Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - InhumanRonin

#1
A lot more to come but barebones stuff done need to buy Equipment and such

https://docs.google.com/spreadsheets/d/1UczCxQDX99VHtmOyBNkmTZpMPQp2GzkP-MihgeN_nhY/edit?usp=sharing
#2
The Company of the New Dawn / Omar Maloof
May 15, 2018, 12:01:45 AM
Sheet Link: https://docs.google.com/spreadsheets/d/1e2P6olAnQKdSVx_yGTrX3nRUlXl2Q1u8o1ctQ6VHSRY/edit#gid=1406401534

This is going to be a pretty rough write up but I can expand on it through game play or add to it as it comes to me

Backstory:  Since childhood Omar has always been fascinated by the songs and tales of travelers seeking great treasures. Knowing one day he would leave his home Omar would have his father Shakir teach him basic use of a blade. His father after a few years of training thought it would be good for Omar to finally set off and see the world. Shakir knew of a band of mercenaries named the Iron Tempest that were looking to add to there ranks and thought it would be a good way for his son to stay safer while out in the world. Omar gather the little bit of money and equipment he managed scrape together over his training period.

Upon joining the Iron Tempest Omar would learn many vitals skills that would help him survive. Eventually after many small skirmishes with bandits Omar would finally get his chance to sate his childhood dream. He kept hearing murmurs of the Tempest sending a small group to delve through the the soon to be opened Necropolis in Wati and threw his hat in the ring to join in on scavenging those ruins along with the whoever else they send. (adding more in the morning)
#3
Name: Beldan Udar
Race: Dwarf
Height: 4ft 2in  Weight: 185 Pounds
Class: Cleric
Level: 1
Alignment: Lawful Neutral
Deity: Torag
Domains: Earth and Protection
Languages: Common Dwarven

Gold: 37g  Silver: 8 Copper: 8

HP: 8

STR: 9      -1
DEX: 15   +2
CON: 6  -1    (8 because Dwarf)
INT: 16    +3
WIS: 15    +3     (17 because dwarf)
CHA: 14    +1   (12 because Dwarf)

Initiative: 6

Skill Points: 5 (2+ Int mod of 3)

Skill Classes:  Appraise (Int), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (nobility) (Int), Knowledge (planes) (Int), Knowledge (religion) (Int), Linguistics (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int). Stealth (from Slippery)


Skills:
Acrobatics: -2 
Appraise: +7 Ranks: +1
Bluff: +1
Climb: -5 
Craft (Weapons): +9 Ranks: 1 (+2 from Orphaned)
Diplomacy: +1
Disable Device:N/A
Disguise: +1
Escape Artist: -2
Fly: -2
Handle Animal: N/A
Heal: +7 Ranks: 1
Intimidate: +1 
Knowledge Arcana: +3 Ranks: 0
Knowledge Dungeoneering: N/A
Knowledge Engineering: N/A
Knowledge Geography: N/A
Knowledge History: +3 Ranks: 0
Knowledge Local: N/A
Knowledge Nature: N/A
Knowledge Nobility: +3 Ranks: 0
Knowledge Planar: +3 Ranks: 0
Knowledge Religion: +7 Ranks: 1
Linguistics: +3
Perception: +3
Perform: +1
Profession: +7
Ride: -2
Sense Motive: +3
Sleight of Hand: N/A
Spellcraft: +3
Stealth: -1 (+1 from Slippery)
Survival: +3
Swim: -5 
Use Magical Device: N/A

BAB: 0                    Will: 5                    Reflex: 2                      Fortitude: 1

Special: Aura, channel energy 1d6, domains, orisons, spontaneous casting

Racial Traits: Defensive Training Hardy Stability
Feat and Skill Racial Traits: Greed Stone Cunning
Senses Racial Trait: Dark Vision
Offensive Racial Traits: Hatred Weapon Familiarity

Feats: Improved Initiative
Traits: Slippery Armor Expert Love Lost (Orphaned)

Spells Per Day:  (+1 Level 1,2,and 3 due to wisdom)
Level 0: 3         Level 1: 3    Level 2:      Level 3:       Level 4:      Level 5:    Level 6:       Level 7:      Level 8:     Level 9:  

Saving DC: Level 0: 14  Level 1: 15    Level 2: 16   Level 3: 17   Level 4: 18   Level 5: 19   Level 6: 20   Level 7: 21   Level 8: 22      Level 9: 23

Spells Known:
Level 0: Detect Magic, Read Magic, and Stabilize
Level 1: From Domains- (Magic Stone and Sanctuary)  Sun Metal

Weapons and Armor: Wearing traveler's Outfit       Cold Weather Outfit
Scale Mail- Cost 50g +5 AC +3 Max Dex Bonus  -4 Armor Check Penalty Speed 20ft 30 pounds
Lght Steel Shield- Cost 9g +1 AC -1 Armor Check Penalty 6 pounds
Dwarven MaulAxe- Cost 25g  Damage 1d6 x3 Critical 10 ft Reach Blunt or Slashing 5 Pounds
Light Crossbow- Cost 35 Damage 1d8 Critical 19-20 x2 Range 80ft  4 Pounds

Misc Items in Inventory:
Bedroll- 1 silver
Small Tent- 10g
Fishing Tackle- 20 Gold (It grants a +1 circumstance bonus on Survival checks when gathering food around bodies of water that contain fish.)
Compass- 20g (grants you a +2 circumstance bonus on Survival checks made to avoid becoming lost. You can also use it to grant the same bonus on Knowledge (dungeoneering) checks made to navigate underground.)
50 Hemp Rope- 1 gold
Hooded Waterproof Lantern- 12g (A hooded lantern sheds normal light in a 30-foot radius and increases the light level by one step for an additional 30 feet beyond that area (darkness becomes dim light and dim light becomes normal light). A hooded lantern does not increase the light level in normal light or bright light.)
Dwarven Stout Ale- 1 Silver 2 Copper 1.5 pounds
3 Dwarven Trail Rations- 6g (if you are a dwarf who subsists on nothing but these rations for at least 1 week, you can hustle or make a forced march for an additional hour without ill effects, but cannot do both in the same day. This benefit lasts until you eat a meal other than the rations or go for a full day without eating a day's worth.)
Common Manacles- 15g (Manacles can bind a Medium creature. A manacled creature can use the Escape Artist skill to slip free (DC 30, or DC 35 for masterwork manacles). Breaking the manacles requires a Strength check (DC 26, or DC 28 for masterwork manacles). Manacles have hardness 10 and 10 hit points.)
Simple Lock and Key- 20g (The DC to open a lock with the Disable Device skill depends on the lock's quality: simple (DC 20))
Iron Holy Symbol- 5g
#4
Runners / Takumi Yori
January 29, 2016, 03:29:56 PM


Misc Items held
R4 Fake Sin
Hermes Ikon Comm
R4 Auto Picker
Lockpick Set
Maglock Pass Key
Grapple Gun w/ 200m Rope
375 Nuyen

Vehicles- Yamaha Kaburaya & Ares Chuck Wagon (Ramen Truck) Name TBD
#5
Nobles / Placeholder Til i think of a name WiP
December 17, 2015, 11:52:14 PM
Aspect:
Domain:
Persona:
Treasure :

Keys:Mimulus (Key XIII)- You can't settle down — you're restless, rootless, unable to stay at home or possibly unable to find a home at all!

Heart- vagabond, wandering hero, or I walk the earth.

Shadow-The stronger the Shadow, the greater the toll the road takes on you — the harder you cling to the permanent things and attachments you have. Self Doubt or The things I left behind

Honeysuckle (Key IX) -You were tangled up in something fierce — something terrible, something scarring. Was it war? Guilt? Heartache? The struggle against some terrible enemy? Spy stuff? Politics? An abusive relationship? A curse? Anyway, you finally tore yourself free, retired or forgave yourself or broke free, and now you can relax.

Heart- (this is just placeholder)  retired spy, refugee, broken but getting better, or conqueror victorious

Shadow-




Estate:



Followers -


BONDS AND AFFLICTIONS



ESTATE
#6
Not sure what else i need to do for this but for now here is the character sheet for my fearsome bard! [spoiler]http://www.myth-weavers.com/sheet.html#id=222983[/spoiler]
#7
Appearance: [spoiler]http://vignette2.wikia.nocookie.net/dynastywarriors/images/6/64/Huangzhong-dw7art.jpg/revision/latest?cb=20121116194545[/spoiler]   An older Warrior in his early 60's. Standing at roughly 6ft in height with is most notable feature being his flowing Grey/silver beard unless in combat then it would be his decadent bow. S

Personality: Said to be both brave and dedicated serviceman to his king Lui Bei. Was also compared to be like the claws and teeth to a beast. Also stated to sometimes be impatient at times

Notable Feats in History:  Liu Bei, a man of virtue,was advancing southward, campaigning to claim the Jing province. Han Xuan sent Huang Zhong to intercept Guan Yu, who was one of Liu Bei's most trusted officers. The two then dueled, though Han Xuan called the scruffle off, as he relied heavily on Huang Zhong's ability and fearied that Huang Zhong might die. The next day, the duel continued at the cost of Hang Zhong's horse collapsing. Guan Yu, impressed with his opponent's skill, allowed him to fetch another horse from Han Xuan. When he returned, Han Xuan, though giving him another horse, was suspicious of his subordinate's loyalty. Han Xuan told him to use his mastered archery abilities to win.

The day after that, Guan Yu and Huang Zhong dueled once more. Huang Zhong shot an arrow, though purposely hit Guan Yu's helmet as a warning. He could not forget the kindness that Guan Yu had given him by allowing Huang Zhong to fetch another horse.

In the year 217 AD, Liu Bei started a campaign to take over Hanzhong, which was under the control of a very powerful warlord, Cao Cao. Xiahou Yuan, one of Cao Cao's subordinates, stationed his troops on the mountain, Mt. Dingjun. His force effectively resisted Huang Zhong's advance. Under the council of Fa Zheng, Huang Zhong occupied Mount Tiandang, a taller peak that was to the west of Mt. Dingjun. From there, they could see an excellent view of Xiahou Yuan's movements. The bold-headed enemy disliked having his enemies spying on him and attacked Mt. Tiandang. Zhang He, who also had been serving Cao Cao, saw through the angering plot. Xiahou Yuan rode out to challenge Huang Zhong's forces. However, the old general refused to engage. At mid-day, Fa Zheng saw from an outpost that Xiahou Yuan's troops were fatigued and dispirited, and so he waved a red flag, signaling to attack. Huang Zhong's forces then charged down the mountain, accompanied by deafening war drums and horns. Huang Zhong, in the forefront, cleaved a slow-reacting Xiahou Yuan below his shoulders. With him dead, the Wei soldiers were easily defeated, and the Shu forces took the mountain.

Bio:   Huang Zhong, styled Hansheng, was a native of Nanyang. He was appointed by the Governor of Jingzhou, Liu Biao, as Zhonglang Jiang, and guarded Changsha Province with Liu Biao's nephew, Liu Pan. When Cao Cao attacked Jingzhou, he feigned allegiance and had the rank of Shan Jiangjun (assistant general) and maintained his official duties, this time under the command of the governor of Changsha, Han Xuan.

When Liu Bei united the various southern provinces, Huang Zhong joined his ranks and subsequently participated in the conquest of Shu. Ever since his appointment at Jiameng and the attack on Liu Zhang, Huang Zhong was always the first to charge into the enemy's ranks and his valour was well-known in the three armies. After Yizhou was pacified, Huang Zhong was appointed as Taolu Jiangjun (General Who Exterminates the Caitiffs).
Huang Zhong confronted Xiahou Yuan's troops at Dingjun Mountains. Xiahou Yuan's troops were elite and well-trained, thus Huang Zhong analysed that such a battle-ready troops would be easily provoked, thus ordered his own troops to lure the enemy into the valley. In the midst of the loud war drums and cheering, Huang Zhong's army killed Xiahou Yuan in the first encounter and Xiahou Yuan's army was utterly defeated. As a result of this victory, Huang Zhong was appointed ZhenXi Jiangjun (General Who Conquers the West).

When Liu Bei became the Prince of Hanzhong, Huang Zhong was appointed as Hou Jiangjun (General of the Rear). Zhuge Liang spoke to Liu Bei that, "Huang Zhong's fame used to be way too far to be equal to that of Guan Yu or Ma Chao, but ever since this battle, he can be said to be of equal status as them. Ma Chao and Zhang Fei were nearby to witness the battle exploit, hence they could be convinced. However, Guan Yu is currently not with us here and should he hear of this, he would not be too happy." Liu Bei replied,"I will do the explaining personally." Thus, Huang Zhong was ranked equal with Guan Yu and the rest (Zhang Fei and Ma Chao) and given the noble title of Marquis of GuanNei. In the coming year, Huang Zhong passed away and he was given a posthumous title of Marquis of Gang. Huang Zhong had a son named Xu but the latter passed away young, thus Huang Zhong did not have a descendant.
#8
The Roster (OOC) / [Rogue] Henon Matathryl
November 14, 2013, 09:33:21 PM
Ok so i found out I forgot to do some stuff when i posted my char so here is the new sheet sorry i didnt put it in the correct format due to me making this character months ago. I also converted it from a Pathfinder sheet to D&D 3.5 here is my character sheet. I can edit however you guys need me to just let me know and i will correct it. http://www.dndsheets.net/view.php?id=59447

Quote
Level Progression
Level 1
Level 2



Personality

Bio

Level 1
[spoiler]
QuoteHenon Matathryl
Level 1 Male Elf Rouge
Cleric Domains: Retribution, Fate
Neutral Good
Deity: ?

STR: 13 (+1)
DEX: 19 (+4)
CON: 13 (+1)
INT: 15 (+2)
WIS: 11 (+0)
CHA: 9 (-1)

Size: Medium
Height: 5'3
Weight: 115
Skin: ?
Eyes: Green
Hair: Blonde
Age: 125

Hit Die: d6
Hitpoints: 6 +1 = 7
Hitpoints per level: 1d6 +0 (con)
Level Adjustment: +0

Speed: 30 feet

Favored Enemy (undead): +2

Armor
Armor Class: 10 +3 (studded leather) +4 (dex) = 17
Touch Armor Class: 10 +4 (dex) = 14
Flatfooted Armor Class: 10 +3 (studded leather) = 13

Max Dex: 5
Armor Check Penalty: -1 (studded leather) = -1

Saving Throws
Fortitude save: +0 (class) +1 (con) = +1
Reflex save: +2 (class) +4 (dex) = +6
Will save:   +0 (class) +0 (wis) = +0

Resistance and Immunities
Cold Resistance: 0
Fire Resistance: 0
Electricity Resistance: 0
Sonic Resistance: 0
Spell Resistance: 0

Sleep: Immune (elf)
Enchantments: +2 (elf)

Attacks and Damage
BAB: +10
Attack (melee, rapier): +0 (BAB) +1 (str) = +1, 18-20 x2
Attack (melee, long sword): +0 (BAB) +1 (str) = +1, 19-20 x2
Attack (melee, dagger): +0 (BAB) +1 (str) = +1, 19-20 x2
Attack (missile, shortbow, +4 strength): +0 (BAB) +4 (dex) = +4, x3
Attack (missile): +0 (BAB) +4 (dex) = +4
Attack (unarmed): +0 (BAB)
Attack (defensive fighting): -4
Damage (rapier): 1d6 +1 (str)
Damage (ong sword): 1d8 +1 (str)
Damage (dagger): 1d4 +1 (str)
Damage (shortbow): 1d6
Damage (unarmed): 1d4 (non lethal)

Grapple check: +1 (BAB) +3 (str) = +4

Load 
Light load: 50 lb. or less
Medium load: 51?100 lb. 
Heavy load: 101?150 lb.
Lift over head: 150 lb.
Push or drag: 750 lb.

Languages
Common
Elven

Feats
Weapon Finesse (Level 1)
? (From Flaw)
? (From Flaw)

Flaws
?
?

Traits
?
?

Special Features
Elf: Auto discover hidden doors 5 ft
Elf: Lowlight vision

Skills
40 skill points at level 1
10 skill points per level after
*Denotes a class skill
Strike-through denotes untrained skills

Unused Skillpoints: 4

*Appraise: +2 (int) = 2
*Balance: +4 (dex) = 4
*Bluff: -1 (cha) = -1
*Climb: +1 (str) = 1
Concentration: +0 (con) = 4
*Craft (?): +2 (int) = 2
*Decipher Script: +2 (int) = 2
*Diplomacy: -1 (cha) = -1
*Disable Device: +2 (int) = 2
*Disguise: -1 (cha) = -1
*Escape Artist: +4 (dex) = 4
*Forgery: +2 (int) = 2
*Gather Information: -1 (cha) = -1
Handle Animal: -1 (cha) = -1
Heal: +0 (wis) = 0
*Hide: +4 (dex) = 4
*Intimidate: +1 (cha) = 1
*Jump: +1 (str) = 1
Knowledge (arcane): +2 (int) = 2
Knowledge (architecture): +2 (int) = 2
Knowledge (dungeoneering): +2 (int) = 2
Knowledge (geography): +2 (int) = 2
Knowledge (history): +2 (int) = 2 
*Knowledge (local): +2 (int) = 2
Knowledge (nature): +2 (int) = 2
Knowledge (nobility): +2 (int) = 2
Knowledge (religion): +2 (int) = 2
Knowledge (the planes): +2 (int) = 2
*Listen: +0 (wis) +2 (racial) = 2
*Move Silently: +4 (dex) = 4
*Open Lock: +4 (dex) = 4
*Perform (Flute): -1 (cha) = -1
*Profession (?): +0 (wis) = 0
Ride: +4 (dex) = 4
*Search: +2 (int) = 2
*Sense Motive: +0 (wis) = 0
*Sleight of Hand: +4 (dex) = 4
Speak Language
Spellcraft: +2 (int) = 2
*Spot: +3 (wis) +2 (racial) = 5
Survival: +0 (wis) = 0
*Swim: +1 (str) = 1
*Tumble: +4 (dex) = 4
*Use Magic Device: -1 (cha) = -1
*Use Rope: +4 (dex) = 4

Equipment
Mule:

Total: 1150

Adventuring
Backpack: 2gp
Healer's kit: 5gp x10 = 50gp
Bedroll:
Flint and Steel:
Torch: x3
Belt with pouches:

Planned Progression
1: ?
2: ?
3: ?
4: ?
5: ?


More Info

[/spoiler]
#9
Introductions/Farewells / Whats Up Everyone
November 14, 2013, 07:25:27 PM
My name is Kyle and i came across this forum thanks to my long time friend Oath. I figure i would give this a shot seems how i have tried shadowrun and am currently a pawn in Oaths Pathfinder campaign. Currently i am a generally into RPGs FPS and RTS type games and the NHL hockey series. I do tend to play some fighters but i am super bad at them. I like to watch Anime not too sure what my favorite genre would be but some of my favorite shows include Steins;Gate, the Higurashi series, Madoka, and Sakurasou.

Not much of a reader but i am a fan of sci fi and fantasy. My current fix is the Dresden Files though i am only on book 4 and the Enders Game series. Currently just started Enders game seems how I have been meaning to read this for ages. Some of my hobbies include Bowling league on Thursday nights currently a 179 avg, going to watch hockey GO EVERETT SILVERTIPS!, and just hanging out with peeps. Music I listen to tends to be more hard rock or metal focused but I tend to be all over the place whether it be country to J-music to rap as long as I find it good or catchy i will listen to it. Always open to suggestions on any games, music, and anime!

I will be looking forward to chatting and playing along with everyone here!