possible character design suggestions wanted

Started by Mysticsage, August 31, 2014, 04:15:09 PM

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Mysticsage

Things that need doing:
name and super name
possible rewrite of how he got his powers

suggestions wanted




Name: undecided
Alias:  undecided
Race: Caucasian
Gender: Male (pls keep the same)
Country of Origin: American
Age: 24 could change depending on story requirements
Build: Average slim
Weight: 155
Height: 6'1

Eyes: Green blue
Hair: Black short and messy

Due to power anything about his physique or even elements of his personality can change drasitaclly from simple muscle mass to bull horns or his favorite pastime or in some extreme cases memories.






History:

Before the accident, He was a twenty four year old law student who lived in a somewhat seedy part of town to save money. One night during a horrible rain storm he found a black cat stuck on a ledge of what appeared to be an abandoned building soaked  to the bone. Not feeling right leaving the poor thing stuck there he climbed the outer side trying to reach the creature. Going inside the boarded up door way he could not help but feel a strange chill go down his spine, however he just put it off as a possible affect from all the rain. As he entered the building he thought it would be simple enough to just find a stare way and grab the animal  However he never made it due to some faulty floor boards in the entryway that snapped under his eight landing him right in the middle of some kind of magic ritual occurring in the basement. A ritual of one of the underground magician crime rings.

He was enveloped in the arcane energy of spell it permeated every part of his being including a large amount of magical backlash and pain. He thought he was going to die and by all means he should have as he had absolutely no magical talent to protect him. But some how he managed to survive. When he awoke his body had been left where he fell and clothes shredded to rags. He also had  very little memory of what happened that night, or how he got there in that basement in the first place. To say the least he had been more then a little freaked out to be left for dead in a ring of wax and chicken blood. But little did he know a night spent on the street would be the least of his worries.

When he finally got home and checked himself over he found nothing out of place except for a new strange black mark on his right pec that he thought at first was some kind of burn. As the days went by he would begin seeing strange things out of the corner of his eye and increasingly bizarre dreams would fill his nights regularly. When the first physical transformation occurred he was on the basket ball  alone trying to clear his head as about went about playing he ended up growing four inches in height and gaining twenty pounds in that game alone. Not even registering the change until he tried to walk afterwards and almost falling on his face. Not to mention the need for new clothes. looking himself over he also noticed the black mark had spidered out slightly becoming  similar to a tribal like tattoo.

It has been six months since that first major encounter and he still does not have a grasp on his power. He's been forced to quit school from both the over stimulus and his inability to focus and now works nights at a local quite bar in the higher end of town, as a bartender trying his best to avoid further changes to his mind and body. Since that first change he has experienced several dozen changes mostly small ones like eye color to taste in shirts almost all of these have reverted back to normal with the exception of the initial change. He has managed to figure out that it is the things he does or is involved in that seemed to trigger the changes most often.

Over the last month or two he has also begun trying to research a cure but has no idea where to start and is to paranoid of what might affect him if he goes to the hospital. So desprate he has taken to the streets at night as a hero trying to hunt down any clue he can find that might lead him to any kind of answers and stopping the occasional crime when he feels it's necessary or he believes some criminal might know something. He's morals don't allow him to take to a life of crime.  As such he's started warely practicng kick boxing but stops any time he feels even a little off.


Power Type: Mutant, Magic
Archetype:  Damage Dealer, Tank,
Powers: What powers your characters has no more the 3 powers in total.
Travel Power: currently does not have one car (junker)
Main Power: uncontrolled change/adaptability*
Minor Power #1: healing factor
Minor Power #2: scrambled energy*

* While many of these changes become over written or undone if he promotes one state of change to long it becomes permenant and may not be undone only built upon
* due to the nature of his curse his mind is slightly unstable making mental changes widespread but only rarely permanent and no matter what the change he always seems to be able to keep his core beliefs

Flaws:
physical changes can be painful
possible bizarre appearance
possible memory loss/change or mental lapse
nightmares
hallucinations (possible mind shifts)


Equipment: re purposed sports gear he bought at a second hand store. A tazer

Sidekicks: You wont have any of these at first but later they can be trained and added to your strike force.   

Hasabushi

Super Freak: (Temp Name)

Mutant (Magic Influence)
Archetype: Tank, Heavy Damage Dealer
Travel Power: leaping (50 ft limit)

Major Power :  Chaotic Mutation (Stimulus: Magic)
Minor Power #1:  Infernal Healing (Stimulus: Rage)
Minor Power #2:  Chaotic Energy Manipulation (Stimulus: Energy)
Ability: Willpower

Chaotic Mutation:
Matt's body is constantly in a state of change, shifting molecules and rearranging atoms, caused by magic energies. Causes his body
to be in a constant state of flux, resisting the changes takes a predominant amount of willpower, thus Matt has a higher degree of
willpower compared to normans.

Every time a mutation occurs  there is a 1% (+ 5% per round ) chance that the change can't be altered to a normal state. DC increases
with every round that mutation is held by +1. Base DC starts at 7.

Mutations must be based off of one of the following:

Endurance:
Physical resistance to most damage. Increased toughness.

Strength:
increase in muscle mass and damage dealing

Agility:
increase in reaction timing, speed and agility

Mind:
Photographic Memory, Mental Manipulation, Mental Resistance




(more coming)