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Topics - SleepingSkeleton

#1
The Company of the New Dawn / Alaya Whitbough
May 14, 2018, 12:22:54 AM
Sheet link: https://docs.google.com/spreadsheets/d/1G3rRdpLjQMSs2rUsgA272idoei8lXgsjZJLGdeh4RSs/edit#gid=1406401534

Alaya was found as a child in the woods around the town of Whibough.  She was one many children who were left by the Fey of the area to be raised by the people of the town.  She, like all of the children found in the woods was taken to the orphanage to be raised to be an emisary between the human and Fey realms.  She did not like being placed on something of a pedistal and told over and over again how important she would be to ensuure the safety of her people from the Fey's capricous nature.  She wanted to be more "normal" not something special.  A strange caravn came to her town, and a young man from the group showed interest in her.  He told her that he loved her and would help her get away from her stifling life and the expectations to be exactly what the town told her to be.  She allowed him into the compound on several nights, and he helped sew interest in leaving in several of the other children there.  One day he told her that his caravan was leaving soon, and asked her to come with him.  His people would help her and the others to escape.  Instead, several slipped in through the unlocked gate while she and a few other of the children were taken out into the woods.  Those in the town murdered the elders who ran the orphanage and kidnapped the children who had not been convinced to come to the woods.  There, they were to be sacrificed to revive a devil who had been sealed away beneath the town.  Alaya mannaged to escape while the other children were being sacrificed, but wasn;t able to save anyone else.  In her anguish over her responsibility for waht had happened, she sliced open her stomach with the knife she had stolen.  However, a band of paladins who had heard rumors of the cult seeking to revive the devil found her.  She was revived and taken to live with them.  There her mentor, convinced her that the best way to repent for her part in the tragedy was to try to do as much good and save as many people as possible.  He taught her to fight, and helped her to set out as a knight errant.  More recently, she travelled south and wound up in the land of Osirion.  She was not as prepared for the condions in the desert and gave away too much of her water to a caravan in need, after helping them repulse a bandit attack.  She died out in the dunes, albeit breifly, and was found by Lydia Eisenburg, but was resurected by a strange power.  While she was dead, she heard three voices determining what her fate would be.  One she believes to be Sarenrae, another to be the devil from her town, and the third she has no knowledge of.  That voice said that he would grant her the gifts of the other two and that they could each try to convince her to follow their path.  Once she had truly decided, he would deliver her soul to them.
#2
Player Characters / Triss Mistleasf Human Alchemist
March 13, 2016, 11:44:53 PM
[spoiler][info]
Deadlock
Strength: This dice roll has been tampered with!
Rolled 5d6 : 2, 5, 3, 2, 1, total 13
Dexterity: This dice roll has been tampered with!
Rolled 5d6 : 2, 6, 2, 4, 1, total 15
Constitution: This dice roll has been tampered with!
Rolled 5d6 : 4, 3, 2, 5, 2, total 16
Intelligence: This dice roll has been tampered with!
Rolled 5d6 : 5, 1, 6, 6, 1, total 19
Wisdom: This dice roll has been tampered with!
Rolled 5d6 : 5, 2, 2, 1, 6, total 16
Charisma: This dice roll has been tampered with!
Rolled 5d6 : 6, 4, 5, 1, 3, total 19
[/info]

[info]
Deadlock
Strength: This dice roll has been tampered with!
Rolled 5d6 : 3, 3, 2, 2, 3, total 13
Dexterity: This dice roll has been tampered with!
Rolled 5d6 : 3, 1, 2, 3, 4, total 13
Constitution: This dice roll has been tampered with!
Rolled 5d6 : 3, 1, 2, 5, 1, total 12
Intelligence: This dice roll has been tampered with!
Rolled 5d6 : 6, 2, 1, 5, 3, total 17
Wisdom: This dice roll has been tampered with!
Rolled 5d6 : 6, 1, 4, 2, 5, total 18
Charisma: This dice roll has been tampered with!
Rolled 5d6 : 1, 4, 5, 2, 6, total 18
[/info]

[info]
Deadlock
Strength: This dice roll has been tampered with!
Rolled 5d6 : 6, 5, 3, 2, 1, total 17
Dexterity: This dice roll has been tampered with!
Rolled 5d6 : 5, 3, 4, 6, 1, total 19
Constitution: This dice roll has been tampered with!
Rolled 5d6 : 1, 4, 1, 4, 5, total 15
Intelligence: This dice roll has been tampered with!
Rolled 5d6 : 4, 4, 4, 1, 5, total 18
Wisdom: This dice roll has been tampered with!
Rolled 5d6 : 4, 4, 3, 1, 6, total 18
Charisma: This dice roll has been tampered with!
Rolled 5d6 : 2, 6, 2, 1, 2, total 13
[/info]

Edit: Appears I have screwed this up.  Rolls that I was using was a deadlock, with STR at 10, DEX at 15, CON at 12, INT at 17, WIS at 11, and CHA at 12.  Sorry, still learning what the various things on the forum do.