Character Sheet Template

Started by Throndir, May 03, 2012, 02:30:26 PM

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Throndir

Here's a template for your character if you so choose to do this. If you don't all I need from you are:

Character's Name
Occupation
Choose either Strong, Fast, Tough, Smart, Dedicated, or Charismatic
Choose two of the following: Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma
Other Items/Equipment Character Has (either on body or in a trunk in their room)
Description of looks (Or bullet points)
Optional: Personality (Will help me deduce traits/flaws)
Optional: History, background, family, any other detail you can think of, etc

From this I'll deduce what skills/feats your character will have and update your character sheet accordingly. If you're okay with the above, and not too familiar with mechanics, that's really all I need.

If you know enough about how D20 works, you can also just create your own character sheet. Here's a sample character sheet you can modify.





[quote][anchor=level2][size=12pt][b]Name of Character[/b][/size][/anchor]
Strong Butler

STR: 10 (+0)
DEX: 10 (+0)
CON: 10 (+0)
INT: 10 (+0)
WIS: 10 (+0)
CHA: 10 (+0)

Height: 6' 0"
Weight: 200 lbs
Skin: Tan
Eyes: Blue
[/quote]

Hit Die: d8
Hitpoints: 8 (base) +0 (con) = 8
Hitpoints per level: 1d8 +0 (con)

Speed: 30 feet
Defense: 10 (base) = 10

Fortitude save: +1 (class) +0 (con) = +1
Reflex save: +0 (class) +0 (dex) = +0
Will save: +0 (class) +0 (wis) = +0

BAB: +1
Attack (melee): +1 (BAB) +0 (str) = +1
Attack (missile): +1 (BAB) +0 (dex) = +1
Damage (fists): 1d4 (non-lethal)

Grapple check: +1 (BAB) +0 (str) = +1
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:

Languages: English, French

Carrying/Wearing:
Butler outfit
Pocket watch
Cloth napkin

Trunk:
First aid kit (10)

[b]Feats:[/b]
Dodge (+1 defense bonus on one opponent)
Acrobatic (+2 Jump, +2 Tumble)
Choose another
Choose another

[b]Traits:[/b]
Optional choose one
Optional choose one

[b]Flaws:[/b]
Optional choose one

[b]Skills[/b]
XX skill points at level 1
X skill points per level after
*Denotes a class skill
=Denotes can't be used if its untrained

Please check your class to see which skills you have access to (untrained or not), and which ones are class skills. You will have to remove some of these most likely.

Balance DEX: +0 (dex) +4 (skill rank) = 4
Bluff CHA: +0 (cha) = 0
Climb STR: +0 (str) = 5
Computer Use INT: +0 (int) = 0
Concentration CON: +0 (con) = 0
=Craft (chemical) INT: +0 (int) = 0
=Craft (electronic) INT: +0 (int) = 0
=Craft (mechanical) INT: +0 (int) = 0
=Craft (pharmaceutical) INT: +0 (int) = 0
Craft (structural) INT: +0 (int) = 0
Craft (visual art) INT: +0 (int) = 0
Craft (writing) INT: +0 (int) = 0
=Decipher Script INT: +0 (int) = 0
=Demolitions INT: +0 (int) = 0
Diplomacy CHA: +0 (cha) = 0
=Disabled Device INT: +0 (int) = 0
Disguise CHA: +0 (cha) = 0
Drive DEX: +0 (dex) = 0
Forgery INT: +0 (int) = 0
Gamble WIS: +0 (wis) = 0
Gather Information CHA: +0 (cha) = 0
=Handle Animal CHA: +0 (cha) = 0
Hide DEX: +0 (dex) = 0
Intimidate CHA: +0 (cha) = 0
=Investigate INT: +0 (int) = 0
Jump STR: +0 (str) = 0
=Knowledge (arcane lore) INT: +0 (int) = 0
=Knowledge (art) INT: +0 (int) = 0
=Knowledge (behavioral sciences) INT: +0 (int) = 0
=Knowledge (business) INT: +0 (int) = 0
=Knowledge (civics) INT: +0 (int) = 0
=Knowledge (current events) INT: +0 (int) = 0
=Knowledge (earth and life sciences) INT: +0 (int) = 0
=Knowledge (history) INT: +0 (int) = 0
=Knowledge (physical sciences) INT: +0 (int) = 0
=Knowledge (popular culture) INT: +0 (int) = 0
=Knowledge (streetwise) INT: +0 (int) = 0
=Knowledge (tactics) INT: +0 (int) = 0
=Knowledge (technology) INT: +0 (int) = 0
=Knowledge (theology and philosophy) INT: +0 (int) = 0
Listen WIS: +0 (wis) +4/2 (skill rank) = 2
Move Silently DEX: +0 (dex) = 0
Navigate INT: +0 (int) = 0
Perform (act) CHA: +0 (cha) = 0
Perform (dance) CHA: +0 (cha) = 0
Perform (keyboards) CHA: +0 (cha) = 0
Perform (percussion instruments) CHA: +0 (cha) = 0
Perform (sing) CHA: +0 (cha) = 0
Perform (stand-up) CHA: +0 (cha) = 0
Perform (stringed instruments) CHA: +0 (cha) = 0
Perform (wind instruments) CHA: +0 (cha) = 0
=Pilot DEX: +0 (dex) = 0
Profession WIS: +0 (wis) = 0
=Repair INT: +0 (int) = 0
Research INT: +0 (int) = 0
Ride DEX: +0 (dex) = 0
Search INT: +0 (int) = 0
Sense Motive WIS: +0 (wis) = 0
=Sleight of Hand DEX: +0 (dex) = 0
Spot WIS: +0 (wis) = 0
Survival WIS: +0 (wis) = 0
Swim STR: +0 (str) = 0
Treat Injury WIS: +0 (wis) = 0
=Tumble DEX: +0 (dex) = 0

[b]Additional Info[/b]