[Jornathel] Challenge Ladder

Started by Throndir, June 05, 2016, 06:47:31 PM

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Throndir

Entering the arena, you notice that there were hardly any audience at all. In fact the announcer, or what could be considered the referee simply just waved you on by. It wasn't of any surprise, this opening round was easily accomplish-able from what you have heard from others. But soon enough you see your opponent on the other side. It was some sort of cat, slightly larger than a house cat, and made you think of the jungle cats further down south of southern Yslia.

Each competitor, as well as beast or opponent were given an attached with a badge that would simply whisk them away, so in that sense, there wasn't any permanent physical harm that would come to the competitors.


Roll for initiative! (And perform)

Manzokushi

#1
Jornathel and Sytheer entered the area. It had been quite a while since last they had stepped foot into such a place. If he could recall it was likely the clash with the turkeys. Jornathel was dressed in his typical traveler attire as he often disguised the mithral shirt as simple traveler's clothes. His pale skin contrasted the brown and black clothing, giving off a ghostly like appearance. His long white hair stretched behind his back wrapped into a tail threaded with simple black leather. Adorned atop his head was strange headdress of large colorful feathers. Strapped to his side was a thin curved blade reminiscent of scimitar though quite smaller in blade size.

Beside Jornathel stood a beautiful alabaster feline that was easily over 5 foot in length. The beast's head came very close to Jorn's hip, so that his hand could easily rest upon her head.

With his other hand held high, Jorn waves to the crowd delivering his best and brightest smile.

With a booming shout: "Welcome citizens may you enjoy the shows that are to come, I hope that we do not disappoint."

Utilizing their telepathic link:
[spoiler]Sytheer my friend, could you possibly converse with the young feline before us and as that it step down as to not incur any harm.[/spoiler]


Dice Rolls
[spoiler]
Perform:
This dice roll has been tampered with!
Rolled 1d20+6 : 9 + 6, total 15

Jorn
Initiative:
This dice roll has been tampered with!
Rolled 1d20+4 : 3 + 4, total 7

Sytheer
Initiative:
This dice roll has been tampered with!
Rolled 1d20+8 : 14 + 8, total 22[/spoiler]

Throndir

You heard back a response from your familiar, as Sytheer stood by your side ready for action as the small creature ahead began sprinting towards you.

The feline's mind... it's clouded. Filled with nothing but anger and hatred. It seems those emotions are towards us.

It may have a simple mind, yet still I do not approve of what the organizers have done.

QuoteLog
[spoiler]Round 1 begins.
Audience attitude improves.
Enemy moves. Enemy is 70 ft. away.
[/spoiler]

Audience Attitudes
[spoiler]Player: Friendly[/spoiler]

Initiative Order
[spoiler]Enemy
Sytheer
Jornathel[/spoiler]

Damage Taken and Status
[spoiler]Player: 0
Enemy: 0, shadowy aura[/spoiler]

Daily Resources Used
[spoiler]Player: [/spoiler]

Refreshes Remaining: 6

Player to take their turn.

Manzokushi

After receiving the difficult news from his companion Jorn simply sighed. Why must we be pitted against creatures who  are pressed against their will. This could have been a goblin or some other ragtag creature. But instead they had chosen a beautiful feline to be mauled and marred. Well if it must come to blows better for it to be quick and as painless as possible.

"I do apologize my friend, but we have agreed to the terms. Do remind me that we should speak with the organizers once this is all over with."

He then whispers as his hands begin to move and shape, "Lady Dehainine protect this poor creature, may it find unconsciousness swiftly."


Combat:
[spoiler]

Magic Missile

QuoteRange medium (100 ft. + 10 ft./level)
Targets up to five creatures, no two of which can be more than 15 ft. apart
Duration instantaneous
Saving Throw none; Spell Resistance yes
A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage.

[blockquote]Rolled 3d4+3 : 1, 4, 1 + 3, total 9[/blockquote]
[/spoiler]

Sytheer prepares melee

[spoiler]If Attacked:

Roll to Strike:
Claw1
[blockquote]Rolled 1d20+5 : 18 + 5, total 23[/blockquote]
Claw2
[blockquote]Rolled 1d20+5 : 6 + 5, total 11[/blockquote]

If both Claws strike
Bite
[blockquote]Rolled 1d20+5 : 20 + 5, total 25[/blockquote]

Damage:

Claw1
[blockquote]Rolled 1d3+3 : 3 + 3, total 6[/blockquote]
Claw2
[blockquote]Rolled 1d3+3 : 2 + 3, total 5[/blockquote]

Bite
[blockquote]Rolled 1d6+3 : 3 + 3, total 6[/blockquote]
[/spoiler]

Throndir

#4
Both you and your companion exploded into action. Motes of light appeared around your fingertips, and as you completely your spell the three balls of magical energy flew straight towards the running cat.

Sytheer too took a step forward, preparing to attack if the other feline came too close.

The magical blow was heavy, but the smaller cat continued its advance, aiming towards Sytheer who was the closer target. The feline managed to bite down on Sytheer's neck, and landing a claw.

[error]Sytheer takes 7 damage[/error]It was shaken off shortly after though, as Sytheer raked it with its claws.

It only took a single swipe form the originally injured cat, and soon enough a flash of light exploded causing you to cover your eyes slightly. The gone was gone, teleported out of the arena.

[info]Let me know if you want to go to next round, and also state all your preparations that might be different than what your character sheet marks as default. Eg, abilities for use, healing potions bought, spells prepared and available, manuevers readied and available, active stance, etc. Spells or abilities that have at least a 1+ hour duration can be pre-cast. Feel free to use consumables in this downtime phase of an hour. Please verify the status log below before we start.

Player earns: 240 exp, and 400 gold[/info]

QuoteLog
[spoiler]
[/spoiler]

Audience Attitudes
[spoiler]Player: Indifferent[/spoiler]

Initiative Order
[spoiler][/spoiler]

Damage Taken and Status
[spoiler]Player: 0
Sytheer: 7[/spoiler]

Daily Resources Used
[spoiler]Player: Magic Missile x1[/spoiler]

Refreshes Remaining: 6

Manzokushi


Throndir

An hour later, as the next round was prepared, you see in the distance what looked to be a robed figure, covered from brownish-black clothing. He held a dagger in his hands and he took a stance that brought it forward and up close. But what struck you the most was the darkness that seemed to envelop him and up to about 20 ft. radius around him. It made the otherwise day's light become muddled and subdued. Apart from that, it was still too far to get any more details, and the darkness around him only made it harder.


[info]Roll perform and initiative.[/info]

Manzokushi

Jorn took a quick breath looked down at his companion and strode forth back onto the arena floor. It was strange to come out here and toss his hat into the mix for sport. Too often the elf could feel his life pulled by the whimsy of his tail. Sytheer, scold him for his jovial thoughts at first but then his companion began to sneer a slight smile across his dangerous features. Life was too grand to not enjoy it no matter the stage.

Jorn cupped his hands and bellowed, "Fellow friends and countrymen, let us feast on the air of fury and be enshrouded with the praise of glory! You shall be entertained!"

This opponent was indeed different. There was something off about his ability to move in the darkness. It was reminiscent of his distant kin from deep below.
[spoiler]
Perform:
[blockquote]Rolled 1d20+6 : 7 + 6, total 13[/blockquote]

Jorn
Initiative:
[blockquote]Rolled 1d20+4 : 6 + 4, total 10[/blockquote]

Sytheer
Initiative:
[blockquote]Rolled 1d20+8 : 4 + 8, total 12[/blockquote]
[/spoiler]

Throndir

The slightly larger crowd as compared to the first match cheered. Though not as enthusiastically as you would have hoped. It was expected however, as this was just the second match, most adventurers were able to get through this one without much trouble.

You felt Sytheer reach out to you telepathically as the large familiar proceeded to ask you if you had any plans of attack.

[info]Sytheer to take its turn. Followed by the enemy, then Jorn. Also as an fyi, you can feel free to roll knowledge checks to see if you recognize or know of the creatures.[/info]

QuoteLog
[spoiler]
[/spoiler]

Audience Attitudes
[spoiler]Player: Indifferent[/spoiler]

Initiative Order
[spoiler]Sytheer
Enemy
Jorn[/spoiler]

Damage Taken and Status
[spoiler]Player: 0
Sytheer: 7[/spoiler]

Daily Resources Used
[spoiler]Player: Magic Missile x1[/spoiler]

Refreshes Remaining: 6

Manzokushi

The elf was known for his experience and fighting in the dark was a feat that he could indeed manage. But he had a better thought. Why get wrapped within darkness. He would be better served if he simply directed his power at the target and slayed it before it closed into range.

Sytheer my friend let us shower our new play mate in missiles.

Drawing his blade with one hand his other shaping the forms needed in order to cast.

[spoiler]
Jornathel

Magic Missile
[blockquote]Rolled 3d4+3 : 4, 4, 2 + 3, total 13[/blockquote]

Seether

Magic Missle
[blockquote]Rolled 3d4+3 : 3, 3, 1 + 3, total 10[/blockquote]
[/spoiler]

Throndir

Together as one, both you and Sytheer unleashed the spray of magical missiles at the still rushing form. Each of the bolts hit their mark. The opponent never even made it half way towards you before a flash of light took it away into safety.

The crowd cheered. It was certainly one of the faster match ups they've seen.

[info]Let me know if you want to go to next round, and also state all your preparations that might be different than what your character sheet marks as default. Eg, abilities for use, healing potions bought, spells prepared and available, manuevers readied and available, active stance, etc. Spells or abilities that have at least a 1+ hour duration can be pre-cast. Feel free to use consumables in this downtime phase of an hour. Please verify the status log below before we start.

Player earns: 390 exp, and 800 gold[/info]

QuoteLog
[spoiler]
[/spoiler]

Audience Attitudes
[spoiler]Player: Indifferent[/spoiler]

Initiative Order
[spoiler][/spoiler]

Damage Taken and Status
[spoiler]Player: 0
Sytheer: 7[/spoiler]

Daily Resources Used
[spoiler]Player: Magic Missile x2
Sytheer: Magic Missile x1[/spoiler]

Refreshes Remaining: 6

Manzokushi


Throndir

An hour later, the arena opened up again, this time as the dust settled you see 115 ft. away a mound of something green. It looked like some sort of green slime, and you can clearly see the creature pulsating and dripping. It seemed to be agitated as its slime continued to reach forth in successive bursts like spasms.


[info]Roll initiative and perform[/info]

QuoteLog
[spoiler]
[/spoiler]

Audience Attitudes
[spoiler]Player: Indifferent[/spoiler]

Initiative Order
[spoiler][/spoiler]

Damage Taken and Status
[spoiler]Player: 0
Sytheer: 7[/spoiler]

Daily Resources Used
[spoiler]Player: Magic Missile x2
Sytheer: Magic Missile x1[/spoiler]

Refreshes Remaining: 6

Manzokushi

When they returned to the arena neither companion was prepared for the strange creature that awaited them. It was for lack of a better term, disgusting. There is no way that I plan to taint my blade with the body of that foul creature.

Sytheer simply nodded in agreement.

Jorn shouted as loud as he could muster "Are you ready to see this "thing" ripped to shreds with arcane fury!! I hope you brought a towel lest you get messy!"

[spoiler]
Perform
This dice roll has been tampered with!
Rolled 1d20+6 : 12 + 6, total 18

Jorn Initiative
This dice roll has been tampered with!
Rolled 1d20+4 : 7 + 4, total 11

Knowledge Dungeoneering Check on creature type:
This dice roll has been tampered with!
Rolled 1d20+6 : 3 + 6, total 9

Knowledge Arcana (Just in case)
This dice roll has been tampered with!
Rolled 1d20+9 : 2 + 9, total 11

Sytheer Initiative
This dice roll has been tampered with!
Rolled 1d20+8 : 8 + 8, total 16

[/spoiler]

Throndir

The crowd roared in approval. There was much more people in this match than the previous one. Likely rumors of your exploits from the previous rounds attracted them. None the less, the crowd wanted to see blood, specifically the slime's, and they couldn't hold back their excitement.

As you considered the slime at the opposite end of the arena, you knew they came in all sorts of shapes and sizes, but for this particular one, you could not identify it.

But you didn't have much time to ponder on it however, as it used the opportunity to rush headlong towards you, moving surprisingly fast. You had to act quick, as it already took the initiative to head towards you.

QuoteLog
[spoiler]Round 1 begins.
Enemy runs 110 ft forward. Enemy is 5 ft. away/adjacent.
[/spoiler]

Audience Attitudes
[spoiler]Player: Friendly[/spoiler]

Initiative Order
[spoiler][/spoiler]

Damage Taken and Status
[spoiler]Player: 0
Sytheer: 7[/spoiler]

Daily Resources Used
[spoiler]Player: Magic Missile x2
Sytheer: Magic Missile x1[/spoiler]

Refreshes Remaining: 6

Player to take their turn