This is a placeholder for the sheet
https://docs.google.com/spreadsheets/d/1grVjfMG-VWdNCMol9w4m99zSTH670nyEst3WHWJe89E/edit#gid=1
https://docs.google.com/spreadsheets/d/1grVjfMG-VWdNCMol9w4m99zSTH670nyEst3WHWJe89E/edit#gid=1
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Show posts MenuQuoteThere can be multiple gaming groups in the same sectors[/spoiler]
Due to the GM turn Gm's cannot be players under any cirumstance
All Gm's are responsible for maintaining the faction turn.
Each Gm mustt have thier owen personal gaming group (size does not matter from person to person)
Players may not switch groups without a story reason
Name: undecided Alias: undecided Race: Caucasian Gender: Male (pls keep the same) Country of Origin: American Age: 24 could change depending on story requirements Build: Average slim Weight: 155 Height: 6'1 Eyes: Green blue Hair: Black short and messy Due to power anything about his physique or even elements of his personality can change drasitaclly from simple muscle mass to bull horns or his favorite pastime or in some extreme cases memories. |
History: Before the accident, He was a twenty four year old law student who lived in a somewhat seedy part of town to save money. One night during a horrible rain storm he found a black cat stuck on a ledge of what appeared to be an abandoned building soaked to the bone. Not feeling right leaving the poor thing stuck there he climbed the outer side trying to reach the creature. Going inside the boarded up door way he could not help but feel a strange chill go down his spine, however he just put it off as a possible affect from all the rain. As he entered the building he thought it would be simple enough to just find a stare way and grab the animal However he never made it due to some faulty floor boards in the entryway that snapped under his eight landing him right in the middle of some kind of magic ritual occurring in the basement. A ritual of one of the underground magician crime rings. He was enveloped in the arcane energy of spell it permeated every part of his being including a large amount of magical backlash and pain. He thought he was going to die and by all means he should have as he had absolutely no magical talent to protect him. But some how he managed to survive. When he awoke his body had been left where he fell and clothes shredded to rags. He also had very little memory of what happened that night, or how he got there in that basement in the first place. To say the least he had been more then a little freaked out to be left for dead in a ring of wax and chicken blood. But little did he know a night spent on the street would be the least of his worries. When he finally got home and checked himself over he found nothing out of place except for a new strange black mark on his right pec that he thought at first was some kind of burn. As the days went by he would begin seeing strange things out of the corner of his eye and increasingly bizarre dreams would fill his nights regularly. When the first physical transformation occurred he was on the basket ball alone trying to clear his head as about went about playing he ended up growing four inches in height and gaining twenty pounds in that game alone. Not even registering the change until he tried to walk afterwards and almost falling on his face. Not to mention the need for new clothes. looking himself over he also noticed the black mark had spidered out slightly becoming similar to a tribal like tattoo. It has been six months since that first major encounter and he still does not have a grasp on his power. He's been forced to quit school from both the over stimulus and his inability to focus and now works nights at a local quite bar in the higher end of town, as a bartender trying his best to avoid further changes to his mind and body. Since that first change he has experienced several dozen changes mostly small ones like eye color to taste in shirts almost all of these have reverted back to normal with the exception of the initial change. He has managed to figure out that it is the things he does or is involved in that seemed to trigger the changes most often. Over the last month or two he has also begun trying to research a cure but has no idea where to start and is to paranoid of what might affect him if he goes to the hospital. So desprate he has taken to the streets at night as a hero trying to hunt down any clue he can find that might lead him to any kind of answers and stopping the occasional crime when he feels it's necessary or he believes some criminal might know something. He's morals don't allow him to take to a life of crime. As such he's started warely practicng kick boxing but stops any time he feels even a little off. Power Type: Mutant, Magic Archetype: Damage Dealer, Tank, Powers: What powers your characters has no more the 3 powers in total. Travel Power: currently does not have one car (junker) Main Power: uncontrolled change/adaptability* Minor Power #1: healing factor Minor Power #2: scrambled energy* * While many of these changes become over written or undone if he promotes one state of change to long it becomes permenant and may not be undone only built upon * due to the nature of his curse his mind is slightly unstable making mental changes widespread but only rarely permanent and no matter what the change he always seems to be able to keep his core beliefs Flaws: physical changes can be painful possible bizarre appearance possible memory loss/change or mental lapse nightmares hallucinations (possible mind shifts) Equipment: re purposed sports gear he bought at a second hand store. A tazer Sidekicks: You wont have any of these at first but later they can be trained and added to your strike force. |
Quote from: Throndir on November 13, 2013, 10:05:25 PM
A list of rewards. The list isn't final, and it may change randomly.
You earn Karma points if someone hits +Karma on your profile (That's the Appluad button you see to the left underneath my avatar). Give people karma when they post something interesting, or if they did really well in roleplaying, or if you're just feeling generous. Basically, if they roleplayed and posted well, hit the +Karma button! They can also be given out in small quantities by DMs. (We would prefer that karma points are generated mainly be the community rather than the DMs handing them out).
This list is open to suggestions, if you feel some rewards are too much, or cost too little, please speak out. This is an evolving list.
Important Note
You can only spend 1 set of karma points per turn. Eg, you can't spend 50 karma points, to attack 50 times on a target.
In general, these costs are *before* you see the results. If its after-the-fact, you will probably have to pay twice the listed cost below.
Add to a RollUsing Skills
- Cost 10, Add to Roll. When you spend 10 karma point to improve a 1d10 roll by 1 point
Take Extra Turns
- Cost 20, Take 10 on a skill check, can be done even if threatened or distracted. (But can't be done in combat). Can be used if there are negative consequences to failing.
- Cost 10, Reroll a skill check.
- Cost 30, Take 10 on a skill check, even in combat. Can be used if there are negative consequences to failing.
Special Actions
- Cost 5, take an additional move action.
- Cost 10, take an additional standard action.
- Cost 20, take an additional full-round action.
- (Price increases by 5 for each use in an encounter.)
A character can perform certain tasks by spending an action point. In addition to the actions described below, some prestige classes or feats (see below) might allow the expenditure of action points in order to gain or activate specific abilities, at the GM?s option.Earn Yen and CP
- Cost 5, Boost Defense. A character can spend 5 action point as a free action when defending from an attack, increasing the defense roll by 1
- Cost 15, Extra attack. During any round in which a character takes a full attack action, he may spend 15 Karma points to make an extra attack. Action points may be used in this way with both melee and ranged attacks. You must declare the use of this action point for it to cost just 15. Otherwise...
- Cost 25, Extra attack. During any round in which a character takes a full attack action, he may spend 25 action point to make an extra attack. Action points may be used in this way with both melee and ranged attacks. You may call this after you have posted your first post, and do not like the result.
- Cost 10, Stable. Any time a character is dying, he can spend 1 action point to become stable at his current hit point total.
Upgrading skills and Characteristic
- Cost 1, earn 25 Yen.
- Cost 5, earn 125 Yen.
- Cost 10, earn 250 Yen.
- Cost 15, earn 375 Yen.
- Cost 20, earn 500 Yen.
- Cost 1, earn 1/2 CP.
- Cost 10, earn 5 CP.
- Cost 20, earn 10 CP.
- Cost 50, earn 25 CP
- Cost 5, permanently increase skill by 1 point.
- Cost 20, permanently increase lowest level Characteristic stat by 1 point.
- Cost 30, permanently increase Characteristics stat by 1 point. (Can't be the highest stat)
- Cost 40, permanently increase highest level Characteristics stat by 1 point.
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