[Rogue] Vanil Bramblefoot

Started by Kain, January 25, 2014, 07:29:13 PM

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Kain

Vanil Bramblefoot
Male Halfling Rogue Level 1
Neutral Good
Size: Small
Hair : Light Brown
Eyes: Hazel
Skin: Light

STR 10 (+0)
DEX 16 (+3)
CON 13 (+1)
INT 16 (+3)
WIS 14 (+2)
CHA 13 (+1)

HP: 7
Spd: 20 ft
AC: 16 = 10 + 2 [leather] + 3 [dexterity] + 1 [small]
Touch AC: 14
Flat-Flooted: 13

Initiative modifier: +3
FORT: +2
REF: +7
WILL: +3

Attack (Hand): +1
Attack (Missile) +4
Grapple = -4

Language: Common, Halfling

Feats: Nimble Fingers

Equipment:
Light Mace [1d4, crit x2, 1/2 lb, light, bludgeoning]
Light Crossbow [1d6, crit 19-20/x2, range inc 80 ft., 2 lb, piercing]]
Leather armor [light; + 2 AC; max dex + 6; check penalty 0; 7.5 lb.]

Skills
[spoiler]
Appraise 5
Balance 7
Bluff 2
Climb 3
Concentration 2
Craft (Traps) 5
Disable Device 9 [nimble fingers]
Disguise 1
Escape Artist 3
Forgery 5
Gather Information 6
Heal 2
Hide 9
Intimidate 1
Jump -4
Knowledge (Architecture) 5
Knowledge (Local) 5
Listen 5
Move Silently 7
Open Lock 9
Profession (Blacksmith) 6
Ride 3
Search 5
Sense Motive 2
Spot 2
Survival 2
Swim 0
Use Magic Device 5
Use Rope 5
Tumble 8
[/spoiler]


Halfling
[spoiler]+ 2 dexterity / -2 strength (already included)

Small (combat bonuses, + 4 to hide already included)

+ 2 racial bonus on climb, jump, move silently

+ 1 racial bonus on all saving throws (already included)

+ 2 morale bonus on saves vs. fear (stacks with racial bonus)

+ 1 to hit with thrown weapons and slings

+ 2 racial bonus on listen checks (already included)[/spoiler]


Rogue

[spoiler]Sneak Attack +1d6

Trapfinding

Evasion (level 2)

Trap Sense (level 3)

Uncanny Dodge (level 4)

Improved Uncanny Dodge (level 8)

Special Abilities (choices begin at 10th level)
[/spoiler]

Personality
[spoiler]
If there is one thing to know about Vanil, it is that he is unflappable. In the face of certain death, his dying breath would be spent on a wry quip.

Master Vanil was raised a Bramblefoot in Halfstone, the center of Halfling activity in the realms. A Bramblefoots chief goal and only aspiration in life is to pick the thorns of the Stranglethorn trees around the village. Stranglethorn trees bear the sweetest, juiciest, most amazing fruit that any halfling worth his salt has ever tasted. As such, the Bramblefoots, along with the Thornfingers, the Prickleburrs, and the Brierjumps, were named for their difficult but necessary jobs (as is the halfling way, to name after the job).

Master Vanil was an oddity however. Vanil dreamed of a greater future for himself and his family, though old Ma and Pa Bramblefoot could not disagree more. Thus, when the a dwarven smith of great learning came to the town to replace the old boulder of a halfling that had recently passed away. This smith, Jon Hammerdon, agreed after great persistence to teach Vanil the ways of a smith, having found the little one poking through his things. Thus a life-long love of traps and michief was born.

Vanil is impetuous. Born of a need for action. Vanil is a troublemaker and a scamp, but never a liar. Vanil talks far too much. He speaks when others would be silent. He is a fool, but wise in the clutch. He is a sort who would never give up on someone in need. He is definately the last thing Ma Bramblefoot expected.[/spoiler]

I write, I draw, and I turn into an eagle during sex.
Also I play Swift and Vanil.