[Bard] Kryas Windsel

Started by Mysticsage, February 24, 2013, 06:06:24 PM

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Mysticsage

Here is a photo that works for now

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Mysticsage

#2
Level 2
[spoiler]Level 2 male Half Elf Bard/fighter
Bard 1
Bard/Fighter 1
Chaotic Good
Deity: unknown

STR: 10 (+0)
DEX: 14 (+2)
CON: 12 (+1)
INT: 15(+2)
WIS: 13(+1)
CHA: 18 (+4)

Size: Medium
Height: 6? 2?
Weight: 150
Skin: white
Eyes: forest green with gold flecks
Hair: light brown
Age: 23

Bard Hit Die: d6
Fighter Hit Die: d10
Hitpoints: 7 (Level 1) + 11 (Level 2) = 18
Hitpoints per level: 1d10+1
Level Adjustment: +0

Speed: 30 feet

Armor
Armor Class: 10 + 2 (Leather Armor) + 2 Dex =14
Touch Armor Class: 10 +2 (dex) = 12
Flatfooted Armor Class: 10 +2 (leather) = 12

Armor Check Penalty: -0 (Leather)   = -0
Initiative: +2 (dex) +4 (improved initiative) = 6

Saving Throws
Fortitude save: +1 (level 2) +1 (con) = +2
Reflex save: +2 (level 1) +1 (level 2) +2 (dex) = +5
Will save:   +2 (level 1) +1 (level 2) +1 (wis) = +4

vs Enchantments: +2

Resistance and Immunities
Cold Resistance: 0
Fire Resistance: 0
Electricity Resistance: 0
Sonic Resistance: 0
Spell Resistance: 0

Attacks and Damage
BAB: +1
Attack (melee, Longsword): +1 (BAB) +2 (dex) = +3
Attack (missile, Longbow): +1 (BAB) +2 (dex) = +3
Attack (unarmed): +1 (BAB)
Attack (defensive fighting): -4
Damage (longsword): 1d8 +0 (str)
Damage (elven longbow): 1d8
Damage (unarmed): 1d4 (non lethal)

Spell DC: 10 + spell level +4 (Cha)

Grapple check: +1 (BAB)  0 (str) = 0

Load 
Light load: 43 lb. or less
Medium load: 44?86 lb.
Heavy load: 87?130 lb
Lift over head: 130 lb.
Push or drag: 650 lb.

Languages
Common
Elven
Astrail
Demonic

Feats
Improve initiative (Level 1)
Persuasive (flaw)
Stealthy (flaw)
Weapons finesse
Flaws
Merciful
Curious - Whenever you encounter something out of the ordinary, you must make a Will Save (DC 10 + 1/2 Character Level) in order to resist approaching and inspecting it for 1d4 rounds. if combat is likely or enemies are close the will save can be negated for 1d4 rounds after which you must make the check at a +1 DC or chose to negate again every time adding 1 to the DC every time.

Traits
Bookworm - ?

Special Features
Low Light Vision (From half elf)
Elven Immunites ( +2 to enchanment saves immune to sleep)
1 racial bonus on Listen, Search, and Spot checks:
Elven Blood
Favored class: Any
Bardic Knowledge
Bardic music : countersong, fascinate, inspire courage

Skills
32 skill points at level 1
8 skill points per level after
*Denotes a class skill
Strike-through denotes untrained skills

Unused skill points:
Skill points over: 1 (Please remove 1 skill rank)

*Appraise: +2 (int) = 2
*Balance: +2 (dex) +2 (skill ranks) = 4
*Bluff: +4 (cha) +2 (persuasive) +2 (Circlet of Persuasion) +5 (Choker of Eloquence) = 11
*Climb: +0 (str) +2 (Skill Rank) = 2
*Concentration: +1 (con) +4 (skill ranks) = 5
*Craft (tattoo): +2  (int) +2 = 4
*Decipher Script: +2 (int) +1 (skill ranks)= 3
*Diplomacy: +4 (cha) +1 (skill ranks) +2 (race) +2 (Circlet of Persuasion) +5 (Choker of Eloquence) = 14
Disable Device: +2 (int) +2 (Skill ranks = +4
*Disguise: +4 (cha)+2 (Circlet of Eloquence) = 6
*Escape Artist: +2 (dex) +1 (skill ranks)  = 3
Forgery: +2 (int) +2/2 (skill ranks) = 3
*Gather Information: +4 (cha) +2 (skill ranks) +2 (race) +2 (Circlet of Persuasion) = 10
Handle Animal: +4 (cha) = 4
Heal: +1 (wis) + 2/2 (skill ranks) = 2
*Hide: +2 (dex) +2 (stealthy) = 4
Intimidate: +4 (cha) +2 (persuasive) +2 (Circlet of Persuasione) = 8
*Jump: +0 (str) +2 (skill ranks) = 2
*Knowledge (arcane): +2 (int) +1 (skill ranks) = 3
*Knowledge (architecture): +2 (int) =  2
*Knowledge (dungeoneering): +2 (int) +1 (skill ranks) = 3
*Knowledge (geography): +2 (int) +1 (skill ranks)= 3
*Knowledge (history): +2 (int) +1 (skill ranks)= 3
*Knowledge (local): +2 (int) +1 (skill ranks)= 3
*Knowledge (nature): +2 (int) +1 (skill ranks) = 3
*Knowledge (nobility): +2 (int) +1 Skill Ramks) = 3
*Knowledge (religion): +2 (int) +1 (skill ranks)= 3
*Knowledge (the planes): +2 (int) +1 (skill ranks)= 3
*Listen: + 1 (wis) + 1 (racial) +1 (skill ranks)  = 3
*Move Silently: +2 (dex) +2 (stealthy) + 1 (skill ranks) = 5
Open Lock: +2 (dex) = 2
*Perform: +4 (cha) +3 (skill ranks) +2 (Circlet of Persuasion) +5 (Choker of Eloquence= 14
*Profession: +1 (wis) = 1
Ride: + 2 (dex) = 2
Search: +2 (int) +1 (race) = 3
*Sense Motive: +1 (wis) +2 (skill ranks) = 3
*Sleight of Hand: +2 (dex) = 2
*Spellcraft: +2 (int) +2 (Skill Rank) = 4
Spot: +1 (wis) +1 (race) = 2
Survival: +1 (wis) = 1
*Swim: +0 (str) +1 (skill ranks)  = 1
*Tumble: +2 (dex) = 2
*Use Magic Device: +4 (cha) +2 (Circlet of Eloquence) = 6
Use Rope: +2 (dex) = 2

Spells Per Day
Level 0: 3
Level 1: 1

Known Spells
Level 0
Light
Detect Magic
Read Magic
Ghost Sound
Dancing Lights

Level 1
Heal light wounds
summon creature 1

Equipment
Adventurer?s kit
Lute
Ocarina
Lyre
Lantern
Book  (blank)
Quill
Mistletoe
Ink
Crystal divination pendent
Circlet of persuasion
http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/c-d/circlet-of-persuasion
Choker of eloquence
http://kahdnd.pbworks.com/w/page/30147307/Choker%20of%20Eloquence
Shield cloak
The cloak is a deep red color with a fuzzy lining where the cloak meets at the top. It really did look like Golas' cape.
http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/c-d/cloak-shield
Longsword, masterwork, mundane crystal
Belt of incredible dexterity +2
http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/a-b/belt-of-incredible-dexterity
Horn of Fog
http://www.dandwiki.com/wiki/SRD:Horn_of_Fog
Pipes of the Sewers
http://www.dandwiki.com/wiki/Pipes_of_the_sewers
Arrow of Fire
Mittens, scarf, and beanie hat
Gloves of arrow snaring
http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/e-g/gloves-of-arrow-snaring
Vial of brass dragon blood
vial of wolf blood
vial of minotaur blood
[/spoiler]

Oath

DM roll for HP
[blockquote]Rolled 1d10+1 : 10 + 1, total 11[/blockquote]

Throndir

DM Roll for Kryas lvl 3 Fighter/Bard
[dice]Rolled 1d10+1 : 7 + 1, total 8[/dice]

Mysticsage

HD roll

[dice]Rolled 1d10+1 : 5 + 1, total 6[/dice]

Mysticsage

#6
Level 3
[spoiler]
male Half Elf Bard/fighter
Bard 1
Bard/Fighter 2
Chaotic Good
Deity: unknown

STR: 10 (+0)
DEX: 14 (+2)
CON: 12 (+1)
INT: 15(+2)
WIS: 13(+1)
CHA: 18 (+4)

Size: Medium
Height: 6? 2?
Weight: 150
Skin: white
Eyes: forest green with gold flecks
Hair: light brown
Age: 23

Bard Hit Die: d6
Fighter Hit Die: d10
Hitpoints: 7 (Level 1) + 11 (Level 2) +8 (level 3) = 26
Hitpoints per level: 1d10+1
Level Adjustment: +0

Speed: 30 feet

Armor
Armor Class: 10 + 2 (Leather Armor) + 2 Dex =14
Touch Armor Class: 10 +2 (dex) = 12
Flatfooted Armor Class: 10 +2 (leather) = 12

Armor Check Penalty: -0 (Leather)   = -0
Initiative: +2 (dex) +4 (improved initiative) = 6

Saving Throws
Fortitude save: +3 (Class) +1 (con) = +4
Reflex save: +3  (Class)+2 (dex) = +5
Will save:   +2 (level 1) +1 (level 2) +1 (wis) = +4

vs Enchantments: +2

Resistance and Immunities
Cold Resistance: 0
Fire Resistance: 0
Electricity Resistance: 0
Sonic Resistance: 0
Spell Resistance: 0

Attacks and Damage
BAB: +2
Attack (melee, Longsword): +2 (BAB) +2 (dex) = +4
Attack (missile, Longbow): +2 (BAB) +2 (dex) = +4
Attack (unarmed): +2 (BAB)
Attack (defensive fighting): -4
Damage (longsword): 1d8 +2 (dex)
Damage (elven longbow): 1d8
Damage (unarmed): 1d4 ( lethal/non lethal)

Spell DC: 10 + spell level +4 (Cha)

Grapple check: +1 (BAB)  0 (str) = 0

Load
Light load: 43 lb. or less
Medium load: 44?86 lb.
Heavy load: 87?130 lb
Lift over head: 130 lb.
Push or drag: 650 lb.

Languages
Common
Elven
Astrail
Demonic

Feats
Improve initiative (Level 1)
Persuasive (flaw)
Stealthy (flaw)
Weapons finesse (fighter)
improved unarmed strike (fighter)
Trustworthy (level 3)

Flaws
Merciful
Curious - Whenever you encounter something out of the ordinary, you must make a Will Save (DC 10 + 1/2 Character Level) in order to resist approaching and inspecting it for 1d4 rounds. if combat is likely or enemies are close the will save can be negated for 1d4 rounds after which you must make the check at a +1 DC or chose to negate again every time adding 1 to the DC every time.

Traits
Bookworm - ?

Special Features
Low Light Vision (From half elf)
Elven Immunites ( +2 to enchanment saves immune to sleep)
1 racial bonus on Listen, Search, and Spot checks:
Elven Blood
Favored class: Any
Bardic Knowledge
Bardic music : countersong, fascinate, inspire courage, Inspire Competence


Skills
32 skill points at level 1
8 skill points per level after
*Denotes a class skill
Strike-through denotes untrained skills

Unused skill points:
Skill points over:

*Appraise: +2 (int) +1(skill rank) = 3
*Balance: +2 (dex) +2 (skill ranks) = 4
*Bluff: +4 (cha) +2 (persuasive) +2 (Circlet of Persuasion) +5 (Choker of Eloquence) = 11
*Climb: +0 (str) +2 (Skill Rank) = 2
*Concentration: +1 (con) +4 (skill ranks) = 5
*Craft (tattoo): +2  (int) +2 = 4
*Decipher Script: +2 (int) +1 (skill ranks)= 3
*Diplomacy: +4 (cha) +1 (skill ranks) +2 (race) +2 (Circlet of Persuasion) +5 (Choker of Eloquence) +2 (Trustworthy) = 16
Disable Device: +2 (int) +2 (Skill ranks = +4
*Disguise: +4 (cha)+2 (Circlet of Eloquence) = 6
*Escape Artist: +2 (dex) +1 (skill ranks)  = 3
Forgery: +2 (int) +2/2 (skill ranks) = 3
*Gather Information: +4 (cha) +2 (skill ranks) +2 (race) +2 (Circlet of Persuasion) +2 (Trustworthy) = 12
Handle Animal: +4 (cha) (+2 Skill Ranks) = 6
Heal: +1 (wis) + 2/2 (skill ranks) = 2
*Hide: +2 (dex) +2 (stealthy) = 4
Intimidate: +4 (cha) +2 (persuasive) +2 (Circlet of Persuasione) = 8
*Jump: +0 (str) +2 (skill ranks) = 2
*Knowledge (arcane): +2 (int) +1 (skill ranks) = 3
*Knowledge (architecture): +2 (int) =  2
*Knowledge (dungeoneering): +2 (int) +1 (skill ranks) = 3
*Knowledge (geography): +2 (int) +1 (skill ranks)= 3
*Knowledge (history): +2 (int) +1 (skill ranks)= 3
*Knowledge (local): +2 (int) +1 (skill ranks)= 3
*Knowledge (nature): +2 (int) +1 (skill ranks) = 3
*Knowledge (nobility): +2 (int) +1 Skill Ramks) = 3
*Knowledge (religion): +2 (int) +1 (skill ranks)= 3
*Knowledge (the planes): +2 (int) +1 (skill ranks)= 3
*Listen: + 1 (wis) + 1 (racial) +1 (skill ranks)  = 3
*Move Silently: +2 (dex) +2 (stealthy) + 1 (skill ranks) = 5
Open Lock: +2 (dex) = 2
*Perform: +4 (cha) +6 (skill ranks) +2 (Circlet of Persuasion) +5 (Choker of Eloquence= 17
*Profession: +1 (wis) = 1
Ride: + 2 (dex) = 2
Search: +2 (int) +1 (race) = 3
*Sense Motive: +1 (wis) +3 (skill ranks) = 4
*Sleight of Hand: +2 (dex) = 2
*Spellcraft: +2 (int) +2 (Skill Rank) = 4
Spot: +1 (wis) +1 (race) = 2
Survival: +1 (wis) = 1
*Swim: +0 (str) +1 (skill ranks)  = 1
*Tumble: +2 (dex) = 2
*Use Magic Device: +4 (cha) +2 (Circlet of Eloquence) = 6
Use Rope: +2 (dex) = 2

Spells Per Day
Level 0: 3
Level 1: 1

Known Spells
Level 0
Light
Detect Magic
Read Magic
Ghost Sound
Dancing Lights
Summon Instrument

Level 1
Heal light wounds
summon creature 1
Hypnotism

Equipment
Adventurer?s kit
Lute
Ocarina
Lyre
Lantern
Book  (blank)
Quill
Mistletoe
Ink
Crystal divination pendent
Circlet of persuasion
http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/c-d/circlet-of-persuasion
Choker of eloquence
http://kahdnd.pbworks.com/w/page/30147307/Choker%20of%20Eloquence
Shield cloak
The cloak is a deep red color with a fuzzy lining where the cloak meets at the top. It really did look like Golas' cape.
http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/c-d/cloak-shield
Longsword, masterwork, mundane crystal
Belt of incredible dexterity +2
http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/a-b/belt-of-incredible-dexterity
Horn of Fog
http://www.dandwiki.com/wiki/SRD:Horn_of_Fog
Pipes of the Sewers
http://www.dandwiki.com/wiki/Pipes_of_the_sewers
Arrow of Fire
Mittens, scarf, and beanie hat
Gloves of arrow snaring
http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/e-g/gloves-of-arrow-snaring
Vial of brass dragon blood
vial of wolf blood
vial of minotaur blood[/spoiler]

Mysticsage

#7
Use 50 karma points for level up
HD roll
[dice]Rolled 1d10+1 : 7 + 1, total 8[/dice]

Level 4
[spoiler]male Half Elf Bard/fighter
Bard 1
Bard/Fighter 3
Chaotic Good
Deity: unknown

STR: 10 (+0)
DEX: 14 (+2)
CON: 12 (+1)
INT: 16(+3)
WIS: 13(+1)
CHA: 18 (+4)

Size: Medium
Height: 6? 2?
Weight: 150
Skin: white
Eyes: forest green with gold flecks
Hair: light brown
Age: 23

Bard Hit Die: d6
Fighter Hit Die: d10
Hitpoints: 7 (Level 1) + 11 (Level 2) +8 (level 3) +8 (level 4) = 34
Hitpoints per level: 1d10+1
Level Adjustment: +0

Speed: 30 feet

Armor
Armor Class: 10 + 2 (Leather Armor) + 2 Dex =14
Touch Armor Class: 10 +2 (dex) = 12
Flatfooted Armor Class: 10 +2 (leather) = 12

Armor Check Penalty: -0 (Leather)   = -0
Initiative: +2 (dex) +4 (improved initiative) = 6

Saving Throws
Fortitude save: +3 (Class) +1 (con) = +4
Reflex save: +4  (Class)+2 (dex) = +6
Will save:   +4 (Class) +1 (wis) = +5

vs Enchantments: +2

Resistance and Immunities
Cold Resistance: 0
Fire Resistance: 0
Electricity Resistance: 0
Sonic Resistance: 0
Spell Resistance: 0

Attacks and Damage
BAB: +3
Attack (melee, Longsword): +3 (BAB) +2 (dex) = +4
Attack (missile, Longbow): +3 (BAB) +2 (dex) = +4
Attack (unarmed): +3 (BAB)
Attack (defensive fighting): -4
Damage (longsword): 1d8 +2 (dex)
Damage (elven longbow): 1d8 =2 (dex)
Damage (unarmed): 1d4 ( lethal/non lethal)

Spell DC: 10 + spell level +4 (Cha)

Grapple check: +1 (BAB)  0 (str) = 0

Load
Light load: 43 lb. or less
Medium load: 44?86 lb.
Heavy load: 87?130 lb
Lift over head: 130 lb.
Push or drag: 650 lb.

Languages
Common
Elven
Astrail
Demonic

Feats
Improve initiative (Level 1)
Persuasive (flaw)
Stealthy (flaw)
Weapons finesse (fighter)
improved unarmed strike (fighter)
Trustworthy (level 3)

Flaws
Merciful
Curious - Whenever you encounter something out of the ordinary, you must make a Will Save (DC 10 + 1/2 Character Level) in order to resist approaching and inspecting it for 1d4 rounds. if combat is likely or enemies are close the will save can be negated for 1d4 rounds after which you must make the check at a +1 DC or chose to negate again every time adding 1 to the DC every time.

Traits
Bookworm - ?

Special Features
Low Light Vision (From half elf)
Elven Immunites ( +2 to enchanment saves immune to sleep)
1 racial bonus on Listen, Search, and Spot checks:
Elven Blood
Favored class: Any
Bardic Knowledge
Bardic music : countersong, fascinate, inspire courage, Inspire Competence

Skills
36 skill points at level 1
9 skill points per level after
(*)Denotes a bard class skill
(**)Denotes a fighter class skill
Strike-through denotes untrained skills

Total skill points, max ranks in skill
1: 36, 4
2: 45, 5
3: 54, 6
4: 63, 7

Ranks used
1 Appraise
2 Balance
2 Climb
4 Concentration
2 Craft
2 Deciper Script
2 Diplomacy
4 Disable Device (Cross class skill)
1 Escape Artist
2 Forgery (Cross class skill)
2 Gather Information
4 Handle Animal
2 Heal (Cross class skill)
2 Jump
2 Knowledge (arcane)
2 Knowledge (architecture)
2 Knowledge (dungeoneering)
1 Knowledge (geography)
2 Knowledge (history)
1 Knowledge (local)
1 Knowledge (nature)
2 Knowledge (nobility)
2 Knowledge (religion)
2 Knowledge (the planes)
1 Listen
1 Move Silently
6 Perform
3 Sense Motive
2 Spellcraft
1 Swim
__________________________
62 total

(*)Appraise: +3 (int) +1(skill rank) = 4
(*)Balance: +2 (dex) +2 (skill ranks) = 4
(*)Bluff: +4 (cha) +2 (persuasive) +2 (Circlet of Persuasion) +5 (Choker of Eloquence) = 11
(*)(**)Climb: +0 (str) +2 (Skill Rank) = 2
(*)Concentration: +1 (con) +4 (skill ranks) = 5
(*)(**)Craft (tattoo): +3 (int) +2 (skill rank) = 5
(*)Decipher Script: +3 (int) +2 (skill ranks)= 5
(*)Diplomacy: +4 (cha) +1 (skill ranks) +2 (race) +2 (Circlet of Persuasion) +5 (Choker of Eloquence) +2 (Trustworthy) = 17
Disable Device: +2 (int) +4/2 (skill ranks) = +4
(*)Disguise: +4 (cha)+3 (Circlet of Eloquence) = 7
(*)Escape Artist: +2 (dex) +1 (skill ranks)  = 3
Forgery: +3 (int) +2/2 (skill ranks) = 4
(*)Gather Information: +4 (cha) +2 (skill ranks) +2 (race) +2 (Circlet of Persuasion) +2 (Trustworthy) = 12
(**)Handle Animal: +4 (cha) +4 (skill ranks) = 8
Heal: +1 (wis) + 2/2 (skill ranks) = 2
(*)Hide: +2 (dex) +2 (stealthy) = 4
(**)Intimidate: +4 (cha) +2 (persuasive) +2 (Circlet of Persuasione) = 8
(*)(**)Jump: +0 (str) +2 (skill ranks) = 2
(*)Knowledge (arcane): +3 (int) + 2 (skill ranks) = 5
(*)Knowledge (architecture): +3 (int) +2 (skill ranks) =  5
(*)Knowledge (dungeoneering): +3 (int) + 2 (skill ranks) = 5
(*)Knowledge (geography): +3 (int) +1 (skill ranks)= 4
(*)Knowledge (history): +3 (int) +2 (skill ranks)= 5
(*)Knowledge (local): +3 (int) +1 (skill ranks)= 4
(*)Knowledge (nature): +3 (int) +1 (skill ranks) = 4
(*)Knowledge (nobility): +3 (int) +2 Skill Ramks) = 5
(*)Knowledge (religion): +3 (int) +2 (skill ranks)= 5
(*)Knowledge (the planes): +3 (int) +2 (skill ranks)= 5
(*)Listen: + 1 (wis) + 1 (racial) +1 (skill ranks)  = 3
(*)Move Silently: +2 (dex) +2 (stealthy) + 1 (skill ranks) = 5
Open Lock: +2 (dex) = 2
(*)Perform: +4 (cha) +6 (skill ranks) +2 (Circlet of Persuasion) +5 (Choker of Eloquence) = 17
(*)Profession: +1 (wis) = 1
(**)Ride: + 2 (dex) = 2
Search: +3 (int) +1 (race) = 4
(*)Sense Motive: +1 (wis) +3 (skill ranks) = 4
(*)Sleight of Hand: +2 (dex) = 2
(*)Spellcraft: +3 (int) +2 (Skill Rank) = 5
Spot: +1 (wis) +1 (race) = 2
Survival: +1 (wis) = 1
(*)(**)Swim: +0 (str) +1 (skill ranks)  = 1
(*)Tumble: +2 (dex) = 2
(*)Use Magic Device: +4 (cha) +2 (Circlet of Eloquence) = 6
Use Rope: +2 (dex) = 2

Spells Per Day
Level 0: 4
Level 1: 3
Level 2: 1

Known Spells
Level 0
Light
Detect Magic
Read Magic
Ghost Sound
Dancing Lights
Summon Instrument

Level 1
Heal light wounds
summon creature 1
Hypnotism

Level 2
Suggestion
Sound Burst

Equipment
Adventurer?s kit
Lute
Ocarina
Lyre
Lantern
Book  (blank)
Quill
Mistletoe
Ink
Crystal divination pendent
Circlet of persuasion
http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/c-d/circlet-of-persuasion
Choker of eloquence
http://kahdnd.pbworks.com/w/page/30147307/Choker%20of%20Eloquence
Shield cloak
The cloak is a deep red color with a fuzzy lining where the cloak meets at the top. It really did look like Golas' cape.
http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/c-d/cloak-shield
Longsword, masterwork, mundane crystal
Belt of incredible dexterity +2
http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/a-b/belt-of-incredible-dexterity
Horn of Fog
http://www.dandwiki.com/wiki/SRD:Horn_of_Fog
Pipes of the Sewers
http://www.dandwiki.com/wiki/Pipes_of_the_sewers
Arrow of Fire
Mittens, scarf, and beanie hat
Gloves of arrow snaring
http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/e-g/gloves-of-arrow-snaring
Vial of brass dragon blood
vial of wolf blood
vial of minotaur blood

[/spoiler]

Throndir

Level 4 Fighter/Bard HD Roll
[dice]Rolled 1d10+1 : 3 + 1, total 4[/dice]

Mysticsage

#9
HD roll
[dice]Rolled 1d6+1 : 4 + 1, total 5[/dice]

Level 5
[spoiler]male Half Elf Bard/fighter
Bard 2
Bard/Fighter 3
Chaotic Good
Deity: unknown

STR: 10 (+0)
DEX: 14 (+2)
CON: 12 (+1)
INT: 16(+3)
WIS: 13(+1)
CHA: 18 (+4)

Size: Medium
Height: 6? 2?
Weight: 150
Skin: white
Eyes: forest green with gold flecks
Hair: light brown
Age: 23

Bard Hit Die: d6
Fighter Hit Die: d10
Hitpoints: 7 (Level 1) + 11 (Level 2) +8 (level 3) +8 (level 4) = 34
Hitpoints per level: 1d10+1
Level Adjustment: +0

Speed: 30 feet

Armor
Armor Class: 10 + 2 (Leather Armor) + 2 Dex =14
Touch Armor Class: 10 +2 (dex) = 12
Flatfooted Armor Class: 10 +2 (leather) = 12

Armor Check Penalty: -0 (Leather)   = -0
Initiative: +2 (dex) +4 (improved initiative) = 6

Saving Throws
Fortitude save: +3 (Class) +1 (con) = +4
Reflex save: +4  (Class)+2 (dex) = +6
Will save:   +4 (Class) +1 (wis) = +5

vs Enchantments: +2

Resistance and Immunities
Cold Resistance: 0
Fire Resistance: 0
Electricity Resistance: 0
Sonic Resistance: 0
Spell Resistance: 0

Attacks and Damage
BAB: +3
Attack (melee, Longsword): +3 (BAB) +2 (dex) = +4
Attack (missile, Longbow): +3 (BAB) +2 (dex) = +4
Attack (unarmed): +3 (BAB)
Attack (defensive fighting): -4
Damage (longsword): 1d8 +2 (dex)
Damage (elven longbow): 1d8 =2 (dex)
Damage (unarmed): 1d4 ( lethal/non lethal)

Spell DC: 10 + spell level +4 (Cha)

Grapple check: +3 (BAB)  0 (str) = 0

Load
Light load: 43 lb. or less
Medium load: 44?86 lb.
Heavy load: 87?130 lb
Lift over head: 130 lb.
Push or drag: 650 lb.

Languages
Common
Elven
Celestial
Demonic

Feats
Improve initiative (Level 1)
Persuasive (flaw)
Stealthy (flaw)
Weapons finesse (fighter)
improved unarmed strike (fighter)
Trustworthy (level 3)
Craft Wondrous Items

Flaws
Merciful
Curious - Whenever you encounter something out of the ordinary, you must make a Will Save (DC 10 + 1/2 Character Level) in order to resist approaching and inspecting it for 1d4 rounds. if combat is likely or enemies are close the will save can be negated for 1d4 rounds after which you must make the check at a +1 DC or chose to negate again every time adding 1 to the DC every time.

Hauntings of the past

Traits
Bookworm - ?

Special Features
Low Light Vision (From half elf)
Elven Immunites ( +2 to enchanment saves immune to sleep)
1 racial bonus on Listen, Search, and Spot checks:
Elven Blood
Favored class: Any
Bardic Knowledge
Bardic music : countersong, fascinate, inspire courage, Inspire Competence

Skills
36 skill points at level 1
9 skill points per level after
(*)Denotes a bard class skill
(**)Denotes a fighter class skill
Strike-through denotes untrained skills

Total skill points, max ranks in skill
1: 36, 4
2: 45, 5
3: 54, 6
4: 63, 7
5: 72, 8

Ranks used
1 Appraise
2 Balance
2 Climb
4 Concentration
2 Craft
2 Deciper Script
2 Diplomacy
4 Disable Device (Cross class skill)
1 Escape Artist
2 Forgery (Cross class skill)
2 Gather Information
4 Handle Animal
2 Heal (Cross class skill)
2 Jump
7 Knowledge (arcane)
2 Knowledge (architecture)
2 Knowledge (dungeoneering)
1 Knowledge (geography)
2 Knowledge (history)
1 Knowledge (local)
1 Knowledge (nature)
2 Knowledge (nobility)
2 Knowledge (religion)
2 Knowledge (the planes)
4 Listen
1 Move Silently
7 Perform
3 Sense Motive
2 Spellcraft
1 Swim
__________________________
72 total

(*)Appraise: +3 (int) +1(skill rank) = 4
(*)Balance: +2 (dex) +2 (skill ranks) = 4
(*)Bluff: +4 (cha) +2 (persuasive) +2 (Circlet of Persuasion) +5 (Choker of Eloquence) = 11
(*)(**)Climb: +0 (str) +2 (Skill Rank) = 2
(*)Concentration: +1 (con) +4 (skill ranks) = 5
(*)(**)Craft (tattoo/ weaving): +3 (int) +2 (skill rank) = 5
(*)Decipher Script: +3 (int) +2 (skill ranks)= 5
(*)Diplomacy: +4 (cha) +2 (skill ranks) +2 (race) +2 (Circlet of Persuasion) +5 (Choker of Eloquence) +2 (Trustworthy) = 18
Disable Device: +2 (int) +4/2 (skill ranks) = +4
(*)Disguise: +4 (cha)+3 (Circlet of Eloquence) = 7
(*)Escape Artist: +2 (dex) +1 (skill ranks)  = 3
Forgery: +3 (int) +2/2 (skill ranks) = 4
(*)Gather Information: +4 (cha) +2 (skill ranks) +2 (race) +2 (Circlet of Persuasion) +2 (Trustworthy) = 12
(**)Handle Animal: +4 (cha) +4 (skill ranks) = 8
Heal: +1 (wis) + 2/2 (skill ranks) = 2
(*)Hide: +2 (dex) +2 (stealthy) = 4
(**)Intimidate: +4 (cha) +2 (persuasive) +2 (Circlet of Persuasione) = 8
(*)(**)Jump: +0 (str) +2 (skill ranks) = 2
(*)Knowledge (arcane): +3 (int) + 7 (skill ranks) = 10
(*)Knowledge (architecture): +3 (int) +2 (skill ranks) =  5
(*)Knowledge (dungeoneering): +3 (int) + 2 (skill ranks) = 5
(*)Knowledge (geography): +3 (int) +1 (skill ranks)= 4
(*)Knowledge (history): +3 (int) +2 (skill ranks)= 5
(*)Knowledge (local): +3 (int) +1 (skill ranks)= 4
(*)Knowledge (nature): +3 (int) +1 (skill ranks) = 4
(*)Knowledge (nobility): +3 (int) +2 Skill Ramks) = 5
(*)Knowledge (religion): +3 (int) +2 (skill ranks)= 5
(*)Knowledge (the planes): +3 (int) +2 (skill ranks)= 5
(*)Listen: + 1 (wis) + 1 (racial) +4 (skill ranks)  = 6
(*)Move Silently: +2 (dex) +2 (stealthy) + 1 (skill ranks) = 5
Open Lock: +2 (dex) = 2
(*)Perform: +4 (cha) +1 (skill ranks) +2 (Circlet of Persuasion) +5 (Choker of Eloquence) = 18
(*)Profession: +1 (wis) = 1
(**)Ride: + 2 (dex) = 2
Search: +3 (int) +1 (race) = 4
(*)Sense Motive: +1 (wis) +3 (skill ranks) = 4
(*)Sleight of Hand: +2 (dex) = 2
(*)Spellcraft: +3 (int) +2 (Skill Rank) = 5
Spot: +1 (wis) +1 (race) = 2
Survival: +1 (wis) = 1
(*)(**)Swim: +0 (str) +1 (skill ranks)  = 1
(*)Tumble: +2 (dex) = 2
(*)Use Magic Device: +4 (cha) +2 (Circlet of Eloquence) = 6
Use Rope: +2 (dex) = 2

Spells Per Day
Level 0: 4
Level 1: 3
Level 2: 1

Known Spells
Level 0
Light
Detect Magic
Read Magic
Ghost Sound
Dancing Lights
Summon Instrument

Level 1
Heal light wounds
summon creature 1
Hypnotism
Identify

Level 2
Suggestion
Sound Burst
Alter Self

Equipment
Adventurer?s kit
Lute
Ocarina
Lyre
Lantern
Book  (blank)
Quill
Mistletoe
Ink
Crystal divination pendent
Circlet of persuasion
http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/c-d/circlet-of-persuasion
Choker of eloquence
http://kahdnd.pbworks.com/w/page/30147307/Choker%20of%20Eloquence
Shield cloak
The cloak is a deep red color with a fuzzy lining where the cloak meets at the top. It really did look like Golas' cape.
http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/c-d/cloak-shield
Longsword, masterwork, mundane crystal
Belt of incredible dexterity +2
http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/a-b/belt-of-incredible-dexterity
Horn of Fog
http://www.dandwiki.com/wiki/SRD:Horn_of_Fog
Pipes of the Sewers
http://www.dandwiki.com/wiki/Pipes_of_the_sewers
Arrow of Fire
Mittens, scarf, and beanie hat
Gloves of arrow snaring
http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/e-g/gloves-of-arrow-snaring
Vial of brass dragon blood
vial of wolf blood
vial of minotaur blood


Mysticsage

#10
50 karma points

HD roll
[dice]Rolled 1d6+1 : 2 + 1, total 3[/dice]

Level 6
[spoiler]male Half Elf Bard/fighter/Lyrical Thaumaturge

Lyrical Thaumaturge 1
Bard 2
Bard/Fighter 3
Chaotic Good
Deity: unknown

STR: 10 (+0)
DEX: 14 (+2)
CON: 12 (+1)
INT: 16(+3)
WIS: 13(+1)
CHA: 18 (+4)

Size: Medium
Height: 6? 2?
Weight: 150
Skin: white
Eyes: forest green with gold flecks
Hair: light brown
Age: 23

Bard Hit Die: d6
Fighter Hit Die: d10
Hitpoints: 7 (Level 1) + 11 (Level 2) +8 (level 3) +8 (level 4) +5 (level 5) +7 (level 6) = 46
Hitpoints per level: 1d10+1
Level Adjustment: +0

Speed: 30 feet

Armor
Armor Class: 10 + 2 (Leather Armor) + 2 Dex =14
Touch Armor Class: 10 +2 (dex) = 12
Flatfooted Armor Class: 10 +2 (leather) = 12

Armor Check Penalty: -0 (Leather)   = -0
Initiative: +2 (dex) +4 (improved initiative) = 6

Saving Throws
Fortitude save: +3 (Class) +1 (con) = +4
Reflex save: +4  (Class)+2 (dex) = +6
Will save:   +4 (Class) +1 (wis) = +5

vs Enchantments: +2

Resistance and Immunities
Cold Resistance: 0
Fire Resistance: 0
Electricity Resistance: 0
Sonic Resistance: 0
Spell Resistance: 0

Attacks and Damage
BAB: +3
Attack (melee, Longsword): +3 (BAB) +2 (dex) = +4
Attack (missile, Longbow): +3 (BAB) +2 (dex) = +4
Attack (unarmed): +3 (BAB)
Attack (defensive fighting): -4
Damage (longsword): 1d8 +2 (dex)
Damage (elven longbow): 1d8 =2 (dex)
Damage (unarmed): 1d4 ( lethal/non lethal)

Spell DC: 10 + spell level +4 (Cha)

Grapple check: +3 (BAB)  0 (str) = 0

Load
Light load: 43 lb. or less
Medium load: 44?86 lb.
Heavy load: 87?130 lb
Lift over head: 130 lb.
Push or drag: 650 lb.

Languages
Common
Elven
Celestial
Demonic

Feats
Improve initiative (Level 1)
Persuasive (flaw)
Stealthy (flaw)
Weapons finesse (fighter)
improved unarmed strike (fighter)
Trustworthy (level 3)
Melodic Casting (level 6)



Flaws
Merciful
Curious - Whenever you encounter something out of the ordinary, you must make a Will Save (DC 10 + 1/2 Character Level) in order to resist approaching and inspecting it for 1d4 rounds. if combat is likely or enemies are close the will save can be negated for 1d4 rounds after which you must make the check at a +1 DC or chose to negate again every time adding 1 to the DC every time.


Traits
Bookworm - ?

Special Features
Low Light Vision (From half elf)
Elven Immunites ( +2 to enchanment saves immune to sleep)
1 racial bonus on Listen, Search, and Spot checks:
Elven Blood
Favored class: Any
Bardic Knowledge
Bardic music : countersong, fascinate, inspire courage, Inspire Competence/ You gain one extra daily use of your bardic music ability per lyric thaumaturge level. You can use bardic music from this class to create any effect you know as a bard.

Spellcasting: At each level, you gain new spells per day and an increase in caster level (and spells known) as if you had also gained a level in the bard class. You do not, however, gain any other benefit the bard class gives you.

Bonus Spell: Your knowledge of magic grants you the ability to cast more spells than the average bard. At 1st level, you gain one additional 1st-level and 2nd-level bard spell slot.
At 4th level, you gain one additional 3rd-level and 4th-level bard spell slot.
At 7th level, you gain one additional 5th-level spell slot.
At 10th level, you gain one additional 6th-level spell slot. If you aren't currently capable of casting the noted level
of spell, you gain the extra spell slot when that spell level becomes available to you.

Captivating Melody: At 2nd level, you gain Captivating Melody* as a bonus feat.

Spell Secret: Thanks to your facility for blending music and magic, you gain additional spells known for each spell level as you gain levels. These spells must be drawn from the sorcerer/wizard list and are thereafter treated as part of your class spell list.
At 3rd level, you gain one additional 1st- and one 2nd-level spell known.
At 6th level, you gain one additional 3rd- and one 4th-level spell known.
At 9th level, you gain one additional 5th- and one 6th-level spell known.

Sonic Might (Sp): Beginning at 5th level, you can expend a use of bardic music to add 1d6 points of sonic damage per spell level to any spell with the sonic descriptor.

Skills
36 skill points at level 1
9 skill points per level after
(*)Denotes a bard class skill
(**)Denotes a fighter class skill
(***)Denotes a Lyrical thaumaturge class skill
Strike-through denotes untrained skills

Total skill points, max ranks in skill
1: 36, 4
2: 45, 5
3: 54, 6
4: 63, 7
5: 72, 8
6: 78, 9

Ranks used
1 Appraise
2 Balance
2 Climb
4 Concentration
2 Craft
2 Deciper Script
2 Diplomacy
4 Disable Device (Cross class skill)
1 Escape Artist
2 Forgery (Cross class skill)
2 Gather Information
4 Handle Animal
2 Heal (Cross class skill)
2 Jump
7 Knowledge (arcane)
2 Knowledge (architecture)
2 Knowledge (dungeoneering)
1 Knowledge (geography)
2 Knowledge (history)
1 Knowledge (local)
1 Knowledge (nature)
2 Knowledge (nobility)
2 Knowledge (religion)
2 Knowledge (the planes)
4 Listen
1 Move Silently
9 Perform
3 Sense Motive
6 Spellcraft
1 Swim
__________________________
78 total

(*)Appraise: +3 (int) +1(skill rank) = 4
(*)Balance: +2 (dex) +2 (skill ranks) = 4
(*)(***)Bluff: +4 (cha) +2 (persuasive) +2 (Circlet of Persuasion) +5 (Choker of Eloquence) = 11
(*)(**)Climb: +0 (str) +2 (Skill Rank) = 2
(*)(***)Concentration: +1 (con) +4 (skill ranks) = 5
(*)(**)Craft (tattoo): +3 (int) +1 (skill rank) = 4
(*)(**)Craft (weaving): +3 (int) +1 (skill rank) = 4
(*)(***)Decipher Script: +3 (int) +2 (skill ranks)= 5
(*)(***)Diplomacy: +4 (cha) +2 (skill ranks) +2 (race) +2 (Circlet of Persuasion) +5 (Choker of Eloquence) +2 (Trustworthy) = 18
Disable Device: +2 (int) +4/2 (skill ranks) = +4
(*)Disguise: +4 (cha)+3 (Circlet of Eloquence) = 7
(*)Escape Artist: +2 (dex) +1 (skill ranks)  = 3
Forgery: +3 (int) +2/2 (skill ranks) = 4
(*)Gather Information: +4 (cha) +2 (skill ranks) +2 (race) +2 (Circlet of Persuasion) +2 (Trustworthy) = 12
(**)Handle Animal: +4 (cha) +4 (skill ranks) = 8
Heal: +1 (wis) + 2/2 (skill ranks) = 2
(*)Hide: +2 (dex) +2 (stealthy) = 4
(**)Intimidate: +4 (cha) +2 (persuasive) +2 (Circlet of Persuasione) = 8
(*)(**)Jump: +0 (str) +2 (skill ranks) = 2
(*)(***)Knowledge (arcane): +3 (int) + 7 (skill ranks) = 10
(*)(***)Knowledge (architecture): +3 (int) +2 (skill ranks) =  5
(*)(***)Knowledge (dungeoneering): +3 (int) + 2 (skill ranks) = 5
(*)(***)Knowledge (geography): +3 (int) +1 (skill ranks)= 4
(*)(***)Knowledge (history): +3 (int) +2 (skill ranks)= 5
(*)(***)Knowledge (local): +3 (int) +1 (skill ranks)= 4
(*)(***)Knowledge (nature): +3 (int) +1 (skill ranks) = 4
(*)(***)Knowledge (nobility): +3 (int) +2 Skill Ramks) = 5
(*)(***)Knowledge (religion): +3 (int) +2 (skill ranks)= 5
(*)(***)Knowledge (the planes): +3 (int) +2 (skill ranks)= 5
(*)Listen: + 1 (wis) + 1 (racial) +4 (skill ranks)  = 6
(*)Move Silently: +2 (dex) +2 (stealthy) + 1 (skill ranks) = 5
Open Lock: +2 (dex) = 2
(*)(***)Perform: +4 (cha) +9 (skill ranks) +3 (Circlet of Persuasion) +5 (Choker of Eloquence) = 20
(*)(***)Profession: +1 (wis) = 1
(**)Ride: + 2 (dex) = 2
Search: +3 (int) +1 (race) = 4
(*)(***)Sense Motive: +1 (wis) +3 (skill ranks) = 4
(*)Sleight of Hand: +2 (dex) = 2
(*)(***)Spellcraft: +3 (int) +6 (Skill Rank) = 9
Spot: +1 (wis) +1 (race) = 2
Survival: +1 (wis) = 1
(*)(**)Swim: +0 (str) +1 (skill ranks)  = 1
(*)Tumble: +2 (dex) = 2
(*)(***)Use Magic Device: +4 (cha) +2 (Circlet of Eloquence) = 6
Use Rope: +2 (dex) = 2

Spells Per Day
Level 0: 3
Level 1: 3
Level 2: 2
Level 3: 1
Level 4: 1

Known Spells
Level 0
Light
Detect Magic
Read Magic
Ghost Sound
Dancing Lights
Summon Instrument

Level 1
Heal light wounds
summon creature 1
Hypnotism
Identify
remove fear
comprehend languages

Level 2
Suggestion
Sound Burst
Alter Self
Silence
Hold Person

Level 3
Crushing Despair

Level 4
shout

Equipment
Adventurer?s kit
Lute
Ocarina
Lyre
Lantern
Book  (blank)
Quill
Mistletoe
Ink
Crystal divination pendent
Circlet of persuasion
http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/c-d/circlet-of-persuasion
Choker of eloquence
http://kahdnd.pbworks.com/w/page/30147307/Choker%20of%20Eloquence
Shield cloak
The cloak is a deep red color with a fuzzy lining where the cloak meets at the top. It really did look like Golas' cape.
http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/c-d/cloak-shield
Longsword, masterwork, mundane crystal
Belt of incredible dexterity +2
http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/a-b/belt-of-incredible-dexterity
Horn of Fog
http://www.dandwiki.com/wiki/SRD:Horn_of_Fog
Pipes of the Sewers
http://www.dandwiki.com/wiki/Pipes_of_the_sewers
Arrow of Fire
Mittens, scarf, and beanie hat
Gloves of arrow snaring
http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/e-g/gloves-of-arrow-snaring
Vial of brass dragon blood
vial of wolf blood
vial of minotaur blood


Lance

[spoiler=Levels 5-6 HD DM Roll]
[dice]Rolled 1d6+1 : 4 + 1, total 5[/dice]
[dice]Rolled 1d6+1 : 6 + 1, total 7[/dice]
[/spoiler]
"A wish? Okay, genie, make me a ham sandwich."

Throndir

#12
Quote20 karma for 10 points ti place in either craft or knowledge skills