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Topics - Hasabushi

#51
Rules / Additional Rules: Turn Passing
April 18, 2012, 05:31:07 AM
Passing Your Turn:
In order to keep the flow of the game moving and keep game play from stagnating, one can simply pass on their turn.

How it Works
If your character isn't going to do anything or if you can't think of anything to write, simply enter the word "PASS" to indicate that the game can continue, if there is no response from your character after 8-12 hours it will be assumed that they are passing on their turn.

What Happens If I Pass On My Turn?
If a character chooses to pass on their turn or is unable to post due to RL events, they are considered to be "ON GUARD". In this stance a character can defend against attack but cannot retaliate, also all actions or events such as looting, talking to NPC's, etc or considered passed on as well.

Autopassing & Idol Mode
In the event a player does not post within a 8-12 hour period they will be considered to be in passing mode, allowing the game play to continue, the passed character will simply be "dragged" along by the party. If a player does not post for 24 hours they will be considered to be in idol mode (non interactive) until a notification is sent via PM to the GM.
#52
Players Manual / Resources:Base (Stone)
April 14, 2012, 08:26:25 AM
QuoteBase Resources

1. Metals - Anything considered to be metallic in nature, such as bronze, iron, copper, etc. Also includes precious metals silver, gold, etc.
2. Plants - Anything considered to be "alive" and active in reproducing that does not appear to have instinctive or sentient abilities.
3. Stone - hard material usually found in abundance beneath the first six feet of soil.
4. Water - Liquid resource necessary for any carbon based life forms survival.
5. Gems -  Hard dense materials that are neither stone nor metals, they tend to be crystalline in appearance and have reflective qualities.
6. Wood -  Thick fiberous plant material that is very hard and resilient to the elements.
7. Soil - Various types of hummus that are find normally in the first layer of a planets crust.
8. Animal - Any creature that appears to react purely on instinct with no sentient awareness (not aware of self)



QuotePrimitive Blueprints
The designs below are all used for a first level colony, enough resources will have to be allocated in order to support those living in the colonies as well as recognize the possibility of adding new members by finding pods.

Column descriptions:
1. Item Type - Describes the item being created
2. Material 1 - Describes the material and amount of said material needed for creation
3. Material 2 - Describes the material and amount of said material needed for creation
4. Material 3 - Describes the material and amount of said material needed for creation
5. Building/Tool - Tool or Building needed to create item
6. Amount - Amount of item created
7. Use - What the items primary function is (the item through experimentation and RP could be used in other imaginative ways)
8. Weapon - Can the item be used as a weapon? Check if yes (technically any item can be used as a weapon)


#53
News & Status / New Handbook in the Works
April 14, 2012, 08:23:44 AM
New Players Handbook for Magellan.

Whats done?

  • Over all rule system has been overhauled, for more simplistic play
  • Resource management is 90% done, the rest is mostly math
  • Player Grid for immediate areas is easily updated via google docs or similar programs
  • Player Pogs can now be used to identify players and strategies (more on this later)
  • Player Classes have been modified to allow for deeper customization.

...More to come...
#54
Ethel Belvadeer
Civilian
Female
15 years old

Primary: Civilian

Noteworthy Skills/Accomplishments
Consecutively top of class.
Cooks meals for the family. (Mom is a busy doctor).
Some Engineering learned from father. (But focuses mainly on electronics).
Not really interested in the medical fields. (But has been around bro + mom).

Base Primary Stats 20 pts
TCH: 30
BWN: 14
LFE: 14
LDP: 22

Personal Effects
Pack of Bathroom Essentials (in a container)
Green Toothbrush
Pack of Soap (bar, lavender scented)
Hand Soap (liquid)
Shampoo
Conditioner (for straight hair)
Perfume (Cool Water for Women)
Comb
Brush
Hairspray
Fingernail clippers
Mouthwash (fruit flavored)
Floss (berry flavored)
Brush
Tampons
Makeup
Lip Balm (Rootbeer flavored)

Telescope Case
Small Telescope

Misc. (in a suitcase)
Hair Blower
Hair Straightener
Music Player
Clothes
Notebook
Bible
Book (Need from the Need Trilogy by Carrie Jones)
Book (Captivate from the Need Trilogy by Carrie Jones)
Book (Entice from the Need Trilogy by Carrie Jones)
Personal Laptop (48 hours battery life)

Misc. (in a hand bag)
Purse
Identification Card
Mints (1 pack, TicTacs, orange flavored)
Gum (2 packs, Strawberry flavored)
Headphones
Diary
Pens
Data Device (Connects to a Data port, 8 TB, USB Storage stick in out world...)
#55
James Faley
Retired Ship Captain
Male
52 years old

Military Rank: Captain (Rank V)
Primary (12 years): Command (Rank V)
Secondary (1 year): Technician (Rank V)

Base Primary Stats
TCH: 21
BWN: 10
LFE: 10
LDP: 30

Combat Stats
INT: 40
ATT: 10
DEF: 30
MND: 20

Personal Effects
Pack of Bathroom Essentials (in a container)
Black Toothbrush
Pack of Soap (bar)
Hand Soap (liquid)
Shampoo
Deodorant
Comb
Hairspray
Fingernail clippers
Mouthwash
Floss

Food/Drink Related (in a container)
Coffee Mug
Bottle of Condrieu Wine (Unopened)

Misc. (in the suitcase)
Family Picture (Wife, son, and daughter, deceased).
Vintage Watch
Suitcase (clothing)
Handtowels
Identification Card
#56
Alan Belvadeer
Aspiring Medical Doctor
Male
18 years old

Primary (2 years): Aspiring Medical Doctor (Rank I)
Secondary (1 year): Field Medic (Rank I)

Base Primary Stats (Final)
TCH: 25
BWN: 20
LFE: 25
LDP: 10

Personal Effects
Pack of Bathroom Essentials (in a container)
Blue Toothbrush
Pack of Soap (bar)
Hand Soap (liquid)
Razor
Shampoo
Deodorant (New Spice For Men)
Comb (blue)
Hairspray
Fingernail clippers
Mouthwash (mint)
Floss (mint)
Tweezers

First Aid Items (in a small container)
Band-Aids
Wraps
Sterile Pads
Electric Freezable Cold Pack
Q-Tips
Scissors
Pain Killer
Anti-Bacterial Lotion (kills 99.9% bacteria!)

Misc. (in a backpack)
Pair of Tennis Rackets w/ pack of Tennis balls
Camera (connects to a Data port or the datapad)
Sticky Notes (a few packs)
Paper Clips
Pen (can switch between Blue, Black, and Red)
Pencil
Data Devices (4 of them, sizes 16 TB, 16 TB, 32 TB, and 64 TB)
Personal Laptop (48 hours battery life)

Misc. (in the suitcase)
Clothing
Clothing (his sisters)
Nurse's Outfit (don't ask.)
Identification Card
#57
Name: Elea Lunaris
Occupation: Field Agent
Affiliates: The highest bidder, ex-Obsidian

Base Stats
TCH = 15
LFE = 15
BWN = 40
LDP = 10

Combat Stats
INT: 10
ATT: 40
DEF: 40
MND: 10

Chosen Field: Assassin

Description:
She possess waist-long black hair and purple eyes, stands at 5'10", has a slender build, and weighs 140 pounds.

Personality:
Tsundere. (I love one word responses ;p)

Background:
Blessed since birth by exceptional abilities, Elea lived through her childhood as a sheltered prodigy, unaware of the endless strife that lay just outside her door.

But on her 13th birthday, all of that changed. For her parents were wealthy, their influence was great, and although the people loved them, the rulers did not.

As a result, just as Elea blew out the 13th candle on her cake, the lights grew dim, shattering sounds echoed throughout the room, and a muffled scream was cut short. Then just as suddenly as the lights grew dim, they lit up again, revealing two fresh corpses-Elea's mother and father. All of that, however, left the young thirteen-year-old girl in charge of an ever growing multi-company organization, a position that required much experience of the political world-experience that Elea did not have.

Predictably, the vicious world of politics began ransacking her parent's legacy, little by little taking bits and pieces of the crumbling Lunaris empire. Eventually, the young girl, now at the age of fifteen, lost everything her parents left her with one exception-her parent's keepsake, an amulet that was to be her gift on that night during her 13th birthday.

However, the young girl did not leave empty-handed. Using all of her available resources, Elea began digging about the assassins from her 13th birthday even as lawyers and merchants began taking over bits and pieces of her company. Her hard work and patience paid off, however, and she finally managed to find the identity of her parent's killers-Obsidian.

But by then, her company was completely overrun and she was forced out into the streets with nothing but the clothes on her back.

The people, of course, took pity on her and helped care for her during her early years. And though she was thankful, Elea left soon after. During this time, Elea took time to develop her abilities, and at around the age of sixteen she was able to locate an Obsidian base. She departed once more, and surprising as it may be, she joined Obsidian.

Not much is known about what adventures she may have had at this time, but not soon after, Elea ended up in a stasis pod on a ship headed to the far reaches of the known world.

Inventory:
Side arm (your choice)
Clip containing 5 shots
Various personal affects
Rations 20 days food and water
Clothing (simple attire)
Datapad (solar powered)

Lieutenants: (2)
Names and duties of your chosen Lieutenants
Background
Description
Stats
Inventory
#58
Name: Reinhart Solaris
Occupation: Old Order Soldier
Affiliates: The Old Order (;p)

Base Stats
TCH = 10
LFE = 30
BWN = 20
LDP = 20

Combat Stats
INT: 10
ATT: 20
DEF: 60
MND: 10

Chosen Field: Soldier

Description:
He possesses short brown hair and green eyes, stands at 5'11", has a slightly muscular build, and weighs 180 pounds

Like all Old Order Soldiers, Reinhart is supplemented by several mechanical implants to increase his combat effectiveness. Though not immediately apparent, these implants begin to show in the form of a faint green glow around his eyes when he chooses to see in infrared/heat vision. Likewise, that green glow can be seen on a quickly recovering wound should Reinhart ever take a hit.

If one were to closely examine his body, one would find nothing out of the ordinary on an exterior level; however, within him lies mechanical tendons for increased strength, numerous nano-bots for improved regeneration, a databank, and even a back-up mechanical heart.

Reinhart is solar-powered. (;p)

Personality:
Due to the severe strain of his implants (it takes a great deal of endurance to withstand the pain of "implementation"), Reinhart has lost much of his emotions, becoming colder, and more detached than the average human being. Through it all, he has became almost machine-like in his decision making.

Thus he kills when he must. Though he takes no pleasure in the act, he does not hesitate. He, like all Old Order Soldiers, would kill a crying, young girl if directed to do so by a superior. With no hesitation.

For the morals, ethics, and general behavior of all Old Order soldiers are completely dictated by the doctrines of the Old Order-and Reinhart is no exception.

Early on, however, Reinhart had openly demonstrated doubt (hesitation) when asked to carry out dubious assignments. After some time, it was no longer certain whether or not he would, in fact, kill the crying, young girl.

And so Reinhart was placed in stasis, packaged, and then shipped into an old research facility.

Reinhart has remained the same ever since.

Background:
One of the few remaining soldiers of the Old Order (if not the only remaining soldier), Reinhart was among the latest and last batch of soldiers that were trained and sent into action. However, Reinhart was put into extended stasis after his superiors questioned his behavior.

After a great deal of time, the Old Order vanished, new organizations were made, better ships were invented, and numerous other improvements took place across the known world...

...and still, Reinhart remained.

He was eventually rediscovered in an abandoned research facility that, with the help of his implants, managed to sustain him through all those years. Not only that, but to the surprise of all involved, Reinhart was discovered to be as fit and as able as when he was first put into the tank, evidence of the many benefits "implants" could provide.

However, implants have long since been banned in the known universe, being a practice that many considered evil at its base. And so Reinhart's discovery was withheld from the public, and the man himself was moved to a vessel headed far, far away from prying eyes.

Inventory:
Side arm (your choice)
Clip containing 5 shots
Various personal affects
Rations 20 days food and water
Clothing (simple attire)
Datapad (solar powered)

Lieutenants: (2)
Names and duties of your chosen Lieutenants
Background
Description
Stats
Inventory
#59
Name: Zeron Revanthus
Occupation: Biologist
Affiliates: Pandora, Obsidian

Base Stats
TCH = 15
LFE = 35
BWN = 20
LDP = 10

Combat Stats
INT: 20
ATT: 30
DEF: 30
MND: 20

Chosen Field: Scientist

Description:
He possesses cropped white hair and red eyes, stands at 5'11", has a muscular build, and weighs 170 pounds

Zeron would easily pass off as a regular, ordinary human (who's really dark and shady)... if not for an intimidating claw that hung where his right arm would be-no doubt a result of an experiment gone right.

Personality:
Despite his deeds, Zeron can be quite cheery at times; he is often making jokes/insults at the expense of others.

Background:
Feared even among the intimidating Raven Guard, the shady right arm of Pandora, Zeron strikes fear and general unease to those who know him. Though he is no fighter (at least not officially), no politician, and no back-stabbing lawyer, people know enough to be cautious around him.

...for Zeron is a biologist.

Laugh if you will, but Zeron's deeds and experiments with the dead-things that would sicken even the most stalwart of men-have easily earned him the title "Necromancer."

Inventory:
Side arm (your choice)
Clip containing 5 shots
Various personal affects
Rations 20 days food and water
Clothing (simple attire)
Datapad (solar powered)

Lieutenants: (2)
Names and duties of your chosen Lieutenants
Background
Description
Stats
Inventory
#60
Anangke I / High Altitude Grid Layout
April 14, 2012, 07:35:02 AM


This is a placeholder only, actual grid is a WIP.
#61
Anangke I / The Planet
April 14, 2012, 07:19:34 AM

#62
Under the Bard's Tree / Poem: All you Have is mine
April 12, 2012, 07:36:15 PM
This is a poem about a man and his journey into greed, it was supposed to be longer but I never got around to finishing it.

On a day when things were grand and free...

I struck the clock with my hand
And realized it was only half passed three
Nothing odd about that
  Nothing strange or misplaced
    Just a feeling of remorse in some distance
      Space.

What is mine I inquired of the ticking clock
  but is said little if anything
    actually it said "naught"
     I wanted to remark or perhaps
      ask amiss... I was being contemplative,
       or perhaps a little frank.

But still no response came not even once
   not even twice, I gave up when the chance
     came for thrice.

Whats mine is mine and no one else, I'll take
  it all even my old self.
   No I care not what you think or even say
    Whats mine is mine and you can't
      take anything that is mine away.

But how wrong I was, I should have stood
  Not long after my heart grew still
   It missed a beat or maybe two, it soon
    stopped revealing a little to late..

That all I had was never mine, it now was
  others or perhaps none at all. I held my breath
   or so I kept, for it was my last indignant thought...

#63
In Play / Enter The Dungeon....
April 10, 2012, 02:35:09 PM
QuoteGAME WILL START TOMORROW JUST LOOK FOR THE POST

QuoteEveryone Playing please reply with READY TO PLAY!!  Once your character is setup completely, this includes choosing equipment and spells/prayers./skills
#64
Upload and image
[img]Your image site[/img]

Dice Rolling
When you use the dice BBC code for use the [ roll ] command along with the number and type of dice you want to roll, you can then add an operand such as + or - a number, example follows. Simply remove the spaces below.

[ roll ]1D20+5[ /roll ]
#65
Character Stories / [NPC] Juldius Tilth
March 06, 2012, 08:29:30 PM
The Four and Seven Days


It wasn't much that day, not much at all. Perhaps it was the fact of being laid back, not succumbing to the latent fog that seemed to warp itself around the air like so many pieces of finely stitched silk.
Juldius sighed just enough to indulge himself in the misery of the moment. The book he carried felt heavy, weighted along with the his own endearing pressures. He wanted to remark but held his breath, staring only at the lone elf that stood before him.

Reva'nnaik stared back, she smiled not too widely, but just enough to seem mischievous and consciously so. She pulled from her makeshift guaba a single slender crystal barely a hands length. "Perhaps this will ease your mind, young bard." with the grace of leopard she shunted the brazen glass deep into a crevice near the wall that held them bound.

Juldius sighed "I hope it doesn't explode, of course if it does, we would be pressingly delivered from this most distasteful situation.", he said with another long sigh accompanied by a dramatic and equally depressing lowering of his eyes.

The elf returned nothing, but simply challenged herself to the task before her, she wove her fingers through the air as her lips rasped ancient incantations from the days before the hordes roamed the lands of Lega. The glass quivered its prism light shining brightly through the tip as it ,in a almost divine way, shown through the chamber.

The Bard watched in amusement as at first nothing happened, then without warning the rock around the crystal begin to warp, first stretching then shrinking and finally vanishing all together, leaving behind a neatly shaped door like orifice.

Juldius tapped his cane on the ground, in the direction that the exit had appeared. He bowed slightly as one could while carrying the burden he had to bare, "After you, my Lady.."

To Be Continued...
#66
Rules / Action Points
March 03, 2012, 09:21:14 PM
Action Points

Below is list of Actions and the points required to perform that action in combat.

01. Move - 1pt per square.
02. Jump - 2pt
03. Kneel - 1pt
04. Stand - 1pt
05. Change facing - 0pt per turn
06. Use skill (hide in shadows, parry, etc) - 2pts
07. Cast spell - 5pts + Mana usage
08. Switch from melee to ranged - 2pts
09. Climb up/down - 2pts
10. Use item - 3pts
11. Open Lock - 2pts
12. Bash door/chest - 2pts
13. Grapple/Strangle - 5pts +1 per round held
14. Defend - 0pts (recover 1)
15. Block - 1pts
16. Counterattack - 2pts (free attack)
17. Set Trap - 5pts per Difficulty Level
18. Charge - 2 pts per square
19. Flee - 5pts per square
20. Pickup drop item/weapon/object - 1pt
#67
Rules / Combat Rules
March 03, 2012, 09:14:36 PM
Dungeon Questor

Combat Rules:
In Dungeon Questor, combat is very simple and can be learned quickly by understanding the following rules.

1. Every move during combat requires a certain amount of AP to perform.
2. Any melee attack requires the mob to be on an adjacent square to the attacker.
3. Any ranged attack requires the mob to be within line of sight and at least
    one square away.
4. If an enemy currently at ranged distance moves to melee, the character must
    switch to a melee weapon before engaging and vice versa.
5. Defending or making no actions, requires no AP.
6. Fleeing from combat exposes the back to the enemy, any hit from the rear is x2 damage.


Combat flow.
The following are steps that are carried out when an encounter occurs:

You see the enemy first and combat has not be initiated:
1. You do not need to roll for any ranged attack as your first hit will be automatic.
2. if concealed in some way (hide in shadows, invisibility, etc) first attack will
    do x3 damage.
3. Spells and buffs can be cast as normal with a slight chance of being seen while
    doing so (3%)
4. Melee attackers must close the distance and attack as normal unless rule 2 applies.
5. Thieves may lay traps but have a slight chance of being detected (5%)

The enemy sees you, but you have not seen them (cloak of darkness, invisbility,etc)
1. Enemy does x2 damage unless spells are active that detect magic being used.
2. Spells such as entangle and hold are automatic and there is no saving throw for
    the first round.
3. Mages and Clerics will be unable to cast spells or call on deities for one round.

You see the enemy and the enemy sees you.
1. All hidden characters may move freely to initiate the attack
2. All seen characters must make a roll for initiative
3. Enemy will make initiative roll as well
4. Mages and Clerics may cast buffs with no penalties.
5. Ranged characters may attack freely with no penalties.
6. Mages and Clerics can cast spells with no penalties.

Once combat has begun
1. Hidden characters may attack, but will be unable to become hidden
    again until the next combat round.
2. Initiative is rolled for each party, not character, one party becomes attacker
    the other defender
3. Defenders may only use defensive spells or abilities, including parrying,
    blocking and counter-attacking. Defenders may also flee from combat.
4. After each round rolls are switched, attackers become defenders and defenders become
    attackers.
5. A round ends once every player/mob has taken a turn.
6. If combat does not end with 5 rounds, each additional round increases the chances of
    a mob fleeing (+5%) or charging (+5%).
7. If a mob charges they enter rage doing x3 damage, they will not defend only attack
    attempting to grapple/strangle any character.


Grapple/Strangle rules
1. During a grapple/strangle a character is held and must make a roll equal to or greater than the
    attackers strength. If grappled more then 2 rounds a character is considered incapacitated.
2. During a strangle a characters neck is pinned in such away that they cannot breathe, if
    strangled more than 2 rounds a character is considered passed out, if  choked longer than
    3 rounds the character will lose 5 HP, until the hold is broken or they die.







     











#68
Rules / Creating A Character
March 03, 2012, 01:23:40 AM
DUNGEON QUESTOR

    RULES
   Take your party deep into the dungeon of Lega, survive its many dangers and
   recieve rewards beyond your dreams!
   
   Choose from the list of 8 to create a party of 4 or less if your more daring. You can also create
   your own character.
     
   SAMPLE CHARACTERS 



1. Name: Eldric Norhammer
    Race: Dwarf
    Class: Warrior
     
STR: 8     HP:24
       DEX: 5     AP:15
       INT: 2     MANA:8
         
   








2. Name: Sorhania Eld
    Race: Elf
    Class: Sorcerer
       
STR: 4     HP:12
       DEX: 3     AP:6
       INT: 8     MANA:32
     



   





3. Name: Gilfred Sly
    Race: Halfling
    Class: Thief
       
STR: 5     HP:15
       DEX: 8     AP:24
       INT: 4     MANA:16
           
   







4. Name: Perry Lightbringer
    Race: Human
    Class: Cleric
       
STR: 6     HP:18     
       DEX: 7     AP:21
       INT: 5     MANA:20
             
   







5. Name: Xena Facestomper
    Race: Human
    Class: Valkryie
       
STR: 8     HP:24
       DEX: 6     AP:18
       INT: 3       MANA:12
           
   







6. Name: Zunyu Stonehead
    Race: Orc
    Class: Dark Monk
     
STR: 8     HP:24
      DEX: 6     AP:18
      INT: 2     MANA:8
   
   







7. Name: Enya Longshot
    Race: Hill Elf
    Class: Ranger
       
STR: 5     HP:15
       DEX: 8     AP:24
       INT: 3     MANA:12
             
   







8. Name: Clever Lyrics
    Race: Human
    Class: Bard
     
STR: 5     HP:15
       DEX: 7     AP:21
       INT: 7     MANA:28
         
   




   

   

  CHARACTER TRAITS
   
   Action Points (AP)
   Every ability either class or race specific, uses a certain amount of AP to perform that ability.
   The game takes place on a 16x16 grid, with anywhere from 5-10 levels. it requires the use of 1 AP
   to move one square on the grid, if no combat or event takes place once each character has moved
   The round is cycled back to the first character in your party. All events and mobs in a dungeon
   level are stationary, including NPC's. This only changes during combat in which a creature when
   spotting you may attack from range or close in for melee.
   
   Character Abilities/Spells
   Players can choose for their party abilities or spells from the following list:
   
   Cleric/Mage Spells:
   Choose any spells from the AD&D List http://www.d20srd.org/indexes/spellLists.htm
   mages recieve 5 spells (not including cantrips)   Clerics recieve 6 total spells for use, Bards
   and Ranger both start with 2 spells.   
   
   Warriors/Monks/Valkyrie/Thief ablilities are all standard, also 2 feats can be chosen from the feats
   & skills list. http://www.d20srd.org/indexes/feats.htm
   
   
  ADDITIONAL ITEMS
   Once you have chosen your characters and needed abilities, you may choose two items
   per character of the following:
   Torch(6), throwing stones(10),flint and steel(5),rope(20ft),Healing kit,cure kit,parchment and feather,
   holy water(5),holy symbol,marking stone(chalk),compass,candles(10),rations(10),skinning kit,

   water skin, leather strips(5),sewing kit(4),burn kit,hand axe,tent,sleeping blankets,portable spit & fishing pole.
   
   Do not to be too concerned with taking alot, as you will find items on both creatures and chests, you
   can also purchase items from merchant NPC's. Also be aware that you can carry as many items as your STR value.
   
   
   CREATING YOUR OWN CHARACTER
   1. Choose a Class
   2. Choose a Name
   3. Choose a weapon
   4. ROLL 1D8 for STR, DEX, INT
   5. 3xSTR determines your HP
   6. 3xDEX determines your AP
   7. 4xINT determines your MP
   8. Choose abilites or spells based off class
   9. Choose other items you want to have on this character (2)
   10. Submit character(s) to be reviewed.