Adrenaline Rush

Started by Kazamatta, September 08, 2012, 06:29:26 PM

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Kazamatta

UseLib(def.js);
var PCName = Sender.Name;

function OnExecute(){
sv = Sender.GetValue("Adrenaline Rush");
st = Sender.GetValue(1); //strength
en = Sender.GetValue(30); //endurance
mp = Sender.GetValue(32); //mana
if(SysParam("In_Combat") == true && mp >= 5){
if(sv <= 3){
Echo("~<c:Green>Not enough skill points to use this skill.");
}
else if(sv>=4){
Echo("~<c:Green>"+PCName+"~<>: has a increase to strength and endurance.");
Sender.SetValue(1,st + 2,2);
Sender.SetValue(30,en + 2,2);
Sender.SetValue(32,mp - 5,-1);
}
else if(sv>=8{
Echo("~<c:Green>"+PCName+"~<>: has a increase to strength and endurance.");
Sender.SetValue(1,st + 3,3);
Sender.SetValue(30,en + 3,3);
Sender.SetValue(32,mp - 5,-1);
}
else if(sv>=12){
Echo("~<c:Green>"+PCName+"~<>: has a increase to strength and endurance.");
Sender.SetValue(1,st + 3,3);
Sender.SetValue(30,en + 3,3);
Sender.SetValue(32,mp - 5,-1);
}
else if(sv>=16){
Echo("~<c:Green>"+PCName+"~<>: has a increase to strength and endurance.");
Sender.SetValue(1,st + 4,4);
Sender.SetValue(30,en + 4,4);
Sender.SetValue(32,mp - 5,-1);
}
else if(sv>=20){
Echo("~<c:Green>"+PCName+"~<>: has a increase to strength and endurance.");
Sender.SetValue(1,st + 5,5);
Sender.SetValue(30,en + 5,5);
Sender.SetValue(32,mp - 5,-1);
}
else if(sv>=24){
Echo("~<c:Green>"+PCName+"~<>: has a increase to strength and endurance.");
Sender.SetValue(1,st + 6,6);
Sender.SetValue(30,en + 6,6);
Sender.SetValue(32,mp - 5,-1);
}
else if(SysParam("In_Combat") == true && mp <= 4){
Echo("~<c:Green>Not enough mana to use this skill.");
}
else if(SysParam("In_Combat") == false)[
Echo("~<c:Green>This skill can pnly be used in combat.");
}
}