Combat Core Sheet/ Limitations

Started by Burdenking, August 06, 2014, 02:52:09 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Burdenking

Mecha buildings limitations

1: All mecha must be built with Hot engines, not cool engines

2:All mecha must be designed with civilian use in mind, at least, the first mecha. Later on people may develop pure military units, but until then, your starter mecha must have been built for civilian use. Think large load carriers, or construction mechs, or even Sports mechs. The closest one can get to a pure combat model is a non special forces police Core, which should be built for capture more then killing.

3: Players receive 85 CP for mecha creation. Bear in mind CP will be rewarded along the way for upgrades and such. Also as the game progresses new prototype mechs will arrive, and the maximum cp for constructing mecha will increase as technological and resource milestones are met.

4: More of a reminder, All mecha are extremely vulnerable in the back, so keep that in mind when engaging. and before the questions arrive, no, you may not simply armor the back. It wouldn't be an issue if it was that easy. However, if someone were to invent a clever way to eliminate such a weakness, and then find a way to allow that process to be mass produced alongside mecha construction, they would likely be received as a hero and that moment will be seen as a massive turning point for which ever side discovers it.

5: No mecha may have beam weapons, teleporters, or any other high scifi equipment at the beginning. That can be made later on, or found later on. However, players may not start with them.

Model Name:

Total Weight:

Total cost: 0/85

Model purpose:

Unit physical description:

Unit Background:

Core Stats

   
   
   
   
   
ConfigurationMVMRLand MAFlight MA
-----
----
----
----

Maneuver Pool:

Cost Multipliers:

   
   
   
   
   
Multiplier SystemCP x ?
--
--
--
--

Mecha Combat Skills


   
   
   
   
   
Mecha Piloting+ MR=-
Mecha Fighting+ MR=-
Mecha Melee+ MR=-
Mecha Gunnery+ MR=-
Mecha Missiles+ MR=-

Servos and Armor

   
   
   
   
   
   
   
   
SpKillServoLevelSpaceCostArmourCost
--Head-----
--Right Arm-----
--Left Arm-----
--Right Leg-----
--Left Leg-----
--Torso-----
--Pod-----

Movement Systems


   
   
   
   
   
   
   
Movement SystemLocationSpaceCPK
-----
-----
-----
-----
-----
-----

Sensors

   
   
   
   
   
   
   
Sensors---
Loc---
Range---
Comm---
kills---
cost---
Space---

Subassemblies

   
   
   
   
   
   
   
   
   
   
   
Cockpit# of crewOptionsSpaceCp
----
SubassembliesLocationSpaceCPK
-----
-----
-----
-----
-----
-----
-----
-----

Armaments:

Shields: