[Jelly Wizard] Wiz Blipbone

Started by baramos, November 07, 2012, 07:13:05 PM

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Milk

Wiz's Progression
Level 1


Wiz Blipbone

This goblin was destined for greatness, or so thought the Black Beetle Goblin tribe. The Goblin Prophecies stated that a goblin born under the sign of the Scholar would become the wisest of all the goblins! And so the newborn goblin was given the name Wiz. At the age of 10 wiz was discovered to have an innate magic capability and was sent off to a human magic accademy. Unfortantely he was chased off immediately and hid in a nearby tower. The tower, as he soon found out, was inhabited by a great wizard. Wiz asked the wizard to apprentice him, but the Wizard refused, saying "I have no time to bother with such simple creatures. You can stay here for as long as you want as long as you don't bother me or interfere with my work." And so Wiz did just that. After 9 years of watching the great wizard at work, he finally learned his first spell: Jelly Flavor! He then returned to his village and Became known as the Jelly Master, the First goblin to have ever mastered magic! (though he only mastered one spell) After that he set fourth on a journey accross the land to improve his skills of Jelly Craft!

QuoteWiz Blipbone

Male Goblin Jelly Wizard
Neutral Good

STR: 5 (-3)
DEX: 12 (+1)
CON: 8 (-1)
INT: 19 (+4)
WIS: 10 (+0)
CHA: 4 (-3)

Size: Small
Age: 22
Height: ?
Weight: ?
Skin: ?
Eyes: ?
Hair: ?

Hit Die: d4
Hitpoints: 3
Hitpoints per level: 1d4 -1 (con)
Level Adjustment: +0

Speed: 30 feet
Armor Class: 10 +1 (size) +0 (robe) +1 (dex) = 12
Armor Class: 10 +1 (size) +0 (robe) +1 (dex) = 12
Touch Armor Class: 10 +1 (size) +1 (dex) = 12
Flatfooted Armor Class: 10 +1 (size) +0 (robe) = 11

Armor Check Penalty: -0 (robe) = -0

Fortitude save: +0 (class) -1 (con) = -1
Reflex save: +0 (class) +1 (dex) = +1
Will save:   +2 (class) +0 (wis) = +2

Cold Resistance: 0
Fire Resistance: 0
Electricity Resistance: 0
Sonic Resistance: 0
Spell Resistance: 0

BAB: +0
Attack (melee, quarterstaff): +0 (BAB) -3 (str) = -3   
Attack (missile): +0 (BAB) +1 (dex) = +1
Attack (unarmed): +0 (BAB)
Attack (defensive fighting): -4
Damage (staff): 1d6 -3 (str)
Damage (missile?): ?
Damage (unarmed): 1d4 (non lethal)

Spell DC: 10 + spell level +4 (int)
Conjuration Spell DC: 10 + spell level +4 (int) +1 (spell focus)
(Conjuration = Creating Jelly)

Grapple check: +0 (BAB) -3 (str) -4 (size) = -7   
Light load: 16 lb. or less *75 = 12
Medium load: 17?33 lb. *75 = 24.75
Heavy load: 34?50 lb. *75 = 37.5
Lift over head: 50 lb. *75 = 37.5
Push or drag: 250 lb. *75 = 187.5

Languages:   Common, Goblin

Special Features
Darkvision 60 ft.

Feats:
Weapon Profinciency (wizard)
Scribe Scroll (From Wizard)
Spell FOcus (Conjuration) (Level 1)

Traits:
Smart (for a goblin that is)
Bad sense of direction
Mind wanders

Skills
24 skill points at level 1
6 skill points per level after
*Denotes a class skill

Appraise INT: +4 (int) = 4
Balance DEX: +1 (dex) = 1 
Bluff CHA: -3 (cha) = -3
Climb STR: -3 (str) = -3
*Concentration CON: -1 (con) +4 (skill ranks) = 3
*Craft (?) INT: +4 (int) = 4
*Decipher Script INT: +4 (int) = 4
Diplomacy CHA: -3 (cha) = -3
Disguise CHA: -3 (cha) = -3
Escape Artist DEX: +1 (dex) +4/2 (skill ranks) = 3
Forgery INT: +4 (int) = 4
Gather Information CHA: -3 (cha) = -3
Handle Animal CHA: -3 (cha) = -3
Heal WIS: +0 (wis) = 0
Hide DEX: +1 (dex) +4 (racial) +4/2 (skill ranks) = 7
Intimidate CHA: -3 (cha) = -3
Jump STR: -3 (str) = -3
*Knowledge (arcana) INT: +4 (int) = 4
*Knowledge (architecture) INT: +4 (int) = 4
*Knowledge (dungeoneering) INT: +4 (int) = 4
*Knowledge (geography) INT: +4 (int) = 4
*Knowledge (history) INT: +4 (int) = 4
*Knowledge (local) INT: +4 (int) = 4
*Knowledge (nature) INT: +4 (int) = 4
*Knowledge (nobility) INT: +4 (int) = 4
*Knowledge (religion) INT: +4 (int) = 4
*Knowledge (planes) INT: +4 (int) = 4
Listen WIS: +0 (wis) +4/2 (skill ranks) = 2
Move Silently DEX: +1 (dex) +4 (racial) +4/2 (skill ranks) = 7
Perform CHA: -3 (cha) = -3
*Profession WIS: +0 (wis) = 0
Ride DEX: +1 (dex) +4 (racial) = 5
Search INT: +4 (int) +2 (racial) = 4
Sense Motive WIS: +0 (wis) = 0
*Spellcraft INT: +4 (int) +4 (skill ranks) = 8
Spot WIS: +0 (wis) = 0
Survival WIS: +0 (wis) +4/2 (skill ranks) = 2
Swim STR: -3 (str) = -3
Use Rope DEX: +1 (dex) = 1

Spells Known:
Level 0:
Jelly Flavor
Create Jelly
Acid Splash
Detect Poison

Level 1:
Jelly Slip
Jelly Arrow
Grease

Additional Info

Fort    Ref    Will    0    1st    2nd    3rd    4th    5th    6th    7th    8th    9th
1st    +0    +0    +0    +2    Summon Familiar, Scribe Scroll    3    1    ?    ?    ?    ?    ?    ?    ?    ?
2nd    +1    +0    +0    +3       4    2    ?    ?    ?    ?    ?    ?    ?    ?
3rd    +1    +1    +1    +3       4    2    1    ?    ?    ?    ?    ?    ?    ?
4th    +2    +1    +1    +4       4    3    2    ?    ?    ?    ?    ?    ?    ?
5th    +2    +1    +1    +4    Bonus Feat    4    3    2    1    ?    ?    ?    ?    ?    ?
6th    +3    +2    +2    +5       4    3    3    2    ?    ?    ?    ?    ?    ?
7th    +3    +2    +2    +5       4    4    3    2    1    ?    ?    ?    ?    ?
8th    +4    +2    +2    +6       4    4    3    3    2    ?    ?    ?    ?    ?
9th    +4    +3    +3    +6       4    4    4    3    2    1    ?    ?    ?    ?
10th    +5    +3    +3    +7    Bonus Feat    4    4    4    3    3    2    ?    ?    ?    ?
11th    +5    +3    +3    +7       4    4    4    4    3    2    1    ?    ?    ?
12th    +6/+1    +4    +4    +8       4    4    4    4    3    3    2    ?    ?    ?
13th    +6/+1    +4    +4    +8       4    4    4    4    4    3    2    1    ?    ?
14th    +7/+2    +4    +4    +9       4    4    4    4    4    3    3    2    ?    ?
15th    +7/+2    +5    +5    +9    Bonus Feat    4    4    4    4    4    4    3    2    1    ?
16th    +8/+3    +5    +5    +10       4    4    4    4    4    4    3    3    2    ?
17th    +8/+3    +5    +5    +10       4    4    4    4    4    4    4    3    2    1
18th    +9/+4    +6    +6    +11       4    4    4    4    4    4    4    3    3    2
19th    +9/+4    +6    +6    +11       4    4    4    4    4    4    4    4    3    3
20th    +10/+5    +6    +6    +12    Bonus Feat    4    4    4    4    4    4    4    4    4    4

Table: The Divine Soul

Hit Die: d4
Level    Base
Attack Bonus    Saving Throws    Special    Spells per Day
Fort    Ref    Will    0    1st    2nd    3rd    4th    5th    6th    7th    8th    9th
1st    +0    +0    +0    +2    Aura, Divine Spirit, Divine Ability, Orate +1    5    3    ?    ?    ?    ?    ?    ?    ?    ?
2nd    +1    +0    +0    +3    Mark of the Divine    6    4    ?    ?    ?    ?    ?    ?    ?    ?
3rd    +1    +1    +1    +3    Divine Presence    6    5    ?    ?    ?    ?    ?    ?    ?    ?
4th    +2    +1    +1    +4       6    6    3    ?    ?    ?    ?    ?    ?    ?
5th    +2    +1    +1    +4    Divine Ability    6    6    4    ?    ?    ?    ?    ?    ?    ?
6th    +3    +2    +2    +5    Leadership    6    6    5    3    ?    ?    ?    ?    ?    ?
7th    +3    +2    +2    +5       6    6    6    4    ?    ?    ?    ?    ?    ?
8th    +4    +2    +2    +6    Orate +2, Divine Presence    6    6    6    5    3    ?    ?    ?    ?    ?
9th    +4    +3    +3    +6       6    6    6    6    4    ?    ?    ?    ?    ?
10th    +5    +3    +3    +7    Divine Ability    6    6    6    6    5    3    ?    ?    ?    ?
11th    +5    +3    +3    +7       6    6    6    6    6    4    ?    ?    ?    ?
12th    +6/+1    +4    +4    +8    Planar Cohort    6    6    6    6    6    5    3    ?    ?    ?
13th    +6/+1    +4    +4    +8    Divine Presence    6    6    6    6    6    6    4    ?    ?    ?
14th    +7/+2    +4    +4    +9    Orate +3    6    6    6    6    6    6    5    3    ?    ?
15th    +7/+2    +5    +5    +9    Divine Ability    6    6    6    6    6    6    6    4    ?    ?
16th    +8/+3    +5    +5    +10       6    6    6    6    6    6    6    5    3    ?
17th    +8/+3    +5    +5    +10    Wings    6    6    6    6    6    6    6    6    4    ?
18th    +9/+4    +6    +6    +11    Divine Presence    6    6    6    6    6    6    6    6    5    3
19th    +9/+4    +6    +6    +11       6    6    6    6    6    6    6    6    6    4
20th    +10/+5    +6    +6    +12    Divine Ability, Orate +4, Divine Apotheosis    6    6    6    6    6    6    6    6    6    5

Table: Divine Soul Spells Known Level    Spells Known
0    1st    2nd    3rd    4th    5th    6th    7th    8th    9th
1st    4    3    ?    ?    ?    ?    ?    ?    ?    ?
2nd    5    3    ?    ?    ?    ?    ?    ?    ?    ?
3rd    5    4    ?    ?    ?    ?    ?    ?    ?    ?
4th    6    4    3    ?    ?    ?    ?    ?    ?    ?
5th    6    5    3    ?    ?    ?    ?    ?    ?    ?
6th    7    5    4    3    ?    ?    ?    ?    ?    ?
7th    7    6    4    3    ?    ?    ?    ?    ?    ?
8th    8    6    5    4    3    ?    ?    ?    ?    ?
9th    8    6    5    4    3    ?    ?    ?    ?    ?
10th    9    6    6    5    4    3    ?    ?    ?    ?
11th    9    6    6    5    4    3    ?    ?    ?    ?
12th    9    6    6    6    5    4    3    ?    ?    ?
13th    9    6    6    6    5    4    3    ?    ?    ?
14th    9    6    6    6    6    5    4    3    ?    ?
15th    9    6    6    6    6    5    4    3    ?    ?
16th    9    6    6    6    6    6    5    4    3    ?
17th    9    6    6    6    6    6    5    4    3    ?
18th    9    6    6    6    6    6    6    5    4    3
19th    9    6    6    6    6    6    6    5    4    3
20th    9    6    6    6    6    6    6    6    5    4

Goblin

     ?2 Strength, +2 Dexterity, ?2 Charisma.
    Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, ?4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.
    A goblin?s base land speed is 30 feet.
    Darkvision out to 60 feet.
    +4 racial bonus on Move Silently and Ride checks.
    Automatic Languages: Common, Goblin. Bonus Languages: Draconic, Elven, Giant, Gnoll, Orc.
    Favored Class: Rogue.

Spells:

0-level: Jelly Flavor, Create Jelly
1st-level: Jelly Slip, Jelly Arrow
2nd-level: Jelly Shield, Jelly Handsoap
3rd-level: Jelly Slip and Slide
4th-level: Jelly Armor, Jelly Bullet
5th-level: Jelly Skates, Conjur Jelly Glue
6th-level: Jelly Glue Trap, Super Jelly Flavor
7th-level: Jelly Glue Arrow, Jelly Wall, Jelly Trampoline
8th-level: Jelly Blast, Turn Jelly
9th-level: You Jelly?

Custom Jelly Skills explained:

Jelly flavor: You give any food or drink the consistency and flavor of jelly
Create Jelly: You create enough jelly to feed one person, the jelly can have any flavor that you want

Jelly Slip: creates a puddle of Jelly that makes the enemy slip and be stunned for a turn. Reflex negates. Affects all in area. At the start of a creature's turn, they have to do a reflex save, or slip and fall. If they succeed in the save, they can stil only move 1/2 their regular movement speed. The goo lasts 1 min/caster level.

Jelly Arrow: shoots an arrow made of Jelly at the enemy. Jelly arrow will act like burning hands. It will be a ranged touch attack, dealing 1d4+1 damage per level, to a max of (6d4+6).


Jelly Shield: Creates a shield of Jelly
Jelly Handsoap: Covers your hands in jelly which protects you from harmful certain traos when looting a chest.
Jelly Slip and Slide: creates a stream of Jelly that makes the enemy slip and then slide down the stream stunning them for 2 turns.
Jelly Armor: Created a Protective suit of Jelly Armor
Jelly Bullet: A stronger version of Jelly Arrow.
Jelly Skates: Allows you to move quicker.
Conjur Jelly glue: Conjurs a thicker, pastier version of jelly
Jelly Glue trap: uses up one jelly glue to place a jelly glue trap that if stepped on stuns the enemy for 3 turns.
Super Jelly Flavor: Better, more delicous version of Jelly Flavor
Jelly Glue Arrow: a Jelly arrow that cannot be removed for 3 turns doing damage for each turn it isnt removed. It can be removed by rolling a die each turn and succeeding the spellcheck.
Jelly Wall: Conjurs a protective wall of Jelly that defends against and the reflects all damage for 1 turn.
Jelly Trampoline: Allows you to jump really high
Jelly Blast: A better version of Jelly Bullet.
Turn Jelly: Changes an enemy into Jelly for 1 turn. During this time their AC is lowered by 3
You Jelly?: If an enemy has been turned Jelly, this move will instantly kill them. (does not work on boss enemies)