CH 1 - An Invitation

Started by pringerbeam, February 12, 2017, 10:04:17 PM

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pringerbeam

You manage to dodge the flurry of Holt's assault.

[info]New Round Initiatives

Holt
[blockquote]Rolled 6d6 : 5, 4, 4, 4, 6, 2, total 25[/blockquote]
Jace
[blockquote]Rolled 7d6 : 6, 4, 2, 1, 4, 2, 4, total 23[/blockquote][/info]

Mysticsage

"Fine play it your way fool. I'll make sure to clean up your mess if I don't cause any serious damage in the proccess. He took the stance of a street fighter. aiming his shots for where h smelled the wounds from before hoping to end this as quickly as possible with minimal fuss. His face was cold and without emotion as he went about his work like he did when he was forced to ring the neck of animal or butcher a cow.

[info]Dex Fisticuffs  aiming for week spots.
[blockquote]Rolled 6d6 : 3, 1, 2, 3, 1, 4, total 14[/blockquote]
Damage
[blockquote]Rolled 2d6 : 4, 5, total 9[/blockquote]
[/info]

pringerbeam

[info]Black Dice for fighting unarmed against armed individual (forgot to apply this previously)
[blockquote]Rolled 3d6 : 2, 5, 2, total 9[/blockquote]

Counter attack
[blockquote]Rolled 2d6 : 1, 2, total 3[/blockquote]
Damage
[blockquote]Rolled 6d6 : 4, 2, 3, 3, 2, 3, total 17[/blockquote][/info]

Mysticsage

Jace sighed as he got a good solid jab in to Holt's chest. "You done yet old man you didn't get the drop on me so I doubt someone in your condition or age could actually do much. Your just tiring yourself out and waste time before someone hears us. I don't even know why I offered to help rich people are all the same. Whatever you are looking for is slipping through your fingers" He doubted it would matter much but even if it made him falter it would be worth trying.

[info]Presence Bull and intimidate
[blockquote]Rolled 3d6 : 2, 4, 3, total 9[/blockquote]
[/info]

pringerbeam

[info]Black Dice
[blockquote]Rolled 6d6 : 3, 2, 3, 2, 2, 6, total 18[/blockquote][/info]

pringerbeam

     Your comment seem sto only have further enraged Holt.  He howels and lunges at you again, slashing wildly.  He seems more feral beast now than any knight.

[info]Attack Roll (got mixed up on turn order, this is his second action this round)
[blockquote]Rolled 2d6 : 3, 5, total 8[/blockquote]
Damage
[blockquote]Rolled 6d6 : 2, 1, 1, 6, 2, 3, total 15[/blockquote][/info]

pringerbeam

[info]New Round Initiatives

Sir Holt
[blockquote]Rolled 6d6 : 1, 3, 3, 2, 5, 4, total 18[/blockquote]
Jace
[blockquote]Rolled 7d6 : 2, 2, 5, 3, 2, 5, 6, total 25[/blockquote][/info]

Mysticsage

Seeing that it was officially pointless to keep on arguing he continued making free floating jabs hoping to end the situation. Maybe then he could figure out what was making him so deeply insane. It was important that he hit any weak pont that he found open in that moment when things were running hot.
[info]Fisticuffs
[blockquote]Rolled 6d6 : 5, 3, 1, 3, 3, 6, total 21[/blockquote]

Damage
[blockquote]Rolled 2d6 : 6, 2, total 8[/blockquote]
[/info]

Mysticsage


[info]
Exploding dice
[blockquote]Rolled 1d6 : 1, total 1[/blockquote][/info]

pringerbeam

Holt growls and swing his knife to meet your attack. 

[info]Black Dice
[blockquote]Rolled 3d6 : 5, 3, 3, total 11[/blockquote]

Counter Attack
[blockquote]Rolled 5d6 : 3, 6, 6, 2, 1, total 18[/blockquote]
Damage
[blockquote]Rolled 6d6 : 2, 2, 4, 5, 2, 1, total 16[/blockquote][/info]

Mysticsage

[info]
fisticuffs/2
[blockquote]Rolled 3d6 : 2, 1, 1, total 4[/blockquote]

Damage
[blockquote]Rolled 2d6 : 3, 4, total 7[/blockquote]
[/info]

pringerbeam

[info]Black Dice
[blockquote]Rolled 3d6 : 3, 3, 1, total 7[/blockquote]

Counter attack
[blockquote]Rolled 2d6 : 4, 1, total 5[/blockquote]
Damage
[blockquote]Rolled 6d6 : 1, 3, 4, 6, 4, 3, total 21[/blockquote][/info]

pringerbeam

     The door at the end of the hallway bursts open.  The bodyguard stands with revolver in hand.  "What the hell is going on here!"  He shouts leveling his revolver at you and Holt.  Holt whirls in response, hissing at the bodyguard and brandishing his knife.

[info]Holt was out of actions.  A new round begins with the bodyguard joining the fray.

Initiatives

Sir Holt
[blockquote]Rolled 6d6 : 6, 2, 5, 6, 1, 6, total 26[/blockquote]
Bodyguard
[blockquote]Rolled 8d6 : 4, 4, 2, 4, 3, 1, 1, 3, total 22[/blockquote]
Jace
[blockquote]Rolled 7d6 : 4, 4, 1, 4, 3, 5, 6, total 27[/blockquote][/info]

pringerbeam

     Holt's attention shifts to the newcommer and he charges at the bodyguard, aiming to plunge his knife into the man's chest
[info]Attack roll
[blockquote]Rolled 5d6 : 3, 6, 2, 3, 1, total 15[/blockquote]
Black Pool (for charging)
[blockquote]Rolled 3d6 : 6, 4, 4, total 14[/blockquote]
Damage
[blockquote]Rolled 9d6 : 2, 2, 1, 3, 2, 4, 6, 5, 3, total 28[/blockquote]

Bodyguard's dodge
[blockquote]Rolled 15d6 : 1, 1, 2, 1, 2, 2, 1, 3, 1, 4, 5, 6, 6, 1, 2, total 38[/blockquote][/info]

pringerbeam

     The bodyguard throws his arm into the way of the knife, blocking the strike at his heart with the flesh of his arm instead.  Underneath his arm he aims his revolver and fires at holt.  The knight continues to try and stab with his knife as the bodyguard fires.

[info]Attack roll
[blockquote]Rolled 5d6 : 6, 4, 2, 6, 2, total 20[/blockquote]
Damage
[blockquote]Rolled 10d6 : 1, 6, 4, 5, 4, 4, 2, 6, 1, 6, total 39[/blockquote]
Holt's point blank dodge pool is zero[/info]