Book 1 - Chapter 5: Have Sword - Will Travel, or How the West was Fun(dead)

Started by Asta, October 11, 2021, 04:22:38 PM

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pringerbeam

[info]Attack of Opportunity[blockquote]Rolled 1d20+7 : 17 + 7, total 24[/blockquote]     Damage (Slashing)[blockquote]Rolled 1d10+4 : 1 + 4, total 5[/blockquote][/info]

Asta

Thedrin caught the cultist with a quick backswing, cutting a gash in his arm as the man charged Cecilia. The wound was sufficient enough to slow the fighter's momentum and prevent his axe from piercing the shimmering barrier surrounding Cecilia.

[okay]Thedrin attacks Cultist 1, 5 damage[/okay]
[okay]Cultist 1 charges Cecilia, miss[/okay]
[info]Thedrin to go[/info]

[spoiler=Combat Log]
Roll20 Link
Initiative Order: Rhenri, Caster, Fighter 1, Thedrin, Scathach, Cecilia, Fighter 2, Ogre
[spoiler=Round 1]Round 1:
Rhenri shoots Cultist 3, 5 damage
Cultist 3 casts a spell
Thedrin enlarges
Scathach shoots Cultist 3, 7 damage.
Cecilia summons a spider that webs Cultist 2
Ogre attacks Thedrin, 12 damage[/spoiler]
[spoiler=Round 2]Round 2:
Rhenri shoots Ogre, miss
Thedrin attacks Ogre, 13 damage
Scathach shoots Ogre, 3 damage
Cecilia casts Grease to no effect
Summoned Spider attacks Cultist 2, miss
Ogre attacks Thedrin 12 damage
[/spoiler]
Round 3:
Rhenri shoots Ogre, 22 damage
Thedrin AOO Cultist 1, 5 damage
Cultist 1 attacks Cecilia, miss
[/spoiler]

pringerbeam

     Thedrin swung his sword in an overhead arc down at the nearest Cultist hoping to use his temporary bulk to smash through the fighter's guard. "We need only finish off these remainders!" He declared as he swung.

[info] Standard Action: Attack Cultist 1[blockquote]Rolled 1d20+7 : 8 + 7, total 15[/blockquote]      Damage (Slashing) [blockquote]Rolled 1d10+4 : 4 + 4, total 8[/blockquote]
Move Action: Combat Advice to give ive Scathach +2 to hit Cultist 1 if he survives or Cultist 2 otherwise[/info]

Asta

Thedrin's overhead smash caught the cultist in the shoulder, digging in but not enough to be fatal. The man was bleeding profusely but refused to die. Hopping quickly back into a better position from which to fire, Scathach drew and fired twice yet again. The arrows pierced the cultist neatly in the chest and throat; he was dead before he hit the floor.

Elsewhere, the entangled cultist flew into a blind panic as his cohort died around him. Still bound, but flailing wildly, he swung at the giant spider and through sheer luck struck a potent blow spraying bright yellow hemolymph over everything in the immediate area.

[okay]Thedrin attacks Cultist 1, 8 damage[/okay]
[okay]Scathach shoots Cultist 1 twice, once critically, 15 damage total. Cultist 1 dies.[/okay]
[error]Cultist 2 attacks Summoned Spider, a critical hit, 12 damage[/error]
[info]Rhenri to go[/info]

[spoiler=Combat Log]
Roll20 Link
Initiative Order: Rhenri, Caster, Fighter 1, Thedrin, Scathach, Cecilia, Fighter 2, Ogre
[spoiler=Round 1]Round 1:
Rhenri shoots Cultist 3, 5 damage
Cultist 3 casts a spell
Thedrin enlarges
Scathach shoots Cultist 3, 7 damage.
Cecilia summons a spider that webs Cultist 2
Ogre attacks Thedrin, 12 damage[/spoiler]
[spoiler=Round 2]Round 2:
Rhenri shoots Ogre, miss
Thedrin attacks Ogre, 13 damage
Scathach shoots Ogre, 3 damage
Cecilia casts Grease to no effect
Summoned Spider attacks Cultist 2, miss
Ogre attacks Thedrin 12 damage
[/spoiler]
[spoiler=Round 3]Round 3:
Rhenri shoots Ogre, 22 damage
Thedrin AOO Cultist 1, 5 damage
Cultist 1 attacks Cecilia, miss
Thedrin attacks Cultist 1, 8 damage
Scathach shoots Cultist 1, 15 damage
Cultist 2 attacks Summoned Spider, 12 damage[/spoiler]
Round 4:
[/spoiler]

Throndir






[INFO]Current Stance: Stance of the Piercing Rays (+1d6 fire damage)
Maneuvers Used: Horizon Wind Lancet
Ki: 3 points remaining
Full-round action: Attack Cultist 2, Murderous Insight (1 round remaining), Rapid Shot, Precise Shot, no softcover penalties applied

[blockquote]attack 1, roll 1 1d20+6 : 18 + 6, total 24[/blockquote]
[blockquote]attack 1, roll 2 1d20+6 : 1 + 6, total 7[/blockquote]
[blockquote]piercing 1d8 : 1, total 1[/blockquote]
[blockquote]fire 1d6 : 6, total 6[/blockquote]

[blockquote]attack 2, roll 1 1d20+6 : 20 + 6, total 26[/blockquote]
[blockquote]attack 2, roll 2 1d20+6 : 1 + 6, total 7[/blockquote]
[blockquote]piercing 1d8 : 8, total 8[/blockquote]
[blockquote]fire 1d6 : 6, total 6[/blockquote]

Current AC: 19[/INFO]

Throndir

[info][blockquote]crit confirm 1d20+6 : 16 + 6, total 22[/blockquote]
[blockquote]piercing 2d8 : 1, 5, total 6[/blockquote][/info]

Asta

A quick and accurate barrage of flaming arrows launched from Rhenri's bow made quick work of the thrashing cultist trapped in the summoned spider's web. The sizable arachnid twitched its pedipalps in what could only be construed as glee and made to sink its fangs into the freshly made corpse to drink its innards. However, at that moment the magic which bound it to this plane ended and with it the spider vanished from existence with an audible pop.

A few moments later, the enchanted oil Thedrin had spread on himself wore off and he slowly returned to normal size.

"Well, that could have been worse" Scathach remarked looking at the dead ogre. "I think that one might still be alive though." She pointed to the cultist which had created the pool of grease early in the fight, who though unconscious was still moving and groaning quietly. "Question him or finish him off? It looks like the mine continues around that bend across the chamber."

[info]Encounter over. 666 exp each.[/info]

pringerbeam

     Thedrin took a moment to heal himself with his wand now that the battle was over. [info] Expending 2 charges of Wand of Cure Light Wounds (35 renaming)[blockquote]Rolled 2d8+2 : 1, 8 + 2, total 11[/blockquote][/info]

Throndir






With the prisoner, Rhenri couldn't help but remember her time in Valtz Zitadelle, still mentoring under her old master who taught her the skills and arts she now used. She never mastered the art of interrogation, the only time she was allowed to try it, she was sure she seemed more like a bumbling idiot than a threatening assassin. The entire memory turned her off from interrogations since then, preferring to focus and hone her skills with the bow.

"I'm no good with tryin' to tawk em out of somethin'. I'll help with the searchin'." Rhenri said presenting her compromise. She did make it a point to first go over to the unconscious caster, and take anything that looked like it could be used for spellcasting. With that done, she went through each body, looking for anything out of the ordinary or valuables.

[info]Go to unconscious person, strip off anything like weapons, or reagents.

Afterwards, loot each body. Cursory 6-second search once on each body, she'll call out what items are on each, then go through a nat 20 for each if time allows.

[blockquote]Rolled 1d20+7 : 12 + 7, total 19[/blockquote]
[blockquote]Rolled 1d20+7 : 18 + 7, total 25[/blockquote]
[blockquote]Rolled 1d20+7 : 3 + 7, total 10[/blockquote]
[blockquote]Rolled 1d20+7 : 6 + 7, total 13[/blockquote][/info]

Asta

The equipment of the cultists proved to be nothing special, mundane hand axes and chainmail hauberks on the bruisers and normal traveler clothing on the mage. Their pockets, once rifled through, contained a a handful of coins and a vial of pale yellow oil but nothing else of significance. The stinking carcass of the ogre proved to hold nothing of significant value, and its massive weapon would prove too unwieldy to be worth taking.

On the right hand of the unconscious mage however, was an interesting bauble: a signet ring. The gold band bore an enameled seal showing a black wolf's head on a red field. The image was familiar.

[info]Obtained 41 gold and a Vial of Pale Yellow Oil.
A perception check to identify the oil may be made.[/info]

pringerbeam

     Thedrin tended to Cecelia with his wand before turning to the captured mage. He took off his gauntlet and then his soft leather underglove. Crouching in from of the tied up mage he slapped the mage with the underglove. "You there, awaken!"

[info] Wand of Cure Light Wounds on self [blockquote]Rolled 1d8+1 : 6 + 1, total 7[/blockquote]Cecelia[blockquote]Rolled 1d8+1 : 2 + 1, total 3[/blockquote][/info]

Asta

The cultist woke with a start, having been the first to fall in combat he looked around the chamber in confusion at his slain comrades and the hulking corpse of the ogre.

"Ahhh fuck" he groaned, realizing he was now metaphorically in neck deep shit.

pringerbeam

     "As you can see. You are at our mercy."  He stated as he stood. "You bear the crest of his MacArtain. Are you a member of the house or merely sworn to their service?" He said as he held up the ring with a mildly interested look.

[info] Diplomacy[blockquote]Rolled 1d20+10 : 14 + 10, total 24[/blockquote][/info]

Asta

The cultist blanched at the sight of the ring. "Awww light preserve me... I shoulda taken it off and stashed it..." he grumbled quietly. Realizing there was nothing he could do, and you may kill him if he didn't answer he looked down at the floor and mumbled an answer.

"Aye... I serve for my lord."

pringerbeam

     "A pity... A member of the clan would have been a better ransom and a more glorious feat." Said Thedrin, continuing to look at the ring. "Well then, what is your purpose here? Are you the one who raised the dead? Where did the ogre come from? Is your house allied with some ogre tribe? Under the code of chivalry I promise you no harm as long as you answer us truthfully."