (including with special senses such as blindsense or tremorsense) within close range (25 feet plus 5 feet per 2 levels) for a number of rounds equal to  ½ her class level (minimum 1). The Harbinger automatically knows the position of creatures she has Claimed. Any opponent the Harbinger cannot see has total concealment (50% miss chance) against her, and the Harbinger still has the normal miss chance when attacking foes that have concealment. The Harbinger is still denied her Dexterity bonus to Armor Class against attacks from Claimed creatures she cannot see. Additionally, Claimed creatures using the Withdraw action to leave a square threatened by the Harbinger provoke attacks of opportunity from her. The Harbinger may only have a number of Claimed creatures equal to or less than her Intelligence modifier at any given time, and may not Claim creatures with less than 1 HD.
[/spoiler]
[spoiler=Spellstrike]
At 2nd level, whenever a magus casts a spell with a range of "touch" from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon's critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier.
[/spoiler]
[spoiler=Frenzy Strike]
By emulating the ferocious assault of a raging great cat, the disciple's knowledge of the natural world and the way its predators operate assists him in combat with a furious set of attacks. The initiator makes one attack with each weapon he has wielded (or with both heads of a double weapon; this includes natural attacks and armor or shield spikes) at his full base attack bonus. Upon a each successful attack, the initiator inflicts an additional 2d6 points of damage.
[/spoiler]
[spoiler=Death From Above]
You allow gravity to add extra force to your charges.

Benefit: Whenever you charge an opponent from higher ground, or from above while flying, you gain a +5 bonus on attack rolls in place of the bonuses from charging and being on higher ground.
[/spoiler]
[spoiler=Sorrow's Shadow]
At 4th level, the Dark Messenger's type changes to magical beast and it gains Toughness as a bonus feat. Do not recalculate its base attack bonus, hit points (except those granted by Toughness), saving throws, or skills. Once per turn, as a free action, the Dark Messenger may increase its size to Medium or revert to its natural size. This increases to Large at 10th level, and Huge at 16th level.
           
This ability replaces Massacre.
[/spoiler]
[/spoiler]
Title: Re: [Lyolf] Challenge Ladder
Post by: Lance on May 28, 2016, 01:06:59 PM
Quote from: Lyolf
[error]
Attack: [blockquote]Rolled 1d20+18 : 10 + 18, total 28[/blockquote]
Damage (Weapon) [+2 Obsidian Reflection, +3 Accursed Will]: [blockquote]Rolled 1d4+11 : 1 + 11, total 12[/blockquote]
Damage (Elemental Assault: Fire) [+2 Obsidian Reflection]: [blockquote]Rolled 1d6 : 6, total 6[/blockquote]
[/error]
[error]
Attack [+2 Obsidian Reflection, +3 Accursed Will]: [blockquote]Rolled 1d20+18 : 5 + 18, total 23[/blockquote]
Damage (Weapon) [+2 Obsidian Reflection]: [blockquote]Rolled 1d4+11 : 3 + 11, total 14[/blockquote]
Damage (Elemental Assault: Fire): [blockquote]Rolled 1d6 : 1, total 1[/blockquote]
[/error]
[error]
And if either attack connected..
Damage (Shocking Grasp): [blockquote]Rolled 5d6 : 5, 1, 2, 5, 6, total 19[/blockquote]
[/error]

Quote from: Uli
[error]
Attack (Beak) [+2 Obsidian Reflection, +5 Death From Above, +2 Flanking]: [blockquote]Rolled 1d20+19 : 5 + 19, total 24[/blockquote]
Damage (Beak) [+2 Obsidian Reflection]: [blockquote]Rolled 1d6+6 : 3 + 6, total 9[/blockquote]
Damage (Frenzy Strike): [blockquote]Rolled 2d6 : 3, 6, total 9[/blockquote]
[/error]
[error]
Attack (Talon) [+2 Obsidian Reflection, +5 Death From Above, +2 Flanking]: [blockquote]Rolled 1d20+19 : 13 + 19, total 32[/blockquote]
Damage (Talon) [+2 Obsidian Reflection]: [blockquote]Rolled 1d6+4 : 5 + 4, total 9[/blockquote]
Damage (Frenzy Strike): [blockquote]Rolled 2d6 : 1, 5, total 6[/blockquote]
[/error]
[error]
Attack (Talon) [+2 Obsidian Reflection, +5 Death From Above, +2 Flanking]: [blockquote]Rolled 1d20+19 : 11 + 19, total 30[/blockquote]
Damage (Talon) [+2 Obsidian Reflection]: [blockquote]Rolled 1d6+4 : 6 + 4, total 10[/blockquote]
Damage (Frenzy Strike): [blockquote]Rolled 2d6 : 6, 2, total 8[/blockquote]
[/error]
[error]
Attack (Wing) [+2 Obsidian Reflection, +5 Death From Above, +2 Flanking]: [blockquote]Rolled 1d20+19 : 19 + 19, total 38[/blockquote]
Damage (Wing) [+2 Obsidian Reflection]: [blockquote]Rolled 1d4+4 : 1 + 4, total 5[/blockquote]
Damage (Frenzy Strike): [blockquote]Rolled 2d6 : 3, 5, total 8[/blockquote]
[/error]
[error]
Attack (Wing) [+2 Obsidian Reflection, +5 Death From Above, +2 Flanking]: [blockquote]Rolled 1d20+19 : 4 + 19, total 23[/blockquote]
Damage (Wing) [+2 Obsidian Reflection]: [blockquote]Rolled 1d4+4 : 1 + 4, total 5[/blockquote]
Damage (Frenzy Strike): [blockquote]Rolled 2d6 : 6, 3, total 9[/blockquote]
[/error]
Title: Re: [Lyolf] Challenge Ladder
Post by: Lance on May 28, 2016, 01:07:57 PM
[info]
Slight mistake.

Add +2 to Lyolf's attack and damage via Arcane Pool, but attack increase is neutralized due to the negative penalty of using Spell Combat. However, there's still the +1 bonus to attack and damage due to a Friendly Crowd.
[/info]
Title: Re: [Lyolf] Challenge Ladder
Post by: Throndir on May 28, 2016, 01:41:12 PM
[info]Dead, let me know if you want to go to Tier 2.

Lyolf earns: 64 gold, 93 exp.[/info]
Title: Re: [Lyolf] Challenge Ladder
Post by: Lance on May 28, 2016, 01:53:38 PM
[info]On to T2! This counts as a new encounter, right? And all active durations (Except really looooooooong ones) are gone?[/info]
Title: Re: [Lyolf] Challenge Ladder
Post by: Throndir on May 28, 2016, 02:19:02 PM
[info]Yeah. Lets assume each round takes an hour after the first one. To prepare the monsters, cleanup, etc. To make it easier mention which spells are still active and their duration.[/info]

As the next round was prepared, you see in the distance what looked to be a robed figure, covered from brownish-black clothing. Apart from that, it was still too far to get any more details.

(http://dungeonsmaster.com/wp-content/uploads/2012/09/dark-creeper.jpg)

[info]Roll some sort of thing to get the crowd going, and roll initiative.[/info]
Title: Re: [Lyolf] Challenge Ladder
Post by: Lance on May 28, 2016, 02:31:16 PM
"Kin, is that you?"

[spoiler=Them rolls]
Nothing active should've lasted an hour however, I'll keep a note of spent resources.

Arcane Pool: 6/8 (Used an additional point to restore Shocking Grasp)

Acrobatics: [blockquote]Rolled 1d20+20 : 12 + 20, total 32[/blockquote]
Initiative: [blockquote]Rolled 1d20+6 : 6 + 6, total 12[/blockquote]
[/spoiler]
Title: Re: [Lyolf] Challenge Ladder
Post by: Throndir on May 28, 2016, 04:32:28 PM
The person, if it was one, didn't say anything, though it gurgled a response. It dashed forward, and suddenly the light around him seemed to diminish, as if he surrounded by a shadowy light. By your estimation the globe around him seemed to stretch around 20 ft. around him.

[info]Unknown combatant is 85 ft. away.[/info]
Title: Re: [Lyolf] Challenge Ladder
Post by: Lance on May 29, 2016, 03:51:50 PM
"As eloquent as ever, Kin"

[spoiler=Actions]
Lyolf
Free Action: Positive bonus for Obsidian Reflection
Move Action: Moving backwards as far as the field (or movement speed) allows and drawing a bow as part of the action
Standard Action: Pew Pew (Shooting "Kin" with a bow and arrow; aiming for the knee)

Uli
Move Action: Skyward 15 ft and forward 65 ft
Standard Action: Initiating Shadowfeather Strike at "Kin"
[/spoiler]
Title: Re: [Lyolf] Challenge Ladder
Post by: Lance on May 29, 2016, 04:18:45 PM
Quote from: Lyolf
[error]
Attack: [blockquote]Rolled 1d20+16 : 16 + 16, total 32[/blockquote]
Damage (Longbow): [blockquote]Rolled 1d8+3 : 8 + 3, total 11[/blockquote]
[/error]
Quote

Quote from: Uli
[error]
Attack: [blockquote]Rolled 1d20+9 : 17 + 9, total 26[/blockquote]
Damage (Shadowfeather Strike): [blockquote]Rolled 4d6+6 : 2, 5, 4, 5 + 6, total 22[/blockquote]
[/error]
Title: Re: [Lyolf] Challenge Ladder
Post by: Throndir on May 29, 2016, 11:36:53 PM
[info]It's dead, assuming you are going to round 3 without resting.

+8.82% exp
-8.82 gold
Lyolf earns: 264 exp, 247 gold[/info]

An hour later, the arena opened up again, this time as the dust settled you see 115 ft. away a mound of something green. It looked like some sort of green slime, and you can clearly see the creature pulsating and dripping. It seemed to be agitated as its slime continued to reach forth in successive bursts like spasms.

(http://media-cache-ec0.pinimg.com/736x/3e/8c/ac/3e8cac2daa758bdb112cd1267954b6ad.jpg)

[info]Roll initiative and perform[/info]
Title: Re: [Lyolf] Challenge Ladder
Post by: Lance on May 29, 2016, 11:44:01 PM
"A frowning ball of darkness?" Lyolf mused as he quickly appraised this new opponent. "Uli, up for a game of catch?"

[spoiler=Rolls]
Acrobatics: [blockquote]Rolled 1d20+20 : 10 + 20, total 30[/blockquote]
Initiative: [blockquote]Rolled 1d20+6 : 6 + 6, total 12[/blockquote]
[/spoiler]
Title: Re: [Lyolf] Challenge Ladder
Post by: Lance on May 30, 2016, 10:03:02 PM
[info]Assuming Lyolf's going first?[/info]

[spoiler=Total Expenditure]
2 Arcane points out of 8
[/spoiler]
[spoiler=Actions]
Free Action: Positive bonus for Obsidian Reflection
Move Action: Moving backwards as far as the field (or movement speed) allows and drawing a bow as part of the action
Standard Action: Shooting at opponent

Uli
Move Action: Forward 80 ft
Standard Action: Initiating Shadowfeather Strike against opponent if in range, else taking a readied action to do as such should the creature enter range
[/spoiler]
Title: Re: [Lyolf] Challenge Ladder
Post by: Lance on May 30, 2016, 10:04:54 PM
Quote from: Lyolf
[error]
Attack: [blockquote]Rolled 1d20+16 : 17 + 16, total 33[/blockquote]
Damage (Longbow): [blockquote]Rolled 1d8+3 : 2 + 3, total 5[/blockquote]
[/error]

Quote from: Uli
[error]
Attack vs Touch: [blockquote]Rolled 1d20+9 : 17 + 9, total 26[/blockquote]
Damage (Shadowfeather Strike): [blockquote]Rolled 4d6 : 6, 3, 6, 6, total 21[/blockquote]
[/error]
Title: Re: [Lyolf] Challenge Ladder
Post by: Throndir on May 30, 2016, 11:56:07 PM
[info]Actually it was the creature first, also creature is updated. I'll get to a post tomorrow evening. Confirm your actions, or if you want them changed first.[/info]
Title: Re: [Lyolf] Challenge Ladder
Post by: Throndir on May 31, 2016, 09:44:18 AM
[info]Its still alive, and it moves forward and attempts to grapple but fails.

Player to take their turn.[/info]
Title: Re: [Lyolf] Challenge Ladder
Post by: Lance on May 31, 2016, 09:58:37 AM
[info]
Assuming the creature tried to grapple Lyolf, he'd perform his standard spell combo (Spell Combat -> Arcane Mark -> Spellstike) and Uli would apply Frenzy Strike to a charge. Else if, the creature tried to grapple Uli, Lyolf would take a standard action to refresh Frenzy Strike, then spend his remaining move action to get as close to the melee as possible.

Also, forgot to add +5 to Uli's damage for the initiation modifier.

Is the creature still alive?
[/info]
Title: Re: [Lyolf] Challenge Ladder
Post by: Throndir on May 31, 2016, 10:03:30 AM
[info]Lyolf moves up 30 ft. Slime is 55 ft. away. Uli is adjacent to Slime.

Uli to take action[/info]
Title: Re: [Lyolf] Challenge Ladder
Post by: Lance on May 31, 2016, 10:19:08 AM
[info]
Uli 5-foot-steps directly above the slime's square, then uses Frenzy Strike, which automatically gets refreshed via Lyolf's action.
[/info]

[error]
Attack (Beak) [+1 Higher Ground]: [blockquote]Rolled 1d20+9 : 13 + 9, total 22[/blockquote]
Damage (Beak): [blockquote]Rolled 1d6+4 : 4 + 4, total 8[/blockquote]
Damage (Frenzy Strike): [blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]
[/error]
[error]
Attack (Talon) [+1 Higher Ground]: [blockquote]Rolled 1d20+9 : 20 + 9, total 29[/blockquote]
Damage (Talon): [blockquote]Rolled 1d6+3 : 2 + 3, total 5[/blockquote]
Damage (Frenzy Strike): [blockquote]Rolled 2d6 : 3, 2, total 5[/blockquote]
[/error]
[error]
Attack (Talon) [+1 Higher Ground]: [blockquote]Rolled 1d20+9 : 1 + 9, total 10[/blockquote]
Damage (Talon): [blockquote]Rolled 1d6+3 : 2 + 3, total 5[/blockquote]
Damage (Frenzy Strike): [blockquote]Rolled 2d6 : 4, 5, total 9[/blockquote]
[/error]
[error]
Attack (Wing) [+1 Higher Ground]: [blockquote]Rolled 1d20+9 : 14 + 9, total 23[/blockquote]
Damage (Wing): [blockquote]Rolled 1d4+3 : 1 + 3, total 4[/blockquote]
Damage (Frenzy Strike): [blockquote]Rolled 2d6 : 3, 5, total 8[/blockquote]
[/error]
[error]
Attack (Wing) [+1 Higher Ground]: [blockquote]Rolled 1d20+9 : 12 + 9, total 21[/blockquote]
Damage (Wing): [blockquote]Rolled 1d4+3 : 4 + 3, total 7[/blockquote]
Damage (Frenzy Strike): [blockquote]Rolled 2d6 : 5, 2, total 7[/blockquote]
[/error]
Title: Re: [Lyolf] Challenge Ladder
Post by: Lance on May 31, 2016, 10:20:34 AM
[error]
Crit Confirm (Talon): [blockquote]Rolled 1d20+9 : 20 + 9, total 29[/blockquote]
Crit Damage (Just In Case): [blockquote]Rolled 3d6+3 : 2, 6, 5 + 3, total 16[/blockquote]
[/error]
Title: Re: [Lyolf] Challenge Ladder
Post by: Throndir on May 31, 2016, 08:25:59 PM
[info]Slime is dead. Assuming you want to go up to next tier.

Calculating exp/gold shortly and will update this thread with it and your sheets.

Lyolf earns 283 exp and 318 gold.[/info]
Title: Re: [Lyolf] Challenge Ladder
Post by: Lance on May 31, 2016, 08:36:34 PM
[info]Assumption is correct. Next Tier ploz[/info]
Title: Re: [Lyolf] Challenge Ladder
Post by: Throndir on May 31, 2016, 08:55:55 PM
An hour later the arena was cleared and the new challengers placed into combat. You didn't know what to expect, though you knew the fight was to be harder. Soon enough the next opponent was unveiled and before you stood a serpentine creature, like a wingless dragon, but had five heads attached to the body. It towered to maybe 24 ft. in height. Though even that was an estimation as the way the heads moved around and the necks coiled, that it made it difficult to get a good measure. Unlike the other previous rounds however, there was a sizeable crowd to this one. Most of the would-be adventurers had to stop at the fight before, and from here on out were perhaps the toughest the event organizers could get together.

(http://rikowski.files.wordpress.com/2011/10/hydra.jpg)

[info]Roll perform and initiative![/info]
Title: Re: [Lyolf] Challenge Ladder
Post by: Lance on May 31, 2016, 09:45:40 PM
[spoiler=Rolls]
Acrobatics: [blockquote]Rolled 1d20+20 : 9 + 20, total 29[/blockquote]
Initiative: [blockquote]Rolled 1d20+6 : 19 + 6, total 25[/blockquote]
[/spoiler]
Title: Re: [Lyolf] Challenge Ladder
Post by: Throndir on May 31, 2016, 10:39:10 PM
[info]Going to enforce CHA or Perform checks, rather than acrobatics, reroll for one or the other when you get a chance.[/info]
Title: Re: [Lyolf] Challenge Ladder
Post by: Lance on June 01, 2016, 08:09:43 AM
Perform (Weapon Drill): [blockquote]Rolled 1d20+4 : 3 + 4, total 7[/blockquote]
Title: Re: [Lyolf] Challenge Ladder
Post by: Throndir on June 01, 2016, 12:05:39 PM
QuoteLog
[spoiler]
[/spoiler]

Audience Attitudes
[spoiler]Player: Indifferent[/spoiler]

Initiative Order
[spoiler]Player
Enemy[/spoiler]

Damage Taken and Status
[spoiler]Player: 0,
Enemy: 0[/spoiler]

Daily Resources Used
[spoiler]Player: 2 Arcane points[/spoiler]

Refreshes Remaining: 6

Player to take their turn.
Title: Re: [Lyolf] Challenge Ladder
Post by: Lance on June 01, 2016, 07:49:11 PM
"They say the bigger they are.."

"The harder they fall!"

[spoiler=Actions]
Lyolf
Moves within 1st range increment of longbow (if necessary) and fires
Uli
Flies skyward 20 ft and forward 60, then takes a readied action to use Shadowfeather Strike if the opponent enters range
[/spoiler]
Title: Re: [Lyolf] Challenge Ladder
Post by: Lance on June 01, 2016, 07:55:43 PM
Quote from: Lyolf
[error]
Attack  [+2 Obsidian Reflection, +3 Accursed Will]: [blockquote]Rolled 1d20+15 : 1 + 15, total 16[/blockquote]
Damage (Weapon)  [+2 Obsidian Reflection]: [blockquote]Rolled 1d8+2 : 8 + 2, total 10[/blockquote]
[/error]

Quote from: Uli
[error]
Attack vs Touch (Shadowfeather Strike) [+1 Dark Focus +1 Higher Ground]: [blockquote]Rolled 1d20+9 : 19 + 9, total 28[/blockquote]
Damage (Shadoefeather Strike): [blockquote]Rolled 4d6+5 : 5, 4, 3, 4 + 5, total 21[/blockquote]
[/error]
Title: Re: [Lyolf] Challenge Ladder
Post by: Throndir on June 01, 2016, 09:17:49 PM
You shoot an arrow, but as you aimed for the large creature, you missed completely. You watched in horror as you shot one of the crowd.

Is that blood?

Probably.

Is that people screaming?

Probably.

QuoteLog
[spoiler]Round 1 begins
Lyolf moves 15 ft. and fires an arrow and shoots a bystander. Enemy is 100 ft. away from Lyolf and Uli.
Uli readies action to attack once enemy is in range. Enemy is 55 ft. away.
Enemy moves 20 ft closer. Lyolf is 80 ft. away from enemy. Uli is 35 ft. away from enemy.
Round 1 ends, and round 2 begins.
[/spoiler]

Audience Attitudes
[spoiler]Player: Indifferent[/spoiler]

Initiative Order
[spoiler]Player
Enemy[/spoiler]

Damage Taken and Status
[spoiler]Player: 0,
Enemy: 0[/spoiler]

Daily Resources Used
[spoiler]Player: 2 Arcane points[/spoiler]

Refreshes Remaining: 6

Player to take their turn.
Title: Re: [Lyolf] Challenge Ladder
Post by: Lance on June 01, 2016, 10:30:04 PM
"I could've sworn we had spell shields around the arena grounds," Lyolf silently mused as he watched his arrow soar into the crowd, amidst blood and screams. Was that Kin he hit? Oops.

In the end, however, the elf shrugged and set his bow aside. "This one's all yours, Uli!" He shouted, opting to be a one-man cheer squad for his familiar. After all...

Everyone knew a raven trumped a hydra.

[spoiler=Actions]
Uli
Move: Climbs 10 ft higher into the sky and forward however many feet such that the bird is directly above the hydra
Standard: Shadowfeather Strike
Lyolf
Move: 30 ft closer
Standard: Recovering Shadowfeather Strike
[/spoiler]

Title: Re: [Lyolf] Challenge Ladder
Post by: Lance on June 01, 2016, 10:32:01 PM
[error]
Attack vs Touch (Shadowfeather Strike) [+1 Higher Ground +1 Dark Focus]: [blockquote]Rolled 1d20+9 : 19 + 9, total 28[/blockquote]
Damage (Shadowfeather Strike): [blockquote]Rolled 4d6+5 : 1, 3, 5, 1 + 5, total 15[/blockquote]
[/error]
Title: Re: [Lyolf] Challenge Ladder
Post by: Throndir on June 01, 2016, 10:59:25 PM
QuoteLog
[spoiler]Round 1 begins
Lyolf moves 15 ft. and fires an arrow and shoots a bystander. Enemy is 100 ft. away from Lyolf and Uli.
Uli readies action to attack once enemy is in range. Enemy is 55 ft. away.
Enemy moves 20 ft closer. Lyolf is 80 ft. away from enemy. Uli is 35 ft. away from enemy.
Round 1 ends, and round 2 begins.
Lyolf moves up 30 ft. Enemy is 70 ft. away from Lyolf.
Uli moves up 40 ft. to be directly above the enemy, attacks and deals 15 damage.
Enemy regenerates, and moves 20 ft. forward. Enemy is 50 ft. away from Lyolf. And 15 ft? away from Uli.
[/spoiler]

Audience Attitudes
[spoiler]Player: Indifferent[/spoiler]

Initiative Order
[spoiler]Player
Enemy[/spoiler]

Damage Taken and Status
[spoiler]Player: 0,
Enemy: 10[/spoiler]

Daily Resources Used
[spoiler]Player: 2 Arcane points[/spoiler]

Refreshes Remaining: 6

Player to take their turn.
Title: Re: [Lyolf] Challenge Ladder
Post by: Lance on June 01, 2016, 11:12:24 PM
[spoiler=Actions]
All actions are the same except Lyolf mimics the hydra's movement and moves 20 ft backwards
[/spoiler]
Title: Re: [Lyolf] Challenge Ladder
Post by: Lance on June 01, 2016, 11:13:23 PM
[error]
Attack vs Touch (Shadowfeather Strike) [+1 Higher Ground, +1 Dark Focus]: [blockquote]Rolled 1d20+9 : 9 + 9, total 18[/blockquote]
Damage (Shadowfeather Strike): [blockquote]Rolled 4d6+5 : 5, 2, 4, 5 + 5, total 21[/blockquote]
[/error]
Title: Re: [Lyolf] Challenge Ladder
Post by: Throndir on June 02, 2016, 12:58:23 PM
The creature continued to take a pounding, and the beast, noticing you took steps going backwards, enraged that it couldn't attack the bird flying above began running towards you.

QuoteLog
[spoiler]Round 1 begins
Lyolf moves 15 ft. and fires an arrow and shoots a bystander. Enemy is 100 ft. away from Lyolf and Uli.
Uli readies action to attack once enemy is in range. Enemy is 55 ft. away.
Enemy moves 20 ft closer. Lyolf is 80 ft. away from enemy. Uli is 35 ft. away from enemy.
Round 1 ends, and round 2 begins.
Lyolf moves up 30 ft. Enemy is 70 ft. away from Lyolf.
Uli moves up 40 ft. to be directly above the enemy, attacks and deals 15 damage.
Enemy regenerates, and moves 20 ft. forward. Enemy is 50 ft. away from Lyolf. And 15 ft? away from Uli.
Round 2 ends, and round 3 begins.
Lyolf moves back 20 ft. Enemy is 70 ft. away. Wall is 25 ft behind you. Uli keeps on top of the enemy and attacks dealing 21 damage.
Enemy regenerates and runs, 60 ft, at Lyolf. Enemy is 10 ft. away.
[/spoiler]

Audience Attitudes
[spoiler]Player: Indifferent[/spoiler]

Initiative Order
[spoiler]Player
Enemy[/spoiler]

Damage Taken and Status
[spoiler]Player: 0,
Enemy: 36[/spoiler]

Daily Resources Used
[spoiler]Player: 2 Arcane points[/spoiler]

Refreshes Remaining: 6

Player to take their turn.
Title: Re: [Lyolf] Challenge Ladder
Post by: Lance on June 02, 2016, 01:25:23 PM
"And now, for the grand finale!" Lyolf roared, as he turned back around to face the creature directly.

[spoiler=Actions]
Uli
Full-Round Action: Charging opponent from above, applying Frenzy Strike to the charge, and flanking with Lyolf
Lyolf
Free Action: Positive bonus on Obsidian Reflection, Attempting Stealth in generated gloom via Channel of Woe after attacks resolve
Swift Action: Activating Dark Claim on opponent and recovering Shadowfeather Strike
Full-Round Action: Spell Combat to cast Arcane Mark defensively and deliver via Spellstrike, followed by Lyolf's regular attack

[spoiler=Arcane Mark]
School universal; Level sorcerer/wizard 0
Casting Time 1 standard action
Components V, S
Range touch
Effect one personal rune or mark, all of which must fit within 1 sq. ft.
Duration permanent
Saving Throw none; Spell Resistance no
This spell allows you to inscribe your personal rune or mark, which can consist of no more than six characters. The writing can be visible or invisible. An arcane mark spell enables you to etch the rune upon any substance without harm to the material upon which it is placed. If an invisible mark is made, a detect magic spell causes it to glow and be visible, though not necessarily understandable.

See invisibility, true seeing, a gem of seeing, or a robe of eyes likewise allows the user to see an invisible arcane mark. A read magic spell reveals the words, if any. The mark cannot be dispelled, but it can be removed by the caster or by an erase spell.

If an arcane mark is placed on a living being, the effect gradually fades in about a month.

Arcane mark must be cast on an object prior to casting instant summons on the same object (see that spell description for details).
[/spoiler]
[spoiler=Dark Claim]
Dark Claim (Su): The Harbinger reaches out with her sorcerous malice, marking foes as her own. As a swift action, the Harbinger may Claim an enemy that she can see (including with special senses such as blindsense or tremorsense) within close range (25 feet plus 5 feet per 2 levels) for a number of rounds equal to  ½ her class level (minimum 1). The Harbinger automatically knows the position of creatures she has Claimed. Any opponent the Harbinger cannot see has total concealment (50% miss chance) against her, and the Harbinger still has the normal miss chance when attacking foes that have concealment. The Harbinger is still denied her Dexterity bonus to Armor Class against attacks from Claimed creatures she cannot see. Additionally, Claimed creatures using the Withdraw action to leave a square threatened by the Harbinger provoke attacks of opportunity from her. The Harbinger may only have a number of Claimed creatures equal to or less than her Intelligence modifier at any given time, and may not Claim creatures with less than 1 HD.

In order for the Harbinger to recover maneuvers she must tap into her sorcerous malice by activating her Dark Claim class feature; the Harbinger recovers a single expended maneuver whenever she Claims a creature, and recovers a number of expended maneuvers equal to her Intelligence modifier whenever a creature she has Claimed is reduced to zero or less hit points. Alternately, the Harbinger may concentrate on her inner negativity and recover a single maneuver as a standard action.
[/spoiler]
[spoiler=Channel of Woe]
Channel of Woe (Su): At 3rd level, the Ravenlord's Dark Messenger gains the ability to initiate counters and strikes that the Ravenlord has readied. The Dark Messenger's initiator level is equal to the Ravenlord's; its initiation modifier is Intelligence. Only either the Ravenlord or the Dark Messenger may initiate a strike in the same round (that is, if the Dark Messenger initiates a strike, the Ravenlord may not initiate a strike in the same round, and vice versa). When either the Ravenlord or his Dark Messenger initiates a strike, the other being generates a 10 ft. radius sphere known as a Gloom around themselves (the Gloom is generated after the strike is resolved); this Gloom is stationary, lasts for 1 round, and grants partial concealment to the creature that generated it so long as that creature is within its area.
           
At 3rd level, hostile creatures within the Gloom are cursed and suffer a -2 penalty on skill checks and Reflex saves.
           
At 9th level, hostile creatures within the Gloom also suffer a -4 penalty to AC, attack rolls, and damage rolls.
           
At 15th level, hostile creatures within the Gloom also suffer a -2 penalty to Fortitude and Will saves, and may not make attacks of opportunity while within the Gloom.
   
These are energy drain effects (which means, among other things, that undead and constructs are not subject to them).
           
This ability replaces Grim News.
[/spoiler]
[/spoiler]
Title: Re: [Lyolf] Challenge Ladder
Post by: Lance on June 02, 2016, 01:33:51 PM
Quote from: Lyolf
[error]
Attack [+2 Obsidian Reflection, +3 Accursed Will, -2 Spell Combat +2 Flanking]: [blockquote]Rolled 1d20+18 : 9 + 18, total 27[/blockquote]
Damage (Weapon)  [+2 Obsidian Reflection]: [blockquote]Rolled 1d4+11 : 3 + 11, total 14[/blockquote]
Damage (Elemental Assault: Fire): [blockquote]Rolled 1d6 : 4, total 4[/blockquote]
[/error]
[error]
Attack [+2 Obsidian Reflection, +3 Accursed Will, -2 Spell Combat +2 Flanking]: [blockquote]Rolled 1d20+18 : 11 + 18, total 29[/blockquote]
Damage (Weapon)  [+2 Obsidian Reflection]: [blockquote]Rolled 1d4+11 : 2 + 11, total 13[/blockquote]
Damage (Elemental Assault: Fire): [blockquote]Rolled 1d6 : 4, total 4[/blockquote]
[/error]

And if either attack connected.. placing a fully visible Galas'nor symbol where the attack connected via Arcane Mark.

[warning]
Stealth: [blockquote]Rolled 1d20+22 : 6 + 22, total 28[/blockquote]
[/warning]

Quote from: Uli
[error]
Attack (Beak) [+2 Obsidian Reflection, +5 Death From Above, +2 Flanking]: [blockquote]Rolled 1d20+18 : 7 + 18, total 25[/blockquote]
Damage (Beak) [+2 Obsidian Reflection]: [blockquote]Rolled 1d6+6 : 2 + 6, total 8[/blockquote]
Damage (Frenzy Strike): [blockquote]Rolled 2d6 : 4, 3, total 7[/blockquote]
[/error]
[error]
Attack (Talon) [+2 Obsidian Reflection, +5 Death From Above, +2 Flanking]: [blockquote]Rolled 1d20+18 : 5 + 18, total 23[/blockquote]
Damage (Talon) [+2 Obsidian Reflection]: [blockquote]Rolled 1d6+4 : 2 + 4, total 6[/blockquote]
Damage (Frenzy Strike): [blockquote]Rolled 2d6 : 4, 3, total 7[/blockquote]
[/error]
[error]
Attack (Talon) [+2 Obsidian Reflection, +5 Death From Above, +2 Flanking]: [blockquote]Rolled 1d20+18 : 12 + 18, total 30[/blockquote]
Damage (Talon) [+2 Obsidian Reflection]: [blockquote]Rolled 1d6+4 : 5 + 4, total 9[/blockquote]
Damage (Frenzy Strike): [blockquote]Rolled 2d6 : 3, 2, total 5[/blockquote]
[/error]
[error]
Attack (Wing) [+2 Obsidian Reflection, +5 Death From Above, +2 Flanking]: [blockquote]Rolled 1d20+18 : 16 + 18, total 34[/blockquote]
Damage (Wing) [+2 Obsidian Reflection]: [blockquote]Rolled 1d4+4 : 3 + 4, total 7[/blockquote]
Damage (Frenzy Strike): [blockquote]Rolled 2d6 : 1, 5, total 6[/blockquote]
[/error]
[error]
Attack (Wing) [+2 Obsidian Reflection, +5 Death From Above, +2 Flanking]: [blockquote]Rolled 1d20+18 : 17 + 18, total 35[/blockquote]
Damage (Wing) [+2 Obsidian Reflection]: [blockquote]Rolled 1d4+4 : 3 + 4, total 7[/blockquote]
Damage (Frenzy Strike): [blockquote]Rolled 2d6 : 5, 3, total 8[/blockquote]
[/error]
Title: Re: [Lyolf] Challenge Ladder
Post by: Lance on June 02, 2016, 01:40:41 PM
[info]
Forgot the Concentration check to cast defensively.

Here it is: [blockquote]Rolled 1d20+11 : 13 + 11, total 24[/blockquote]
[/info]
Title: Re: [Lyolf] Challenge Ladder
Post by: Throndir on June 02, 2016, 07:02:22 PM
The finale had the crowd cheering. The extra dazzle of display was enough to get the audience on their feet cheering for Lyolf. Soon after the spectacle, the creature was whisked away.

[info]Let me know if you want to go to next round, and also state all your preparations that might be different than what your character sheet marks as default. Eg, abilities for use, healing potions bought, spells prepared and available, manuevers readied and available, etc. Spells or abilities that have at least a 1+ hour duration can be pre-cast. Feel free to use consumables in this downtime phase of an hour. Please verify the status log below before we start.

Lyolf earns: 371 exp, and 0 gold[/info]

QuoteLog
[spoiler]
[/spoiler]

Audience Attitudes
[spoiler]Player: Indifferent[/spoiler]

Initiative Order
[spoiler][/spoiler]

Damage Taken and Status
[spoiler]Player: 0,
Enemy: 0[/spoiler]

Daily Resources Used
[spoiler]Player: 2 Arcane points[/spoiler]

Refreshes Remaining: 6
Title: Re: [Lyolf] Challenge Ladder
Post by: Lance on June 04, 2016, 12:23:20 AM
[info]If pre-cast spells allow for Lyolf's 50 min duration buffs, then he'll have them ready. Otherwise, he'll just fight as-is.[/info]
Title: Re: [Lyolf] Challenge Ladder
Post by: Throndir on June 04, 2016, 02:44:03 PM
[info]Only 1 hour+ duration buffs.[/info]

An hour later as the arena was cleared up and you ushered back in, on the other side of the arena was a large creature of some sort. From your point of view, it looked like some sort of pile of flesh and blubber. It looked rotting, though you couldn't quite decide if it was undead or not. The most prominent feature of this rotting blob of flesh was a large and gaping maw filled with sharp teeth. There was a much larger crowd than even last match, and though it wasn't quite as full as during the time the Tournaments ran, it was getting there.

(https://s-media-cache-ak0.pinimg.com/564x/de/0c/98/de0c987828ea15d44b4c22224fe8ade9.jpg)

[info]Roll perform and initiative![/info]
Title: Re: [Lyolf] Challenge Ladder
Post by: Lance on June 04, 2016, 02:55:15 PM
[spoiler=Rolls]
Perform (Weapon Drill): [blockquote]Rolled 1d20+4 : 11 + 4, total 15[/blockquote]
Initiative: [blockquote]Rolled 1d20+6 : 4 + 6, total 10[/blockquote]
[/spoiler]
Title: Re: [Lyolf] Challenge Ladder
Post by: Throndir on June 04, 2016, 10:51:22 PM
QuoteLog
[spoiler]
[/spoiler]

Audience Attitudes
[spoiler]Player: Indifferent[/spoiler]

Initiative Order
[spoiler]Player
Enemy[/spoiler]

Damage Taken and Status
[spoiler]Player: 0,
Enemy: 0[/spoiler]

Daily Resources Used
[spoiler]Player: 2 Arcane points[/spoiler]

Refreshes Remaining: 6

Player to take their turn.
Title: Re: [Lyolf] Challenge Ladder
Post by: Lance on June 05, 2016, 07:05:40 PM
"STEREOTYPE!" Lyolf exclaimed cheerily at his new opponent, excitement building in his eyes. "I haven't seen you since hours ago!"

[spoiler=Actions]
Lyolf
Moves within 1st range increment of longbow (if necessary) and fires
Uli
Flies skyward 20 ft and forward 60, then takes a readied action to use Shadowfeather Strike if the opponent enters range
[/spoiler]
Title: Re: [Lyolf] Challenge Ladder
Post by: Lance on June 05, 2016, 07:07:53 PM
Quote from: Lyolf
[error]
Attack  [+2 Obsidian Reflection, +3 Accursed Will]: [blockquote]Rolled 1d20+15 : 5 + 15, total 20[/blockquote]
Damage (Weapon)  [+2 Obsidian Reflection]: [blockquote]Rolled 1d8+2 : 8 + 2, total 10[/blockquote]
[/error]

Quote from: Uli
[error]
Attack vs Touch (Shadowfeather Strike) [+1 Dark Focus +1 Higher Ground]: [blockquote]Rolled 1d20+9 : 14 + 9, total 23[/blockquote]
Damage (Shadoefeather Strike): [blockquote]Rolled 4d6+5 : 3, 2, 1, 5 + 5, total 16[/blockquote]
[/error]
Title: Re: [Lyolf] Challenge Ladder
Post by: Throndir on June 06, 2016, 01:11:21 PM
[info]Flying upwards has a cost of twice the movement. So Uli ends up moving 40 ft. forward rather than 60.[/info]

Your arrow struck true, yet the projectile seemed to just sink into its body.

QuoteLog
[spoiler]Round 1 starts
Lyolf moves up 15 ft. Enemy is 95 ft. away. And fires an arrow, hits and deals 0 damage.
Uli flies up 20 ft. and forward 40 ft. readies an action. Enemy is 70 ft. away from Uli.
Enemy moves closer. Ending 40. ft away from Uli, and 65 ft. away from Lyolf.
Round 1 ends, round 2 begins
[/spoiler]

Audience Attitudes
[spoiler]Player: Indifferent[/spoiler]

Initiative Order
[spoiler]Player
Enemy[/spoiler]

Damage Taken and Status
[spoiler]Player: 0,
Enemy: 0[/spoiler]

Daily Resources Used
[spoiler]Player: 2 Arcane points[/spoiler]

Refreshes Remaining: 6

Player to take their turn.
Title: Re: [Lyolf] Challenge Ladder
Post by: Lance on June 06, 2016, 05:54:40 PM
"Huh, I should've known the stereotype'd be immune to her own weapons," Lyolf mused to both himself and his bird. "So let's try something a little more..."

[spoiler=Unique   ]
Uli
Flies forward in such a way that it ends up being 30 ft above the opponent, where it would then initiate Shadowfeather Strike.
Lyolf
Moves backwards, then refreshes Shadowfeather Strike as a standard action and attempts to stealth in generated gloom.
[/spoiler]
Title: Re: [Lyolf] Challenge Ladder
Post by: Lance on June 06, 2016, 05:58:52 PM
Quote from: Lyolf
[warning]
Stealth: [blockquote]Rolled 1d20+22 : 13 + 22, total 35[/blockquote]
[/warning]

Quote from: Uli
[error]
Attack vs Touch (Shadowfeather Strike) [+1 Dark Focus +1 Higher Ground] This time with the proper base modifier: [blockquote]Rolled 1d20+11 : 2 + 11, total 13[/blockquote]
Damage (Shadowfeather Strike): [blockquote]Rolled 4d6+5 : 5, 1, 1, 4 + 5, total 16[/blockquote]
[/error]
Title: Re: [Lyolf] Challenge Ladder
Post by: Throndir on June 07, 2016, 04:35:13 PM
As Uli came closer to the beast, a sudden stench caught it off guard. It was enough that Uli's attack missed completely.

[info]Uli to roll fortitude

Lyolf to confirm on initiative order. By RAW, familiars + animal companions roll initiative, but for easier book-keeping, having them act on your turn is easier, I accept both ways. Your first post Lyolf moved first, so I assume Uli is next in line, eg:

Lyolf -> Uli -> Enemy

You can do a Readied action to ready a standard action (not full round), so that is an option. There might be some rule about purposefully losing initiative, but I can't find it. Given the above initiative order, Lyolf would have nothing to recover, as Uli wouldn't have used Shadow Feather Strike yet.[/info]
Title: Re: [Lyolf] Challenge Ladder
Post by: Lance on June 07, 2016, 05:09:42 PM
[info]Actually, the Ravenlord's pet is a special case. Under the ability entry which grants the shadowy bird companion (whose name eludes me at the moment), the text very specifically states that the bird takes its turn when the Ravenlord does so. Therefore, Lyolf did have something to recover, as Uli had already acted. Either way...

Uli's Fort: [blockquote]Rolled 1d20+7 : 16 + 7, total 23[/blockquote][/info]
Title: Re: [Lyolf] Challenge Ladder
Post by: Throndir on June 07, 2016, 05:21:15 PM
Uli was able to recover as it continued to fly over head. The large maw creature continued to rush towards you as it picked up its speed. As it neared you smelled something horrible...

[info]Lyolf to roll fort.

Lyolf to confirm on movement Since Uli moves first, the gloom is generated where Lyolf is currently standing. You mention you plan to stealth again, so I assume you are doing a 10 ft. movement back, to still be within the gloom's effects.[/info]

QuoteLog
[spoiler]Round 1 starts
Lyolf moves up 15 ft. Enemy is 95 ft. away. And fires an arrow, hits and deals 0 damage.
Uli flies up 20 ft. and forward 40 ft. readies an action. Enemy is 70 ft. away from Uli.
Enemy moves closer. Ending 40. ft away from Uli, and 65 ft. away from Lyolf.
Round 1 ends, round 2 begins
Uli attacks and misses. Saves against stench. Lyolf generates a 10 ft. radius gloom at current spot.
Lyolf moves back 10 ft. and recovers Shadowfeather Strike. Enemy is 75 ft. away.
Enemy runs up to Lyolf moving 60 ft. Enemy is 15 ft. away.
[/spoiler]

Audience Attitudes
[spoiler]Player: Indifferent[/spoiler]

Initiative Order
[spoiler]Player
Enemy[/spoiler]

Damage Taken and Status
[spoiler]Player: 0,
Enemy: 0[/spoiler]

Daily Resources Used
[spoiler]Player: 2 Arcane points[/spoiler]

Refreshes Remaining: 6

Player to take their turn.
Title: Re: [Lyolf] Challenge Ladder
Post by: Lance on June 07, 2016, 05:36:54 PM
[info]
Movement confirmed

Lyolf's Fort: [blockquote]Rolled 1d20+13 : 10 + 13, total 23[/blockquote]
Activating Overcome Circumstance (1 Arcane point) if failed.
Overcome Circumstance: [blockquote]Rolled 1d20+13 : 6 + 13, total 19[/blockquote]

[spoiler=Overcome Circumstance]
Benefit: The magus can expend 1 or more point from her arcane pool as a free action to shrug off detrimental effects. She can immediately attempt a second saving throw to shrug off one unwanted condition even if she fails this save she ignores one debilitating conditions per point expended that she is currently under the effect of for 1 round per magus class level, that time counts as part of each condition's duration. Once this benefit lapses, the remaining conditions return for the remainder of their durations. She cannot delay or shrug off the dead condition.
[/spoiler]
[/info]
Title: Re: [Lyolf] Challenge Ladder
Post by: Lance on June 07, 2016, 05:50:47 PM
[info]Also, as a reminder, an ooze has very low Touch AC. The Globster, for example, only has a Touch AC of 4, which means the feather attack from before likely hit (You were probably calculating it as a normal attack whereas it should have resolved as a touch attack)[/info]
Title: Re: [Lyolf] Challenge Ladder
Post by: Throndir on June 07, 2016, 06:45:19 PM
[info]Updated log with damage.[/info]

QuoteLog
[spoiler]Round 1 starts
Lyolf moves up 15 ft. Enemy is 95 ft. away. And fires an arrow, hits and deals 0 damage.
Uli flies up 20 ft. and forward 40 ft. readies an action. Enemy is 70 ft. away from Uli.
Enemy moves closer. Ending 40. ft away from Uli, and 65 ft. away from Lyolf.
Round 1 ends, round 2 begins
Uli attacks and deals 16 damage. Saves against stench. Lyolf generates a 10 ft. radius gloom at current spot.
Lyolf moves back 10 ft. and recovers Shadowfeather Strike. Enemy is 75 ft. away.
Enemy runs up to Lyolf moving 60 ft. Enemy is 15 ft. away.
Round 2 ends, and round 3 begins.
[/spoiler]

Audience Attitudes
[spoiler]Player: Indifferent[/spoiler]

Initiative Order
[spoiler]Player
Enemy[/spoiler]

Damage Taken and Status
[spoiler]Player: 0,
Enemy: 16[/spoiler]

Daily Resources Used
[spoiler]Player: 2 Arcane points[/spoiler]

Refreshes Remaining: 6

Player to take their turn.
Title: Re: [Lyolf] Challenge Ladder
Post by: Lance on June 11, 2016, 12:51:48 PM
"Good-bye, Stereotype" Lyolf calmly spoke, his attack already underway.

[spoiler=Actions]
Lyolf
Free Action: Positive bonus on Obsidian Reflection
Swift Action: Activating Dark Claim on opponent
Move Action: Moving within range of Globster
Standard Action: Readying an attack the moment Uli gets in flanking position
Uli
Full-Round Action: Charging opponent from above, applying Frenzy Strike to the charge, and flanking with Lyolf
[/spoiler]
Title: Re: [Lyolf] Challenge Ladder
Post by: Lance on June 11, 2016, 12:58:39 PM
Quote from: Lyolf
[error]
Attack [+2 Obsidian Reflection, +3 Accursed Will, -2 Spell Combat +2 Flanking]: [blockquote]Rolled 1d20+18 : 1 + 18, total 19[/blockquote]
Damage (Weapon)  [+2 Obsidian Reflection]: [blockquote]Rolled 1d6+11 : 3 + 11, total 14[/blockquote]
Damage (Elemental Assault: Fire): [blockquote]Rolled 1d6 : 3, total 3[/blockquote]
[/error]

Quote from: Uli
[error]
Attack (Beak) [+2 Obsidian Reflection, +5 Death From Above, +2 Flanking]: [blockquote]Rolled 1d20+16 : 4 + 16, total 20[/blockquote]
Damage (Beak) [+2 Obsidian Reflection]: [blockquote]Rolled 1d6+5 : 1 + 5, total 6[/blockquote]
Damage (Frenzy Strike): [blockquote]Rolled 2d6 : 6, 3, total 9[/blockquote]
[/error]
[error]
Attack (Talon) [+2 Obsidian Reflection, +5 Death From Above, +2 Flanking]: [blockquote]Rolled 1d20+16 : 16 + 16, total 32[/blockquote]
Damage (Talon) [+2 Obsidian Reflection]: [blockquote]Rolled 1d6+3 : 3 + 3, total 6[/blockquote]
Damage (Frenzy Strike): [blockquote]Rolled 2d6 : 4, 5, total 9[/blockquote]
[/error]
[error]
Attack (Talon) [+2 Obsidian Reflection, +5 Death From Above, +2 Flanking]: [blockquote]Rolled 1d20+16 : 15 + 16, total 31[/blockquote]Damage (Talon) [+2 Obsidian Reflection]: [blockquote]Rolled 1d6+3 : 6 + 3, total 9[/blockquote]
Damage (Frenzy Strike): [blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]
[/error]
[error]
Attack (Wing) [+2 Obsidian Reflection, +5 Death From Above, +2 Flanking]: [blockquote]Rolled 1d20+16 : 20 + 16, total 36[/blockquote]
Damage (Wing) [+2 Obsidian Reflection]: [blockquote]Rolled 1d4+3 : 2 + 3, total 5[/blockquote]
Damage (Frenzy Strike): [blockquote]Rolled 2d6 : 2, 2, total 4[/blockquote]
[/error]
[error]
Attack (Wing) [+2 Obsidian Reflection, +5 Death From Above, +2 Flanking]: [blockquote]Rolled 1d20+16 : 2 + 16, total 18[/blockquote]
Damage (Wing) [+2 Obsidian Reflection]: [blockquote]Rolled 1d4+3 : 3 + 3, total 6[/blockquote]
Damage (Frenzy Strike): [blockquote]Rolled 2d6 : 3, 6, total 9[/blockquote]
[/error]
Title: Re: [Lyolf] Challenge Ladder
Post by: Lance on June 11, 2016, 01:00:44 PM
[warning]
Crit Confirm (Wing): [blockquote]Rolled 1d20+16 : 7 + 16, total 23[/blockquote]
Crit Damage: 7
[/warning]
Title: Re: [Lyolf] Challenge Ladder
Post by: Lance on June 11, 2016, 01:07:22 PM
[info]DM Note: Lyolf's weapon (Piercing) and Uli's wings (Blunt) should prove ineffective here. Lyolf didn't know any better and the crit confirm was just for fun. However, their damage bonuses should still apply (ie: Elemental Assault and Frenzy Strike). And if you were wondering about what type of damage natural weapons do then see here (http://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules#TOC-Table:-Natural-Attacks-by-Size)[/info]
Title: Re: [Lyolf] Challenge Ladder
Post by: Throndir on June 11, 2016, 07:03:26 PM
As the raven struck the creature, it exploded in a flash of light and disappeared.

[info]Let me know if you want to go to next round, and also state all your preparations that might be different than what your character sheet marks as default. Eg, abilities for use, healing potions bought, spells prepared and available, manuevers readied and available, active stance, etc. Spells or abilities that have at least a 1+ hour duration can be pre-cast. Feel free to use consumables in this downtime phase of an hour. Please verify the status log below before we start.

Player earns: 400 exp, item picked up at end of day and 8 gold[/info]

QuoteLog
[spoiler]Round 1 starts
Lyolf moves up 15 ft. Enemy is 95 ft. away. And fires an arrow, hits and deals 0 damage.
Uli flies up 20 ft. and forward 40 ft. readies an action. Enemy is 70 ft. away from Uli.
Enemy moves closer. Ending 40. ft away from Uli, and 65 ft. away from Lyolf.
Round 1 ends, round 2 begins
Uli attacks and deals 16 damage. Saves against stench. Lyolf generates a 10 ft. radius gloom at current spot.
Lyolf moves back 10 ft. and recovers Shadowfeather Strike. Enemy is 75 ft. away.
Enemy runs up to Lyolf moving 60 ft. Enemy is 15 ft. away.
Round 2 ends, and round 3 begins.
Uli moves up and attacks dealing 50 damage.
[/spoiler]

Audience Attitudes
[spoiler]Player: Indifferent[/spoiler]

Initiative Order
[spoiler]Player
Enemy[/spoiler]

Damage Taken and Status
[spoiler]Player: 0,
Enemy: 16[/spoiler]

Daily Resources Used
[spoiler]Player: 2 Arcane points[/spoiler]

Refreshes Remaining: 6

Player to take their turn.
Title: Re: [Lyolf] Challenge Ladder
Post by: Lance on June 12, 2016, 01:07:30 AM
[info]Lyolf still hasn't left his stance (Obsidian Reflection - Negative bonus), decides not to change his maneuvers, and doesn't expend any spells/potions/etc. He is now ready to move up in life. Proceeding to next round, but I'm still looking for the same-initiative rules thingy since it might be possible for Lyolf/Uli's actions to be more synchronous.[/info]
Title: Re: [Lyolf] Challenge Ladder
Post by: Throndir on June 12, 2016, 09:02:22 AM
An hour later as the arena was cleaned up and you ushered back in, you see some sort of humanoid creature 110 ft. away. It looked like it was completely covered in some hard armor, and you noticed the large pincer-like claw it had on its right hand. It seemed to breathe hard, as if it had trouble breathing, though as the creature began starting to move towards you, it didn't seem as if it affected any of its abilities.

(http://oi67.tinypic.com/10df7yu.jpg)

[info]Roll initiative and Perform.[/info]
Title: Re: [Lyolf] Challenge Ladder
Post by: Lance on June 21, 2016, 10:46:22 AM
[spoiler=Rolls]
Initiative: [blockquote]Rolled 1d20+6 : 8 + 6, total 14[/blockquote]
Perform (Weapon Drill): [blockquote]Rolled 1d20+4 : 20 + 4, total 24[/blockquote]
[/spoiler]
Title: Re: [Lyolf] Challenge Ladder
Post by: Lance on June 21, 2016, 10:47:21 AM
[warning]
CRITICAL CONFIRM (WEAPON DRILL): [blockquote]Rolled 1d20+4 : 9 + 4, total 13[/blockquote]
[/warning]
Title: Re: [Lyolf] Challenge Ladder
Post by: Throndir on June 21, 2016, 02:24:17 PM
The large crowd cheers loudly.

[info]Player to take their turn.[/info]

QuoteLog
[spoiler]Round 1 starts

[/spoiler]

Audience Attitudes
[spoiler]Player: Friendly[/spoiler]

Initiative Order
[spoiler]Player
Enemy[/spoiler]

Damage Taken and Status
[spoiler]Player: 0,
Enemy: 0[/spoiler]

Daily Resources Used
[spoiler]Player: 2 Arcane points[/spoiler]

Refreshes Remaining: 6

Player to take their turn.
Title: Re: [Lyolf] Challenge Ladder
Post by: Lance on June 21, 2016, 03:55:17 PM
"Now, let's see this new bow in action."

[spoiler=Actions]
Lyolf
Swift: Expending 1 arcane point to add Frost & Flame enchantments to Shocking composite longbow +1
Standard: Imma firing mah Shocking Frost Flame Composite Longbow +1
Move: Moving as far back as arena allows
Free: Stealth check, if he made it to the wall's shadow
Uli
Move: Skyward 20 ft, forward 40 ft
Standard: Readied action to use Black Feather Strike on opponent should he enter range
[/spoiler]
Title: Re: [Lyolf] Challenge Ladder
Post by: Lance on June 21, 2016, 04:01:30 PM
Quote from: Lyolf
[error]
Attack [+3 Accursed Will, +2 Obsidian Reflection]: [blockquote]Rolled 1d20+16 : 7 + 16, total 23[/blockquote]
Damage (Weapon) [+2 Obsidian Reflection]: [blockquote]Rolled 1d8+2 : 5 + 2, total 7[/blockquote]
Damage (Shock): [blockquote]Rolled 1d6 : 1, total 1[/blockquote]
Damage (Frost): [blockquote]Rolled 1d6 : 6, total 6[/blockquote]
Damage (Flame): [blockquote]Rolled 1d6 : 1, total 1[/blockquote]
Damage (Elemental Assault: Cold): [blockquote]Rolled 1d6 : 3, total 3[/blockquote]
[/error]

[info]
Stealth: [blockquote]Rolled 1d20+22 : 10 + 22, total 32[/blockquote]
[/info]

Quote from: Uli
[error]
Attack vs Touch [+1 High Ground, +1 Dark Focus]: [blockquote]Rolled 1d20+16 : 11 + 16, total 27[/blockquote]
Damage (Shadow Feather) [+1 Dark Focus]: [blockquote]Rolled 4d6+6 : 6, 1, 3, 2 + 6, total 18[/blockquote]
[/error]
Title: Re: [Lyolf] Challenge Ladder
Post by: Throndir on June 21, 2016, 06:37:24 PM
[info]All areas in Challenge Ladder are treated to be in Normal Light. You are also already at the furthest distance[/info]
Title: Re: [Lyolf] Challenge Ladder
Post by: Throndir on June 21, 2016, 06:44:49 PM

QuoteLog
[spoiler]Round 1 starts
Player attacks and deals 18 damage.
Uli moves forward, and readies action to attack.
Enemy runs. Uli's readied action activates dealing 18 damage. Enemy is 15 ft. from Player.
[/spoiler]

Audience Attitudes
[spoiler]Player: Friendly[/spoiler]

Initiative Order
[spoiler]Player
Enemy[/spoiler]

Damage Taken and Status
[spoiler]Player: 0,
Enemy: 36[/spoiler]

Daily Resources Used
[spoiler]Player: 2 Arcane points[/spoiler]

Refreshes Remaining: 6

Player to take their turn.
Title: Re: [Lyolf] Challenge Ladder
Post by: Lance on June 21, 2016, 07:06:48 PM
"Run, run as fast as you can!
You can't catch me. I'm an Elf, man!"


[spoiler=Actions]
Lyolf
Swift: Dark Claim on creature, recovering Shadow Feather Strike
Full-Round: Run action as far East as possible, any excess movement used to move North unless such movement would leave Lyolf closer to the creature than otherwise.
Free: Using stealth in this round's generated gloom
Uli
Move: Get into range
Standard: Shadow Feather Strike
[/spoiler]
Title: Re: [Lyolf] Challenge Ladder
Post by: Lance on June 21, 2016, 07:09:14 PM
Quote from: Lyolf
[info]
Stealth: [blockquote]Rolled 1d20+22 : 15 + 22, total 37[/blockquote]
[/info]

Quote from: Uli
[error]
Attack vs Touch [+1 High Ground, +1 Dark Focus]: [blockquote]Rolled 1d20+13 : 11 + 13, total 24[/blockquote]
Damage (Shadow Feather) [+1 Dark Focus]: [blockquote]Rolled 4d6+6 : 5, 5, 4, 3 + 6, total 23[/blockquote]
[/error]
Title: Re: [Lyolf] Challenge Ladder
Post by: Throndir on June 21, 2016, 09:06:26 PM
QuoteLog
[spoiler]Round 1 starts
Player attacks and deals 18 damage.
Uli moves forward 40 ft., and readies action to attack.
Enemy runs. Uli's readied action activates dealing 18 damage. Enemy is 15 ft. from Player. Enemy is 20 ft. from Uli.
Round 1 ends, round 2 begins.
Player runs east 60 ft. Then north 60 ft. Enemy is 75 ft. away.
Uli moves 20 ft. south and attacks dealing 23 damage.
Enemy runs NE. Enemy is 5 ft. away from Lyolf. Enemy is 65 ft. away from Uli.
[/spoiler]

Grid Map
[spoiler]
- | - | - | X
- | - | - | X
X | X | X | X
[/spoiler]

Audience Attitudes
[spoiler]Player: Friendly[/spoiler]

Initiative Order
[spoiler]Player
Enemy[/spoiler]

Damage Taken and Status
[spoiler]Player: 0,
Enemy: 59[/spoiler]

Daily Resources Used
[spoiler]Player: 2 Arcane points[/spoiler]

Refreshes Remaining: 6

Player to take their turn.
Title: Re: [Lyolf] Challenge Ladder
Post by: Lance on June 21, 2016, 11:01:04 PM
"Too slow, Mr Crabs. So zetta slow!"

[spoiler=Actions]
Lyolf
Free: Negative Obsidian Reflection (is always negative until Lyolf actually attacks), Stealthing in newly generated gloom.
Swift: Dark Claim, recovering Shadow Feather Strike
Full-Round: Withdraw action to move as far West (and then North) as possible
Uli
Move: Get into range
Standard: Shadow Feather Strike
[/spoiler]
Title: Re: [Lyolf] Challenge Ladder
Post by: Lance on June 21, 2016, 11:02:59 PM
Quote from: Lyolf
[info]
Stealth: [blockquote]Rolled 1d20+22 : 9 + 22, total 31[/blockquote]
[/info]

Quote from: Uli
[error]
Attack vs Touch [+1 High Ground, +1 Dark Focus]: [blockquote]Rolled 1d20+13 : 2 + 13, total 15[/blockquote]
Damage (Shadow Feather) [+1 Dark Focus]: [blockquote]Rolled 4d6+6 : 6, 6, 3, 1 + 6, total 22[/blockquote]
[/error]
Title: Re: [Lyolf] Challenge Ladder
Post by: Throndir on June 22, 2016, 08:10:25 PM
[info]Let me know if you want to go to next round, and also state all your preparations that might be different than what your character sheet marks as default. Eg, abilities for use, healing potions bought, spells prepared and available, manuevers readied and available, active stance, etc. Spells or abilities that have at least a 1+ hour duration can be pre-cast. Feel free to use consumables in this downtime phase of an hour. Please verify the status log below before we start.

Player earns: 530 exp, item worth 180 gp picked up at end of day and 9 gold[/info]
QuoteLog
[spoiler]
[/spoiler]

Grid Map
[spoiler]

[/spoiler]

Audience Attitudes
[spoiler]Player: Friendly[/spoiler]

Initiative Order
[spoiler]Player
Enemy[/spoiler]

Damage Taken and Status
[spoiler]Player: 0,
Enemy: 0[/spoiler]

Daily Resources Used
[spoiler]Player: 2 Arcane points[/spoiler]

Refreshes Remaining: 6

Player to take their turn.
Title: Re: [Lyolf] Challenge Ladder
Post by: Lance on June 23, 2016, 12:42:36 PM
[info]Moving to next tier[/info]

Initiative: [blockquote]Rolled 1d20+6 : 5 + 6, total 11[/blockquote]
Perform (Weapon Drill): [blockquote]Rolled 1d20+4 : 6 + 4, total 10[/blockquote]
Title: Re: [Lyolf] Challenge Ladder
Post by: Throndir on June 27, 2016, 07:56:59 PM
An hour later you were ushered back into the arena with another opponent. The arenas were completely full. There were only a few individuals who managed to make it this far into the challenge arena, and many of them cheered for both you and your guild. You see some banners that people waved around with your name in plain sight to see. On the other side of the arena was a large bull. It stood over 15 ft. tall, and its body was around 30 ft. in length. Its horns were reminiscent of a stag, and were spaced at about 15 ft. apart.

(http://www.demilked.com/magazine/wp-content/uploads/2015/02/iceland-saga-metal-cover-asgeir-jon-asgeirsson-2.jpg)

[info]Roll perform and initiative! Enemy is 105 ft. away.[/info]
QuoteLog
[spoiler]Round 1 begins.
Enemy runs, enemy is 15. ft. away.
[/spoiler]

Grid Map
[spoiler]

[/spoiler]

Audience Attitudes
[spoiler]Player: Friendly[/spoiler]

Initiative Order
[spoiler]Player
Enemy[/spoiler]

Damage Taken and Status
[spoiler]Player: 0,
Enemy: 0[/spoiler]

Daily Resources Used
[spoiler]Player: 2 Arcane points[/spoiler]

Refreshes Remaining: 6

Player to take their turn.
Title: Re: [Lyolf] Challenge Ladder
Post by: Lance on June 28, 2016, 12:57:09 AM
[info]
Perform (Weapon Drill): [blockquote]Rolled 1d20+4 : 13 + 4, total 17[/blockquote]
Initiative: [blockquote]Rolled 1d20+6 : 18 + 6, total 24[/blockquote]
[/info]