Introduction

Started by Hasabushi, March 14, 2016, 11:22:46 AM

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Hasabushi

For those of you who have actually played the original STNG RPG, you know how insane the actual game mechanics can get. Just resolving one firefight could take well over an hour depending on each players/npc stats.

I've sought to redeem the original rules by applying D20 mechanics, took away the bone jarring alternate rolls, and reduced the turn system to simple D20 roll for attack roll for defense, roll for damage.

Thus each players stats will consist of 4 areas. Physical(Strength, Constitution), Mentality (Logic/Persuasion), Perception(agility) and Technical(intelligence)

I know this is a considerable watering down of the original ruleset, though In my humble opinion I see it as a time simplification and allowing for a more freeform hybrid RPG.

If you have any question, post them in the discussion section!

Throndir

Wooo! In my opinion trimming down rules is better than complicated ones. I've had my taste of learning complex mechanics and now going simple is a nicer way to go about it lol.

Can't wait! :D