Glancing down at the bed while you move, it is difficult to tell what Veritas was reading, but it was clear what he had been using the art supplies for. A series of charcoal portraits depicting you, and Raynolt, doing different activities around the boat, in a surprising amount of detail. He clearly had a talent and an eye for detail, as each piece was more flattering than the last. He used his creative license to create an air of heroism around the both of you, using light and shadow to make you both more imposing and important looking even when you were doing mundane tasks.
The one at the top of the pile was different than the others, however, it was half-finished, and didn't depict anything that had happened on the boat. It depicted all three of you standing in some kind of jungle scene, though the details were still being fleshed out.
---
As you moved past the bed into the spare room, the trunk out in the open was, at a glance, a perfect match for the key you had been given. As you opened it up, you realized that it didn't contain just spare clothes, but full outfits, right down to the accessories. Digging through the contents, you realize why these were considered 'extra'. These appeared to be themed sets, that had been cobbled together by a young man craving adventure.
The first set was deep crimson, focused on an oversized trench coat, that looked like it was a rescue from another era. It would give anyone who wore it, along with the thick black leather boots, and series of belts a strong silhouette that would draw anyone's attention. It was clear that Veritas had put together this outfit, with its various extravagant belts and scarves, to play at being a pirate prince for a day.
However, it is clear that when this was designed, it favored form over function, the coat could not close, instead of using a series of belts across the chest and torso, which means you would have to go bare-chested for everything but armor.
The other outfit was more functional. Made of extremely soft, rich, lightweight material that would move with your body so as to not inhibit movement in any way. This outfit was a short sleeve shirt that barely covered your shoulders, pants that ended just below the knee, textured gloves meant to help with grip, and fabric-like shoes that allowed for a full range of motion of your foot. You had seen outfits like this before worn by different adventurers when working in the wilds that would require a lot of vertical movement. Veritas had added his own improvements to the design for sure, including things like extra belts on the arms, and perhaps too many pouches, but nowhere near the red one.
However, while you think the crimson outfit could be adjusted to fit you without much issue. It was clear that the designer had been a bit confused about who would be wearing this ending up with a size between Veritas and Raynolt. For you, that meant that it was probably half a size, or a little bigger, than what you normally wore. It wasn't enough to actually make it a problem in terms of function when climbing given how flexible everything was, but it meant just like the other pirate costume you may get a few looks if your rival were to see you. to make it harder, these looks are so specific that you pretty much have to go all or nothing to even try and make them work.
[info]Do me a favor, once you have chosen an outfit please give us a general description of Armand.[/info]
[okay]Item stats if that matters
Flamboyant pirate outfit
+1 to intimidation and persuasion
You begin any social challenge with a person who doesn't know you one step positive or negative at the player's discretion.
Climber's outfit
+2 to climb check
you can climb one-handed at a -5 penalty
The one at the top of the pile was different than the others, however, it was half-finished, and didn't depict anything that had happened on the boat. It depicted all three of you standing in some kind of jungle scene, though the details were still being fleshed out.
---
As you moved past the bed into the spare room, the trunk out in the open was, at a glance, a perfect match for the key you had been given. As you opened it up, you realized that it didn't contain just spare clothes, but full outfits, right down to the accessories. Digging through the contents, you realize why these were considered 'extra'. These appeared to be themed sets, that had been cobbled together by a young man craving adventure.
The first set was deep crimson, focused on an oversized trench coat, that looked like it was a rescue from another era. It would give anyone who wore it, along with the thick black leather boots, and series of belts a strong silhouette that would draw anyone's attention. It was clear that Veritas had put together this outfit, with its various extravagant belts and scarves, to play at being a pirate prince for a day.
However, it is clear that when this was designed, it favored form over function, the coat could not close, instead of using a series of belts across the chest and torso, which means you would have to go bare-chested for everything but armor.
The other outfit was more functional. Made of extremely soft, rich, lightweight material that would move with your body so as to not inhibit movement in any way. This outfit was a short sleeve shirt that barely covered your shoulders, pants that ended just below the knee, textured gloves meant to help with grip, and fabric-like shoes that allowed for a full range of motion of your foot. You had seen outfits like this before worn by different adventurers when working in the wilds that would require a lot of vertical movement. Veritas had added his own improvements to the design for sure, including things like extra belts on the arms, and perhaps too many pouches, but nowhere near the red one.
However, while you think the crimson outfit could be adjusted to fit you without much issue. It was clear that the designer had been a bit confused about who would be wearing this ending up with a size between Veritas and Raynolt. For you, that meant that it was probably half a size, or a little bigger, than what you normally wore. It wasn't enough to actually make it a problem in terms of function when climbing given how flexible everything was, but it meant just like the other pirate costume you may get a few looks if your rival were to see you. to make it harder, these looks are so specific that you pretty much have to go all or nothing to even try and make them work.
[info]Do me a favor, once you have chosen an outfit please give us a general description of Armand.[/info]
[okay]Item stats if that matters
Flamboyant pirate outfit
+1 to intimidation and persuasion
You begin any social challenge with a person who doesn't know you one step positive or negative at the player's discretion.
Climber's outfit
+2 to climb check
you can climb one-handed at a -5 penalty