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Messages - Hasabushi

#496
Nice, I'll get stats assigned soon, you can make another character if you want, there needs to be at least four in the party. Hopefully we can get another player soon.
#497
Wow now that is going to be total AWESOME SAUCE!!
#498
Under the Bard's Tree / Re: My Photoshop Creations
March 13, 2012, 07:06:16 PM
You'll be fine :D
#499
Under the Bard's Tree / Re: My Photoshop Creations
March 13, 2012, 06:50:32 PM
Hehe, sounds interesting, I'll start a thread soon. Signature wars I'm referring too is were you make a statement via graphics. Oh also no using photoshop it has to be Paint.net, Gimp, or any other freeware, no trials:P
#500
Under the Bard's Tree / Re: My Photoshop Creations
March 13, 2012, 07:18:09 AM
Nice!
But I must caution you...

Stop playing with fire :P

oooohh we should do Signature Wars :D  (panda) :scyth:
#501
Character Stories / [NPC] Juldius Tilth
March 06, 2012, 08:29:30 PM
The Four and Seven Days


It wasn't much that day, not much at all. Perhaps it was the fact of being laid back, not succumbing to the latent fog that seemed to warp itself around the air like so many pieces of finely stitched silk.
Juldius sighed just enough to indulge himself in the misery of the moment. The book he carried felt heavy, weighted along with the his own endearing pressures. He wanted to remark but held his breath, staring only at the lone elf that stood before him.

Reva'nnaik stared back, she smiled not too widely, but just enough to seem mischievous and consciously so. She pulled from her makeshift guaba a single slender crystal barely a hands length. "Perhaps this will ease your mind, young bard." with the grace of leopard she shunted the brazen glass deep into a crevice near the wall that held them bound.

Juldius sighed "I hope it doesn't explode, of course if it does, we would be pressingly delivered from this most distasteful situation.", he said with another long sigh accompanied by a dramatic and equally depressing lowering of his eyes.

The elf returned nothing, but simply challenged herself to the task before her, she wove her fingers through the air as her lips rasped ancient incantations from the days before the hordes roamed the lands of Lega. The glass quivered its prism light shining brightly through the tip as it ,in a almost divine way, shown through the chamber.

The Bard watched in amusement as at first nothing happened, then without warning the rock around the crystal begin to warp, first stretching then shrinking and finally vanishing all together, leaving behind a neatly shaped door like orifice.

Juldius tapped his cane on the ground, in the direction that the exit had appeared. He bowed slightly as one could while carrying the burden he had to bare, "After you, my Lady.."

To Be Continued...
#502
Rules / Action Points
March 03, 2012, 09:21:14 PM
Action Points

Below is list of Actions and the points required to perform that action in combat.

01. Move - 1pt per square.
02. Jump - 2pt
03. Kneel - 1pt
04. Stand - 1pt
05. Change facing - 0pt per turn
06. Use skill (hide in shadows, parry, etc) - 2pts
07. Cast spell - 5pts + Mana usage
08. Switch from melee to ranged - 2pts
09. Climb up/down - 2pts
10. Use item - 3pts
11. Open Lock - 2pts
12. Bash door/chest - 2pts
13. Grapple/Strangle - 5pts +1 per round held
14. Defend - 0pts (recover 1)
15. Block - 1pts
16. Counterattack - 2pts (free attack)
17. Set Trap - 5pts per Difficulty Level
18. Charge - 2 pts per square
19. Flee - 5pts per square
20. Pickup drop item/weapon/object - 1pt
#503
Rules / Combat Rules
March 03, 2012, 09:14:36 PM
Dungeon Questor

Combat Rules:
In Dungeon Questor, combat is very simple and can be learned quickly by understanding the following rules.

1. Every move during combat requires a certain amount of AP to perform.
2. Any melee attack requires the mob to be on an adjacent square to the attacker.
3. Any ranged attack requires the mob to be within line of sight and at least
    one square away.
4. If an enemy currently at ranged distance moves to melee, the character must
    switch to a melee weapon before engaging and vice versa.
5. Defending or making no actions, requires no AP.
6. Fleeing from combat exposes the back to the enemy, any hit from the rear is x2 damage.


Combat flow.
The following are steps that are carried out when an encounter occurs:

You see the enemy first and combat has not be initiated:
1. You do not need to roll for any ranged attack as your first hit will be automatic.
2. if concealed in some way (hide in shadows, invisibility, etc) first attack will
    do x3 damage.
3. Spells and buffs can be cast as normal with a slight chance of being seen while
    doing so (3%)
4. Melee attackers must close the distance and attack as normal unless rule 2 applies.
5. Thieves may lay traps but have a slight chance of being detected (5%)

The enemy sees you, but you have not seen them (cloak of darkness, invisbility,etc)
1. Enemy does x2 damage unless spells are active that detect magic being used.
2. Spells such as entangle and hold are automatic and there is no saving throw for
    the first round.
3. Mages and Clerics will be unable to cast spells or call on deities for one round.

You see the enemy and the enemy sees you.
1. All hidden characters may move freely to initiate the attack
2. All seen characters must make a roll for initiative
3. Enemy will make initiative roll as well
4. Mages and Clerics may cast buffs with no penalties.
5. Ranged characters may attack freely with no penalties.
6. Mages and Clerics can cast spells with no penalties.

Once combat has begun
1. Hidden characters may attack, but will be unable to become hidden
    again until the next combat round.
2. Initiative is rolled for each party, not character, one party becomes attacker
    the other defender
3. Defenders may only use defensive spells or abilities, including parrying,
    blocking and counter-attacking. Defenders may also flee from combat.
4. After each round rolls are switched, attackers become defenders and defenders become
    attackers.
5. A round ends once every player/mob has taken a turn.
6. If combat does not end with 5 rounds, each additional round increases the chances of
    a mob fleeing (+5%) or charging (+5%).
7. If a mob charges they enter rage doing x3 damage, they will not defend only attack
    attempting to grapple/strangle any character.


Grapple/Strangle rules
1. During a grapple/strangle a character is held and must make a roll equal to or greater than the
    attackers strength. If grappled more then 2 rounds a character is considered incapacitated.
2. During a strangle a characters neck is pinned in such away that they cannot breathe, if
    strangled more than 2 rounds a character is considered passed out, if  choked longer than
    3 rounds the character will lose 5 HP, until the hold is broken or they die.







     











#504
Rules / Creating A Character
March 03, 2012, 01:23:40 AM
DUNGEON QUESTOR

    RULES
   Take your party deep into the dungeon of Lega, survive its many dangers and
   recieve rewards beyond your dreams!
   
   Choose from the list of 8 to create a party of 4 or less if your more daring. You can also create
   your own character.
     
   SAMPLE CHARACTERS 



1. Name: Eldric Norhammer
    Race: Dwarf
    Class: Warrior
     
STR: 8     HP:24
       DEX: 5     AP:15
       INT: 2     MANA:8
         
   








2. Name: Sorhania Eld
    Race: Elf
    Class: Sorcerer
       
STR: 4     HP:12
       DEX: 3     AP:6
       INT: 8     MANA:32
     



   





3. Name: Gilfred Sly
    Race: Halfling
    Class: Thief
       
STR: 5     HP:15
       DEX: 8     AP:24
       INT: 4     MANA:16
           
   







4. Name: Perry Lightbringer
    Race: Human
    Class: Cleric
       
STR: 6     HP:18     
       DEX: 7     AP:21
       INT: 5     MANA:20
             
   







5. Name: Xena Facestomper
    Race: Human
    Class: Valkryie
       
STR: 8     HP:24
       DEX: 6     AP:18
       INT: 3       MANA:12
           
   







6. Name: Zunyu Stonehead
    Race: Orc
    Class: Dark Monk
     
STR: 8     HP:24
      DEX: 6     AP:18
      INT: 2     MANA:8
   
   







7. Name: Enya Longshot
    Race: Hill Elf
    Class: Ranger
       
STR: 5     HP:15
       DEX: 8     AP:24
       INT: 3     MANA:12
             
   







8. Name: Clever Lyrics
    Race: Human
    Class: Bard
     
STR: 5     HP:15
       DEX: 7     AP:21
       INT: 7     MANA:28
         
   




   

   

  CHARACTER TRAITS
   
   Action Points (AP)
   Every ability either class or race specific, uses a certain amount of AP to perform that ability.
   The game takes place on a 16x16 grid, with anywhere from 5-10 levels. it requires the use of 1 AP
   to move one square on the grid, if no combat or event takes place once each character has moved
   The round is cycled back to the first character in your party. All events and mobs in a dungeon
   level are stationary, including NPC's. This only changes during combat in which a creature when
   spotting you may attack from range or close in for melee.
   
   Character Abilities/Spells
   Players can choose for their party abilities or spells from the following list:
   
   Cleric/Mage Spells:
   Choose any spells from the AD&D List http://www.d20srd.org/indexes/spellLists.htm
   mages recieve 5 spells (not including cantrips)   Clerics recieve 6 total spells for use, Bards
   and Ranger both start with 2 spells.   
   
   Warriors/Monks/Valkyrie/Thief ablilities are all standard, also 2 feats can be chosen from the feats
   & skills list. http://www.d20srd.org/indexes/feats.htm
   
   
  ADDITIONAL ITEMS
   Once you have chosen your characters and needed abilities, you may choose two items
   per character of the following:
   Torch(6), throwing stones(10),flint and steel(5),rope(20ft),Healing kit,cure kit,parchment and feather,
   holy water(5),holy symbol,marking stone(chalk),compass,candles(10),rations(10),skinning kit,

   water skin, leather strips(5),sewing kit(4),burn kit,hand axe,tent,sleeping blankets,portable spit & fishing pole.
   
   Do not to be too concerned with taking alot, as you will find items on both creatures and chests, you
   can also purchase items from merchant NPC's. Also be aware that you can carry as many items as your STR value.
   
   
   CREATING YOUR OWN CHARACTER
   1. Choose a Class
   2. Choose a Name
   3. Choose a weapon
   4. ROLL 1D8 for STR, DEX, INT
   5. 3xSTR determines your HP
   6. 3xDEX determines your AP
   7. 4xINT determines your MP
   8. Choose abilites or spells based off class
   9. Choose other items you want to have on this character (2)
   10. Submit character(s) to be reviewed.
#505
I shudder in my boots (that the Great Zhudar gave me on the 4,020 anniversary of the slaughtering of the Sun Happy Empire) that such special hibernating judicial's are allowed to ingratiate themselves among those who have misunderstood the equinox of the 7th dimension.

Hail Zhudar Master of the 3 Warts!!

Oh and welcome...
#506
The Silver Arms / Re: Chapter 3: The Swamps of Orcen
March 01, 2012, 10:54:12 AM
Quote"He should be fine. With any luck he can still fight. I would say he needs rest, but our situation is far from ideal."

Tebastion sighed softly, "Good, good."
The Centaur looked around briefly, noticing the guard dead near the hut. He would have liked to have seen how the monk had accomplished this. "Perhaps we should gather the others, this mission isn't over yet."

He paused for a moment, "Any idea why the villagers acted like that, anything your familiar with Uthaal?"
#507
The Silver Arms / Re: Chapter 3: The Swamps of Orcen
February 29, 2012, 09:26:53 PM
Tebastion rubbed his eyes as he watched the villagers attempts to struggle free of the Druids summoned vines, those that were already free backed away from the fight, it looked as though the desire to be combative had left them altogether.

Taking a few moments the Paladin, checked himself over, although he had managed through divine means to heal most of his physical wounds, the emotional wounds were still fresh... Who would have enough pull to influence an entire village, for that matter why would anyone want to control this area? Tebastion could think of no resource that would be worth all this effort.

He approached Uthaal, who was tending to Haru's wounds. He smiled slightly, "Is the Monk going to be alright?"
#508
News / Re: New Start
February 25, 2012, 06:33:48 PM
Wow bad luck all around, especially with google apps :(