Tae'rez VectisLevel 1 (#post_level1)
[spoiler](http://fc00.deviantart.net/fs71/f/2011/192/7/d/dark_elf_assassin_by_teresthul-d3n0iqj.jpg)[/spoiler]
QuoteTae'rez Vectis
Male Dark Elf Assassin
Lawful Evil
Deity: Solonor Thelandira
STR: 6+5+3 = 14 (+2)
DEX: 6+6+6 = 20 (+5)
CON: 4+5+4 = 11 (+0)
INT: 5+4+3 = 14 (+2)
WIS: 6+5+4 = 15 (+2)
CHA: 6+4+4 = 16 (+3)
Size: Medium
Height: 5'10"
Weight: 157 lbs.
Skin: See Image
Eyes: Light Brown
Hair: Blonde
Hit Die: d6
Hitpoints: 6
Hitpoints per level: 1d6 +0 (con)
Level Adjustment: +2
Speed: 30
Armor Class: 10 +2 (leather) +5 (dex) = 17
Touch Armor Class: 10 +5 (dex) = 15
Flatfooted Armor Class: 10 +2 (leather) = 12
Fortitude save: +0 (class) +0 (con) = +0
Reflex save: +2 (class) +5 (dex) = +7
Will save: +2 (class) +2 (wis) = +4
Cold Resistance: 0
Fire Resistance: 0
Electricity Resistance: 0
Sonic Resistance: 0
Spell Resistance: 0
BAB: +0
Attack (melee, dagger): +0 (BAB) +5 (dex) = +5
Attack (melee, short sword): +0 (BAB) +5 (dex) = +5
Attack (missile): +0 (BAB) +5 (dex) = +5
Attack (unarmed): +0 (BAB) +2 (str) = +2
Attack (defensive fighting): -4
Damage (dagger): 1d4 +2 (str)
Damage (short sword): 1d6 +2 (str)
Damage (thrown knife): 1d4 +2 (str)
Damage (unarmed): 1d4 (non lethal)
Grapple check: +0 (BAB) +2 (str) = +2
Light load: 58 lb. or less
Medium load: 59?116 lb.
Heavy load: 117?175 lb
Lift over head: 175 lb
Push or drag: 875 lb
Languages: Common, Elven
Feats:
Weapon Finesse (Level 1)
? (From Assassin)
Traits: ?, ?
Special Features
Darkvision
Spell resistance
Light blindess
Spell-Like Abilities: Drow can use the following spell-like abilities once per day: dancing lights, darkness, faerie fire. Caster level equals the drow?s class levels.
Death attack
Skills
32 skill points at level 1
8 skill points per level after
*Denotes a class skill
Appraise INT: +2 (int) = 2
*Balance DEX: +5 (dex) = 5
*Bluff CHA: +3 (cha) = 3
*Climb STR: +2 (str) = 2
*Concentration CON: +0 (con) = 0
*Craft (?) INT: +2 (int) = 2
*Diplomacy CHA: +2 (cha) = 2
*Disguise CHA: +3 (cha) = 3
*Escape Artist DEX: +5 (dex) +4 (skill ranks) = 9
Forgery INT: +2 (int) = 2
*Gather Information CHA: +3 (cha) = 3
*Heal WIS: +2 (wis) = 2
*Hide DEX: +5 (dex) +4 (skill ranks) = 9
*Intimidate CHA: +3 (cha) = 3
*Jump STR: +2 (str) = 2
*Knowledge (local) INT: +2 (int) = 2
*Knowledge (history) INT: +2 (int) = 2
*Listen WIS: +2 (wis) +4 (skill ranks) = 6
Move Silently DEX: +5 (dex) +4/2 (skill ranks) = 7
*Perform CHA: +3 (cha) = 3
*Profession WIS: +2 (wis) = 2
Ride DEX: +5 (dex) = 5
*Search INT: +2 (int) = 2
*Sleight of Hand DEX: +5 (dex) +4 (skill ranks) = 9
Sense Motive WIS: +2 (wis) +4/2 (skill ranks) = 4
*Spot WIS: +2 (wis) = 2
*Survival WIS: +2 (wis) = 2
*Swim STR: +2 (str) = 2
*Tumlble DEX: +5 (dex) +4 (skill ranks) = 9
*Use Magic Device CHA: +3 (cha) = 3
*Use Rope DEX: +5 (dex) +4 (skill ranks) = 9
+2 Dexterity, +2 Intelligence, +2 Charisma, ?2 Constitution.
Humanoid (Elf)
Medium: As Medium creatures, drow have no special bonuses or penalties due to their size.
Drow base land speed is 30 feet.
Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
Darkvision out to 120 feet.
Spell resistance equal to 11 + class levels.
Weapon Proficiency: A drow is automatically proficient with the hand crossbow, the rapier, and the short sword.
Spell-Like Abilities: Drow can use the following spell-like abilities once per day: dancing lights, darkness, faerie fire. Caster level equals the drow?s class levels.
Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.
+2 racial bonus on Will saves against spells and spell-like abilities.
+2 racial bonus on Listen, Search, and Spot checks. A drow who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
Automatic Languages: Common, Elven, Undercommon. Bonus Languages: Abyssal, Aquan, Draconic, Drow Sign Language, Gnome, Goblin.
Favored Class: Wizard (male) or cleric (female).
Level Adjustment: +2
Level Base
Attack Bonus Saving Throws Special
Fort Ref Will
1st +0 +0 +2 +2 Death Attack (Paralysis), Bonus Feat, Bonus Languages
2nd +1 +0 +3 +3 Uncanny Dodge
3rd +2 +1 +3 +3 Evasion
4th +3 +1 +4 +4 Bonus Feat
5th +3 +1 +4 +4 Sudden Strike +1d6, Minor Art 1/day
6th +4 +2 +5 +5 Killing Blow 1/day
7th +5 +2 +5 +5 Improved Uncanny Dodge
8th +6/+1 +2 +6 +6 Death Attack (Kill), Bonus Feat
9th +6/+1 +2 +6 +6 Lesser Art 1/day, Minor Art 2/day
10th +7/+2 +3 +7 +7 Sudden Strike +2d6, Hide in Plain Sight
11th +8/+3 +3 +7 +7 Improved Evasion
12th +9/+4 +4 +8 +8 Killing Blow 2/day, Bonus Feat
13th +9/+4 +4 +8 +8 Greater Art 1/day, Lesser Art 2/day, Minor Art 3/day
14th +10/+5 +4 +9 +9 Efficient Killer
15th +11/+6/+1 +5 +9 +9 Sudden Strike +3d6
16th +12/+7/+2 +5 +10 +10 Bonus Feat
17th +12/+7/+2 +5 +10 +10 Master's Art 1/day, Greater Art 2/day, Lesser Art 3/day, Minor Art 4/day
18th +13/+8/+3 +6 +11 +11 Killing Blow 3/day
19th +14/+9/+4 +6 +11 +11 -
20th +15/+10/+5 +6 +12 +12 Final Death, Sudden Strike +4d6, Bonus Feat