[Variant Rule] Missed Turns

Started by Throndir, November 23, 2012, 09:52:38 PM

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Throndir

Throndir [23|Nov 09:46 PM]:   I'm not sure :O Do you think it's okay to let late characters do missed turns? Like for the future, so I can put it as a Variant Rule
Throndir [23|Nov 09:47 PM]:   I think there should still be a limit though, as otherwise it might be abused to do some massive damage, like a nuke all in one go.
Oath [23|Nov 09:48 PM]:   Letting someone do more than one action within limits is probably a good idea, especially with the varying level of activity
Manzokushi [23|Nov 09:48 PM]:   It should be based on the mission. Like Turkey thing which is just a shoot out no issues, but regular crawls, no more than 1 back logged action. That would include a movement to catch up to party
Oath [23|Nov 09:48 PM]:   for the normal dungeons though, I would say limit it to 2-3 actions
Throndir [23|Nov 09:48 PM]:   Then just at most two missed turns? Or rather it would depend on the amount of missed turns.
Throndir [23|Nov 09:49 PM]:   4 missed turns, equates to a free turn?
Throndir [23|Nov 09:50 PM]:   So say it's in round 8, he can do 3 sets of actions
Throndir [23|Nov 09:50 PM]:   At round 4, he can do 2 sets of actions
Throndir [23|Nov 09:50 PM]:   Missing only 1-3 rounds, results in still just a single turn.
Manzokushi [23|Nov 09:50 PM]:   All regular missions and boss fights I would say 2. No matter what round. That way you ensure nothing to insane happens. Capping it also modivates people to be active
Throndir [23|Nov 09:51 PM]:   Alright caps at 2.

Throndir

#1
In otherwords, each missed turn = .5 free turns, which caps at 2 max free turns.