(http://i113.photobucket.com/albums/n214/ElvinGoddess/FWC/Guild%20of%20Galasnor/VladimirLudwik-01_zpskzitbymm.png)
[spoiler=Voice]Like this (https://www.youtube.com/watch?v=IISnQ2fxAnc), but the laugh and wounded sounds are different. The laugh is lighter, more chucklish, and not gutteral. The wounded sounds, well, they're just not that. Definitely not that.[/spoiler]
[spoiler=Past Stats]
Vladimir Ludwik's ProgressionLevel 1 (#post_level1)
Level 2 (#post_level2)
Level 3 (#post_level3)
QuoteVladimir Ludwik
Male Methuselan Human Rogue
Neutral Good
Deity:
Base Form: +2 Str, +2 Con, +2 Cha
True Form: +4 Str, +2 Dex, +4 Con, +4 Cha
STR: DEX: CON: INT: WIS: CHA: | 17 18 16 10 10 14 | +3 +4 +3 +0 +0 +2 | 19 20 18 10 10 16 | +4 +5 +4 +0 +0 +3 |
Size: Medium
Height: 6'5"
Weight: 185 lbs.
Skin: Pale White
Eyes: Deep Flourescent Green
Hair: Pure White
[spoiler]Used the stat roller on the web site, 4d6 value no modifiers, dropped the lowest.
[4d6] 3, 5, 2, 2 = 12
[4d6] 4, 3, 3, 1 = 11
[4d6] 6, 5, 4, 3 = 18
[4d6] 6, 6, 3, 6 = 21
[4d6] 5, 4, 3, 3 = 15
[4d6] 5, 1, 6, 3 = 15
Hit Die: d12
Hitpoints: 15
Hitpoints per level: 1d12 +3 (con)
Level Adjustment: +0
Speed: 30 feet
(basic form/true form)
Armor Class: 10 +3 (studded leather) +4 (dex) +2 (defensive fighting) +2 (natural armor) = 21/22 (22/23 with off-hand weapon drawn)
Armor Class: 10 +3 (studded leather) +4 (dex) +2 (natural armor)= 19/20 (20/21)
Touch Armor Class: 10 +4 (dex) +2 (natural armor) = 16/17 (17/18)
Flatfooted Armor Class: 10 +3 (studded leather) +2 (natural armor) = 15 (16)
Fortitude save: +0 (class) +3 (con) = +3
Reflex save: +2 (class) +4 (dex) +2 (feat)= +8
Will save: +0 (class) +0 (wis) = +0
Cold Resistance: 0
Fire Resistance: 0
Electricity Resistance: 0
Sonic Resistance: 0
Spell Resistance: 0
Initiative: +3 (Dex) = +3
BAB: +0
Attack (melee, Kukri): +0 (BAB) +3 (str) +1 (Accurate) = +4
Attack (melee, Rapier): +0 (BAB) +3 (str) +1 (Accurate) = +4
Attack (missile): +0 (BAB) +4 (dex) = +4
Attack (unarmed): +0 (BAB) +1 (Accurate) = +1
Attack (defensive fighting): -4
Damage (Kukri): 1d4 +2 (str - accurate) [18-20/x2]
Damage (Rapier): 1d6 +2 (str - accurate) [18-20/x2]
Damage (thrown knife): 1d4 +2 (str)
Damage (Longbow): 1d8 [x3]
Damage (unarmed): 1d4 (non lethal)
Grapple check: +0 (BAB) +3 (str) = +3
Light load: 86 lb. or less
Medium load: 87?173 lb.
Heavy load: 174?260 lb
Lift over head: 260 lb
Push or drag: 1300 lb
Languages: Common
Feats:
1st - Two Weapon Fighting
Bonus - Two Weapon Defense
Methuselan Bonus - Alertness
Methuselan Bonus - Lightning Reflexes
Special Abilities:
Note: Have already completed the re-levelling for methusalen in order to get class skills.
http://www.dandwiki.com/wiki/Vampire,_Methuselan_%283.5e_Template%29 (http://www.dandwiki.com/wiki/Vampire,_Methuselan_%283.5e_Template%29)
Darkvision 60ft
Class abilities:
Sneak attack +1d6
Trapfinding
Traits: Polite, Accurate
Flaws: Hauntings of the Past http://www.dandwiki.com/wiki/Hauntings_of_the_Past (http://www.dandwiki.com/wiki/Hauntings_of_the_Past)
Skills
32+4 skill points at level 1
8+1 skill points per level after
*Denotes a class skill
*Appraise INT: +0 (int) = 0
*Balance DEX: +4 (dex) = 4
*Bluff CHA: +2 (cha) +4 (skill ranks) = 6
*Climb STR: +3 (str) = 3
Concentration CON: +3 (con) = 3
*Craft (?) INT: +0 (int) = 0
*Decipher Script INT: +0 (int) = 0
*Diplomacy CHA: +2 (cha) +2 (skill ranks) +1 (Polite)= 5
*Disable Device DEX: +4 (dex) +2 (skill ranks) = 6
*Disguise CHA: +2 (cha) = 2
*Escape Artist DEX: +4 (dex) = 4
*Forgery INT: +0 (int) = 0
*Gather Information CHA: +2 (cha) = 2
Handle Animal CHA: +2 (cha) = 2
Heal WIS: +0 (wis) = 0
*Hide DEX: +4 (dex) +4 (skill ranks)= 8
*Intimidate CHA: +2 (cha) +4 (skill ranks) -2 (Polite)= 4
*Jump STR: +3 (str) = 3
*Knowledge (local) INT: +0 (int) = 0
*Listen WIS: +0 (wis) +2 (feat) = 2
*Move Silently DEX: +4 (dex) +4 (skill ranks)= 8
*Open Lock DEX: +4 (dex) + 4(skill ranks) = 8
*Perform (Dance) DEX: +4 (dex) = 4
*Profession WIS: +0 (wis) = 0
Ride DEX: +4 (dex) = 4
*Search INT: +0 (int) +3 (skill ranks) = 3
*Sense Motive WIS: +0 (wis) = 0
*Sleight of Hand DEX: +4 (dex) = 4
*Spot WIS: +0 (wis) +2 (skill ranks) +2 (feat) = 4
Survival WIS: +0 = 0
*Swim STR: +3 (str) = 3
*Tumble DEX: +4 (dex) +4 (skill ranks) = 8
*Use Magical Device CHA: +2 (cha) = 2
*Use Rope DEX: +4 (dex) = 4
EquipmentRapier
Kukri
Studded Leather Armor
5 vials of blood (used when unable to find blood for the day, refillable; held on a vial strap at waist)
Guild Emblem (Attached to armor at center of chest, can also be used to clasp cloaks)
Black traveler's cloak (to avoid direct sunlight)
Backpack
Bedroll
Amulet of natural armor +2
220gp[/spoiler][/spoiler]
Level 2 DM's HD roll:
[blockquote]Rolled 1d12+3 : 5 + 3, total 8[/blockquote]
[blockquote]HD: 1d12 : 1, total 1[/blockquote]
Vladimir Ludwik's ProgressionLevel 2 (#post_level2)
QuoteVladimir Ludwik
Male Methuselan Human Rogue
Neutral Good
Deity:
Base Form: +2 Str, +2 Con, +2 Cha
True Form: +4 Str, +2 Dex, +4 Con, +4 Cha
STR: DEX: CON: INT: WIS: CHA: | 17 18 16 10 10 14 | +3 +4 +3 +0 +0 +2 | 19 20 18 10 10 16 | +4 +5 +4 +0 +0 +3 |
Size: Medium
Height: 6'5"
Weight: 185 lbs.
Skin: Pale White
Eyes: Deep Flourescent Green
Hair: Pure White
[spoiler]Hit Die: d12
Hitpoints: 15 + 8 = 23
Hitpoints per level: 1d12 +3 (con)
Level Adjustment: +0
Speed: 30 feet
(basic form/true form)
Armor Class: 10 +3 (studded leather) +4 (dex) +2 (defensive fighting) +2 (natural armor) = 21/22 (22/23 with off-hand weapon drawn)
Armor Class: 10 +3 (studded leather) +4 (dex) +2 (natural armor)= 19/20 (20/21)
Touch Armor Class: 10 +4 (dex) +2 (natural armor) = 16/17 (17/18)
Flatfooted Armor Class: 10 +3 (studded leather) +2 (natural armor) = 15 (16)
Fortitude save: +0 (class) +3 (con) = +3
Reflex save: +3 (class) +4 (dex) +2 (feat)= +9
Will save: +0 (class) +0 (wis) = +0
Cold Resistance: 0
Fire Resistance: 0
Electricity Resistance: 0
Sonic Resistance: 0
Spell Resistance: 0
Initiative: +3 (Dex) = +3
BAB: +1
Attack (melee, Kukri): +1 (BAB) +3 (str) +1 (Accurate) = +5
Attack (melee, Rapier): +1 (BAB) +3 (str) +1 (Accurate) = +5
Attack (missile): +1 (BAB) +4 (dex) = +5
Attack (unarmed): +1 (BAB) +3 (str) +1 (Accurate) = +5
Attack (defensive fighting): -4
Damage (Kukri): 1d4 +2 (str - accurate) [18-20/x2]
Damage (Rapier): 1d6 +2 (str - accurate) [18-20/x2]
Damage (thrown knife): 1d4 +2 (str)
Damage (Longbow): 1d8 [x3]
Damage (unarmed): 1d4 (non lethal)
Grapple check: +1 (BAB) +3 (str) = +4
Light load: 86 lb. or less
Medium load: 87?173 lb.
Heavy load: 174?260 lb
Lift over head: 260 lb
Push or drag: 1300 lb
Languages: Common
Feats:
1st - Two Weapon Fighting
Bonus - Two Weapon Defense
Methuselan Bonus - Alertness
Methuselan Bonus - Lightning Reflexes
Special Abilities:
Note: Have already completed the re-levelling for methusalen in order to get class skills.
http://www.dandwiki.com/wiki/Vampire,_Methuselan_%283.5e_Template%29 (http://www.dandwiki.com/wiki/Vampire,_Methuselan_%283.5e_Template%29)
Darkvision 60ft
Class abilities:
Sneak attack +1d6
Trapfinding
EvasionTraits: Polite, Accurate
Flaws: Hauntings of the Past http://www.dandwiki.com/wiki/Hauntings_of_the_Past (http://www.dandwiki.com/wiki/Hauntings_of_the_Past)
Skills
32+4 skill points at level 1
8+1 skill points per level after
*Denotes a class skill
*Appraise INT: +0 (int) = 0
*Balance DEX: +4 (dex) = 4
*Bluff CHA: +2 (cha)
+5 (skill ranks) = 6
*Climb STR: +3 (str) = 3
Concentration CON: +3 (con) = 3
*Craft (?) INT: +0 (int) = 0
*Decipher Script INT: +0 (int) = 0
*Diplomacy CHA: +2 (cha) +2 (skill ranks) +1 (Polite)= 5
*Disable Device DEX: +4 (dex) +2 (skill ranks) = 6
*Disguise CHA: +2 (cha) = 2
*Escape Artist DEX: +4 (dex) = 4
*Forgery INT: +0 (int) = 0
*Gather Information CHA: +2 (cha) = 2
Handle Animal CHA: +2 (cha) = 2
Heal WIS: +0 (wis) = 0
*Hide DEX: +4 (dex)
+5 (skill ranks)= 9
*Intimidate CHA: +2 (cha) +4 (skill ranks) -2 (Polite)= 4
*Jump STR: +3 (str) = 3
*Knowledge (local) INT: +0 (int) = 0
*Listen WIS: +0 (wis) +2 (feat) = 2
*Move Silently DEX: +4 (dex)
+5 (skill ranks)= 9
*Open Lock DEX: +4 (dex) + 4(skill ranks) = 8
*Perform (Dance) DEX: +4 (dex)
+5 (skill ranks) = 9
*Profession WIS: +0 (wis) = 0
Ride DEX: +4 (dex) = 4
*Search INT: +0 (int) +3 (skill ranks) = 3
*Sense Motive WIS: +0 (wis) = 0
*Sleight of Hand DEX: +4 (dex) = 4
*Spot WIS: +0 (wis) +2 (skill ranks) +2 (feat) = 4
Survival WIS: +0 = 0
*Swim STR: +3 (str) = 3
*Tumble DEX: +4 (dex)
+5 (skill ranks) = 9
*Use Magical Device CHA: +2 (cha) = 2
*Use Rope DEX: +4 (dex) = 4
EquipmentRapier
Kukri
Studded Leather Armor
5 vials of blood (used when unable to find blood for the day, refillable; held on a vial strap at waist)
Guild Emblem (Attached to armor at center of chest, can also be used to clasp cloaks)
Black traveler's cloak (to avoid direct sunlight)
Backpack
Bedroll
Amulet of natural armor +2
220gp[/spoiler]
Level 3 Methuselan HD Roll
[blockquote]Rolled 1d12+3 : 9 + 3, total 12[/blockquote]
[blockquote]HD roll: 1d12+3 : 12 + 3, total 15[/blockquote]
Vladimir Ludwik's ProgressionLevel 3 (#post_level3)
QuoteVladimir Ludwik
Male Methuselan Human Rogue
Neutral Good
Deity:
Base Form: +2 Str, +2 Con, +2 Cha
True Form: +4 Str, +2 Dex, +4 Con, +4 Cha
STR: DEX: CON: INT: WIS: CHA: | 17 18 16 10 10 14 | +3 +4 +3 +0 +0 +2 | 19 20 18 10 10 16 | +4 +5 +4 +0 +0 +3 |
Size: Medium
Height: 6'5"
Weight: 185 lbs.
Skin: Pale White
Eyes: Deep Flourescent Green
Hair: Pure White
[spoiler]Hit Die: d12
Hitpoints: 23 + 15 = 38
Hitpoints per level: 1d12 +3 (con)
Level Adjustment: +0
Speed: 30 feet
(basic form/true form)
Armor Class: 10 +3 (studded leather) +4 (dex) +3 (def fighting/tumble) +2 (natural armor) = 22/23 (22/23 with off-hand weapon drawn)
Armor Class: 10 +3 (studded leather) +4 (dex) +2 (natural armor)= 19/20 (20/21)
Touch Armor Class: 10 +4 (dex) +2 (natural armor) = 16/17 (17/18)
Flatfooted Armor Class: 10 +3 (studded leather) +2 (natural armor) = 15 (16)
Fortitude save: +0 (class) +3 (con) = +3
Reflex save: +3 (class) +4 (dex) +2 (feat)= +9
Will save: +0 (class) +0 (wis) = +0
Cold Resistance: 0
Fire Resistance: 0
Electricity Resistance: 0
Sonic Resistance: 0
Spell Resistance: 0
Initiative: +3 (Dex) = +3
BAB: +2
Attack (melee, Kukri): +2 (BAB) +3 (str) +1 (Accurate) = +6
Attack (melee, Rapier): +2 (BAB) +3 (str) +1 (Accurate) = +6
Attack (missile): +2 (BAB) +4 (dex) = +6
Attack (unarmed): +2 (BAB) +3 (str) +1 (Accurate) = +6
Attack (defensive fighting): -4
Damage (Kukri): 1d4 +2 (str - accurate) [18-20/x2]
Damage (Rapier): 1d6 +2 (str - accurate) [18-20/x2]
Damage (thrown knife): 1d4 +2 (str)
Damage (Longbow): 1d8 [x3]
Damage (unarmed): 1d4 (non lethal)
Grapple check: +2 (BAB) +3 (str) = +5
Light load: 86 lb. or less
Medium load: 87?173 lb.
Heavy load: 174?260 lb
Lift over head: 260 lb
Push or drag: 1300 lb
Languages: Common
Feats:
1st - Two Weapon Fighting
Bonus - Two Weapon Defense
Methuselan Bonus - Alertness
Methuselan Bonus - Lightning Reflexes
DodgeSpecial Abilities:
Note: Have already completed the re-levelling for methusalen in order to get class skills.
http://www.dandwiki.com/wiki/Vampire,_Methuselan_%283.5e_Template%29 (http://www.dandwiki.com/wiki/Vampire,_Methuselan_%283.5e_Template%29)
Darkvision 60ft
Class abilities:
Sneak attack +2d6Trapfinding
Trap sense +1Evasion
Traits: Polite, Accurate
Flaws: Hauntings of the Past http://www.dandwiki.com/wiki/Hauntings_of_the_Past (http://www.dandwiki.com/wiki/Hauntings_of_the_Past)
Skills
32+4 skill points at level 1
8+1 skill points per level after
*Denotes a class skill
*Appraise INT: +0 (int) = 0
*Balance DEX: +4 (dex) +2 (synergy) = 6
*Bluff CHA: +2 (cha)
+6 (skill ranks) = 8
*Climb STR: +3 (str) = 3
Concentration CON: +3 (con) = 3
*Craft (?) INT: +0 (int) = 0
*Decipher Script INT: +0 (int) = 0
*Diplomacy CHA: +2 (cha) +2 (skill ranks) +1 (Polite) +2 (synergy)= 7
*Disable Device DEX: +4 (dex) +3 (skill ranks) = 6
*Disguise CHA: +2 (cha) = 2
*Escape Artist DEX: +4 (dex) = 4
*Forgery INT: +0 (int) = 0
*Gather Information CHA: +2 (cha) = 2
Handle Animal CHA: +2 (cha) = 2
Heal WIS: +0 (wis) = 0
*Hide DEX: +4 (dex)
+6 (skill ranks)= 10
*Intimidate CHA: +2 (cha) +4 (skill ranks) -2 (Polite) +2 (synergy) = 6
*Jump STR: +3 (str) +2 (synergy) = 5
*Knowledge (local) INT: +0 (int) = 0
*Listen WIS: +0 (wis) +2 (feat) = 2
*Move Silently DEX: +4 (dex)
+6 (skill ranks)= 10
*Open Lock DEX: +4 (dex) + 4(skill ranks) = 8
*Perform (Dance) DEX: +4 (dex)
+6 (skill ranks) = 10
*Profession WIS: +0 (wis) = 0
Ride DEX: +4 (dex) = 4
*Search INT: +0 (int) +4 (skill ranks) = 4
*Sense Motive WIS: +0 (wis) = 0
*Sleight of Hand DEX: +4 (dex) +2 (synergy) = 6
*Spot WIS: +0 (wis) +2 (skill ranks) +2 (feat) = 4
Survival WIS: +0 = 0
*Swim STR: +3 (str) = 3
*Tumble DEX: +4 (dex)
+6 (skill ranks) = 10
*Use Magical Device CHA: +2 (cha)
+4 (skill ranks) = 6
*Use Rope DEX: +4 (dex) = 4
EquipmentRapier
Kukri
Studded Leather Armor
5 vials of blood (used when unable to find blood for the day, refillable; held on a vial strap at waist)
Guild Emblem (Attached to armor at center of chest, can also be used to clasp cloaks)
Black traveler's cloak (to avoid direct sunlight)
Backpack
Bedroll
Amulet of natural armor +2
220gp[/spoiler]
Quote10 karma on full respec
10 karma to bring him up to 50% Kin's exp
Quote[blockquote]Level 4 HD roll: 1d12+3 : 5 + 3, total 8[/blockquote]
Quote[blockquote]Level 5 HD roll: 1d12+3 : 10 + 3, total 13[/blockquote]
[blockquote]Level 6 HD roll: 1d12+3 : 7 + 3, total 10[/blockquote]