Giinora Ayahuascii : (Gee-nora Ai-ya-hoowas-kai)
Nickname: Gii
My character is a result of a mad-creature-scientist living in the basement of the mansion, who as my counterpart and creator, carries me with her wherever she goes. Her name is Steelna Verlicsa, she is a secret the family keeps from the world, and I am hers.
I am a living, walking, flower. About 3 feet tall, my petals are pink and orange, vines protrude from behind me and I use them to climb and or hold onto my counterpart. I do not speak, due to the lack of vocal cords. I eat and digest plant food, as a human would, through my mouth and stomach, but am able to choose if I photosynthesize. I am engineered to be closely related to the moon-Lilly and am derived from the wings of climbing vines. Though able to propagate , I am seedless.
I am a natural at growing other plants, and understand their needs, though I cannot communicate directly. My body is very useful for tea, healing small wounds, and all-natural bath cleansing. (Take a bath with me! =D). I am very charismatic, and I love to make things out of random objects. It annoys the family when I make decorations from the furniture ;D
In contrast to my lack of offense, my defense (and ego) is that of a gilded knight...
When attacked, spores release from my glands that blind and choke the attacker.
1-Wisdom
2-Charisma
3-Constitution
4-Intelligence
5-Dexterity
6-Strength
Special abilities: Small medicinal healing (headaches, body aches, small cuts etc.)
Botany (helps the gardeners regularly).
Spore defense
Skill: Wood Carving
Sewing
Making people Laugh and smile
Faults: Sometimes annoys other house inhabitants
Can't speak
Has to eat plant food
Items:
On self: small knapsack
tools for carving
Custom gloves
Kerchief
In Trunk: Gardening tools
teddy bear
blankets/pillows
music box
Giinora AyahuasciiFast Hero 1
Strength | 8 | (-1) |
Dexterity | 16 | (+3) |
Constitution | 11 | (+0) |
Intelligence | 12 | (+1) |
Wisdom | 16 | (+3) |
Charisma | 14 | (+2) |
Age | 3 on Birthday? |
Gender | Genderless (Associated with Male) |
Height | 3' |
Weight | ??? lbs |
Hit Points | 8 (base) +0 (con) +3 (Toughness) | 11 |
Action Points | 5 (base) +1 (levels) | 6 |
Initiative | +3 (dex) | +3 |
Defense | 10 (base) +3 (class) +3 (dex) +1 (size) | 17 |
Light Load | 8.25 |
Medium Load | 16.5 |
Heavy Load | 25 |
Lift over head | 25 |
Lift off ground | 50 |
Push or drag | 125 |
Speed | 30 ft |
BAB | +0 |
Fortitude Save | +0 (class) +1 (con) | +1 |
Reflex Save | +1 (class) +3 (dex) +2 (Lightning Reflexes) | +6 |
Will Save | +0 (class) +3 (wis) | +3 |
AttackMelee | +0 (BAB) -1 (str) +1 (size) | +0 |
Range | +0 (BAB) +3 (dex) +1 (size) | +4 |
DamageLanguages
English
Wealth
Roll a 2d4+2
Equipped - Small knapsack
Item Name | Obtained by | Weight | Notes |
Tools for carving | | | |
Custom gloves | | | |
Kerchief | | | |
Unequipped (Trunk)
Item Name | Obtained by | Weight | Notes |
Gardening tools | | | |
Teddy bear | | | |
Blankets/pillows | | | |
Music box | | | |
TalentsEvasion
FeatsWeapon focus (shovel) (Occupation)
Toughness (+3 HP) (Occupation)
Acrobatic (+2 Jump, +2 Tumble) (Species)
Weapon Finese (Use DEX instead of STR for attack rolls)
Lightning Reflexes (+2 Reflex)
TraitsAsexual
Mute
FlawsNone
SkillsOccupation [Gardener]: Climb, Survival, Handle Animal
20 skill points at level 1
5 points per level after
Bold are class skills
Italics are skills that require training (1 skill point to be able to use)
* denotes skill ranks
+ denotes bonus skill points (from occupation/traits/feats/flaws/etc)
- denotes minus skill points (from occupation/traits/feats/flaws/etc)
Balance | DEX (+3) | **** | 7 |
Bluff | CHA (+2) | | 2 |
Climb | STR (-1) | +++++++++ | 8 |
Computer Use | INT (+1) | ---- | -3 |
Concentration | CON (+0) | | 0 |
Craft (mechanical) | INT (+1) | ---- | -3 |
Craft (structural) | INT (+1) | | 1 |
Craft (visual art) | INT (+1) | **** | 5 |
Craft (writing) | INT (+1) | | 1 |
Diplomacy | CHA (+2) | | 2 |
Disguise | CHA (+2) | | 2 |
Drive | DEX (+3) | ---- | -1 |
Escape Artist | DEX (+3) | | 3 |
Forgery | INT (+1) | | 1 |
Gamble | WIS (+3) | | 3 |
Gather Information | CHA (+2) | | 2 |
Handle Animal | CHA (+2) | | 2 |
Hide | DEX (+3) | ++++ | 7 |
Intimidate | CHA (+2) | | 2 |
Jump | STR (-1) | ++**** | 5 |
Knowledge (current events) | INT (+1) | | 1 |
Knowledge (popular culture) | INT (+1) | | 1 |
Knowledge (streetwise) | INT (+1) | | 1 |
Listen | WIS (+3) | | 3 |
Move Silently | DEX (+3) | | 3 |
Navigate | INT (+1) | | 1 |
Perform (?) | WIS (+3) | | 3 |
Pilot | DEX (+3) | ---- | -1 |
Profession | WIS (+3) | | 3 |
Research | INT (+1) | | 1 |
Ride | DEX (+3) | | 3 |
Search | INT (+1) | | 1 |
Sense Motive | WIS (+1) | | 1 |
Sleight of Hand | DEX (+3) | | 3 |
Spot | WIS (+3) | | 3 |
Survival | WIS (+3) | +++++**** | 12 |
Swim | STR (-1) | | -1 |
Treat Injury | WIS (+3) | | 3 |
Tumble | DEX (+3) | ++**** | 9 |
Species TraitsSize: Small. +1 size bonus to Defense, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks. They take a -4 penalty on grapple checks. Their lifting and carrying limits are three-quarters of those of a Medium-size character.
Ability Modifiers: +2 Dex, -2 Con, -2 Str
Skill Bonus: +8 Climb, +4 Survival
Bonus Feats: Acrobatic
PhotosynthesisTheir natural healing is faster in direct sunlight. They are able to naturally heal 10 hitpoints per character level per 8 hours in direct sunlight. (~1 hitpoints per hour).
Release SporesThree times per day, they may release spores causing anyone within 10 ft to take a 15 + user level Fortitude save or be dazed for 1 round.
Healing LeavesOnce per day, they may shed its leaves. The leaves can be brewed in a tea to cure ingested poisons. It can be used as a disinfectant, offering a +2 bonus on Treat Injury to one who uses the leaves. Leaves can be used fresh or dried with the same effects.
TechnophobicThey take a -4 species penalty on skill checks that require an understanding of technological items, including Computer Use, Craft (electronic), Craft (mechanical), Demolitions, Disable Device, Drive, Knowledge (technology), Pilot, and Repair checks.
Very unique. XD
Well if you're serious for the character, I would assume the rest of the staff know about it right? How about for Steelna? Also any chance there's a physical description of Steelna? As well as perhaps how she came to be in the mansion? Are they both like... kept locked in the mansion? Free as long as they don't go out? Also how about how Steelna came to the mansion? (or found by the Jamesons).