[Divine Soul] Sophie Cain

Started by Neko, May 08, 2012, 09:54:40 PM

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Neko

Quote
Sophie Cain
Female Human Divine Soul

Level Progression
Level 1
Level 2
Level 3

Age: 23
Height:  5'0
Weight: 110lbs
Sophie's familiar: Mimic


Personality
A happy and talkative person, Sophie loves to help her friends and look at the positive side of things.

Background
After her family fell on hard times, Sophie took it upon herself to get a job and start working. She managed to snatch a part time position in the guild as a maid. There, she was also able to learn new skills and join her friends on their various adventures. The daggers Sophie carries around  were given to her by her father, and she carries them everywhere. Besides that, Sophie also carries around  magic broom which allows her to teleport. The skill was actually learned when Sophie was cleaning, and she wanted to get from place to place quicker.



Quote
Mimic the raven // Familiar of Sophie Cain


Background

Sophie found Mimic a long time ago, while playing around in a forest. She swore she could hear a voice calling for help in her head, and eventually found that it had come from an injured raven laying on the forest floor. Although Sophie hadn't quite mastered healing, she knew enough to heal the raven's wounded wing. Grateful, the raven followed her home, and eventually became the family pet. He continues to follow her wherever she goes. Thanks to traveling around with Sophie, Mimic has also picked up the ability to speak the common language (as in, not just telepathically with Sophie).




Level 1
[spoiler]
QuoteSophie Cain
Level 1 Human Divine Soul
Lawful Good

STR: 8 (-1)
DEX: 17 (+3)
CON: 12 (+1)
INT: 10 (+0)
WIS: 16 (+3)
CHA: 18 (+4)

Size: Medium
Skin: Pale
Eyes: Grey-blue
Hair: Silvery

Hit Die: d4
Hitpoints: 5
Hitpoints per level: 1d4 +1 (con)
Level Adjustment: +0

Speed: 30 ft.
Armor Class: 10 +0 (robe) +3 (dex) +2 (defensive fighting) = 15
Armor Class: 10 +0 (robe) +3 (dex) = 13
Touch Armor Class: 10 +3 (dex) = 13
Flatfooted Armor Class: 10 +0 (robe) = 12

Armor Check Penalty: -0 (robe) = -0

Fortitude save: +0 (class) +1 (con) = +1
Reflex save: +0 (class) +3 (dex) = +5
Will save:   +2 (class) +3 (wis) = +5

Cold Resistance: 0
Fire Resistance: 0
Electricity Resistance: 0
Sonic Resistance: 0
Spell Resistance: 0

BAB: +0
Attack (melee, dagger): +0 (BAB) -1 (str) -2 (noncombatant) = -3   
Attack (missile): +0 (BAB) +3 (dex) = +3
Attack (missile): +0 (BAB) +3 (dex) +1 (point blank shot) = +4
Attack (missile, thrown knives): +0 (BAB) +3 (dex) +1 (point blank shot) +1 (weapon focus) = +5
Attack (unarmed): +0 (BAB) -1 (str) -2 (noncombatant) = -3
Attack (defensive fighting): -4
Damage (throwing knives): 1d4 -1 (str)
Damage (dagger): 1d4 -1 (str)
Damage (unarmed): 1d4 (non lethal) + 1d4 (strength damage)

Spell DC: 10 +3 (cha) + spell level

Grapple check: +0 (BAB) -1 (str) = -1

Light load: 26 lb. or less 
Medium load: 27?53 lb.
Heavy load: 54?80 lb.
Lift over head: 80 lb.
Push or drag: 400 lb.

Languages: Common

Special Features:
Aura
Divine Spirit
Divine Ability (Divine Healing)
Orate

Feats:
Point Blank Shot (Level 1)
Rapid Shot (From Human)
Weapon Focus (Thrown Knives) (From Flaw)
Precise Shot (From Flaw)

Traits:
Catlike Balance: +2 to balance
Soft-hearted: You can't stand to witness suffering, and if you do, -2 to all rolls for the next hour.

Flaws:
Arachnophobia
You have quite the fear of spiders and other arachnids.
Drawback: If, at any time, there is an arachnoid creature within 10 feet of the character that she can see, the character must pass a Will save (DC 15) or become shaken (-2 penalty on attack rolls, saving throws, skill checks, and ability checks). This distance increases to 15 feet for Tiny arachnoid creatures, and by an additional 5 feet for every size category increase in the arachnoid creature. The Will save DC increases by 2 for a Tiny arachnoid creature, and by 2 for every size category increase of the arachnoid creature.
Benefit: Bonus feat
Noncombatant
Drawback: You are relatively inept at melee combat. You take a -2 penalty on all melee attack rolls.
Benefit: Bonus feat

Skills
8 skill points at level 1
1 skill points per level after
*Denotes a class skill

Appraise INT: +0 (int) = 0
Balance DEX: +3 (dex) = 3
*Bluff CHA: +4 (cha) = 4
Climb STR: -1 (str) = -1
*Concentration CON: +1 (con) +4 (skill ranks) = 5
*Craft (?) INT: +0 (int) = 0
*Decipher Script INT: +0 (int) = 0
*Diplomacy CHA: +4 (cha) = 4
Disguise CHA: +4 (cha) = 4
Escape Artist DEX: +3 (dex) = 3
Forgery INT: +0 (int) = 0
*Gather Information CHA: +4 (cha) = 4
*Heal WIS: +3 (wis) +1 (skill ranks) = 3
Hide DEX: +3 (dex) = 3
*Intimidate CHA: +3 (cha) = 3
Jump STR: -1 (str) = -1
Knowledge (arcana) INT: +0 (int) = 0
Knowledge (history) INT: +0 (int) = 0
Knowledge (religion) INT: +0 (int) = 0
Knowledge (planes) INT: +0 (int) = 0
Listen WIS: +3 (wis) = +3
Move Silently DEX: +3 (dex) = 3
*Perform (oratory) CHA: +4 (cha) +3 (skill ranks) = 7
*Profession WIS: +3 (wis) = +3
Ride DEX: +3 (dex) = 3
*Search INT: +0 (int) = 0
Sense Motive WIS: +3 (wis) = +3
*Spellcraft INT: +0 (int) = 0
Spot WIS: +3 (wis) = +3
Survival WIS: +3 (wis) = +3
Swim STR: -1 (str) = -1
Use Rope DEX: +3 (dex) = 3

Spells Known
Level 0
Cure Minor Wounds, Cures 1 point of damage.
Detect Magic, Detects spells and magic items within 60 ft.
Mending, Makes minor repairs on an object.
Read Magic, Read scrolls and spellbooks.

Level 1
Divine Favor: You gain +1 per three levels on attack and damage rolls.
Cure Light Wounds, Cures 1d8 damage +1/level (max +5).
Summon Monster I, Calls extraplanar creature to fight for you.

Spells Per Day
Level 0: 5
Level 1: 3 +1 (cha)
Level 2: +1 (cha)
Level 3: +1 (cha)
Level 4: +1 (cha)

Additional Info

Level    Base
Attack Bonus    Saving Throws    Special    Spells per Day
Fort    Ref    Will    0    1st    2nd    3rd    4th    5th    6th    7th    8th    9th
1st    +0    +0    +0    +2    Aura, Divine Spirit, Divine Ability, Orate +1    5    3    ?    ?    ?    ?    ?    ?    ?    ?
2nd    +1    +0    +0    +3    Mark of the Divine    6    4    ?    ?    ?    ?    ?    ?    ?    ?
3rd    +1    +1    +1    +3    Divine Presence    6    5    ?    ?    ?    ?    ?    ?    ?    ?
4th    +2    +1    +1    +4       6    6    3    ?    ?    ?    ?    ?    ?    ?
5th    +2    +1    +1    +4    Divine Ability    6    6    4    ?    ?    ?    ?    ?    ?    ?
6th    +3    +2    +2    +5    Leadership    6    6    5    3    ?    ?    ?    ?    ?    ?
7th    +3    +2    +2    +5       6    6    6    4    ?    ?    ?    ?    ?    ?
8th    +4    +2    +2    +6    Orate +2, Divine Presence    6    6    6    5    3    ?    ?    ?    ?    ?
9th    +4    +3    +3    +6       6    6    6    6    4    ?    ?    ?    ?    ?
10th    +5    +3    +3    +7    Divine Ability    6    6    6    6    5    3    ?    ?    ?    ?
11th    +5    +3    +3    +7       6    6    6    6    6    4    ?    ?    ?    ?
12th    +6/+1    +4    +4    +8    Planar Cohort    6    6    6    6    6    5    3    ?    ?    ?
13th    +6/+1    +4    +4    +8    Divine Presence    6    6    6    6    6    6    4    ?    ?    ?
14th    +7/+2    +4    +4    +9    Orate +3    6    6    6    6    6    6    5    3    ?    ?
15th    +7/+2    +5    +5    +9    Divine Ability    6    6    6    6    6    6    6    4    ?    ?
16th    +8/+3    +5    +5    +10       6    6    6    6    6    6    6    5    3    ?
17th    +8/+3    +5    +5    +10    Wings    6    6    6    6    6    6    6    6    4    ?
18th    +9/+4    +6    +6    +11    Divine Presence    6    6    6    6    6    6    6    6    5    3
19th    +9/+4    +6    +6    +11       6    6    6    6    6    6    6    6    6    4
20th    +10/+5    +6    +6    +12    Divine Ability, Orate +4, Divine Apotheosis    6    6    6    6    6    6    6    6    6    5


Table: Divine Soul Spells Known Level    Spells Known
0    1st    2nd    3rd    4th    5th    6th    7th    8th    9th
1st    4    3    ?    ?    ?    ?    ?    ?    ?    ?
2nd    5    3    ?    ?    ?    ?    ?    ?    ?    ?
3rd    5    4    ?    ?    ?    ?    ?    ?    ?    ?
4th    6    4    3    ?    ?    ?    ?    ?    ?    ?
5th    6    5    3    ?    ?    ?    ?    ?    ?    ?
6th    7    5    4    3    ?    ?    ?    ?    ?    ?
7th    7    6    4    3    ?    ?    ?    ?    ?    ?
8th    8    6    5    4    3    ?    ?    ?    ?    ?
9th    8    6    5    4    3    ?    ?    ?    ?    ?
10th    9    6    6    5    4    3    ?    ?    ?    ?
11th    9    6    6    5    4    3    ?    ?    ?    ?
12th    9    6    6    6    5    4    3    ?    ?    ?
13th    9    6    6    6    5    4    3    ?    ?    ?
14th    9    6    6    6    6    5    4    3    ?    ?
15th    9    6    6    6    6    5    4    3    ?    ?
16th    9    6    6    6    6    6    5    4    3    ?
17th    9    6    6    6    6    6    5    4    3    ?
18th    9    6    6    6    6    6    6    5    4    3
19th    9    6    6    6    6    6    6    5    4    3
20th    9    6    6    6    6    6    6    6    5    4[/spoiler]

Mimic
[spoiler]
Quote
Mimic the raven // Familiar of Sophie Cain


Background

Sophie found Mimic a long time ago, while playing around in a forest. She swore she could hear a voice calling for help in her head, and eventually found that it had come from an injured raven laying on the forest floor. Although Sophie hadn't quite mastered healing, she knew enough to heal the raven's wounded wing. Grateful, the raven followed her home, and eventually became the family pet. He continues to follow her wherever she goes. Thanks to traveling around with Sophie, Mimic has also picked up the ability to speak the common language (as in, not just telepathically with Sophie).


QuoteMimic
Raven
Neutral

STR: 1 (-5)
DEX: 15 (+2)
CON: 10 (+0)
INT: 12 (+1)
WIS: 14 (+2)
CHA: 6 (-2)

Size: Tiny
Type: Animal

Hit Dice: d4
Hitpoints: 2
Initiative: +2
Speed: 10 ft. (2 squares), flt 40 ft (8 squares)

Armor Class: 10 +2 (size) +2 (dex) = 14
Touch Armor Class: 10 +2 (size) +2 (dex) = 14
Flat-footed Armor Class: 10 +2 (size) = 12

Fortitude save: +2
Reflex save: +4
Will save: +2

BAB: +0
Attack (melee, claws): +4
Damage (melee, claws): 1d2 -5 (str) (Always at least 1 point of damage)
Full Attack: Bite +2 melee (1d2 -5)
Space/Reach: 2.5 ft./0 ft.

Grapple: -13

Languages: Common
   
Feats: Alertness, Weapon Finesse

Skills: Listen +5, Spot +7
[/spoiler]

Neko

#1
Level 2
[spoiler]
QuoteSophie Cain
Lawful Good
Level 2 Human Divine Soul

STR: 8 (-1)
DEX: 18 (+4)
CON: 12 (+1)
INT: 10 (+0)
WIS: 16 (+3)
CHA: 18 (+4)

Size: Medium
Skin: Pale
Eyes: Grey-blue
Hair: Silvery

Hit Die: d4
Hitpoints: 5 (level 1) +3 (level 2) = 8
Hitpoints per level: 1d4 +1 (con)
Level Adjustment: +0

Speed: 30 ft.
Armor Class: 10 +0 (robe) +4 (dex) +2 (defensive fighting) = 16
Armor Class: 10 +0 (robe) +4 (dex) = 14
Touch Armor Class: 10 +4 (dex) = 14
Flatfooted Armor Class: 10 +0 (robe) = 10

Armor Check Penalty: -0 (robe) = -0

Fortitude save: +0 (class) +1 (con) = +1
Reflex save: +0 (class) +4 (dex) = +4
Will save:   +3 (class) +3 (wis) = +6

Cold Resistance: 0
Fire Resistance: 0
Electricity Resistance: 0
Sonic Resistance: 0
Spell Resistance: 0

BAB: +1
Attack (melee, dagger): +1 (BAB) -1 (str) -2 (noncombatant) = -2   
Attack (missile): +1 (BAB) +4 (dex) = +5
Attack (missile): +1 (BAB) +4 (dex) +1 (point blank shot, if within 30 ft.) = +6
Attack (missile, thrown knives): +1 (BAB) +4 (dex) +1 (point blank shot, if within 30 ft.) +1 (weapon focus) = +7
Attack (unarmed): +1 (BAB) -1 (str) -2 (noncombatant) = -2
Attack (defensive fighting): -4
Damage (throwing knives): 1d4 -1 (str) +1 (point blank shot, if within 30 ft.) = 1d4
Damage (dagger): 1d4 -1 (str)
Damage (unarmed): 1d4 (non lethal) + 1d4 (strength damage)

Spell DC: 10 +4 (cha) + spell level

Grapple check: +1 (BAB) -1 (str) = +0

Light load: 26 lb. or less 
Medium load: 27?53 lb.
Heavy load: 54?80 lb.
Lift over head: 80 lb.
Push or drag: 400 lb.

Languages: Common

Special Features:
Aura
Divine Spirit
Divine Ability (Divine Healing)
Orate

Feats:
Point Blank Shot (Level 1)
Rapid Shot (From Human)
Weapon Focus (Thrown Knives) (From Flaw)
Precise Shot (From Flaw)
Alertness (From Mimic, if Mimic is within arm's reach) - +2 Listen and +2 Spot

Traits:
Catlike Balance: +2 to balance
Soft-hearted: You can't stand to witness suffering, and if you do, -2 to all rolls for the next hour.

Flaws:
Arachnophobia
You have quite the fear of spiders and other arachnids.
Drawback: If, at any time, there is an arachnoid creature within 10 feet of the character that she can see, the character must pass a Will save (DC 15) or become shaken (-2 penalty on attack rolls, saving throws, skill checks, and ability checks). This distance increases to 15 feet for Tiny arachnoid creatures, and by an additional 5 feet for every size category increase in the arachnoid creature. The Will save DC increases by 2 for a Tiny arachnoid creature, and by 2 for every size category increase of the arachnoid creature.
Benefit: Bonus feat
Noncombatant
Drawback: You are relatively inept at melee combat. You take a -2 penalty on all melee attack rolls.
Benefit: Bonus feat

Skills
8 skill points at level 1
2 skill points per level after
*Denotes a class skill

Appraise INT: +0 (int) = 0
Balance DEX: +4 (dex) +2 (catlike balance) = 6
*Bluff CHA: +4 (cha) = 4
Climb STR: -1 (str) = -1
*Concentration CON: +1 (con) +5 (skill ranks) = 6
*Craft (?) INT: +0 (int) = 0
*Decipher Script INT: +0 (int) = 0
*Diplomacy CHA: +4 (cha) = 4
Disguise CHA: +4 (cha) = 4
Escape Artist DEX: +4 (dex) =
Forgery INT: +0 (int) = 0
*Gather Information CHA: +4 (cha) = 4
*Heal WIS: +3 (wis) +1 (skill ranks) = 4
Hide DEX: +4 (dex) = 4
*Intimidate CHA: +4 (cha) = 4
Jump STR: -1 (str) = -1
Knowledge (arcana) INT: +0 (int) = 0
Knowledge (history) INT: +0 (int) = 0
Knowledge (religion) INT: +0 (int) = 0
Knowledge (planes) INT: +0 (int) = 0
Listen WIS: +3 (wis) +2 (Alertness, if Mimic is near) = +5
Move Silently DEX: +4 (dex) = 4
*Perform (oratory) CHA: +3 (cha) +4 (skill ranks) = 7
*Profession WIS: +3 (wis) = +3
Ride DEX: +4 (dex) = 4
*Search INT: +0 (int) = 0
Sense Motive WIS: +3 (wis) = +3
*Spellcraft INT: +0 (int) = 0
Spot WIS: +3 (wis) +2 (Alertness, if Mimic is near) = +5
Survival WIS: +3 (wis) = +3
Swim STR: -1 (str) = -1
Use Rope DEX: +4 (dex) = 4

Spells Known
Level 0
Cure Minor Wounds, Cures 1 point of damage.
Detect Magic, Detects spells and magic items within 60 ft.
Mending, Makes minor repairs on an object.
Read Magic, Read scrolls and spellbooks.
Light, Object shines like a torch.

Level 1
Divine Favor: You gain +1 per three levels on attack and damage rolls.
Cure Light Wounds, Cures 1d8 damage +1/level (max +5).
Summon Monster I, Calls extraplanar creature to fight for you.

Spells Per Day
Level 0: 6
Level 1: 4 +1 (cha)
Level 2: +1 (cha)
Level 3: +1 (cha)
[/spoiler]

Mimic
[spoiler]
QuoteMimic
Raven
Neutral

STR: 1 (-5)
DEX: 15 (+2)
CON: 10 (+0)
INT: 6 (-2)
WIS: 14 (+2)
CHA: 6 (-2)

Size: Tiny
Type: Animal

Hit Dice: d4
Total Hitdice: 2
Hitpoints: 4
Initiative: +2
Speed: 10 ft. (2 squares), flt 40 ft (8 squares)

Armor Class: 10 +2 (size) +2 (dex) +1 (natural armor adj) = 15
Touch Armor Class: 10 +2 (size) +2 (dex) = 14
Flat-footed Armor Class: 10 +2 (size) +1 (natural armor adj) = 12

Fortitude save: +2 (base) = +2
Reflex save: +2 (base) +2 (dex) = +4
Will save: +0 (base) +3 (From Sophie) +2 (wis) = +5

BAB: +1
Attack (melee, claws): +1 (BAB) +2 (dex) +2 (size) = +5
Damage (melee, claws): 1d2 -5 (str) (Always at least 1 point of damage)
Space/Reach: 2.5 ft./0 ft.

Grapple: -13

Languages: Common
   
Feats: Alertness, Weapon Finesse
Improved Evasion (From Familiar)

Skills:
Listen: +5
Spot: +7

Special:
Low light vision (Raven)
Share Spells (Familiar)
Empathic Link (Familiar)
[/spoiler]

Neko

[spoiler][blockquote]Rolled 1d4+1 : 4 + 1, total 5[/blockquote][/spoiler]

Neko

#3
Level 3
[spoiler]
QuoteSophie Cain
Lawful Good
Level 3 Human Divine Soul

STR: 8 (-1)
DEX: 18 (+4)
CON: 12 (+1)
INT: 10 (+0)
WIS: 16 (+3)
CHA: 18 (+4)

Size: Medium
Skin: Pale
Eyes: Grey-blue
Hair: Silvery

Hit Die: d4
Hitpoints: 5 (level 1) +3 (level 2) +5 (Level 3) = 13
Hitpoints per level: 1d4 +1 (con)
Level Adjustment: +0

Speed: 30 ft.
Armor Class: 10 +0 (maid outfit) +2 (enhancement) +4 (dex) +2 (defensive fighting) = 18
Armor Class: 10 +0 (maid outfit) +2 (enhancement) +4 (dex) = 16
Touch Armor Class: 10 +4 (dex) = 14
Flatfooted Armor Class: 10 +0 (maid outfit) +2 (enhancement) = 12

Armor Check Penalty: -0 (maid outfit) = -0

Equipped AC-Related Gear
Amulet of Natural Armor: +2 enhancement

Fortitude save: +1 (level 3) +1 (con) = +2
Reflex save: +1 (level 3) +4 (dex) = +5
Will save:   +2 (level 1) +1 (level 2) +3 (wis) = +6

Cold Resistance: 0
Fire Resistance: 0
Electricity Resistance: 0
Sonic Resistance: 0
Spell Resistance: 0

BAB: +1
Attack (melee, dagger): +1 (BAB) -1 (str) -2 (noncombatant) = -2   
Attack (melee, dagger, masterwork, ornate): +1 (BAB) -1 (str) +1 (enhancement) -2 (noncombatant) = -1   
Attack (missile): +1 (BAB) +4 (dex) = +5
Attack (missile): +1 (BAB) +4 (dex) +1 (point blank shot, if within 30 ft.) = +6

Single knife ranged attack
Attack (missile, single knife, thrown knives): +1 (BAB) +4 (dex) +1 (point blank shot, if within 30 ft.) +1 (weapon focus) = +7

Single knife ranged attack with Rapid Shot
Attack (missile, single knife, 1st attack, thrown knives): +1 (BAB) +4 (dex) +1 (point blank shot, if within 30 ft.) +1 (weapon focus) -2 (rapid shot) = +5
Attack (missile, single knife, 2nd attack, thrown knives): +1 (BAB) +4 (dex) +1 (point blank shot, if within 30 ft.) +1 (weapon focus) -2 (rapid shot) = +5

Dual-wield knife ranged attack
Attack (missile, dual wield, 1st attack, thrown knives): +1 (BAB) +4 (dex) +1 (point blank shot, if within 30 ft.) +1 (weapon focus) -4 (primary penalty) = +3
Attack (missile, dual wield, 2nd attack, thrown knives): +1 (BAB) +4 (dex) +1 (point blank shot, if within 30 ft.) +1 (weapon focus) -8 (offhand penalty) = -1

Dual-wield knife ranged attack with Rapid Shot
Attack (missile, dual wield, 1st attack, thrown knives): +1 (BAB) +4 (dex) +1 (point blank shot, if within 30 ft.) +1 (weapon focus) -4 (primary penalty) -2 (rapid shot) = +1
Attack (missile, dual wield, 2nd attack, thrown knives): +1 (BAB) +4 (dex) +1 (point blank shot, if within 30 ft.) +1 (weapon focus) -8 (offhand penalty) -2 (rapid shot) = -3
Attack (missile, dual wield, 3rd attack Rapid Shot, thrown knives): +1 (BAB) +4 (dex) +1 (point blank shot, if within 30 ft.) +1 (weapon focus) -4 (primary penalty) -2 (rapid shot) = +1

Attack (unarmed): +1 (BAB) -1 (str) -2 (noncombatant) = -2
Attack (defensive fighting): -4
Damage (throwing knives): 1d4 +4 (dex) +1 (point blank shot, if within 30 ft.) = 1d4 +5
Damage (melee, dagger): 1d4 -1 (str)
Damage (melee, dagger, masterwork, ornate): 1d4 -1 (str)
Damage (unarmed): 1d4 (non lethal) + 1d4 (strength damage)

Spell DC: 10 +4 (cha) + spell level

Caster Level (Divine Soul): 3

Grapple check: +1 (BAB) -1 (str) = +0

Light load: 26 lb. or less 
Medium load: 27?53 lb.
Heavy load: 54?80 lb.
Lift over head: 80 lb.
Push or drag: 400 lb.

Languages: Common

Special Features:
Aura (good)
Divine Spirit - gains the company of a small guardian spirit, a spark of divine essence born from the power hiding in their blood. It takes the form of a small animal to provide guidance and direction to the divine soul.
Divine Ability (Divine Healing) - You gain the ability to lay on hands as a paladin, restoring up to your divine soul level x your Cha bonus in hit points per day.
Orate - All allies gain a +1 morale bonus on saves against charm and fear effects, and on attack and damage rolls. This effect lasts as long as you orate and 5 rounds after.
Aura of Kindness (Su): Your healing spells heal an additional 1d4 points of damage. At 6th level the bonus rises to 2d4, at 12th 3d4, and at 18th 4d4. Affects all you and all allies within 30 ft.
Blinkback belt: Up to two one-handed melee weapons or up to four light melee weapons can be hung from the belt in straps or sheaths. When the wearer draws a weapon attached to this belt and throws it before the end of her next turn, the weapon teleports back to its strap or sheath immediately after the attack is resolved.
Figurine of wonderous power, silver raven: This silver figurine turns into a raven on command (but it retains its metallic consistency, which gives it hardness 10). Another command sends it off into the air, bearing a message just like a creature affected by an animal messenger spell. If not commanded to carry a message, the raven obeys the commands of its owner, although it has no special powers or telepathic abilities. It can maintain its nonfigurine status for only 24 hours per week, but the duration need not be continuous.

Feats:
Point Blank Shot (Level 1)
Rapid Shot (From Human)
Weapon Focus (Thrown Knives) (From Flaw)
Precise Shot (From Flaw)
Range Master (Level 3) - DEX Modifier to the damage roll
Quick Draw (DM Free Feat)

Traits:
Catlike Balance: +2 to balance
Soft-hearted: You can't stand to witness suffering, and if you do, -2 to all rolls for the next hour.

Flaws:
Arachnophobia
You have quite the fear of spiders and other arachnids.
Drawback: If, at any time, there is an arachnoid creature within 10 feet of the character that she can see, the character must pass a Will save (DC 15) or become shaken (-2 penalty on attack rolls, saving throws, skill checks, and ability checks). This distance increases to 15 feet for Tiny arachnoid creatures, and by an additional 5 feet for every size category increase in the arachnoid creature. The Will save DC increases by 2 for a Tiny arachnoid creature, and by 2 for every size category increase of the arachnoid creature.
Benefit: Bonus feat
Noncombatant
Drawback: You are relatively inept at melee combat. You take a -2 penalty on all melee attack rolls.
Benefit: Bonus feat
Cute Things Lover (DM Given)

Skills
8 skill points at level 1
2 skill points per level after
*Denotes a class skill

Unused points: 0

Appraise INT: +0 (int) +3 (From Mimic) = 3
Balance DEX: +4 (dex) +2 (catlike balance) = 6
*Bluff CHA: +4 (cha) = 4
Climb STR: -1 (str) = -1
*Concentration CON: +1 (con) +5 (skill ranks) = 6
*Craft (Tailoring) INT: +0 (int) = 0
*Decipher Script INT: +0 (int) = 0
*Diplomacy CHA: +6 (cha) = 6
Disguise CHA: +4 (cha) = 4
Escape Artist DEX: +4 (dex) =
Forgery INT: +0 (int) = 0
*Gather Information CHA: +4 (cha) = 4
*Heal WIS: +3 (wis) +1 (skill ranks) +5 (Healer's gloves) = 9
Hide DEX: +4 (dex) = 4
*Intimidate CHA: +4 (cha) = 4
Jump STR: -1 (str) = -1
Knowledge (arcana) INT: +0 (int) = 0
Knowledge (history) INT: +0 (int) = 0
Knowledge (religion) INT: +0 (int) = 0
Knowledge (planes) INT: +0 (int) = 0
Listen WIS: +3 (wis) +2 (Alertness if Mimic is near) = +5
Move Silently DEX: +4 (dex) = 4
*Perform (oratory) CHA: +3 (cha) +4 (skill ranks) = 7
*Profession WIS: +3 (wis) = +3
Ride DEX: +4 (dex) = 4 (dex) 0/2 (skill ranks) = 4
Sleight of Hand DEX: +4
*Search INT: +0 (int) = 0
Sense Motive WIS: +3 (wis) = +3
*Spellcraft INT: +0 (int) = 0
Spot WIS: +3 (wis) +2 (Alertness if Mimic is near) = +5
Survival WIS: +3 (wis) = +3
Swim STR: -1 (str) = -1
Use Rope DEX: +4 (dex) = 4

Spells Known
Level 0
Cure Minor Wounds, Cures 1 point of damage.
Detect Magic, Detects spells and magic items within 60 ft.
Mending, Makes minor repairs on an object.
Read Magic, Read scrolls and spellbooks.
Light, Object shines like a torch.

Level 1
Divine Favor: You gain +1 per three levels on attack and damage rolls.
Cure Light Wounds, Cures 1d8 damage +1/level (max +5).
Summon Monster I, Calls extraplanar creature to fight for you.
Sanctuary,

Spells Per Day
Level 0: 6
Level 1: 5 +1 (cha)
Level 2: +1 (cha)
Level 3: +1 (cha)

Planned Progression
1: Divine Soul
2: Divine Soul
3: Divine Soul
4: Divine Soul
5: Divine Soul

Additional Info
Level   Base
Attack Bonus   Saving Throws    Special   Spells per Day
Fort   Ref   Will    0    1st    2nd    3rd    4th    5th    6th    7th    8th    9th
1st    +0    +0    +0    +2    Aura, Divine Spirit, Divine Ability, Orate +1   5   3   ?   ?   ?   ?   ?   ?   ?   ?
2nd    +1    +0    +0    +3    Mark of the Divine   6   4   ?   ?   ?   ?   ?   ?   ?   ?
3rd    +1    +1    +1    +3    Divine Presence   6   5   ?   ?   ?   ?   ?   ?   ?   ?
4th    +2    +1    +1    +4      6   6   3   ?   ?   ?   ?   ?   ?   ?
5th    +2    +1    +1    +4    Divine Ability   6   6   4   ?   ?   ?   ?   ?   ?   ?
6th    +3    +2    +2    +5   Leadership   6   6   5   3   ?   ?   ?   ?   ?   ?
7th    +3    +2    +2    +5      6   6   6   4   ?   ?   ?   ?   ?   ?
8th    +4    +2    +2    +6    Orate +2, Divine Presence   6   6   6   5   3   ?   ?   ?   ?   ?
9th    +4    +3    +3    +6      6   6   6   6   4   ?   ?   ?   ?   ?
10th    +5    +3    +3    +7    Divine Ability   6   6   6   6   5   3   ?   ?   ?   ?
[/spoiler]

Mimic
[spoiler]
QuoteMimic
Raven
Neutral

STR: 1 (-5)
DEX: 15 (+2)
CON: 10 (+0)
INT: 16 (+3)
WIS: 14 (+2)
CHA: 6 (-2)

Size: Tiny
Type: Animal

Hit Dice: d4
Total Hitdice: 3 +2 (Awakened) = 5
Hitpoints: 6
Initiative: +2
Speed: 10 ft. (2 squares), flt 40 ft (8 squares)

Armor Class: 10 +2 (size) +2 (dex) +2 (natural armor adj) = 16
Touch Armor Class: 10 +2 (size) +2 (dex) = 14
Flat-footed Armor Class: 10 +2 (size) +2 (natural armor adj) = 13

Fortitude save: +2 (lv 1) +1 (lv 2) +0 (con) = +3
Reflex save: +2 (lv 1) +1 (lv 2) +2 (dex) = +5
Will save: +3 (From Sophie) +2 (wis) = +5

BAB: +1
Attack (melee, claws): +1 (BAB) +2 (dex) +2 (size) = +5
Damage (melee, claws): 1d2 -5 (str) (Always at least 1 point of damage)
Space/Reach: 2.5 ft./0 ft.

Grapple: -13

Languages: Common
   
Feats: Alertness, Weapon Finesse
Improved Evasion (From Familiar)

Personal Skills:
5 skill points per level

Skill points total: 15
Unused skill points: 3
Max skill ranks: 6

Listen WIS: +2 (wis) +2 (alertness) +6 (skill ranks) = +10
Spot WIS: +2 (wis) +2 (alertness) +6 (skill ranks) = +10
Search INT: +3 (int) +3/2 (skill ranks) = +4.5
Concentration CON: See Sophie
Heal WIS: See Sophie
Perform (oratory) CHA: See Sophie

Master's Skills:

Special:
Low light vision (Raven)
Share Spells (Familiar)
Empathic Link (Familiar)
Awakened (From Collar of the True Companion)
Deliver Touch Spells (Familiar) -  If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the ?toucher.? The familiar can then deliver the touch spell just as the master could. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates
[/spoiler]

Neko

Mimic's int
[dice]Rolled 3d6 : 1, 1, 2, total 4[/dice]

Charisma
[dice]Rolled 1d3 : 2, total 2[/dice]

Throndir

DM Roll:
[dice]Rolled 3d6 : 6, 6, 4, total 16[/dice]

Charisma:
[dice]Rolled 1d3 : 3, total 3[/dice]

Throndir

Level 4 Divine Soul HD Roll
[dice]Rolled 1d4+1 : 3 + 1, total 4[/dice]

Neko

[dice]Rolled 1d4+1 : 3 + 1, total 4[/dice]

Neko

#8
Level 4
[spoiler]
QuoteSophie Cain
Lawful Good
Level 4 Human Divine Soul

STR: 8 (-1)
DEX: 18 (+4)
CON: 12 (+1)
INT: 10 (+0)
WIS: 17 (+3)
CHA: 18 (+4)

Size: Medium
Skin: Pale
Eyes: Grey-blue
Hair: Silvery

Hit Die: d8
Hitpoints: 9 (level 1) +5 (level 2) +3 (Level 3) +6 (level 4)= 23
Hitpoints per level: 1d8 +1 (con)
Level Adjustment: +0

Speed: 30 ft.
Armor Class: 10 +0 (maid outfit) +2 (enhancement) +4 (dex) +2 (defensive fighting) = 18
Armor Class: 10 +0 (maid outfit) +2 (enhancement) +4 (dex) = 16
Touch Armor Class: 10 +4 (dex) = 14
Flatfooted Armor Class: 10 +0 (maid outfit) +2 (enhancement) = 12

Armor Check Penalty: -0 (maid outfit) = -0

Equipped AC-Related Gear
Amulet of Natural Armor: +2 enhancement

Fortitude save: +1 (level 3) +1 (con) = +2
Reflex save: +1 (level 3) +4 (dex) = +5
Will save:   +2 (level 1) +1 (level 2) +1 (level 4) +3 (wis) = +7

Cold Resistance: 0
Fire Resistance: 0
Electricity Resistance: 0
Sonic Resistance: 0
Spell Resistance: 0

BAB: +2
Attack (melee, dagger): +2 (BAB) -1 (str) -2 (noncombatant) = -1   
Attack (melee, dagger, masterwork, ornate): +2 (BAB) -1 (str) +1 (enhancement) -1(noncombatant) = -1   
Attack (missile): +2 (BAB) +4 (dex) = +6
Attack (missile): +2 (BAB) +4 (dex) +1 (point blank shot, if within 30 ft.) = +7

Single knife ranged attack
Attack (missile, single knife, thrown knives): +2 (BAB) +4 (dex) +1 (point blank shot, if within 30 ft.) +1 (weapon focus) = +8

Single knife ranged attack with Rapid Shot
Attack (missile, single knife, 1st attack, thrown knives): +2 (BAB) +4 (dex) +1 (point blank shot, if within 30 ft.) +1 (weapon focus) -2 (rapid shot) = +6
Attack (missile, single knife, 2nd attack, thrown knives): +2 (BAB) +4 (dex) +1 (point blank shot, if within 30 ft.) +1 (weapon focus) -2 (rapid shot) = +6

Dual-wield knife ranged attack
Attack (missile, dual wield, 1st attack, thrown knives): +2 (BAB) +4 (dex) +1 (point blank shot, if within 30 ft.) +1 (weapon focus) -4 (primary penalty) = +4
Attack (missile, dual wield, 2nd attack, thrown knives): +2 (BAB) +4 (dex) +1 (point blank shot, if within 30 ft.) +1 (weapon focus) -8 (offhand penalty) = +0

Dual-wield knife ranged attack with Rapid Shot
Attack (missile, dual wield, 1st attack, thrown knives): +2 (BAB) +4 (dex) +1 (point blank shot, if within 30 ft.) +1 (weapon focus) -4 (primary penalty) -2 (rapid shot) = +2
Attack (missile, dual wield, 2nd attack, thrown knives): +2 (BAB) +4 (dex) +1 (point blank shot, if within 30 ft.) +1 (weapon focus) -8 (offhand penalty) -2 (rapid shot) = -2
Attack (missile, dual wield, 3rd attack Rapid Shot, thrown knives): +2 (BAB) +4 (dex) +1 (point blank shot, if within 30 ft.) +1 (weapon focus) -4 (primary penalty) -2 (rapid shot) = +2

Attack (unarmed): +2 (BAB) -1 (str) -2 (noncombatant) = -1
Attack (defensive fighting): -4
Damage (throwing knives): 1d4 +4 (dex) +1 (point blank shot, if within 30 ft.) = 1d4 +5
Damage (melee, dagger): 1d4 -1 (str)
Damage (melee, dagger, masterwork, ornate): 1d4 -1 (str)
Damage (unarmed): 1d4 (non lethal) + 1d4 (strength damage)

Spell DC: 10 +4 (cha) + spell level

Caster Level (Divine Soul): 4

Grapple check: +2 (BAB) -1 (str) = +1

Light load: 26 lb. or less 
Medium load: 27?53 lb.
Heavy load: 54?80 lb.
Lift over head: 80 lb.
Push or drag: 400 lb.

Languages: Common

Special Features:
Aura (good)
Divine Spirit - gains the company of a small guardian spirit, a spark of divine essence born from the power hiding in their blood. It takes the form of a small animal to provide guidance and direction to the divine soul.
Divine Ability (Divine Healing) - You gain the ability to lay on hands as a paladin, restoring up to your divine soul level x your Cha bonus in hit points per day.
Orate - All allies gain a +1 morale bonus on saves against charm and fear effects, and on attack and damage rolls. This effect lasts as long as you orate and 5 rounds after.
Aura of Kindness (Su): Your healing spells heal an additional 1d4 points of damage. At 6th level the bonus rises to 2d4, at 12th 3d4, and at 18th 4d4. Affects all you and all allies within 30 ft.
Blinkback belt: Up to two one-handed melee weapons or up to four light melee weapons can be hung from the belt in straps or sheaths. When the wearer draws a weapon attached to this belt and throws it before the end of her next turn, the weapon teleports back to its strap or sheath immediately after the attack is resolved.
Figurine of wonderous power, silver raven: This silver figurine turns into a raven on command (but it retains its metallic consistency, which gives it hardness 10). Another command sends it off into the air, bearing a message just like a creature affected by an animal messenger spell. If not commanded to carry a message, the raven obeys the commands of its owner, although it has no special powers or telepathic abilities. It can maintain its nonfigurine status for only 24 hours per week, but the duration need not be continuous.

Feats:
Point Blank Shot (Level 1)
Rapid Shot (From Human)
Weapon Focus (Thrown Knives) (From Flaw)
Precise Shot (From Flaw)
Range Master (Level 3) - DEX Modifier to the damage roll
Quick Draw (DM Free Feat)

Traits:
Catlike Balance: +2 to balance
Soft-hearted: You can't stand to witness suffering, and if you do, -2 to all rolls for the next hour.

Flaws:
Arachnophobia
You have quite the fear of spiders and other arachnids.
Drawback: If, at any time, there is an arachnoid creature within 10 feet of the character that she can see, the character must pass a Will save (DC 15) or become shaken (-2 penalty on attack rolls, saving throws, skill checks, and ability checks). This distance increases to 15 feet for Tiny arachnoid creatures, and by an additional 5 feet for every size category increase in the arachnoid creature. The Will save DC increases by 2 for a Tiny arachnoid creature, and by 2 for every size category increase of the arachnoid creature.
Benefit: Bonus feat
Noncombatant
Drawback: You are relatively inept at melee combat. You take a -2 penalty on all melee attack rolls.
Benefit: Bonus feat
Cute Things Lover (DM Given)

Skills
8 skill points at level 1
2 skill points per level after
*Denotes a class skill

Unused points: 0

Appraise INT: +0 (int) +3 (From Mimic) = 3
Balance DEX: +4 (dex) +2 (catlike balance) = 6
*Bluff CHA: +4 (cha) = 4
Climb STR: -1 (str) = -1
*Concentration CON: +1 (con) +5 (skill ranks) = 6
*Craft (Tailoring) INT: +0 (int) = 0
*Decipher Script INT: +0 (int) = 0
*Diplomacy CHA: +6 (cha) = 6
Disguise CHA: +4 (cha) = 4
Escape Artist DEX: +4 (dex) =
Forgery INT: +0 (int) = 0
*Gather Information CHA: +4 (cha) = 4
*Heal WIS: +3 (wis) +1 (skill ranks) +5 (Healer's gloves) = 9
Hide DEX: +4 (dex) = 4
*Intimidate CHA: +4 (cha) = 4
Jump STR: -1 (str) = -1
Knowledge (arcana) INT: +0 (int) = 0
Knowledge (history) INT: +0 (int) = 0
Knowledge (religion) INT: +0 (int) +2 (skill ranks) = 2
Knowledge (planes) INT: +0 (int) = 0
Listen WIS: +3 (wis) +2 (Alertness if Mimic is near) = +5
Move Silently DEX: +4 (dex) = 4
*Perform (oratory) CHA: +3 (cha) +4 (skill ranks) = 7
*Profession WIS: +3 (wis) = +3
Ride DEX: +4 (dex) = 4 (dex) 0/2 (skill ranks) = 4
Sleight of Hand DEX: +4
*Search INT: +0 (int) = 0
Sense Motive WIS: +3 (wis) = +3
*Spellcraft INT: +0 (int) = 0
Spot WIS: +3 (wis) +2 (Alertness if Mimic is near) = +5
Survival WIS: +3 (wis) = +3
Swim STR: -1 (str) = -1
Use Rope DEX: +4 (dex) = 4

Spells Known
Level 0
Stabilize, Cause a dying creature to stabilize.
Detect Magic, Detects spells and magic items within 60 ft.
Mending, Makes minor repairs on an object.
Read Magic, Read scrolls and spellbooks.
Light, Object shines like a torch.

Level 1
Divine Favor: You gain +1 per three levels on attack and damage rolls.
Cure Light Wounds, Cures 1d8 damage +1/level (max +5).
Summon Monster I, Calls extraplanar creature to fight for you.
Sanctuary, Opponents can't attack you, and you can't attack.

Level 2
Cure Moderate Wounds, Cures 2d8 +1/level (max +10)
Bear?s Endurance, Subject gains +4 to Con for 1 min./level.
Zone of Truth, Subjects within range cannot lie.

Spells Per Day
Level 0: 6, unlimited casting
Level 1: 6 +1 (cha)
Level 2: 3 +1 (cha)
Level 3: +1 (cha)

Planned Progression
1: Divine Soul
2: Divine Soul
3: Divine Soul
4: Divine Soul
5: Divine Soul

Additional Info
Level   Base
Attack Bonus   Saving Throws    Special   Spells per Day
Fort   Ref   Will    0    1st    2nd    3rd    4th    5th    6th    7th    8th    9th
1st    +0    +0    +0    +2    Aura, Divine Spirit, Divine Ability, Orate +1   5   3   ?   ?   ?   ?   ?   ?   ?   ?
2nd    +1    +0    +0    +3    Mark of the Divine   6   4   ?   ?   ?   ?   ?   ?   ?   ?
3rd    +1    +1    +1    +3    Divine Presence   6   5   ?   ?   ?   ?   ?   ?   ?   ?
4th    +2    +1    +1    +4      6   6   3   ?   ?   ?   ?   ?   ?   ?
5th    +2    +1    +1    +4    Divine Ability   6   6   4   ?   ?   ?   ?   ?   ?   ?
6th    +3    +2    +2    +5   Leadership   6   6   5   3   ?   ?   ?   ?   ?   ?
7th    +3    +2    +2    +5      6   6   6   4   ?   ?   ?   ?   ?   ?
8th    +4    +2    +2    +6    Orate +2, Divine Presence   6   6   6   5   3   ?   ?   ?   ?   ?
9th    +4    +3    +3    +6      6   6   6   6   4   ?   ?   ?   ?   ?
10th    +5    +3    +3    +7    Divine Ability   6   6   6   6   5   3   ?   ?   ?   ?
[/spoiler]

Mimic
[spoiler]
QuoteMimic
Raven
Neutral

STR: 1 (-5)
DEX: 15 (+2)
CON: 10 (+0)
INT: 16 (+3)
WIS: 14 (+2)
CHA: 6 (-2)

Size: Tiny
Type: Animal

Hit Dice: d4
Total Hitdice: 4 +2 (Awakened) = 6
Hitpoints: 10
Initiative: +2
Speed: 10 ft. (2 squares), fly 40 ft (8 squares)

Armor Class: 10 +2 (size) +2 (dex) +2 (natural armor adj) = 16
Touch Armor Class: 10 +2 (size) +2 (dex) = 14
Flat-footed Armor Class: 10 +2 (size) +2 (natural armor adj) = 13

Fortitude save: +2 (lv 1) +1 (lv 2) +1 (lv 4) +0 (con) = +4
Reflex save: +2 (lv 1) +1 (lv 2) +1 (lv 4) +2 (dex) = +6
Will save: +4 (From Sophie) +2 (wis) = +6

BAB: +2
Attack (melee, claws): +2 (BAB) +2 (dex) +2 (size) = +6
Damage (melee, claws): 1d2 -5 (str) (Always at least 1 point of damage)
Space/Reach: 2.5 ft./0 ft.

Grapple: -13

Languages: Common
   
Feats: Alertness, Weapon Finesse
Improved Evasion (From Familiar)

Personal Skills:
5 skill points per level

Skill points total: 20
Unused skill points: 2
Max skill ranks: 7

Listen WIS: +2 (wis) +2 (alertness) +7 (skill ranks) = +11
Spot WIS: +2 (wis) +2 (alertness) +7 (skill ranks) = +11
Search INT: +3 (int) +7/2 (skill ranks) = +6.5
Concentration CON: See Sophie
Heal WIS: See Sophie
Perform (oratory) CHA: See Sophie
Escape Artist DEX: +2 (dex) +2 (skill ranks) = +4

Master's Skills:

Special:
Low light vision (Raven)
Share Spells (Familiar)
Empathic Link (Familiar)
Awakened (From Collar of the True Companion)
Deliver Touch Spells (Familiar) -  If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the ?toucher.? The familiar can then deliver the touch spell just as the master could. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates
[/spoiler]