[Monk] Haru

Started by Manzokushi, December 02, 2013, 10:27:19 PM

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Manzokushi



[spoiler]Haru's Progression
Level 1
Level 2
Level 3



Name: Haru
Race: Elf
Class: Order of the Tempest / Monk
Alignment: True Neutral
Deity: Aerilus

Stats:        Stat Bonus:
Str: 16        ( 3)
Dex: 20      ( 5)
Con: 10
Int: 10
Wis: 14      ( 2)
Cha: 11

Used the stat roller on the web site. 3d6 value with no modifiers.
[3d6] 6, 2, 6 = 14
[3d6] 2, 3, 6 = 11
[3d6] 6, 6, 6 = 18
[3d6] 6, 6, 4 = 16
[3d6] 3, 4, 3 = 10
[3d6] 6, 4, 2 = 12

Order of the Tempest

The founding of the Order dates back to the early days of Understanding. Men who sought to find peace sought the refuge of the highest mountain peaks. Within those high peeks the men found a peace they had always hoped to find. They began to worship this peaceful idea and through it a resounding force began to take form. A Being of a very long forgotten time began to take form and awaken from a deep slumber. It was a thing of natural force, a creature made up of the meshing of lighting and air, known simply as a Tempest. This particular primordial force had taken a name and called its self Aerilus. It admired the stance these men had taken and crafted a temple from the very mountain stuff that surrounded them. Aerilus was pleased with the monks? stance on life, but reminded them that even the most peaceful of things had a violent side. Thus the monks began to develop not only defensive techniques but also offensive ones to compliment their various combat methods.

The Order set out to better the world and help those in need. Once the first true disciples of Order were ready, they set off into the world; gaining knowledge of the world and then bringing that knowledge back into the Order. The monks began to grow and so too, did their desire to do good. The Order split into two groups. One group became the Air Keepers; men dedicated to the collection of knowledge. And the others, known as Lighting Saints, were the travelers who strike out from the Temple to spread peace and help those in need. It has been a very long time since a Saint has been chosen to leave the Temple. As the storm began to roll across the skies, so too did the first Saint in decades leave the temple walls, in search of what the world had in store for him.

kategida (Staff of Thunderstorms)

Aerilus would bless the Order with one final gift before leaving the Temple to return to his eternal slumber in the deepest chambers of the Temple. The Kategida: a staff of amazing ability that represented every facet of the monk?s order. Each staff has the blessing of Aerilus upon it and functions with a piece of Aerilus?s will. The staff is a simple bronze colored, 8ft staff with small rings around it at each 2 foot section. These sections can separate and allow for a variety of configurations. Each link is held together by an electrical force that allows the sections to bend as if on chains.

kategida (8 lbs / Blunt)
Small Weapon     1d4  19-20/x2
Medium Weapon  1d6  19/20/x2
Large Weapon    1d10 19-20/x2

Without the Blessing of Aerilus the Staff will not change forms. It will change back into a staff and act as such until one of the Order wields it once again.

The Story of Haru

As a boy Haru, like many of the Order, was a living descendant of the Temple families. There were some who came from the nearby lands to study, but many of the residents of the Temple could trace their line back for generations. Haru was one of those children. His potential was shown early as an adept fighter. Adapting to each new style and gaining a fluid understanding of the fighting styles and the use of the staff in those forms. Though Haru lacked the discipline to study the lore and truly learn all that was to become a follower of the Order, it was under the careful tutelage of his father that Haru reluctantly began to grasp the studies necessary to become a Saint. His final test was to descend deep into the inner catacombs of the Temple and gain the blessings of Aerilus.

Blessing of Aerilus

It essentially grants the Monks of the Order the exotic weapon proficiency with the staff. Also the blessing will grant the ability to channel wind and lighting, into various forms via the followers combined Wisdom score. This is then added as a damage descriptor adage for damage and an affinity for lighting. Each monk?s eyes resonate with a soft white glow, a mark that their deity is always with them.

Exotic Weapon Proficiency (Kategida)
Lighting Immunity
Lighting Aura  2 Damage (Wisdom)


Elf
2 Dexterity, -2 Constitution
Immune to Magic Sleep Effects,  2 Save vs Enchantment spells and effects
Low-light Vision
Weapon Proficiency: For Elven Weapons

Armor Class: 10 (base)  5 (Dex)  2 (Wis) = 17
Hitpoints: 8 (base)  0 (con) = 7
Speed:  30 feet

Fortitude save:   2 (class)  0 (con)  0 (racial) =  2
Reflex save:   2 (class)  5 (dex)  0 (racial) =  7
Will save:  2 (class)  2 (wis)  0 (racial) =  4

Attack (handheld):  0(BAB)  3 (str)  0 (size) =  3
Attack (unarmed):   0 (BAB)  3 (str)  0 (size) =  3
Attack (missile):  0 (BAB)  5 (dex)  0 (size) =  5

Grapple check:  0 (BAB)  3 (str)  0 (size) =  3
Light load:
Medium load:
Heavy load:
Push or drag: 

Languages: Common, Elven

Carrying/Wearing:


Skills:
16 points
*Denotes a class skill

Appraise INT:  0 (int) = 0
*Balance DEX:  5 (dex) = 5
Bluff CHA:  0 (cha) = 0
*Climb STR:  3 (str) = 3
*Concentration CON:  0 (con) = 0
*Craft (Alchemy) INT:  0 (int) = 0
*Diplomacy CHA:  0 (cha) = 0
Disguise CHA:  0 (cha) = 0
*Escape Artist DEX:  5 (dex) = 5
Forgery INT:  0 (int) = 0
Gather Information CHA:  0 (cha) = 5
Heal WIS:  2 (wis) = 2
*Hide DEX:  5 (dex)  2 Ranks = 7
Intimidate CHA:  0 (cha) = 0
*Jump STR:  3 (str)  2 Ranks = 5
*Knowledge (arcana) INT:  0 (int)  0 = 0
*Knowledge (religion) INT:  0 (int)  2 Ranks = 2
*Listen WIS:  2 (wis)  2 Ranks = 4
*Move Silently DEX:  5 (dex)  2 Ranks = 7
*Perform WIS:  2 (wis) = 2
*Profession (Apothecary) WIS:  2 (wis) = 2
Ride DEX:  5 (dex) = 5
Search INT:  0 (int) = 0
*Sense Motive WIS:  2 (wis) = 2
Spellcraft INT:  0 (int) = 0
*Spot WIS:  2 (wis)  2 Ranks = 4
Survival WIS:  2 (wis) = 2
*Swim STR:  3 (str)  2 Ranks = 5
*Tumble DEX:  5(dex)  2 Ranks = 7
Use Rope DEX:  5 (dex) = 5


Feats:
Exotic Weapon Proficiency (Kategida, from Blessing)
Martial Weapon Proficiency (From Elf)
Improved Grapple (From Monk)
Quick Draw

Equipment:
Back Pack
-Bed Roll
-5 Torches
-5 pieces of Chalk
-Flint and Steel
-Grappling Hook
-50ft of Rope
-2 Weeks of Rations
-water Skin
-Change of Robes

Belt Pouch
-Small Mirror
-Razor
-Soap

On person:
Back Pack
Belt Pouch
Monestary Robes
Sandles
Staff

Monk
Level BAB Fort Ref Will Special (FLurry of Blows Attack Bonus) (Unarmed Damage) (AC Bonus) (Speed Bonus)
1st  0  2  2  2 Bonus feat, flurry of blows, ?2/?2 1d6  0  0 ft.
unarmed strike
2nd  1  3  3  3 Bonus feat, evasion ?1/?1 1d6  0  0 ft.
3rd  2  3  3  3 Still mind  0/ 0 1d6  0  10 ft.
4th  3  4  4  4 Ki strike (magic), slow fall 20 ft.  1/ 1 1d8  0  10 ft.
5th  3  4  4  4 Purity of body  2/ 2 1d8  1  10 ft.
6th  4  5  5  5 Bonus feat, slow fall 30 ft.  3/ 3 1d8  1  20 ft.
7th  5  5  5  5 Wholeness of body  4/ 4 1d8  1  20 ft.
8th  6/ 1  6  6  6 Slow fall 40 ft.  5/ 5/ 0 1d10  1  20 ft.[/spoiler]

Manzokushi

Haru

Armor Class: 10 (base) +5 (Dex) +2 (Wis) = 17
Hitpoints: 15 (base) +0 (con) = 15
Quote[1d8] 7= 7
Speed:  30 feet

Fortitude save: +3 (class) +0 (con) +0 (racial) = +3
Reflex save:  +3 (class) +5 (dex) +0 (racial) = +8
Will save: +3 (class) +2 (wis) +0 (racial) = +5

Attack (handheld): +1(BAB) +3 (str) +0 (size) = +4
Attack (unarmed):  +1 (BAB) +3 (str) +0 (size) = +4
Attack (missile): +1 (BAB) +5 (dex) +0 (size) = +6

Flurry of Blows: +1 (BAB) +3 (str) -2 (for Flurry) +0 (size) = +2/+2

Damage (Unarmed): 1d6 +3 (str) + 2 (lightning aura) = 1d6 + 5 (2 points of damage are electric)

Grapple check: +0 (BAB) +3 (str) +0 (size) = +3
Light load:
Medium load:
Heavy load:
Push or drag: 

Languages: Common, Elven

Carrying/Wearing:
Clothes


Skills:
20 points
*Denotes a class skill

Appraise INT: +0 (int) = 0
*Balance DEX: +5 (dex) = 5
Bluff CHA: +0 (cha) = 0
*Climb STR: +3 (str) = 3
*Concentration CON: +0 (con) = 0
*Craft (Alchemy) INT: +0 (int) = 0
*Diplomacy CHA: +0 (cha) = 0
Disguise CHA: +0 (cha) = 0
*Escape Artist DEX: +5 (dex) = 5
Forgery INT: +0 (int) = 0
Gather Information CHA: +0 (cha) = 5
Heal WIS: +2 (wis) = 2
*Hide DEX: +5 (dex) +3 Ranks = 8
Intimidate CHA: +0 (cha) = 0
*Jump STR: +3 (str) +2 Ranks = 5
*Knowledge (arcana) INT: +0 (int) +0 = 0
*Knowledge (religion) INT: +0 (int) +2 Ranks = 2
*Listen WIS: +2 (wis) +2 Ranks = 4
*Move Silently DEX: +5 (dex) +3 Ranks = 8
*Perform WIS: +2 (wis) = 2
*Profession (Apothecary) WIS: +2 (wis) = 2
Ride DEX: +5 (dex) = 5
Search INT: +0 (int) = 0
*Sense Motive WIS: +2 (wis) = 2
Spellcraft INT: +0 (int) = 0
*Spot WIS: +2 (wis) +4 Ranks = 6
Survival WIS: +2 (wis) = 2
*Swim STR: +3 (str) +2 Ranks = 5
*Tumble DEX: +5(dex) +3 Ranks = 8
Use Rope DEX: +5 (dex) = 5


Feats:
Exotic Weapon Proficiency (Kategida, from Blessing)
Martial Weapon Proficiency (From Elf)
Improved Grapple (From Monk Bonus Feat)
Quick Draw
Combat Reflexes (From Monk Bonus Feat)
Evasion (From Monk)


Equipment:
Back Pack
-Bed Roll
-5 Torches
-5 pieces of Chalk
-Flint and Steel
-Grappling Hook
-50ft of Rope
-2 Weeks of Rations
-water Skin
-Change of Robes

Belt Pouch
-Small Mirror
-Razor
-Soap

On person:
Back Pack
Belt Pouch
Monestary Robes
Sandles
Staff

Monk
Level BAB Fort Ref Will Special (FLurry of Blows Attack Bonus) (Unarmed Damage) (AC Bonus) (Speed Bonus)
1st +0 +2 +2 +2 Bonus feat, flurry of blows, ?2/?2 1d6 +0 +0 ft.
unarmed strike
2nd +1 +3 +3 +3 Bonus feat, evasion ?1/?1 1d6 +0 +0 ft.
3rd +2 +3 +3 +3 Still mind +0/+0 1d6 +0 +10 ft.
4th +3 +4 +4 +4 Ki strike (magic), slow fall 20 ft. +1/+1 1d8 +0 +10 ft.
5th +3 +4 +4 +4 Purity of body +2/+2 1d8 +1 +10 ft.
6th +4 +5 +5 +5 Bonus feat, slow fall 30 ft. +3/+3 1d8 +1 +20 ft.
7th +5 +5 +5 +5 Wholeness of body +4/+4 1d8 +1 +20 ft.
8th +6/+1 +6 +6 +6 Slow fall 40 ft. +5/+5/+0 1d10 +1 +20 ft.

Manzokushi

#2
Haru

Armor Class: 10 (base) +5 (Dex) +2 (Wis) +2 (Magic) = 19
Hitpoints: 21 (base) +0 (con) = 21

Quote[1d8] 6 = 6

Speed:  40 feet

Fortitude save: +3 (class) +0 (con) +0 (racial) = +3
Reflex save:  +3 (class) +5 (dex) +0 (racial) = +8
Will save: +3 (class) +2 (wis) +0 (racial) = +5
Enchantment Spells Save: +2

Attack (handheld): +2(BAB) +3 (str) +0 (size) = +5
Attack (unarmed):  +2 (BAB) +3 (str) +0 (size) +1 (Weapon Focus) = +6
Attack (missile): +2 (BAB) +5 (dex) +0 (size) = +7

Flurry of Blows: +2 (BAB) +3 (str) +1 (Weapon Focus) -2 (for Flurry) +0 (size) = +4/+4

Damage (Unarmed): 1d6 +3 (str) + 2 (lightning aura) = 1d6 + 5 (2 points of damage are electric)

Grapple check: +2 (BAB) +3 (str) +0 (size) = +5
Light load:
Medium load:
Heavy load:
Push or drag: 

Languages: Common, Elven

Carrying/Wearing:
Clothes

Skills:
24 points
*Denotes a class skill

Appraise INT: +0 (int) = 0
*Balance DEX: +5 (dex) +1 Rank = 6
Bluff CHA: +0 (cha) = 0
*Climb STR: +3 (str) = 3
*Concentration CON: +0 (con) = 0
*Craft (Alchemy) INT: +0 (int) = 0
*Diplomacy CHA: +0 (cha) = 0
Disguise CHA: +0 (cha) = 0
*Escape Artist DEX: +5 (dex) = 5
Forgery INT: +0 (int) = 0
Gather Information CHA: +0 (cha) = 5
Heal WIS: +2 (wis) + 1 Rank = 3
*Hide DEX: +5 (dex) +3 Ranks = 8
Intimidate CHA: +0 (cha) = 0
*Jump STR: +3 (str) +2 Ranks = 5
*Knowledge (arcana) INT: +0 (int) +0 = 0
*Knowledge (religion) INT: +0 (int) +3 Ranks = 3
*Listen WIS: +2 (wis) +3 Ranks = 5
*Move Silently DEX: +5 (dex) +3 Ranks = 8
*Perform WIS: +2 (wis) = 2
*Profession (Apothecary) WIS: +2 (wis) = 2
Ride DEX: +5 (dex) = 5
Search INT: +0 (int) = 0
*Sense Motive WIS: +2 (wis) = 2
Spellcraft INT: +0 (int) = 0
*Spot WIS: +2 (wis) +4 Ranks = 6
Survival WIS: +2 (wis) = 2
*Swim STR: +3 (str) +2 Ranks = 5
*Tumble DEX: +5(dex) +3 Ranks = 8
Use Rope DEX: +5 (dex) = 5

Feats:
Exotic Weapon Proficiency (Kategida, from Blessing)
Martial Weapon Proficiency (From Elf)
Improved Grapple (From Monk Bonus Feat)
Quick Draw
Combat Reflexes (From Monk Bonus Feat)
Evasion (From Monk)
Still Mind (From Monk)
Weapon Focus: Unarmed Strike +1 BAB (From Level)

Equipment:
Back Pack
-Bed Roll
-5 Torches
-5 pieces of Chalk
-Flint and Steel
-Grappling Hook
-50ft of Rope
-2 Weeks of Rations
-water Skin
-Change of Robes

Belt Pouch
-Small Mirror
-Razor
-Soap

On person:
Back Pack
Belt Pouch
Monestary Robes
Sandles
Staff
Bracers of Armor +2
Monk
Level BAB Fort Ref Will Special (FLurry of Blows Attack Bonus) (Unarmed Damage) (AC Bonus) (Speed Bonus)
1st +0 +2 +2 +2 Bonus feat, flurry of blows, ?2/?2 1d6 +0 +0 ft.
unarmed strike
2nd +1 +3 +3 +3 Bonus feat, evasion ?1/?1 1d6 +0 +0 ft.
3rd +2 +3 +3 +3 Still mind +0/+0 1d6 +0 +10 ft.
4th +3 +4 +4 +4 Ki strike (magic), slow fall 20 ft. +1/+1 1d8 +0 +10 ft.
5th +3 +4 +4 +4 Purity of body +2/+2 1d8 +1 +10 ft.
6th +4 +5 +5 +5 Bonus feat, slow fall 30 ft. +3/+3 1d8 +1 +20 ft.
7th +5 +5 +5 +5 Wholeness of body +4/+4 1d8 +1 +20 ft.
8th +6/+1 +6 +6 +6 Slow fall 40 ft. +5/+5/+0 1d10 +1 +20 ft.