Your voice reverberates back to you as you shout out to your companions, however after a moment of waiting, it is only your voice that fills the silence of the place as you look around for more detail. Searching your body quickly for damage, you don't even see a scratch to denote the voyage you just survived. A fact that may or may not comfort you given your currently strange environment.
As you turn your attention to the room itself, you see that this is in fact some kind of central atrium. Chairs seem specifically placed in that usual back to back way used for public spaces to sit and wait. There is even a large marble desk built into the wall, made out of marble where you imagine a greeter might sit. In total this large space might be able to hold over 50 people comfortably. However, with only you there it felt somehow ominous. It didn't help matters that there was zero in the way of a torch or even a candle in this room. The only light coming from outside the glass ceiling, a rotating pillar of light, that had passed over your head twice now that you have started counting, and a soft orange glow from one of the many connecting halls.
In fact, as you used what light did draw your attention, you realized there was a number of halls connected to this central room, and as the light above you passed by once again you could see that the of the door ways in front of you had brass lettering over them. One was named Raynolt, Veritas, Armand, and Valerie.
Besides having the names of people you knew on them, these doors were unique for other reasons had you not been looking for every detail you could. Gems, had been embedded into the center of the three of the massive doors. Each was the size of your fist, but they strangely did not seem to catch the light overhead. Instead, some of the gems seem to admit their own light, though you would have missed it at first glance.
1 of 5 in the Raynolt door
3 of 5 in the Veritas door
5 of 5 in the Valerie door
the door with your name seems to not have any gems, but unlike the others, it was your door that had the soft orange glow behind it, from the slit under the door, as if someone had lit a fireplace.
As you turn your attention to the room itself, you see that this is in fact some kind of central atrium. Chairs seem specifically placed in that usual back to back way used for public spaces to sit and wait. There is even a large marble desk built into the wall, made out of marble where you imagine a greeter might sit. In total this large space might be able to hold over 50 people comfortably. However, with only you there it felt somehow ominous. It didn't help matters that there was zero in the way of a torch or even a candle in this room. The only light coming from outside the glass ceiling, a rotating pillar of light, that had passed over your head twice now that you have started counting, and a soft orange glow from one of the many connecting halls.
In fact, as you used what light did draw your attention, you realized there was a number of halls connected to this central room, and as the light above you passed by once again you could see that the of the door ways in front of you had brass lettering over them. One was named Raynolt, Veritas, Armand, and Valerie.
Besides having the names of people you knew on them, these doors were unique for other reasons had you not been looking for every detail you could. Gems, had been embedded into the center of the three of the massive doors. Each was the size of your fist, but they strangely did not seem to catch the light overhead. Instead, some of the gems seem to admit their own light, though you would have missed it at first glance.
1 of 5 in the Raynolt door
3 of 5 in the Veritas door
5 of 5 in the Valerie door
the door with your name seems to not have any gems, but unlike the others, it was your door that had the soft orange glow behind it, from the slit under the door, as if someone had lit a fireplace.