Workload and Jobs

Started by Throndir, November 09, 2013, 05:09:29 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Throndir

1008
----------------------------
WORKLOAD AND JOBS
----------------------------
(When completed add an X followed by a space to the beginning)
(When in progress add an ~ followed by a space to the beginning)
(Number after denotes how many unique descriptions are needed)
(Parenthesis after denotes specific instructions)
(When updated add a = to the beginning)

RACE DESCRIPTIONS
Human

CLASS DESCRIPTIONS
X Mercenary
X Mystic
X Wanderer
X Governance Soldier (Description of what Cyrus does)
X Blade Minstrel (.. of what Elizabeth does)
X Shadow Hunter (.. of what Glaive does)
X Awakened (.. of what Kiere does)

SKILL DESCRIPTIONS
X Marksman
X Might
X Endurance
X Potential
X Charge
X Attunment
X Endurance
X Expertise
X Ability
X Manifest
X Focus
X Siphon
X Essence of the Fallen
X Survival
X Resilience
X Soldier Training
X First Aid
X Guard
X Song
X Soothe
X Agility
X Faith
X Dagger Throw
X Dodge
X Stealth
X Distraction
X Cull
X Reflection
X Telekinisis
X Renewal
X Void Mastery
X Barrier

MUSIC
X Demon Rising: Renewal Main Theme (The Legend Begins)
X Elizabeth Theme (Past the Horizon)
X Cyrus Theme (Memories of a Forgotten Past)
X Glaive Theme (The Journey)
X Kiere's Theme (The Awakened)
X Kiere's Theme (Cycle)
x Waisu Village Theme (Waisu Village)
X Tavern Melody (Tavern Song)
Forest Ambiental
Caverns Ambiental
Battle Theme
X Epic Moments (The Stand)
X Misc (Prepare for the Challenge)
X Misc (First World)
X Misc (Journey's End)
X Misc (Memories)
X Misc (Warrior's Path)
X Misc (Timeless Bonds)
X Misc (Dawning)
X Misc (New Horizons)
X Misc (Life Goes On)

CHARACTER IMAGES
Elizabeth
Cyrus
Glaive
Messenger (Cloaked Man)
Demon
Generic Old Man
Generic Younger Man
Generic Boy
Generic Old Lady
Generic Younger Lady
Generic Girl
Bandits

ITEM IMAGES
<include everything that needs description>

LOCATION DESCRIPTIONS
X Tavern - Main Room
X Tavern - Bar
X Tavern - Backroom
X Tavern - Backdoor Exit
X Waisu Village - Outside the Tavern
X Waisu Village - Main Road (4)
X Waisu Village - Village Outskirts (2)
X Darthor Forests - Outskirts (3)
X Darthor Forests - Unused Path (11)
X Darthor Forests - Forest Clearing (6)(NW, N, NE,
                                       W, C, E,
                                      SW, S, SE)
Darthor Tunnels - Entrance
Darthor Tunnels - Inside (4)
Darthor Tunnels - Fork
Darthor Tunnels - Left Passage (5)
Darthor Tunnels - Northern Exit
Darthor Forests - Animal Path (2)

NPC DESCRIPTIONS
Elizabeth
Cyrus
Glaive
Bartender
Barmaid
Tavern Patron (2)(Male, Female)
Messenger
Demon - Low Level
Nessie
Injured Villager (2)(Male, Female)
Old Man

STATIONARY ITEM DESCRIPTIONS
X Chair
X Table
X Chest
X Fireplace
X Bar Table
X Barrel
X Opened Barrel
X Shelves

DIALOGUES
<<<ALL NPCs MUST have dialogue - but will not be listed here - redundant>>>
Location: NPC (subject)(special instructions)
Introduction: Narrator (backstory)
X Tavern: Narrator (how you came to be there, enter Tavern) CHAPTER 1 TEXT
=X Tavern: Barmaid (order)
=X Tavern: Elizabeth (ask to sit and greet)
=X Tavern: Cyrus (ask to sit and orders food)
=X Tavern: Cyrus (greets other two)
=X Tavern: Glaive (ask to sit and greet)
=X Tavern: Elizabeth (leaves to play music)
=X Tavern: Messenger (tells of demons and role of characters)
=X Tavern: Narrator (Demons. Townbell. Weapons. Unconscious)
=X Tavern: Narrator (attack and death of messenger)(After fight)
=X Tavern: Cyrus (back door. Pick up flute and Elizabeth)
=X Tavern: All Characters (in main room of Tavern)
=X Tavern: All Characters (in back room of Tavern)
=X Outside: Narrator (enter Outside of Tavern)
=X Outside: Elizabeth (regain consciousness. Complain)
=X Outside: Barkeeper (meeting place at forest clearing)
=X Forest Clearing: Narrator (enter Forest Clearing)
=X Forest Clearing: Elizabeth (camp)
=X Forest Clearing: All Characters (in camp)
=X Forest Clearing: Narrator (Elizabeth leaves, Glaive follows)
=X dialogue post Elizabeth leave
X Tunnels: Narrator (enter Tunnels, demons attack)
=X Forest Clearing: Narrator (demons attack)
=X Forest Clearing: Cyrus (orders move to tunnels)
X Tunnels: Elizabeth (back to camp)
X Forests: Narrator (party meets again, Cyrus Glaive rear. Elizabeth forward) // Cyrus route point of view
Forests : Narrator (party meets again, Cyrus Glaive rear. Elizabeth forward) // Glaive route point of view
X Forests: Elizabeth After Meet
Tunnels: Narrator (enter tunnels [again], two demons front Elizabeth, 1 back Glaive)
Tunnels: Narrator (tunnel entrance collapse)(before fight)
=X Tunnels: Narrator (Cyrus forward, Elizabeth rear)
=X dialogue choose front or rear
X Tunnels: Old Man (encounter, possible exit)
X Tunnels: Elizabeth (rest)
X Tunnels: Old Man (sings, Elizabeth joins)
X Tunnels: Cyrus (food share)
X Tunnels: Old Man (Continue travel)
X Tunnels: Narrator (small opening, townsfolk make bigger)
X Forests Animal Path: Narrator (enter Animal Path)
X Forests Animal Path: Cyrus (talking 1) Character development
X Forests Animal Path: Cyrus (talking 2) Character development
X Forests Animal Path: Cyrus (talking 3) Character development
X Forests: Outside entrance (confrontation)
X Overlooking Hill: Kiere and Lenn (Secret Talk)
X Forests: Cyrus (decide to stay behind)
X Forests: Narrator (while fighting)
X Forests: Reunion (If Elizabeth and Glaive left)
~Overlooking Hill: Kiere and Lenn (Secret Talk 2)
~Forests: Cyrus and Elizabeth (talking 1) Character development
~Forests: Cyrus and Elizabeth (talking 2) Character development